/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Tiling engine. * * Builds per-tile display lists and executes them on calls to * lp_setup_flush(). */ #include #include "pipe/p_defines.h" #include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_pack_color.h" #include "draw/draw_pipe.h" #include "os/os_time.h" #include "lp_context.h" #include "lp_memory.h" #include "lp_scene.h" #include "lp_texture.h" #include "lp_debug.h" #include "lp_fence.h" #include "lp_query.h" #include "lp_rast.h" #include "lp_setup_context.h" #include "lp_screen.h" #include "lp_state.h" #include "state_tracker/sw_winsys.h" #include "draw/draw_context.h" #include "draw/draw_vbuf.h" static boolean set_scene_state( struct lp_setup_context *, enum setup_state, const char *reason); static boolean try_update_scene_state( struct lp_setup_context *setup ); static void lp_setup_get_empty_scene(struct lp_setup_context *setup) { assert(setup->scene == NULL); setup->scene_idx++; setup->scene_idx %= Elements(setup->scenes); setup->scene = setup->scenes[setup->scene_idx]; if (setup->scene->fence) { if (LP_DEBUG & DEBUG_SETUP) debug_printf("%s: wait for scene %d\n", __FUNCTION__, setup->scene->fence->id); lp_fence_wait(setup->scene->fence); } lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard); } static void first_triangle( struct lp_setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4]) { assert(setup->state == SETUP_ACTIVE); lp_setup_choose_triangle( setup ); setup->triangle( setup, v0, v1, v2 ); } static void first_line( struct lp_setup_context *setup, const float (*v0)[4], const float (*v1)[4]) { assert(setup->state == SETUP_ACTIVE); lp_setup_choose_line( setup ); setup->line( setup, v0, v1 ); } static void first_point( struct lp_setup_context *setup, const float (*v0)[4]) { assert(setup->state == SETUP_ACTIVE); lp_setup_choose_point( setup ); setup->point( setup, v0 ); } void lp_setup_reset( struct lp_setup_context *setup ) { unsigned i; LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); /* Reset derived state */ for (i = 0; i < Elements(setup->constants); ++i) { setup->constants[i].stored_size = 0; setup->constants[i].stored_data = NULL; } setup->fs.stored = NULL; setup->dirty = ~0; /* no current bin */ setup->scene = NULL; /* Reset some state: */ memset(&setup->clear, 0, sizeof setup->clear); /* Have an explicit "start-binning" call and get rid of this * pointer twiddling? */ setup->line = first_line; setup->point = first_point; setup->triangle = first_triangle; } /** Rasterize all scene's bins */ static void lp_setup_rasterize_scene( struct lp_setup_context *setup ) { struct lp_scene *scene = setup->scene; struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen); scene->num_active_queries = setup->active_binned_queries; memcpy(scene->active_queries, setup->active_queries, scene->num_active_queries * sizeof(scene->active_queries[0])); lp_scene_end_binning(scene); lp_fence_reference(&setup->last_fence, scene->fence); if (setup->last_fence) setup->last_fence->issued = TRUE; pipe_mutex_lock(screen->rast_mutex); /* FIXME: We enqueue the scene then wait on the rasterizer to finish. * This means we never actually run any vertex stuff in parallel to * rasterization (not in the same context at least) which is what the * multiple scenes per setup is about - when we get a new empty scene * any old one is already empty again because we waited here for * raster tasks to be finished. Ideally, we shouldn't need to wait here * and rely on fences elsewhere when waiting is necessary. * Certainly, lp_scene_end_rasterization() would need to be deferred too * and there's probably other bits why this doesn't actually work. */ lp_rast_queue_scene(screen->rast, scene); lp_rast_finish(screen->rast); pipe_mutex_unlock(screen->rast_mutex); lp_scene_end_rasterization(setup->scene); lp_setup_reset( setup ); LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); } static boolean begin_binning( struct lp_setup_context *setup ) { struct lp_scene *scene = setup->scene; boolean need_zsload = FALSE; boolean ok; assert(scene); assert(scene->fence == NULL); /* Always create a fence: */ scene->fence = lp_fence_create(MAX2(1, setup->num_threads)); if (!scene->fence) return FALSE; ok = try_update_scene_state(setup); if (!ok) return FALSE; if (setup->fb.zsbuf && ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && util_format_is_depth_and_stencil(setup->fb.zsbuf->format)) need_zsload = TRUE; LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__, setup->clear.flags >> 2, need_zsload ? "clear": "load"); if (setup->clear.flags & PIPE_CLEAR_COLOR) { unsigned cbuf; for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) { assert(PIPE_CLEAR_COLOR0 == 1 << 2); if (setup->clear.flags & (1 << (2 + cbuf))) { union lp_rast_cmd_arg clearrb_arg; struct lp_rast_clear_rb *cc_scene = (struct lp_rast_clear_rb *) lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb)); if (!cc_scene) { return FALSE; } cc_scene->cbuf = cbuf; cc_scene->color_val = setup->clear.color_val[cbuf]; clearrb_arg.clear_rb = cc_scene; if (!lp_scene_bin_everywhere(scene, LP_RAST_OP_CLEAR_COLOR, clearrb_arg)) return FALSE; } } } if (setup->fb.zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { ok = lp_scene_bin_everywhere( scene, LP_RAST_OP_CLEAR_ZSTENCIL, lp_rast_arg_clearzs( setup->clear.zsvalue, setup->clear.zsmask)); if (!ok) return FALSE; } } setup->clear.flags = 0; setup->clear.zsmask = 0; setup->clear.zsvalue = 0; scene->had_queries = !!setup->active_binned_queries; LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__); return TRUE; } /* This basically bins and then flushes any outstanding full-screen * clears. * * TODO: fast path for fullscreen clears and no triangles. */ static boolean execute_clears( struct lp_setup_context *setup ) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); return begin_binning( setup ); } const char *states[] = { "FLUSHED", "CLEARED", "ACTIVE " }; static boolean set_scene_state( struct lp_setup_context *setup, enum setup_state new_state, const char *reason) { unsigned old_state = setup->state; if (old_state == new_state) return TRUE; if (LP_DEBUG & DEBUG_SCENE) { debug_printf("%s old %s new %s%s%s\n", __FUNCTION__, states[old_state], states[new_state], (new_state == SETUP_FLUSHED) ? ": " : "", (new_state == SETUP_FLUSHED) ? reason : ""); if (new_state == SETUP_FLUSHED && setup->scene) lp_debug_draw_bins_by_cmd_length(setup->scene); } /* wait for a free/empty scene */ if (old_state == SETUP_FLUSHED) lp_setup_get_empty_scene(setup); switch (new_state) { case SETUP_CLEARED: break; case SETUP_ACTIVE: if (!begin_binning( setup )) goto fail; break; case SETUP_FLUSHED: if (old_state == SETUP_CLEARED) if (!execute_clears( setup )) goto fail; lp_setup_rasterize_scene( setup ); assert(setup->scene == NULL); break; default: assert(0 && "invalid setup state mode"); goto fail; } setup->state = new_state; return TRUE; fail: if (setup->scene) { lp_scene_end_rasterization(setup->scene); setup->scene = NULL; } setup->state = SETUP_FLUSHED; lp_setup_reset( setup ); return FALSE; } void lp_setup_flush( struct lp_setup_context *setup, struct pipe_fence_handle **fence, const char *reason) { set_scene_state( setup, SETUP_FLUSHED, reason ); if (fence) { lp_fence_reference((struct lp_fence **)fence, setup->last_fence); } } void lp_setup_bind_framebuffer( struct lp_setup_context *setup, const struct pipe_framebuffer_state *fb ) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); /* Flush any old scene. */ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); /* * Ensure the old scene is not reused. */ assert(!setup->scene); /* Set new state. This will be picked up later when we next need a * scene. */ util_copy_framebuffer_state(&setup->fb, fb); setup->framebuffer.x0 = 0; setup->framebuffer.y0 = 0; setup->framebuffer.x1 = fb->width-1; setup->framebuffer.y1 = fb->height-1; setup->dirty |= LP_SETUP_NEW_SCISSOR; } /* * Try to clear one color buffer of the attached fb, either by binning a clear * command or