/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Brian Paul */ #include "util/u_inlines.h" #include "util/u_memory.h" #include "draw/draw_context.h" #include "lp_context.h" #include "lp_screen.h" #include "lp_state.h" #include "lp_debug.h" #include "frontend/sw_winsys.h" #include "lp_flush.h" static void * llvmpipe_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler); if (LP_PERF & PERF_NO_MIP_LINEAR) { if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; } if (LP_PERF & PERF_NO_MIPMAPS) state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; if (LP_PERF & PERF_NO_LINEAR) { state->mag_img_filter = PIPE_TEX_FILTER_NEAREST; state->min_img_filter = PIPE_TEX_FILTER_NEAREST; } return state; } static void llvmpipe_bind_sampler_states(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, void **samplers) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); unsigned i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader])); draw_flush(llvmpipe->draw); /* set the new samplers */ for (i = 0; i < num; i++) { llvmpipe->samplers[shader][start + i] = samplers[i]; } /* find highest non-null samplers[] entry */ { unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num); while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL) j--; llvmpipe->num_samplers[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY || shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) { draw_set_samplers(llvmpipe->draw, shader, llvmpipe->samplers[shader], llvmpipe->num_samplers[shader]); } else if (shader == PIPE_SHADER_COMPUTE) { llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER; } else { llvmpipe->dirty |= LP_NEW_SAMPLER; } } static void llvmpipe_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); uint i; assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader])); draw_flush(llvmpipe->draw); /* set the new sampler views */ for (i = 0; i < num; i++) { /* * Warn if someone tries to set a view created in a different context * (which is why we need the hack above in the first place). * An assert would be better but st/mesa relies on it... */ if (views[i] && views[i]->context != pipe) { debug_printf("Illegal setting of sampler_view %d created in another " "context\n", i); } if (views[i]) llvmpipe_flush_resource(pipe, views[i]->texture, 0, true, false, false, "sampler_view"); pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i], views[i]); } /* find highest non-null sampler_views[] entry */ { unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num); while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL) j--; llvmpipe->num_sampler_views[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY || shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) { draw_set_sampler_views(llvmpipe->draw, shader, llvmpipe->sampler_views[shader], llvmpipe->num_sampler_views[shader]); } else if (shader == PIPE_SHADER_COMPUTE) { llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER_VIEW; } else { llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW; } } static struct pipe_sampler_view * llvmpipe_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); /* * XXX: bind flags from OpenGL state tracker are notoriously unreliable. * This looks unfixable, so fix the bind flags instead when it happens. */ if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW)) { debug_printf("Illegal sampler view creation without bind flag\n"); texture->bind |= PIPE_BIND_SAMPLER_VIEW; } if (view) { *view = *templ; view->reference.count = 1; view->texture = NULL; pipe_resource_reference(&view->texture, texture); view->context = pipe; #ifdef DEBUG /* * This is possibly too lenient, but the primary reason is just * to catch gallium frontends which forget to initialize this, so * it only catches clearly impossible view targets. */ if (view->target != texture->target) { if (view->target == PIPE_TEXTURE_1D) assert(texture->target == PIPE_TEXTURE_1D_ARRAY); else if (view->target == PIPE_TEXTURE_1D_ARRAY) assert(texture->target == PIPE_TEXTURE_1D); else if (view->target == PIPE_TEXTURE_2D) assert(texture->target == PIPE_TEXTURE_2D_ARRAY || texture->target == PIPE_TEXTURE_CUBE || texture->target == PIPE_TEXTURE_CUBE_ARRAY); else if (view->target == PIPE_TEXTURE_2D_ARRAY) assert(texture->target == PIPE_TEXTURE_2D || texture->target == PIPE_TEXTURE_CUBE || texture->target == PIPE_TEXTURE_CUBE_ARRAY); else if (view->target == PIPE_TEXTURE_CUBE) assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY || texture->target == PIPE_TEXTURE_2D_ARRAY); else if (view->target == PIPE_TEXTURE_CUBE_ARRAY) assert(texture->target == PIPE_TEXTURE_CUBE || texture->target == PIPE_TEXTURE_2D_ARRAY); else assert(0); } #endif } return view; } static void llvmpipe_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void llvmpipe_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE( sampler ); } static void prepare_shader_sampling( struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views, enum pipe_shader_type shader_type) { unsigned i; uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; const void *addr; assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); if (!num) return; for (i = 0; i < num; i++) { struct pipe_sampler_view *view = i < num ? views[i] : NULL; if (view) { struct pipe_resource *tex = view->texture; struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); unsigned width0 = tex->width0; unsigned num_layers = tex->depth0; unsigned first_level = 0; unsigned last_level = 0; unsigned sample_stride = 0; unsigned num_samples = tex->nr_samples; if (!lp_tex->dt) { /* regular texture - setup array of mipmap level offsets */ struct pipe_resource *res = view->texture; int j; if (llvmpipe_resource_is_texture(res)) { first_level = view->u.tex.first_level; last_level = view->u.tex.last_level; assert(first_level <= last_level); assert(last_level <= res->last_level); addr = lp_tex->tex_data; sample_stride = lp_tex->sample_stride; for (j = first_level; j <= last_level; j++) { mip_offsets[j] = lp_tex->mip_offsets[j]; row_stride[j] = lp_tex->row_stride[j]; img_stride[j] = lp_tex->img_stride[j]; } if (tex->target == PIPE_TEXTURE_1D_ARRAY || tex->target == PIPE_TEXTURE_2D_ARRAY || tex->target == PIPE_TEXTURE_CUBE || tex->target == PIPE_TEXTURE_CUBE_ARRAY) { num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; for (j = first_level; j <= last_level; j++) { mip_offsets[j] += view->u.tex.first_layer * lp_tex->img_stride[j]; } if (view->target == PIPE_TEXTURE_CUBE || view->target == PIPE_TEXTURE_CUBE_ARRAY) { assert(num_layers % 6 == 0); } assert(view->u.tex.first_layer <= view->u.tex.last_layer); assert(view->u.tex.last_layer < res->array_size); } } else { unsigned view_blocksize = util_format_get_blocksize(view->format); addr = lp_tex->data; /* probably don't really need to fill that out */ mip_offsets[0] = 0; row_stride[0] = 0; img_stride[0] = 0; /* everything specified in number of elements here. */ width0 = view->u.buf.size / view_blocksize; addr = (uint8_t *)addr + view->u.buf.offset; assert(view->u.buf.offset + view->u.buf.size <= res->width0); } } else { /* display target texture/surface */ /* * XXX: Where should this be unmapped? */ struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); struct sw_winsys *winsys = screen->winsys; addr = winsys->displaytarget_map(winsys, lp_tex->dt, PIPE_TRANSFER_READ); row_stride[0] = lp_tex->row_stride[0]; img_stride[0] = lp_tex->img_stride[0]; mip_offsets[0] = 0; assert(addr); } draw_set_mapped_texture(lp->draw, shader_type, i, width0, tex->height0, num_layers, first_level, last_level, num_samples, sample_stride, addr, row_stride, img_stride, mip_offsets); } } } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views) { prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX); } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views) { prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY); } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views) { prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_CTRL); } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views) { prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL); } static void prepare_shader_images( struct llvmpipe_context *lp, unsigned num, struct pipe_image_view *views, enum pipe_shader_type shader_type) { unsigned i; uint32_t row_stride; uint32_t img_stride; uint32_t sample_stride; const void *addr; assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); if (!num) return; for (i = 0; i < num; i++) { struct pipe_image_view *view = i < num ? &views[i] : NULL; if (view) { struct pipe_resource *img = view->resource; struct llvmpipe_resource *lp_img = llvmpipe_resource(img); if (!img) continue; unsigned width = u_minify(img->width0, view->u.tex.level); unsigned height = u_minify(img->height0, view->u.tex.level); unsigned num_layers = img->depth0; unsigned num_samples = img->nr_samples; if (!lp_img->dt) { /* regular texture - setup array of mipmap level offsets */ struct pipe_resource *res = view->resource; if (llvmpipe_resource_is_texture(res)) { uint32_t mip_offset = lp_img->mip_offsets[view->u.tex.level]; addr = lp_img->tex_data; if (img->target == PIPE_TEXTURE_1D_ARRAY || img->target == PIPE_TEXTURE_2D_ARRAY || img->target == PIPE_TEXTURE_3D || img->target == PIPE_TEXTURE_CUBE || img->target == PIPE_TEXTURE_CUBE_ARRAY) { num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; assert(view->u.tex.first_layer <= view->u.tex.last_layer); mip_offset += view->u.tex.first_layer * lp_img->img_stride[view->u.tex.level]; } row_stride = lp_img->row_stride[view->u.tex.level]; img_stride = lp_img->img_stride[view->u.tex.level]; sample_stride = lp_img->sample_stride; addr = (uint8_t *)addr + mip_offset; } else { unsigned view_blocksize = util_format_get_blocksize(view->format); addr = lp_img->data; /* probably don't really need to fill that out */ row_stride = 0; img_stride = 0; sample_stride = 0; /* everything specified in number of elements here. */ width = view->u.buf.size / view_blocksize; addr = (uint8_t *)addr + view->u.buf.offset; assert(view->u.buf.offset + view->u.buf.size <= res->width0); } } else { /* display target texture/surface */ /* * XXX: Where should this be unmapped? */ struct llvmpipe_screen *screen = llvmpipe_screen(img->screen); struct sw_winsys *winsys = screen->winsys; addr = winsys->displaytarget_map(winsys, lp_img->dt, PIPE_TRANSFER_READ); row_stride = lp_img->row_stride[0]; img_stride = lp_img->img_stride[0]; sample_stride = 0; assert(addr); } draw_set_mapped_image(lp->draw, shader_type, i, width, height, num_layers, addr, row_stride, img_stride, num_samples, sample_stride); } } } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp, unsigned num, struct pipe_image_view *views) { prepare_shader_images(lp, num, views, PIPE_SHADER_VERTEX); } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp, unsigned num, struct pipe_image_view *views) { prepare_shader_images(lp, num, views, PIPE_SHADER_GEOMETRY); } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context *lp, unsigned num, struct pipe_image_view *views) { prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_CTRL); } /** * Called whenever we're about to draw (no dirty flag, FIXME?). */ void llvmpipe_prepare_tess_eval_images(struct llvmpipe_context *lp, unsigned num, struct pipe_image_view *views) { prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL); } void llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe) { llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view; llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views; llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy; llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; }