/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Michel Dänzer */ #include #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_cpu_detect.h" #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_simple_list.h" #include "util/u_transfer.h" #include "lp_context.h" #include "lp_flush.h" #include "lp_screen.h" #include "lp_tile_image.h" #include "lp_texture.h" #include "lp_setup.h" #include "lp_state.h" #include "state_tracker/sw_winsys.h" #ifdef DEBUG static struct llvmpipe_resource resource_list; #endif static unsigned id_counter = 0; static INLINE boolean resource_is_texture(const struct pipe_resource *resource) { switch (resource->target) { case PIPE_BUFFER: return FALSE; case PIPE_TEXTURE_1D: case PIPE_TEXTURE_2D: case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: return TRUE; default: assert(0); return FALSE; } } /** * Allocate storage for llvmpipe_texture::layout array. * The number of elements is width_in_tiles * height_in_tiles. */ static enum lp_texture_layout * alloc_layout_array(unsigned num_slices, unsigned width, unsigned height) { const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE; const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE; assert(num_slices * tx * ty > 0); assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */ return (enum lp_texture_layout *) CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout)); } /** * Conventional allocation path for non-display textures: * Just compute row strides here. Storage is allocated on demand later. */ static boolean llvmpipe_texture_layout(struct llvmpipe_screen *screen, struct llvmpipe_resource *lpr) { struct pipe_resource *pt = &lpr->base; unsigned level; unsigned width = pt->width0; unsigned height = pt->height0; unsigned depth = pt->depth0; assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS); assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS); for (level = 0; level <= pt->last_level; level++) { /* Row stride and image stride (for linear layout) */ { unsigned alignment, nblocksx, nblocksy, block_size; /* For non-compressed formats we need to align the texture size * to the tile size to facilitate render-to-texture. */ if (util_format_is_compressed(pt->format)) alignment = 1; else alignment = TILE_SIZE; nblocksx = util_format_get_nblocksx(pt->format, align(width, alignment)); nblocksy = util_format_get_nblocksy(pt->format, align(height, alignment)); block_size = util_format_get_blocksize(pt->format); lpr->row_stride[level] = align(nblocksx * block_size, 16); lpr->img_stride[level] = lpr->row_stride[level] * nblocksy; } /* Size of the image in tiles (for tiled layout) */ { const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE; const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE; lpr->tiles_per_row[level] = width_t; lpr->tiles_per_image[level] = width_t * height_t; } /* Number of 3D image slices or cube faces */ { unsigned num_slices; if (lpr->base.target == PIPE_TEXTURE_CUBE) num_slices = 6; else if (lpr->base.target == PIPE_TEXTURE_3D) num_slices = depth; else num_slices = 1; lpr->num_slices_faces[level] = num_slices; lpr->layout[level] = alloc_layout_array(num_slices, width, height); if (!lpr->layout[level]) { goto fail; } } /* Compute size of next mipmap level */ width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } return TRUE; fail: for (level = 0; level <= pt->last_level; level++) { if (lpr->layout[level]) { FREE(lpr->layout[level]); } } return FALSE; } static boolean llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen, struct llvmpipe_resource *lpr) { struct sw_winsys *winsys = screen->winsys; /* Round up the surface size to a multiple of the tile size to * avoid tile clipping. */ const unsigned width = align(lpr->base.width0, TILE_SIZE); const unsigned height = align(lpr->base.height0, TILE_SIZE); const unsigned width_t = width / TILE_SIZE; const unsigned height_t = height / TILE_SIZE; lpr->tiles_per_row[0] = width_t; lpr->tiles_per_image[0] = width_t * height_t; lpr->num_slices_faces[0] = 1; lpr->img_stride[0] = 0; lpr->layout[0] = alloc_layout_array(1, width, height); if (!lpr->layout[0]) { return FALSE; } lpr->dt = winsys->displaytarget_create(winsys, lpr->base.bind, lpr->base.format, width, height, 