queuing up the clear for later (when binning is started). */ static boolean lp_setup_try_clear_color_buffer(struct lp_setup_context *setup, const union pipe_color_union *color, unsigned cbuf) { union lp_rast_cmd_arg clearrb_arg; union util_color uc; enum pipe_format format = setup->fb.cbufs[cbuf]->format; LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); if (util_format_is_pure_integer(format)) { /* * We expect int/uint clear values here, though some APIs * might disagree (but in any case util_pack_color() * couldn't handle it)... */ if (util_format_is_pure_sint(format)) { util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1); } else { assert(util_format_is_pure_uint(format)); util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1); } } else { util_pack_color(color->f, format, &uc); } if (setup->state == SETUP_ACTIVE) { struct lp_scene *scene = setup->scene; /* Add the clear to existing scene. In the unusual case where * both color and depth-stencil are being cleared when there's * already been some rendering, we could discard the currently * binned scene and start again, but I don't see that as being * a common usage. */ struct lp_rast_clear_rb *cc_scene = (struct lp_rast_clear_rb *) lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8); if (!cc_scene) { return FALSE; } cc_scene->cbuf = cbuf; cc_scene->color_val = uc; clearrb_arg.clear_rb = cc_scene; if (!lp_scene_bin_everywhere(scene, LP_RAST_OP_CLEAR_COLOR, clearrb_arg)) return FALSE; } else { /* Put ourselves into the 'pre-clear' state, specifically to try * and accumulate multiple clears to color and depth_stencil * buffers which the app or state-tracker might issue * separately. */ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); assert(PIPE_CLEAR_COLOR0 == (1 << 2)); setup->clear.flags |= 1 << (cbuf + 2); setup->clear.color_val[cbuf] = uc; } return TRUE; } static boolean lp_setup_try_clear_zs(struct lp_setup_context *setup, double depth, unsigned stencil, unsigned flags) { uint64_t zsmask = 0; uint64_t zsvalue = 0; uint32_t zmask32; uint8_t smask8; LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0; zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format, depth, stencil); zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format, zmask32, smask8); zsvalue &= zsmask; if (setup->state == SETUP_ACTIVE) { struct lp_scene *scene = setup->scene; /* Add the clear to existing scene. In the unusual case where * both color and depth-stencil are being cleared when there's * already been some rendering, we could discard the currently * binned scene and start again, but I don't see that as being * a common usage. */ if (!lp_scene_bin_everywhere(scene, LP_RAST_OP_CLEAR_ZSTENCIL, lp_rast_arg_clearzs(zsvalue, zsmask))) return FALSE; } else { /* Put ourselves into the 'pre-clear' state, specifically to try * and accumulate multiple clears to color and depth_stencil * buffers which the app or state-tracker might issue * separately. */ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); setup->clear.flags |= flags; setup->clear.zsmask |= zsmask; setup->clear.zsvalue = (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask); } return TRUE; } void lp_setup_clear( struct lp_setup_context *setup, const union pipe_color_union *color, double depth, unsigned stencil, unsigned flags ) { unsigned i; /* * Note any of these (max 9) clears could fail (but at most there should * be just one failure!). This avoids doing the previous succeeded * clears again (we still clear tiles twice if a clear command succeeded * partially for one buffer). */ if (flags & PIPE_CLEAR_DEPTHSTENCIL) { unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL; if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) { lp_setup_flush(setup, NULL, __FUNCTION__); if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) assert(0); } } if (flags & PIPE_CLEAR_COLOR) { assert(PIPE_CLEAR_COLOR0 == (1 << 2)); for (i = 0; i < setup->fb.nr_cbufs; i++) { if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) { if (!lp_setup_try_clear_color_buffer(setup, color, i)) { lp_setup_flush(setup, NULL, __FUNCTION__); if (!lp_setup_try_clear_color_buffer(setup, color, i)) assert(0); } } } } } void lp_setup_set_triangle_state( struct lp_setup_context *setup, unsigned cull_mode, boolean ccw_is_frontface, boolean scissor, boolean half_pixel_center, boolean bottom_edge_rule) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); setup->ccw_is_frontface = ccw_is_frontface; setup->cullmode = cull_mode; setup->triangle = first_triangle; setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f; setup->bottom_edge_rule = bottom_edge_rule; if (setup->scissor_test != scissor) { setup->dirty |= LP_SETUP_NEW_SCISSOR; setup->scissor_test = scissor; } } void lp_setup_set_line_state( struct lp_setup_context *setup, float line_width) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); setup->line_width = line_width; } void lp_setup_set_point_state( struct lp_setup_context *setup, float point_size, boolean point_size_per_vertex, uint sprite_coord_enable, uint sprite_coord_origin) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); setup->point_size = point_size; setup->sprite_coord_enable = sprite_coord_enable; setup->sprite_coord_origin = sprite_coord_origin; setup->point_size_per_vertex = point_size_per_vertex; } void lp_setup_set_setup_variant( struct lp_setup_context *setup, const struct lp_setup_variant *variant) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); setup->setup.variant = variant; } void lp_setup_set_fs_variant( struct lp_setup_context *setup, struct lp_fragment_shader_variant *variant) { LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, variant); /* FIXME: reference count */ setup->fs.current.variant = variant; setup->dirty |= LP_SETUP_NEW_FS; } void lp_setup_set_fs_constants(struct lp_setup_context *setup, unsigned num, struct pipe_constant_buffer *buffers) { unsigned i; LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers); assert(num <= Elements(setup->constants)); for (i = 0; i < num; ++i) { util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]); } for (; i < Elements(setup->constants); i++) { util_copy_constant_buffer(&setup->constants[i].current, NULL); } setup->dirty |= LP_SETUP_NEW_CONSTANTS; } void lp_setup_set_alpha_ref_value( struct lp_setup_context *setup, float alpha_ref_value ) { LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value); if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) { setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value; setup->dirty |= LP_SETUP_NEW_FS; } } void lp_setup_set_stencil_ref_values( struct lp_setup_context *setup, const ubyte refs[2] ) { LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]); if (setup->fs.current.jit_context.stencil_ref_front != refs[0] || setup->fs.current.jit_context.stencil_ref_back != refs[1]) { setup->fs.current.jit_context.stencil_ref_front = refs[0]; setup->fs.current.jit_context.stencil_ref_back = refs[1]; setup->dirty |= LP_SETUP_NEW_FS; } } void lp_setup_set_blend_color( struct lp_setup_context *setup, const struct pipe_blend_color *blend_color ) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); assert(blend_color); if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) { memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color); setup->dirty |= LP_SETUP_NEW_BLEND_COLOR; } } void lp_setup_set_scissors( struct lp_setup_context *setup, const struct pipe_scissor_state *scissors ) { unsigned i; LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); assert(scissors); for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) { setup->scissors[i].x0 = scissors[i].minx; setup->scissors[i].x1 = scissors[i].maxx-1; setup->scissors[i].y0 = scissors[i].miny; setup->scissors[i].y1 = scissors[i].maxy-1; } setup->dirty |= LP_SETUP_NEW_SCISSOR; } void lp_setup_set_flatshade_first( struct lp_setup_context *setup, boolean flatshade_first ) { setup->flatshade_first = flatshade_first; } void lp_setup_set_rasterizer_discard( struct