/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Michel Dänzer */ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "pipe/internal/p_winsys_screen.h" #include "util/u_math.h" #include "util/u_memory.h" #include "lp_context.h" #include "lp_state.h" #include "lp_texture.h" #include "lp_tex_cache.h" #include "lp_screen.h" #include "lp_winsys.h" /* Simple, maximally packed layout. */ /* Conventional allocation path for non-display textures: */ static boolean llvmpipe_texture_layout(struct pipe_screen *screen, struct llvmpipe_texture * lpt) { struct pipe_texture *pt = &lpt->base; unsigned level; unsigned width = pt->width[0]; unsigned height = pt->height[0]; unsigned depth = pt->depth[0]; unsigned buffer_size = 0; pf_get_block(lpt->base.format, &lpt->base.block); for (level = 0; level <= pt->last_level; level++) { pt->width[level] = width; pt->height[level] = height; pt->depth[level] = depth; pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height); lpt->stride[level] = align(pt->nblocksx[level]*pt->block.size, 16); lpt->level_offset[level] = buffer_size; buffer_size += (pt->nblocksy[level] * ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) * lpt->stride[level]); width = minify(width); height = minify(height); depth = minify(depth); } lpt->buffer = screen->buffer_create(screen, 32, PIPE_BUFFER_USAGE_PIXEL, buffer_size); return lpt->buffer != NULL; } static boolean llvmpipe_displaytarget_layout(struct pipe_screen *screen, struct llvmpipe_texture * lpt) { unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE | PIPE_BUFFER_USAGE_GPU_READ_WRITE); unsigned tex_usage = lpt->base.tex_usage; pf_get_block(lpt->base.format, &lpt->base.block); lpt->base.nblocksx[0] = pf_get_nblocksx(&lpt->base.block, lpt->base.width[0]); lpt->base.nblocksy[0] = pf_get_nblocksy(&lpt->base.block, lpt->base.height[0]); lpt->buffer = screen->surface_buffer_create( screen, lpt->base.width[0], lpt->base.height[0], lpt->base.format, usage, tex_usage, &lpt->stride[0]); return lpt->buffer != NULL; } static struct pipe_texture * llvmpipe_texture_create(struct pipe_screen *screen, const struct pipe_texture *templat) { struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture); if (!lpt) return NULL; lpt->base = *templat; pipe_reference_init(&lpt->base.reference, 1); lpt->base.screen = screen; /* XXX: The xlib state tracker is brain-dead and will request * PIPE_FORMAT_Z16_UNORM no matter how much we tell it we don't support it. */ if(lpt->base.format == PIPE_FORMAT_Z16_UNORM) lpt->base.format = PIPE_FORMAT_Z32_UNORM; if (lpt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_PRIMARY)) { if (!llvmpipe_displaytarget_layout(screen, lpt)) goto fail; } else { if (!llvmpipe_texture_layout(screen, lpt)) goto fail; } return &lpt->base; fail: FREE(lpt); return NULL; } static struct pipe_texture * llvmpipe_texture_blanket(struct pipe_screen * screen, const struct pipe_texture *base, const unsigned *stride, struct pipe_buffer *buffer) { struct llvmpipe_texture *lpt; assert(screen); /* Only supports one type */ if (base->target != PIPE_TEXTURE_2D || base->last_level != 0 || base->depth[0] != 1) { return NULL; } lpt = CALLOC_STRUCT(llvmpipe_texture); if (!lpt) return NULL; lpt->base = *base; pipe_reference_init(&lpt->base.reference, 1); lpt->base.screen = screen; lpt->base.nblocksx[0] = pf_get_nblocksx(&lpt->base.block, lpt->base.width[0]); lpt->base.nblocksy[0] = pf_get_nblocksy(&lpt->base.block, lpt->base.height[0]); lpt->stride[0] = stride[0]; pipe_buffer_reference(&lpt->buffer, buffer); return &lpt->base; } static void llvmpipe_texture_destroy(struct pipe_texture *pt) { struct llvmpipe_texture *lpt = llvmpipe_texture(pt); pipe_buffer_reference(&lpt->buffer, NULL); FREE(lpt); } static struct pipe_surface * llvmpipe_get_tex_surface(struct pipe_screen *screen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned usage) { struct llvmpipe_texture *lpt = llvmpipe_texture(pt); struct pipe_surface *ps; assert(level <= pt->last_level); ps = CALLOC_STRUCT(pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_texture_reference(&ps->texture, pt); ps->format = pt->format; ps->width = pt->width[level]; ps->height = pt->height[level]; ps->offset = lpt->level_offset[level]; ps->usage = usage; /* Because we are llvmpipe, anything that the state tracker * thought was going to be done with the GPU will actually get * done with the CPU. Let's adjust the flags to take that into * account. */ if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) { /* GPU_WRITE means "render" and that can involve