16, &lpr->row_stride[0] ); if (lpr->dt == NULL) return FALSE; { void *map = winsys->displaytarget_map(winsys, lpr->dt, PIPE_TRANSFER_WRITE); if (map) memset(map, 0, height * lpr->row_stride[0]); winsys->displaytarget_unmap(winsys, lpr->dt); } return TRUE; } static struct pipe_resource * llvmpipe_resource_create(struct pipe_screen *_screen, const struct pipe_resource *templat) { struct llvmpipe_screen *screen = llvmpipe_screen(_screen); struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource); if (!lpr) return NULL; lpr->base = *templat; pipe_reference_init(&lpr->base.reference, 1); lpr->base.screen = &screen->base; /* assert(lpr->base.bind); */ if (resource_is_texture(&lpr->base)) { if (lpr->base.bind & PIPE_BIND_DISPLAY_TARGET) { /* displayable surface */ if (!llvmpipe_displaytarget_layout(screen, lpr)) goto fail; assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); } else { /* texture map */ if (!llvmpipe_texture_layout(screen, lpr)) goto fail; assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); } assert(lpr->layout[0]); } else { /* other data (vertex buffer, const buffer, etc) */ const enum pipe_format format = templat->format; const uint w = templat->width0 / util_format_get_blockheight(format); /* XXX buffers should only have one dimension, those values should be 1 */ const uint h = templat->height0 / util_format_get_blockwidth(format); const uint d = templat->depth0; const uint bpp = util_format_get_blocksize(format); const uint bytes = w * h * d * bpp; lpr->data = align_malloc(bytes, 16); if (!lpr->data) goto fail; memset(lpr->data, 0, bytes); } lpr->id = id_counter++; #ifdef DEBUG insert_at_tail(&resource_list, lpr); #endif return &lpr->base; fail: FREE(lpr); return NULL; } static void llvmpipe_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt) { struct llvmpipe_screen *screen = llvmpipe_screen(pscreen); struct llvmpipe_resource *lpr = llvmpipe_resource(pt); if (lpr->dt) { /* display target */ struct sw_winsys *winsys = screen->winsys; winsys->displaytarget_destroy(winsys, lpr->dt); if (lpr->tiled[0].data) { align_free(lpr->tiled[0].data); lpr->tiled[0].data = NULL; } FREE(lpr->layout[0]); } else if (resource_is_texture(pt)) { /* regular texture */ uint level; /* free linear image data */ for (level = 0; level < Elements(lpr->linear); level++) { if (lpr->linear[level].data) { align_free(lpr->linear[level].data); lpr->linear[level].data = NULL; } } /* free tiled image data */ for (level = 0; level < Elements(lpr->tiled); level++) { if (lpr->tiled[level].data) { align_free(lpr->tiled[level].data); lpr->tiled[level].data = NULL; } } /* free layout flag arrays */ for (level = 0; level < Elements(lpr->tiled); level++) { FREE(lpr->layout[level]); lpr->layout[level] = NULL; } } else if (!lpr->userBuffer) { assert(lpr->data); align_free(lpr->data); } #ifdef DEBUG if (lpr->next) remove_from_list(lpr); #endif FREE(lpr); } /** * Map a resource for read/write. */ void * llvmpipe_resource_map(struct pipe_resource *resource, unsigned level, unsigned layer, enum lp_texture_usage tex_usage, enum lp_texture_layout layout) { struct llvmpipe_resource *lpr = llvmpipe_resource(resource); uint8_t *map; assert(level < LP_MAX_TEXTURE_LEVELS); assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1)); assert(tex_usage == LP_TEX_USAGE_READ || tex_usage == LP_TEX_USAGE_READ_WRITE || tex_usage == LP_TEX_USAGE_WRITE_ALL); assert(layout == LP_TEX_LAYOUT_NONE || layout == LP_TEX_LAYOUT_TILED || layout == LP_TEX_LAYOUT_LINEAR); if (lpr->dt) { /* display target */ struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen); struct sw_winsys *winsys = screen->winsys; unsigned dt_usage; uint8_t *map2; if (tex_usage == LP_TEX_USAGE_READ) { dt_usage = PIPE_TRANSFER_READ; } else { dt_usage = PIPE_TRANSFER_READ_WRITE; } assert(level == 0); assert(layer == 0); /* FIXME: keep map count? */ map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage); /* install this linear image in texture data structure */ lpr->linear[level].data = map; /* make sure tiled data gets converted to linear data */ map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout); if (layout == LP_TEX_LAYOUT_LINEAR) assert(map == map2); return map2; } else if (resource_is_texture(resource)) { map = llvmpipe_get_texture_image(lpr, layer, level, tex_usage, layout); return map; } else { return lpr->data; } } /** * Unmap a resource. */ void llvmpipe_resource_unmap(struct pipe_resource *resource, unsigned level, unsigned layer) { struct llvmpipe_resource *lpr = llvmpipe_resource(resource); if (lpr->dt) { /* display target */ struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen); struct sw_winsys *winsys = lp_screen->winsys; assert(level == 0); assert(layer == 0); /* make sure linear image is up to date */ (void) llvmpipe_get_texture_image(lpr, layer, level, LP_TEX_USAGE_READ, LP_TEX_LAYOUT_LINEAR); winsys->displaytarget_unmap(winsys, lpr->dt); } } void * llvmpipe_resource_data(struct pipe_resource *resource) { struct llvmpipe_resource *lpr = llvmpipe_resource(resource); assert(!resource_is_texture(resource)); return lpr->data; } static struct pipe_resource * llvmpipe_resource_from_handle(struct pipe_screen *screen, const struct pipe_resource *template, struct winsys_handle *whandle) { struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys; struct llvmpipe_resource *lpr; unsigned width, height, width_t, height_t; /* XXX Seems like from_handled depth textures doesn't work that well */ lpr = CALLOC_STRUCT(llvmpipe_resource); if (!lpr) { goto no_lpr; } lpr->base = *template; pipe_reference_init(&lpr->base.reference, 1); lpr->base.screen = screen; width = align(lpr->base.width0, TILE_SIZE); height = align(lpr->base.height0, TILE_SIZE); width_t = width / TILE_SIZE; height_t = height / TILE_SIZE; /* * Looks like unaligned displaytargets work just fine, * at least sampler/render ones. */ #if 0 assert(lpr->base.width0 == width); assert(lpr->base.height0 == height); #endif lpr->tiles_per_row[0] = width_t; lpr->tiles_per_image[0] = width_t * height_t; lpr->num_slices_faces[0] = 1; lpr->img_stride[0] = 0; lpr->dt = winsys->displaytarget_from_handle(winsys, template, whandle, &lpr->row_stride[0]); if (!lpr->dt) { goto no_dt; } lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0); if (!lpr->layout[0]) { goto no_layout_0; } assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE); lpr->id = id_counter++; #ifdef DEBUG insert_at_tail(&resource_list, lpr); #endif return &lpr->base; no_layout_0: winsys->displaytarget_destroy(winsys, lpr->dt); no_dt: FREE(lpr); no_lpr: return NULL; } static boolean llvmpipe_resource_get_handle(struct pipe_screen *screen, struct pipe_resource *pt, struct winsys_handle *whandle) { struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys; struct llvmpipe_resource *lpr = llvmpipe_resource(pt); assert(lpr->dt); if (!lpr->dt) return FALSE; return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle); } static struct pipe_surface * llvmpipe_create_surface(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *surf_tmpl) { struct pipe_surface *ps; assert(surf_tmpl->u.tex.level <= pt->last_level); ps = CALLOC_STRUCT(pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->context = pipe; ps->format = surf_tmpl->format; ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level); ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level); ps->usage = surf_tmpl->usage; ps->u.tex.level = surf_tmpl->u.tex.level; ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; } return ps; } static void llvmpipe_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surf) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For llvmpipe, nothing to do. */ assert(surf->texture); pipe_resource_reference(&surf->texture, NULL); FREE(surf); } static struct pipe_transfer * llvmpipe_get_transfer(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct llvmpipe_resource *lprex = llvmpipe_resource(resource); struct llvmpipe_transfer *lpr; assert(resource); assert(level <= resource->last_level); if (usage & PIPE_TRANSFER_MAP_PERMANENTLY) { return NULL; } /* * Transfers, like other pipe operations, must happen in order, so flush the * context if necessary. */ if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { boolean read_only = !