lp_setup_context *setup, boolean rasterizer_discard ) { if (setup->rasterizer_discard != rasterizer_discard) { setup->rasterizer_discard = rasterizer_discard; set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); } } void lp_setup_set_vertex_info( struct lp_setup_context *setup, struct vertex_info *vertex_info ) { /* XXX: just silently holding onto the pointer: */ setup->vertex_info = vertex_info; } /** * Called during state validation when LP_NEW_VIEWPORT is set. */ void lp_setup_set_viewports(struct lp_setup_context *setup, unsigned num_viewports, const struct pipe_viewport_state *viewports) { struct llvmpipe_context *lp = llvmpipe_context(setup->pipe); unsigned i; LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); assert(num_viewports <= PIPE_MAX_VIEWPORTS); assert(viewports); /* * For use in lp_state_fs.c, propagate the viewport values for all viewports. */ for (i = 0; i < num_viewports; i++) { float min_depth; float max_depth; if (lp->rasterizer->clip_halfz == 0) { float half_depth = viewports[i].scale[2]; min_depth = viewports[i].translate[2] - half_depth; max_depth = min_depth + half_depth * 2.0f; } else { min_depth = viewports[i].translate[2]; max_depth = min_depth + viewports[i].scale[2]; } if (setup->viewports[i].min_depth != min_depth || setup->viewports[i].max_depth != max_depth) { setup->viewports[i].min_depth = min_depth; setup->viewports[i].max_depth = max_depth; setup->dirty |= LP_SETUP_NEW_VIEWPORTS; } } } /** * Called during state validation when LP_NEW_SAMPLER_VIEW is set. */ void lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, unsigned num, struct pipe_sampler_view **views) { unsigned i; LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) { struct pipe_sampler_view *view = i < num ? views[i] : NULL; if (view) { struct pipe_resource *res = view->texture; struct llvmpipe_resource *lp_tex = llvmpipe_resource(res); struct lp_jit_texture *jit_tex; jit_tex = &setup->fs.current.jit_context.textures[i]; /* We're referencing the texture's internal data, so save a * reference to it. */ pipe_resource_reference(&setup->fs.current_tex[i], res); if (!lp_tex->dt) { /* regular texture - setup array of mipmap level offsets */ int j; unsigned first_level = 0; unsigned last_level = 0; if (llvmpipe_resource_is_texture(res)) { first_level = view->u.tex.first_level; last_level = view->u.tex.last_level; assert(first_level <= last_level); assert(last_level <= res->last_level); jit_tex->base = lp_tex->tex_data; } else { jit_tex->base = lp_tex->data; } if (LP_PERF & PERF_TEX_MEM) { /* use dummy tile memory */ jit_tex->base = lp_dummy_tile; jit_tex->width = TILE_SIZE/8; jit_tex->height = TILE_SIZE/8; jit_tex->depth = 1; jit_tex->first_level = 0; jit_tex->last_level = 0; jit_tex->mip_offsets[0] = 0; jit_tex->row_stride[0] = 0; jit_tex->img_stride[0] = 0; } else { jit_tex->width = res->width0; jit_tex->height = res->height0; jit_tex->depth = res->depth0; jit_tex->first_level = first_level; jit_tex->last_level = last_level; if (llvmpipe_resource_is_texture(res)) { for (j = first_level; j <= last_level; j++) { jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j]; jit_tex->row_stride[j] = lp_tex->row_stride[j]; jit_tex->img_stride[j] = lp_tex->img_stride[j]; } if (res->target == PIPE_TEXTURE_1D_ARRAY || res->target == PIPE_TEXTURE_2D_ARRAY || res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY) { /* * For array textures, we don't have first_layer, instead * adjust last_layer (stored as depth) plus the mip level offsets * (as we have mip-first layout can't just adjust base ptr). * XXX For mip levels, could do something similar. */ jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1; for (j = first_level; j <= last_level; j++) { jit_tex->mip_offsets[j] += view->u.tex.first_layer * lp_tex->img_stride[j]; } if (view->target == PIPE_TEXTURE_CUBE || view->target == PIPE_TEXTURE_CUBE_ARRAY) { assert(jit_tex->depth % 6 == 0); } assert(view->u.tex.first_layer <= view->u.tex.last_layer); assert(view->u.tex.last_layer < res->array_size); } } else { /* * For buffers, we don't have first_element, instead adjust * last_element (stored as width) plus the base pointer. */ unsigned view_blocksize = util_format_get_blocksize(view->format); /* probably don't really need to fill that out */ jit_tex->mip_offsets[0] = 0; jit_tex->row_stride[0] = 0; jit_tex->img_stride[0] = 0; /* everything specified in number of elements here. */ jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1; jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element * view_blocksize; /* XXX Unsure if we need to sanitize parameters? */ assert(view->u.buf.first_element <= view->u.buf.last_element); assert(view->u.buf.last_element * view_blocksize < res->width0); } } } else { /* display target texture/surface */ /* * XXX: Where should this be unmapped? */ struct llvmpipe_screen *screen = llvmpipe_screen(res->screen); struct sw_winsys *winsys = screen->winsys; jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt, PIPE_TRANSFER_READ); jit_tex->row_stride[0] = lp_tex->row_stride[0]; jit_tex->img_stride[0] = lp_tex->img_stride[0]; jit_tex->mip_offsets[0] = 0; jit_tex->width = res->width0; jit_tex->height = res->height0; jit_tex->depth = res->depth0; jit_tex->first_level = jit_tex->last_level = 0; assert(jit_tex->base); } } } setup->dirty |= LP_SETUP_NEW_FS; } /** * Called during state validation when LP_NEW_SAMPLER is set. */ void lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup, unsigned num, struct pipe_sampler_state **samplers) { unsigned i; LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); assert(num <= PIPE_MAX_SAMPLERS); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL; if (sampler) { struct lp_jit_sampler *jit_sam; jit_sam = &setup->fs.current.jit_context.samplers[i]; jit_sam->min_lod = sampler->min_lod; jit_sam->max_lod = sampler->max_lod; jit_sam->lod_bias = sampler->lod_bias; COPY_4V(jit_sam->border_color, sampler->border_color.f); } } setup->dirty |= LP_SETUP_NEW_FS; } /** * Is the given texture referenced by any scene? * Note: we have to check all scenes including any scenes currently * being rendered and the current scene being built. */ unsigned lp_setup_is_resource_referenced( const struct lp_setup_context *setup, const struct pipe_resource *texture ) { unsigned i; /* check the render targets */ for (i = 0; i < setup->fb.nr_cbufs; i++) { if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture) return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE; } if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) { return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE; } /* check textures referenced by the scene */ for (i = 0; i < Elements(setup->scenes); i++) { if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) { return LP_REFERENCED_FOR_READ; } } return LP_UNREFERENCED; } /** * Called by vbuf code when we're about to draw something. * * This function stores all dirty state in the current scene's display list * memory, via lp_scene_alloc(). We can not pass pointers of mutable state to * the JIT functions, as the JIT functions will be called later on, most likely * on a different thread. * * When processing dirty state it is imperative that we don't refer to any * pointers previously allocated with lp_scene_alloc() in this function (or any * function) as they may belong to a scene freed since then. */ static boolean try_update_scene_state( struct lp_setup_context *setup ) { static const float fake_const_buf[4]; boolean new_scene = (setup->fs.stored == NULL); struct lp_scene *scene = setup->scene; unsigned i; assert(scene); if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) { /* * Record new depth range state for changes due to viewport updates. * * TODO: Collapse the existing viewport and depth range information * into one structure, for access by JIT. */ struct lp_jit_viewport *stored; stored = (struct lp_jit_viewport *) lp_scene_alloc(scene, sizeof setup->viewports); if (!stored) { assert(!new_scene); return