/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef LP_SETUP_H #define LP_SETUP_H #include "pipe/p_compiler.h" #include "lp_jit.h" struct draw_context; struct vertex_info; enum lp_interp { LP_INTERP_CONSTANT, LP_INTERP_LINEAR, LP_INTERP_PERSPECTIVE, LP_INTERP_POSITION, LP_INTERP_FACING }; /* Describes how to generate all the fragment shader inputs from the * the vertices passed into our triangle/line/point functions. * * Vertices are treated as an array of float[4] values, indexed by * src_index. */ struct lp_shader_input { enum lp_interp interp; /* how to interpolate values */ unsigned src_index; /* where to find values in incoming vertices */ }; struct pipe_texture; struct pipe_surface; struct pipe_buffer; struct pipe_blend_color; struct pipe_screen; struct pipe_framebuffer_state; struct lp_fragment_shader; struct lp_jit_context; struct setup_context * lp_setup_create( struct pipe_screen *screen, struct draw_context *draw ); void lp_setup_clear(struct setup_context *setup, const float *clear_color, double clear_depth, unsigned clear_stencil, unsigned flags); struct pipe_fence_handle * lp_setup_fence( struct setup_context *setup ); void lp_setup_flush( struct setup_context *setup, unsigned flags ); void lp_setup_bind_framebuffer( struct setup_context *setup, const struct pipe_framebuffer_state *fb ); void lp_setup_set_triangle_state( struct setup_context *setup, unsigned cullmode, boolean front_is_ccw ); void lp_setup_set_fs_inputs( struct setup_context *setup, const struct lp_shader_input *interp, unsigned nr ); void lp_setup_set_fs_function( struct setup_context *setup, lp_jit_frag_func jit_function, boolean opaque ); void lp_setup_set_fs_constants(struct setup_context *setup, struct pipe_buffer *buffer); void lp_setup_set_alpha_ref_value( struct setup_context *setup, float alpha_ref_value ); void lp_setup_set_blend_color( struct setup_context *setup, const struct pipe_blend_color *blend_color ); void lp_setup_set_sampler_textures( struct setup_context *setup, unsigned num, struct pipe_texture **texture); boolean lp_setup_is_texture_referenced( struct setup_context *setup, const struct pipe_texture *texture ); void lp_setup_set_flatshade_first( struct setup_context *setup, boolean flatshade_first ); void lp_setup_set_vertex_info( struct setup_context *setup, struct vertex_info *info ); #endif