reads (blending) */ ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ; } if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ) ps->usage |= PIPE_BUFFER_USAGE_CPU_READ; if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE)) { /* Mark the surface as dirty. The tile cache will look for this. */ lpt->timestamp++; llvmpipe_screen(screen)->timestamp++; } ps->face = face; ps->level = level; ps->zslice = zslice; if (pt->target == PIPE_TEXTURE_CUBE) { ps->offset += face * pt->nblocksy[level] * lpt->stride[level]; } else if (pt->target == PIPE_TEXTURE_3D) { ps->offset += zslice * pt->nblocksy[level] * lpt->stride[level]; } else { assert(face == 0); assert(zslice == 0); } } return ps; } static void llvmpipe_tex_surface_destroy(struct pipe_surface *surf) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For llvmpipe, nothing to do. */ assert(surf->texture); pipe_texture_reference(&surf->texture, NULL); FREE(surf); } static struct pipe_transfer * llvmpipe_get_tex_transfer(struct pipe_screen *screen, struct pipe_texture *texture, unsigned face, unsigned level, unsigned zslice, enum pipe_transfer_usage usage, unsigned x, unsigned y, unsigned w, unsigned h) { struct llvmpipe_texture *lptex = llvmpipe_texture(texture); struct llvmpipe_transfer *lpt; assert(texture); assert(level <= texture->last_level); lpt = CALLOC_STRUCT(llvmpipe_transfer); if (lpt) { struct pipe_transfer *pt = &lpt->base; pipe_texture_reference(&pt->texture, texture); pt->format = texture->format; pt->block = texture->block; pt->x = x; pt->y = y; pt->width = w; pt->height = h; pt->nblocksx = texture->nblocksx[level]; pt->nblocksy = texture->nblocksy[level]; pt->stride = lptex->stride[level]; pt->usage = usage; pt->face = face; pt->level = level; pt->zslice = zslice; lpt->offset = lptex->level_offset[level]; if (texture->target == PIPE_TEXTURE_CUBE) { lpt->offset += face * pt->nblocksy * pt->stride; } else if (texture->target == PIPE_TEXTURE_3D) { lpt->offset += zslice * pt->nblocksy * pt->stride; } else { assert(face == 0); assert(zslice == 0); } return pt; } return NULL; } static void llvmpipe_tex_transfer_destroy(struct pipe_transfer *transfer) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For llvmpipe, nothing to do. */ assert (transfer->texture); pipe_texture_reference(&transfer->texture, NULL); FREE(transfer); } static void * llvmpipe_transfer_map( struct pipe_screen *screen, struct pipe_transfer *transfer ) { ubyte *map, *xfer_map; struct llvmpipe_texture *lpt; unsigned flags = 0; assert(transfer->texture); lpt = llvmpipe_texture(transfer->texture); if (transfer->usage != PIPE_TRANSFER_READ) { flags |= PIPE_BUFFER_USAGE_CPU_WRITE; } if (transfer->usage != PIPE_TRANSFER_WRITE) { flags |= PIPE_BUFFER_USAGE_CPU_READ; } map = pipe_buffer_map(screen, lpt->buffer, flags); if (map == NULL) return NULL; /* May want to different things here depending on read/write nature * of the map: */ if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ) { /* Do something to notify sharing contexts of a texture change. * In llvmpipe, that would mean flushing the texture cache. */ llvmpipe_screen(screen)->timestamp++; } xfer_map = map + llvmpipe_transfer(transfer)->offset + transfer->y / transfer->block.height * transfer->stride + transfer->x / transfer->block.width * transfer->block.size; /*printf("map = %p xfer map = %p\n", map, xfer_map);*/ return xfer_map; } static void llvmpipe_transfer_unmap(struct pipe_screen *screen, struct pipe_transfer *transfer) { struct llvmpipe_texture *lpt; assert(transfer->texture); lpt = llvmpipe_texture(transfer->texture); pipe_buffer_unmap( screen, lpt->buffer ); } void llvmpipe_init_texture_funcs(struct llvmpipe_context *lp) { } void llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen) { screen->texture_create = llvmpipe_texture_create; screen->texture_blanket = llvmpipe_texture_blanket; screen->texture_destroy = llvmpipe_texture_destroy; screen->get_tex_surface = llvmpipe_get_tex_surface; screen->tex_surface_destroy = llvmpipe_tex_surface_destroy; screen->get_tex_transfer = llvmpipe_get_tex_transfer; screen->tex_transfer_destroy = llvmpipe_tex_transfer_destroy; screen->transfer_map = llvmpipe_transfer_map; screen->transfer_unmap = llvmpipe_transfer_unmap; } boolean llvmpipe_get_texture_buffer( struct pipe_texture *texture, struct pipe_buffer **buf, unsigned *stride ) { struct llvmpipe_texture *tex = (struct llvmpipe_texture *)texture; if (!tex) return FALSE; pipe_buffer_reference(buf, tex->buffer); if (stride) *stride = tex->stride[0]; return TRUE; }