(usage & PIPE_TRANSFER_WRITE); boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK); if (!llvmpipe_flush_resource(pipe, resource, level, box->depth > 1 ? -1 : box->z, read_only, TRUE, /* cpu_access */ do_not_block, __FUNCTION__)) { /* * It would have blocked, but state tracker requested no to. */ assert(do_not_block); return NULL; } } if (resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]) llvmpipe->dirty |= LP_NEW_CONSTANTS; lpr = CALLOC_STRUCT(llvmpipe_transfer); if (lpr) { struct pipe_transfer *pt = &lpr->base; pipe_resource_reference(&pt->resource, resource); pt->box = *box; pt->level = level; pt->stride = lprex->row_stride[level]; pt->layer_stride = lprex->img_stride[level]; pt->usage = usage; return pt; } return NULL; } static void llvmpipe_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *transfer) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For llvmpipe, nothing to do. */ assert (transfer->resource); pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); } static void * llvmpipe_transfer_map( struct pipe_context *pipe, struct pipe_transfer *transfer ) { struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen); ubyte *map; struct llvmpipe_resource *lpr; enum pipe_format format; enum lp_texture_usage tex_usage; const char *mode; assert(transfer->level < LP_MAX_TEXTURE_LEVELS); /* printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n", transfer->x, transfer->y, transfer->width, transfer->height, transfer->texture->width0, transfer->texture->height0, transfer->usage); */ if (transfer->usage == PIPE_TRANSFER_READ) { tex_usage = LP_TEX_USAGE_READ; mode = "read"; } else { tex_usage = LP_TEX_USAGE_READ_WRITE; mode = "read/write"; } if (0) { struct llvmpipe_resource *lpr = llvmpipe_resource(transfer->resource); printf("transfer map tex %u mode %s\n", lpr->id, mode); } assert(transfer->resource); lpr = llvmpipe_resource(transfer->resource); format = lpr->base.format; map = llvmpipe_resource_map(transfer->resource, transfer->level, transfer->box.z, tex_usage, LP_TEX_LAYOUT_LINEAR); /* May want to do different things here depending on read/write nature * of the map: */ if (transfer->usage & PIPE_TRANSFER_WRITE) { /* Do something to notify sharing contexts of a texture change. */ screen->timestamp++; } map += transfer->box.y / util_format_get_blockheight(format) * transfer->stride + transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); return map; } static void llvmpipe_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { assert(transfer->resource); llvmpipe_resource_unmap(transfer->resource, transfer->level, transfer->box.z); } unsigned int llvmpipe_is_resource_referenced( struct pipe_context *pipe, struct pipe_resource *presource, unsigned level, int layer) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); if (presource->target == PIPE_BUFFER) return LP_UNREFERENCED; return lp_setup_is_resource_referenced(llvmpipe->setup, presource); } /** * Create buffer which wraps user-space data. */ static struct pipe_resource * llvmpipe_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned bind_flags) { struct llvmpipe_resource *buffer; buffer = CALLOC_STRUCT(llvmpipe_resource); if(!buffer) return NULL; pipe_reference_init(&buffer->base.reference, 1); buffer->base.screen = screen; buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */ buffer->base.bind = bind_flags; buffer->base.usage = PIPE_USAGE_IMMUTABLE; buffer->base.flags = 0; buffer->base.width0 = bytes; buffer->base.height0 = 1; buffer->base.depth0 = 1; buffer->base.array_size = 1; buffer->userBuffer = TRUE; buffer->data = ptr; return &buffer->base; } /** * Compute size (in bytes) need to store a texture image / mipmap level, * for just one cube face or one 3D texture slice */ static unsigned tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level, enum lp_texture_layout layout) { const unsigned width = u_minify(lpr->base.width0, level); const unsigned height = u_minify(lpr->base.height0, level); assert(layout == LP_TEX_LAYOUT_TILED || layout == LP_TEX_LAYOUT_LINEAR); if (layout == LP_TEX_LAYOUT_TILED) { /* for tiled layout, force a 32bpp format */ const enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM; const unsigned block_size = util_format_get_blocksize(format); const unsigned nblocksy = util_format_get_nblocksy(format, align(height, TILE_SIZE)); const unsigned nblocksx = util_format_get_nblocksx(format, align(width, TILE_SIZE)); const unsigned buffer_size = block_size * nblocksy * nblocksx; return buffer_size; } else { /* we already computed this */ return lpr->img_stride[level]; } } /** * Compute size (in bytes) need to store a texture image / mipmap level, * including all cube faces or 3D image slices */ static unsigned tex_image_size(const struct llvmpipe_resource *lpr, unsigned level, enum lp_texture_layout layout) { const unsigned buf_size = tex_image_face_size(lpr, level, layout); return buf_size * lpr->num_slices_faces[level]; } /** * This function encapsulates some complicated logic for determining * how to convert a tile of image data from linear layout to tiled * layout, or vice versa. * \param cur_layout the current tile layout * \param target_layout the desired tile layout * \param usage how the tile will be accessed (R/W vs. read-only, etc) * \param new_layout_return returns the new layout mode * \param convert_return returns TRUE if image conversion is needed */ static void layout_logic(enum lp_texture_layout cur_layout, enum lp_texture_layout target_layout, enum lp_texture_usage usage, enum lp_texture_layout *new_layout_return, boolean *convert) { enum lp_texture_layout other_layout, new_layout; *convert = FALSE; new_layout = 99; /* debug check */ if (target_layout == LP_TEX_LAYOUT_LINEAR) { other_layout = LP_TEX_LAYOUT_TILED; } else { assert(target_layout == LP_TEX_LAYOUT_TILED); other_layout = LP_TEX_LAYOUT_LINEAR; } new_layout = target_layout; /* may get changed below */ if (cur_layout == LP_TEX_LAYOUT_BOTH) { if (usage == LP_TEX_USAGE_READ) { new_layout = LP_TEX_LAYOUT_BOTH; } } else if (cur_layout == other_layout) { if (usage != LP_TEX_USAGE_WRITE_ALL) { /* need to convert tiled data to linear or vice versa */ *convert = TRUE; if (usage == LP_TEX_USAGE_READ) new_layout = LP_TEX_LAYOUT_BOTH; } } else { assert(cur_layout == LP_TEX_LAYOUT_NONE || cur_layout == target_layout); } assert(new_layout == LP_TEX_LAYOUT_BOTH || new_layout == target_layout); *new_layout_return = new_layout; } /** * Return pointer to a 2D texture image/face/slice. * No tiled/linear conversion is done. */ ubyte * llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, enum lp_texture_layout layout) { struct llvmpipe_texture_image *img; unsigned offset; if (layout == LP_TEX_LAYOUT_LINEAR) { img = &lpr->linear[level]; } else { assert (layout == LP_TEX_LAYOUT_TILED); img = &lpr->tiled[level]; } if (face_slice > 0) offset = face_slice * tex_image_face_size(lpr, level, layout); else offset = 0; return (ubyte *) img->data + offset; } static INLINE enum lp_texture_layout llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, unsigned x, unsigned y) { uint i; assert(resource_is_texture(&lpr->base)); assert(x < lpr->tiles_per_row[level]); i = face_slice * lpr->tiles_per_image[level] + y * lpr->tiles_per_row[level] + x; return lpr->layout[level][i]; } static INLINE void llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, unsigned x, unsigned y, enum lp_texture_layout layout) { uint i; assert(resource_is_texture(&lpr->base)); assert(x < lpr->tiles_per_row[level]); i = face_slice * lpr->tiles_per_image[level] + y * lpr->tiles_per_row[level] + x; lpr->layout[level][i] = layout; } /** * Set the layout mode for all tiles in a particular image. */ static INLINE void llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, unsigned width_t, unsigned height_t, enum lp_texture_layout layout) { const unsigned start = face_slice * lpr->tiles_per_image[level]; unsigned i; for (i = 0; i < width_t * height_t; i++) { lpr->layout[level][start + i] = layout; } } /** * Allocate storage for a linear or tile texture image (all cube * faces and all 3D slices. */ static void alloc_image_data(struct llvmpipe_resource *lpr, unsigned level, enum lp_texture_layout layout) { uint alignment = MAX2(16, util_cpu_caps.cacheline); if (lpr->dt) assert(level == 0); if (layout == LP_TEX_LAYOUT_TILED) { /* tiled data is stored in regular memory */ uint buffer_size = tex_image_size(lpr, level, layout); lpr->tiled[level].data = align_malloc(buffer_size, alignment); if (lpr->tiled[level].data) { memset(lpr->tiled[level].data, 0, buffer_size); } } else { assert(layout == LP_TEX_LAYOUT_LINEAR); if (lpr->dt) { /* we get the linear memory from the winsys, and it has * already been zeroed */ struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen); struct sw_winsys *winsys = screen->winsys; lpr->linear[0].data = winsys->displaytarget_map(winsys, lpr->dt, PIPE_TRANSFER_READ_WRITE); } else { /* not a display target - allocate regular memory */ uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR); lpr->linear[level].data = align_malloc(buffer_size, alignment); if (lpr->linear[level].data) { memset(lpr->linear[level].data, 0, buffer_size); } } } } /** * Return pointer to texture image data (either linear or tiled layout) * for a particular cube face or 3D texture slice. * * \param face_slice the cube face or 3D slice of interest * \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE * \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE */ void * llvmpipe_get_texture_image(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, enum lp_texture_usage usage, enum lp_texture_layout layout) { /* * 'target' refers to the image which we're retrieving (either in * tiled or linear layout). * 'other' refers to the same image but in the other layout. (it may * or may not exist. */ struct llvmpipe_texture_image *target_img; struct llvmpipe_texture_image *other_img; void *target_data; void *other_data; const unsigned width = u_minify(lpr->base.width0, level); const unsigned height = u_minify(lpr->base.height0, level); const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE; const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE; enum lp_texture_layout other_layout; boolean only_allocate; assert(layout == LP_TEX_LAYOUT_NONE || layout == LP_TEX_LAYOUT_TILED || layout == LP_TEX_LAYOUT_LINEAR); assert(usage == LP_TEX_USAGE_READ || usage == LP_TEX_USAGE_READ_WRITE || usage == LP_TEX_USAGE_WRITE_ALL); /* check for the special case of layout == LP_TEX_LAYOUT_NONE */ if (layout == LP_TEX_LAYOUT_NONE) { only_allocate = TRUE; layout = LP_TEX_LAYOUT_TILED; } else { only_allocate = FALSE; } if (lpr->dt) { assert(lpr->linear[level].data); } /* which is target? which is other? */ if (layout == LP_TEX_LAYOUT_LINEAR) { target_img = &lpr->linear[level]; other_img = &lpr->tiled[level]; other_layout = LP_TEX_LAYOUT_TILED; } else { target_img = &lpr->tiled[level]; other_img = &lpr->linear[level]; other_layout = LP_TEX_LAYOUT_LINEAR; } target_data = target_img->data; other_data = other_img->data; if (!target_data) { /* allocate memory for the target image now */ alloc_image_data(lpr, level, layout); target_data = target_img->data; } if (face_slice > 0) { unsigned target_offset, other_offset; target_offset = face_slice * tex_image_face_size(lpr, level, layout); other_offset = face_slice * tex_image_face_size(lpr, level, other_layout); if (target_data) { target_data = (uint8_t *) target_data + target_offset; } if (other_data) { other_data = (uint8_t *) other_data + other_offset; } } if (only_allocate) { /* Just allocating tiled memory. Don't initialize it from the * linear data if it exists. */ return target_data; } if (other_data) { /* may need to convert other data to the requested layout */ enum lp_texture_layout new_layout; unsigned x, y; /* loop over all image tiles, doing layout conversion where needed */ for (y = 0; y < height_t; y++) { for (x = 0; x < width_t; x++) { enum lp_texture_layout cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, x, y); boolean convert; layout_logic(cur_layout, layout, usage, &new_layout, &convert); if (convert && other_data && target_data) { if (layout == LP_TEX_LAYOUT_TILED) { lp_linear_to_tiled(other_data, target_data, x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE, lpr->base.format, lpr->row_stride[level], lpr->tiles_per_row[level]); } else { assert(layout == LP_TEX_LAYOUT_LINEAR); lp_tiled_to_linear(other_data, target_data, x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE, lpr->base.format, lpr->row_stride[level], lpr->tiles_per_row[level]); } } if (new_layout != cur_layout) llvmpipe_set_texture_tile_layout(lpr, face_slice, level, x, y, new_layout); } } } else { /* no other data */ llvmpipe_set_texture_image_layout(lpr, face_slice, level, width_t, height_t, layout); } return target_data; } /** * Return pointer to start of a texture image (1D, 2D, 3D, CUBE). * All cube faces and 3D slices will be converted to the requested * layout if needed. * This is typically used when we're about to sample from a texture. */ void * llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr, unsigned level, enum lp_texture_usage usage, enum lp_texture_layout layout) { const int slices = lpr->num_slices_faces[level]; int slice; void *map = NULL; assert(slices > 0); for (slice = slices - 1; slice >= 0; slice--) { map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout); } return map; } /** * Get pointer to a linear image (not the tile!) where the tile at (x,y) * is known to be in linear layout. * Conversion from tiled to linear will be done if necessary. * \return pointer to start of image/face (not the tile) */ ubyte * llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, enum lp_texture_usage usage, unsigned x, unsigned y) { struct llvmpipe_texture_image *linear_img = &lpr->linear[level]; enum lp_texture_layout cur_layout, new_layout; const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE; boolean convert; uint8_t *tiled_image, *linear_image; assert(resource_is_texture(&lpr->base)); assert(x % TILE_SIZE == 0); assert(y % TILE_SIZE == 0); if (!linear_img->data) { /* allocate memory for the linear image now */ alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR); } /* compute address of the slice/face of the image that contains the tile */ tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level, LP_TEX_LAYOUT_TILED); linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level, LP_TEX_LAYOUT_LINEAR); /* get current tile layout and determine if data conversion is needed */ cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty); layout_logic(cur_layout, LP_TEX_LAYOUT_LINEAR, usage, &new_layout, &convert); if (convert && tiled_image && linear_image) { lp_tiled_to_linear(tiled_image, linear_image, x, y, TILE_SIZE, TILE_SIZE, lpr->base.format, lpr->row_stride[level], lpr->tiles_per_row[level]); } if (new_layout != cur_layout) llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout); return linear_image; } /** * Get pointer to tiled data for rendering. * \return pointer to the tiled data at the given tile position */ ubyte * llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, enum lp_texture_usage usage, unsigned x, unsigned y) { struct llvmpipe_texture_image *tiled_img = &lpr->tiled[level]; enum lp_texture_layout cur_layout, new_layout; const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE; boolean convert; uint8_t *tiled_image, *linear_image; unsigned tile_offset; assert(x % TILE_SIZE == 0); assert(y % TILE_SIZE == 0); if (!tiled_img->data) { /* allocate memory for the tiled image now */ alloc_image_data(lpr, level, LP_TEX_LAYOUT_TILED); } /* compute address of the slice/face of the image that contains the tile */ tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level, LP_TEX_LAYOUT_TILED); linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level, LP_TEX_LAYOUT_LINEAR); /* get current tile layout and see if we need to convert the data */ cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty); layout_logic(cur_layout, LP_TEX_LAYOUT_TILED, usage, &new_layout, &convert); if (convert && linear_image && tiled_image) { lp_linear_to_tiled(linear_image, tiled_image, x, y, TILE_SIZE, TILE_SIZE, lpr->base.format, lpr->row_stride[level], lpr->tiles_per_row[level]); } if (!tiled_image) return NULL; if (new_layout != cur_layout) llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout); /* compute, return address of the 64x64 tile */ tile_offset = (ty * lpr->tiles_per_row[level] + tx) * TILE_SIZE * TILE_SIZE * 4; return (ubyte *) tiled_image + tile_offset; } /** * Get pointer to tiled data for rendering. * \return pointer to the tiled data at the given tile position */ void llvmpipe_unswizzle_cbuf_tile(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, unsigned x, unsigned y, uint8_t *tile) { struct