/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef LP_STATE_H #define LP_STATE_H #include #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" #include "lp_jit.h" #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */ #define LP_NEW_VIEWPORT 0x1 #define LP_NEW_RASTERIZER 0x2 #define LP_NEW_FS 0x4 #define LP_NEW_BLEND 0x8 #define LP_NEW_CLIP 0x10 #define LP_NEW_SCISSOR 0x20 #define LP_NEW_STIPPLE 0x40 #define LP_NEW_FRAMEBUFFER 0x80 #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100 #define LP_NEW_CONSTANTS 0x200 #define LP_NEW_SAMPLER 0x400 #define LP_NEW_SAMPLER_VIEW 0x800 #define LP_NEW_VERTEX 0x1000 #define LP_NEW_VS 0x2000 #define LP_NEW_QUERY 0x4000 #define LP_NEW_BLEND_COLOR 0x8000 struct vertex_info; struct pipe_context; struct llvmpipe_context; struct lp_fragment_shader; struct lp_fragment_shader_variant_key { struct pipe_depth_state depth; struct pipe_alpha_state alpha; struct pipe_blend_state blend; enum pipe_format zsbuf_format; unsigned nr_cbufs:8; unsigned flatshade:1; unsigned scissor:1; struct { ubyte colormask; } cbuf_blend[PIPE_MAX_COLOR_BUFS]; struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS]; }; struct lp_fragment_shader_variant { struct lp_fragment_shader *shader; struct lp_fragment_shader_variant_key key; LLVMValueRef function[2]; lp_jit_frag_func jit_function[2]; struct lp_fragment_shader_variant *next; }; /** * Subclass of pipe_shader_state (though it doesn't really need to be). * * This is starting to look an awful lot like a quad pipeline stage... */ struct lp_fragment_shader { struct pipe_shader_state base; struct tgsi_shader_info info; struct lp_fragment_shader_variant *variants; struct lp_fragment_shader_variant *current; }; /** Subclass of pipe_shader_state */ struct lp_vertex_shader { struct pipe_shader_state shader; struct draw_vertex_shader *draw_data; }; struct lp_velems_state { unsigned count; struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; }; void * llvmpipe_create_blend_state(struct pipe_context *, const struct pipe_blend_state *); void llvmpipe_bind_blend_state(struct pipe_context *, void *); void llvmpipe_delete_blend_state(struct pipe_context *, void *); void * llvmpipe_create_sampler_state(struct pipe_context *, const struct pipe_sampler_state *); void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **); void llvmpipe_bind_vertex_sampler_states(struct pipe_context *, unsigned num_samplers, void **samplers); void llvmpipe_delete_sampler_state(struct pipe_context *, void *); void * llvmpipe_create_depth_stencil_state(struct pipe_context *, const struct pipe_depth_stencil_alpha_state *); void llvmpipe_bind_depth_stencil_state(struct pipe_context *, void *); void llvmpipe_delete_depth_stencil_state(struct pipe_context *, void *); void * llvmpipe_create_rasterizer_state(struct pipe_context *, const struct pipe_rasterizer_state *); void llvmpipe_bind_rasterizer_state(struct pipe_context *, void *); void llvmpipe_delete_rasterizer_state(struct pipe_context *, void *); void llvmpipe_set_framebuffer_state( struct pipe_context *, const struct pipe_framebuffer_state * ); void llvmpipe_set_blend_color( struct pipe_context *pipe, const struct pipe_blend_color *blend_color ); void llvmpipe_set_stencil_ref( struct pipe_context *pipe, const struct pipe_stencil_ref *stencil_ref ); void llvmpipe_set_clip_state( struct pipe_context *, const struct pipe_clip_state * ); void llvmpipe_set_constant_buffer(struct pipe_context *, uint shader, uint index, struct pipe_buffer *buf); void *llvmpipe_create_fs_state(struct pipe_context *, const struct pipe_shader_state *); void llvmpipe_bind_fs_state(struct pipe_context *, void *); void llvmpipe_delete_fs_state(struct pipe_context *, void *); void *llvmpipe_create_vs_state(struct pipe_context *, const struct pipe_shader_state *); void llvmpipe_bind_vs_state(struct pipe_context *, void *); void llvmpipe_delete_vs_state(struct pipe_context *, void *); void *llvmpipe_create_vertex_elements_state(struct pipe_context *, unsigned count, const struct pipe_vertex_element *); void llvmpipe_bind_vertex_elements_state(struct pipe_context *, void *); void llvmpipe_delete_vertex_elements_state(struct pipe_context *, void *); void llvmpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); void llvmpipe_set_scissor_state( struct pipe_context *, const struct pipe_scissor_state * ); void llvmpipe_set_fragment_sampler_views(struct pipe_context *, unsigned num, struct pipe_sampler_view **); void llvmpipe_set_vertex_sampler_views(struct pipe_context *, unsigned num, struct pipe_sampler_view **); struct pipe_sampler_view * llvmpipe_create_sampler_view(struct pipe_context *pipe, struct pipe_texture *texture, const struct pipe_sampler_view *templ); void llvmpipe_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view); void llvmpipe_set_viewport_state( struct pipe_context *, const struct pipe_viewport_state * ); void llvmpipe_set_vertex_buffers(struct pipe_context *, unsigned count, const struct pipe_vertex_buffer *); void llvmpipe_update_fs(struct llvmpipe_context *lp); void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe ); void llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode, unsigned start, unsigned count); void llvmpipe_draw_elements(struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count); void llvmpipe_draw_range_elements(struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned min_index, unsigned max_index, unsigned mode, unsigned start, unsigned count); void llvmpipe_map_texture_surfaces(struct llvmpipe_context *lp); void llvmpipe_unmap_texture_surfaces(struct llvmpipe_context *lp); #endif