/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "lp_context.h" #include "lp_state.h" #include "lp_texture.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "draw/draw_context.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_parse.h" static void * llvmpipe_create_gs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_geometry_shader *state; state = CALLOC_STRUCT(lp_geometry_shader); if (state == NULL ) goto fail; /* debug */ if (0) tgsi_dump(templ->tokens, 0); /* copy stream output info */ state->shader = *templ; if (templ->tokens) { /* copy shader tokens, the ones passed in will go away. */ state->shader.tokens = tgsi_dup_tokens(templ->tokens); if (state->shader.tokens == NULL) goto fail; state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ); if (state->draw_data == NULL) goto fail; } return state; fail: if (state) { FREE( (void *)state->shader.tokens ); FREE( state->draw_data ); FREE( state ); } return NULL; } static void llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); llvmpipe->gs = (struct lp_geometry_shader *)gs; draw_bind_geometry_shader(llvmpipe->draw, (llvmpipe->gs ? llvmpipe->gs->draw_data : NULL)); llvmpipe->dirty |= LP_NEW_GS; } static void llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_geometry_shader *state = (struct lp_geometry_shader *)gs; draw_delete_geometry_shader(llvmpipe->draw, (state) ? state->draw_data : 0); FREE( (void *)state->shader.tokens ); FREE(state); } void llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe) { llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state; llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state; llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state; }