llvmpipe_texture_image *linear_img = &lpr->linear[level]; const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE; uint8_t *linear_image; assert(x % TILE_SIZE == 0); assert(y % TILE_SIZE == 0); if (!linear_img->data) { /* allocate memory for the linear image now */ alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR); } /* compute address of the slice/face of the image that contains the tile */ linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level, LP_TEX_LAYOUT_LINEAR); { uint ii = x, jj = y; uint tile_offset = jj / TILE_SIZE + ii / TILE_SIZE; uint byte_offset = tile_offset * TILE_SIZE * TILE_SIZE * 4; /* Note that lp_tiled_to_linear expects the tile parameter to * point at the first tile in a whole-image sized array. In * this code, we have only a single tile and have to do some * pointer arithmetic to figure out where the "image" would have * started. */ lp_tiled_to_linear(tile - byte_offset, linear_image, x, y, TILE_SIZE, TILE_SIZE, lpr->base.format, lpr->row_stride[level], 1); /* tiles per row */ } llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, LP_TEX_LAYOUT_LINEAR); } /** * Get pointer to tiled data for rendering. * \return pointer to the tiled data at the given tile position */ void llvmpipe_swizzle_cbuf_tile(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level, unsigned x, unsigned y, uint8_t *tile) { uint8_t *linear_image; assert(x % TILE_SIZE == 0); assert(y % TILE_SIZE == 0); /* compute address of the slice/face of the image that contains the tile */ linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level, LP_TEX_LAYOUT_LINEAR); if (linear_image) { uint ii = x, jj = y; uint tile_offset = jj / TILE_SIZE + ii / TILE_SIZE; uint byte_offset = tile_offset * TILE_SIZE * TILE_SIZE * 4; /* Note that lp_linear_to_tiled expects the tile parameter to * point at the first tile in a whole-image sized array. In * this code, we have only a single tile and have to do some * pointer arithmetic to figure out where the "image" would have * started. */ lp_linear_to_tiled(linear_image, tile - byte_offset, x, y, TILE_SIZE, TILE_SIZE, lpr->base.format, lpr->row_stride[level], 1); /* tiles per row */ } } /** * Return size of resource in bytes */ unsigned llvmpipe_resource_size(const struct pipe_resource *resource) { const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource); unsigned lvl, size = 0; for (lvl = 0; lvl <= lpr->base.last_level; lvl++) { if (lpr->linear[lvl].data) size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR); if (lpr->tiled[lvl].data) size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_TILED); } return size; } #ifdef DEBUG void llvmpipe_print_resources(void) { struct llvmpipe_resource *lpr; unsigned n = 0, total = 0; debug_printf("LLVMPIPE: current resources:\n"); foreach(lpr, &resource_list) { unsigned size = llvmpipe_resource_size(&lpr->base); debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n", lpr->id, (void *) lpr, lpr->base.width0, lpr->base.height0, lpr->base.depth0, size, lpr->base.reference.count); total += size; n++; } debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total); } #endif void llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen) { #ifdef DEBUG /* init linked list for tracking resources */ { static boolean first_call = TRUE; if (first_call) { memset(&resource_list, 0, sizeof(resource_list)); make_empty_list(&resource_list); first_call = FALSE; } } #endif screen->resource_create = llvmpipe_resource_create; screen->resource_destroy = llvmpipe_resource_destroy; screen->resource_from_handle = llvmpipe_resource_from_handle; screen->resource_get_handle = llvmpipe_resource_get_handle; screen->user_buffer_create = llvmpipe_user_buffer_create; } void llvmpipe_init_context_resource_funcs(struct pipe_context *pipe) { pipe->get_transfer = llvmpipe_get_transfer; pipe->transfer_destroy = llvmpipe_transfer_destroy; pipe->transfer_map = llvmpipe_transfer_map; pipe->transfer_unmap = llvmpipe_transfer_unmap; pipe->transfer_flush_region = u_default_transfer_flush_region; pipe->transfer_inline_write = u_default_transfer_inline_write; pipe->create_surface = llvmpipe_create_surface; pipe->surface_destroy = llvmpipe_surface_destroy; }