/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * **************************************************************************/ #ifndef LP_STATE_FS_H_ #define LP_STATE_FS_H_ #include "pipe/p_compiler.h" #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */ #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */ #include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */ #include "lp_bld_interp.h" /* for struct lp_shader_input */ struct tgsi_token; struct lp_fragment_shader; /** Indexes into jit_function[] array */ #define RAST_WHOLE 0 #define RAST_EDGE_TEST 1 struct lp_sampler_static_state { /* * These attributes are effectively interleaved for more sane key handling. * However, there might be lots of null space if the amount of samplers and * textures isn't the same. */ struct lp_static_sampler_state sampler_state; struct lp_static_texture_state texture_state; }; struct lp_image_static_state { struct lp_static_texture_state image_state; }; struct lp_fragment_shader_variant_key { struct pipe_depth_state depth; struct pipe_stencil_state stencil[2]; struct pipe_blend_state blend; struct { unsigned enabled:1; unsigned func:3; } alpha; unsigned nr_cbufs:8; unsigned nr_samplers:8; /* actually derivable from just the shader */ unsigned nr_sampler_views:8; /* actually derivable from just the shader */ unsigned nr_images:8; /* actually derivable from just the shader */ unsigned flatshade:1; unsigned occlusion_count:1; unsigned resource_1d:1; unsigned depth_clamp:1; enum pipe_format zsbuf_format; enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS]; struct lp_sampler_static_state samplers[1]; /* followed by variable number of images */ }; #define LP_FS_MAX_VARIANT_KEY_SIZE \ (sizeof(struct lp_fragment_shader_variant_key) + \ PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct lp_sampler_static_state) +\ PIPE_MAX_SHADER_IMAGES * sizeof(struct lp_image_static_state)) static inline size_t lp_fs_variant_key_size(unsigned nr_samplers, unsigned nr_images) { unsigned samplers = nr_samplers > 1 ? (nr_samplers - 1) : 0; return (sizeof(struct lp_fragment_shader_variant_key) + samplers * sizeof(struct lp_sampler_static_state) + nr_images * sizeof(struct lp_image_static_state)); } static inline struct lp_image_static_state * lp_fs_variant_key_images(struct lp_fragment_shader_variant_key *key) { return (struct lp_image_static_state *) &key->samplers[key->nr_samplers]; } /** doubly-linked list item */ struct lp_fs_variant_list_item { struct lp_fragment_shader_variant *base; struct lp_fs_variant_list_item *next, *prev; }; struct lp_fragment_shader_variant { boolean opaque; struct gallivm_state *gallivm; LLVMTypeRef jit_context_ptr_type; LLVMTypeRef jit_thread_data_ptr_type; LLVMTypeRef jit_linear_context_ptr_type; LLVMValueRef function[2]; lp_jit_frag_func jit_function[2]; /* Total number of LLVM instructions generated */ unsigned nr_instrs; struct lp_fs_variant_list_item list_item_global, list_item_local; struct lp_fragment_shader *shader; /* For debugging/profiling purposes */ unsigned no; /* key is variable-sized, must be last */ struct lp_fragment_shader_variant_key key; }; /** Subclass of pipe_shader_state */ struct lp_fragment_shader { struct pipe_shader_state base; struct lp_tgsi_info info; struct lp_fs_variant_list_item variants; struct draw_fragment_shader *draw_data; /* For debugging/profiling purposes */ unsigned variant_key_size; unsigned no; unsigned variants_created; unsigned variants_cached; /** Fragment shader input interpolation info */ struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS]; }; void lp_debug_fs_variant(struct lp_fragment_shader_variant *variant); #endif /* LP_STATE_FS_H_ */