/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Brian Paul */ #include "util/u_inlines.h" #include "util/u_memory.h" #include "draw/draw_context.h" #include "lp_context.h" #include "lp_screen.h" #include "lp_state.h" #include "lp_debug.h" #include "state_tracker/sw_winsys.h" static void * llvmpipe_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler); if (LP_PERF & PERF_NO_MIP_LINEAR) { if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; } if (LP_PERF & PERF_NO_MIPMAPS) state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; if (LP_PERF & PERF_NO_LINEAR) { state->mag_img_filter = PIPE_TEX_FILTER_NEAREST; state->min_img_filter = PIPE_TEX_FILTER_NEAREST; } return state; } static void llvmpipe_bind_sampler_states(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned num, void **samplers) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); unsigned i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= Elements(llvmpipe->samplers[shader])); /* Check for no-op */ if (start + num <= llvmpipe->num_samplers[shader] && !memcmp(llvmpipe->samplers[shader] + start, samplers, num * sizeof(void *))) { return; } draw_flush(llvmpipe->draw); /* set the new samplers */ for (i = 0; i < num; i++) { llvmpipe->samplers[shader][start + i] = samplers[i]; } /* find highest non-null samplers[] entry */ { unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num); while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL) j--; llvmpipe->num_samplers[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_samplers(llvmpipe->draw, shader, llvmpipe->samplers[shader], llvmpipe->num_samplers[shader]); } llvmpipe->dirty |= LP_NEW_SAMPLER; } static void llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers); } static void llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers); } static void llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers); } static void llvmpipe_set_sampler_views(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); uint i; assert(num <= PIPE_MAX_SAMPLERS); assert(shader < PIPE_SHADER_TYPES); assert(start + num <= Elements(llvmpipe->sampler_views[shader])); /* Check for no-op */ if (start + num <= llvmpipe->num_sampler_views[shader] && !memcmp(llvmpipe->sampler_views[shader] + start, views, num * sizeof(struct pipe_sampler_view *))) { return; } draw_flush(llvmpipe->draw); /* set the new sampler views */ for (i = 0; i < num; i++) { pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i], views[i]); } /* find highest non-null sampler_views[] entry */ { unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num); while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL) j--; llvmpipe->num_sampler_views[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_sampler_views(llvmpipe->draw, shader, llvmpipe->sampler_views[shader], llvmpipe->num_sampler_views[shader]); } llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW; } static void llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe, unsigned num, struct pipe_sampler_view **views) { llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); } static void llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe, unsigned num, struct pipe_sampler_view **views) { llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views); } static void llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe, unsigned num, struct pipe_sampler_view **views) { llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views); } static struct pipe_sampler_view * llvmpipe_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); if (view) { *view = *templ; view->reference.count = 1; view->texture = NULL; pipe_resource_reference(&view->texture, texture); view->context = pipe; } return view; } static void llvmpipe_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void llvmpipe_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE( sampler ); } /** * Called during state validation when LP_NEW_SAMPLER_VIEW is set. */ void llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views) { unsigned i; uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; const void *data[PIPE_MAX_TEXTURE_LEVELS]; assert(num <= PIPE_MAX_SAMPLERS); if (!num) return; for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { struct pipe_sampler_view *view = i < num ? views[i] : NULL; if (view) { struct pipe_resource *tex = view->texture; struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); /* We're referencing the texture's internal data, so save a * reference to it. */ pipe_resource_reference(&lp->mapped_vs_tex[i], tex); if (!lp_tex->dt) { /* regular texture - setup array of mipmap level pointers */ int j; for (j = view->u.tex.first_level; j <= tex->last_level; j++) { data[j] = llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ, LP_TEX_LAYOUT_LINEAR); row_stride[j] = lp_tex->row_stride[j]; img_stride[j] = lp_tex->img_stride[j]; } } else { /* display target texture/surface */ /* * XXX: Where should this be unmapped? */ struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); struct sw_winsys *winsys = screen->winsys; data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, PIPE_TRANSFER_READ); row_stride[0] = lp_tex->row_stride[0]; img_stride[0] = lp_tex->img_stride[0]; assert(data[0]); } draw_set_mapped_texture(lp->draw, PIPE_SHADER_VERTEX, i, tex->width0, tex->height0, tex->depth0, view->u.tex.first_level, tex->last_level, row_stride, img_stride, data); } } } void llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx) { unsigned i; for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) { pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL); } } void llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe) { llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states; llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states; llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states; llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views; llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views; llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views; llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view; llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy; llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; }