FALSE; } memcpy(stored, setup->viewports, sizeof setup->viewports); setup->fs.current.jit_context.viewports = stored; setup->dirty |= LP_SETUP_NEW_FS; } if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) { uint8_t *stored; float* fstored; unsigned i, j; unsigned size; /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */ size = 4 * 16 * sizeof(uint8_t); size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float); stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN); if (!stored) { assert(!new_scene); return FALSE; } /* Store floating point colour */ fstored = (float*)(stored + 4*16); for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) { fstored[i] = setup->blend_color.current.color[i % 4]; } /* smear each blend color component across 16 ubyte elements */ for (i = 0; i < 4; ++i) { uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]); for (j = 0; j < 16; ++j) stored[i*16 + j] = c; } setup->blend_color.stored = stored; setup->fs.current.jit_context.u8_blend_color = stored; setup->fs.current.jit_context.f_blend_color = fstored; setup->dirty |= LP_SETUP_NEW_FS; } if (setup->dirty & LP_SETUP_NEW_CONSTANTS) { for (i = 0; i < Elements(setup->constants); ++i) { struct pipe_resource *buffer = setup->constants[i].current.buffer; const unsigned current_size = MIN2(setup->constants[i].current.buffer_size, LP_MAX_TGSI_CONST_BUFFER_SIZE); const ubyte *current_data = NULL; int num_constants; STATIC_ASSERT(DATA_BLOCK_SIZE >= LP_MAX_TGSI_CONST_BUFFER_SIZE); if (buffer) { /* resource buffer */ current_data = (ubyte *) llvmpipe_resource_data(buffer); } else if (setup->constants[i].current.user_buffer) { /* user-space buffer */ current_data = (ubyte *) setup->constants[i].current.user_buffer; } if (current_data) { current_data += setup->constants[i].current.buffer_offset; /* TODO: copy only the actually used constants? */ if (setup->constants[i].stored_size != current_size || !setup->constants[i].stored_data || memcmp(setup->constants[i].stored_data, current_data, current_size) != 0) { void *stored; stored = lp_scene_alloc(scene, current_size); if (!stored) { assert(!new_scene); return FALSE; } memcpy(stored, current_data, current_size); setup->constants[i].stored_size = current_size; setup->constants[i].stored_data = stored; } setup->fs.current.jit_context.constants[i] = setup->constants[i].stored_data; } else { setup->constants[i].stored_size = 0; setup->constants[i].stored_data = NULL; setup->fs.current.jit_context.constants[i] = fake_const_buf; } num_constants = setup->constants[i].stored_size / (sizeof(float) * 4); setup->fs.current.jit_context.num_constants[i] = num_constants; setup->dirty |= LP_SETUP_NEW_FS; } } if (setup->dirty & LP_SETUP_NEW_FS) { if (!setup->fs.stored || memcmp(setup->fs.stored, &setup->fs.current, sizeof setup->fs.current) != 0) { struct lp_rast_state *stored; /* The fs state that's been stored in the scene is different from * the new, current state. So allocate a new lp_rast_state object * and append it to the bin's setup data buffer. */ stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); if (!stored) { assert(!new_scene); return FALSE; } memcpy(stored, &setup->fs.current, sizeof setup->fs.current); setup->fs.stored = stored; /* The scene now references the textures in the rasterization * state record. Note that now. */ for (i = 0; i < Elements(setup->fs.current_tex); i++) { if (setup->fs.current_tex[i]) { if (!lp_scene_add_resource_reference(scene, setup->fs.current_tex[i], new_scene)) { assert(!new_scene); return FALSE; } } } } } if (setup->dirty & LP_SETUP_NEW_SCISSOR) { unsigned i; for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) { setup->draw_regions[i] = setup->framebuffer; if (setup->scissor_test) { u_rect_possible_intersection(&setup->scissors[i], &setup->draw_regions[i]); } } } setup->dirty = 0; assert(setup->fs.stored); return TRUE; } boolean lp_setup_update_state( struct lp_setup_context *setup, boolean update_scene ) { /* Some of the 'draw' pipeline stages may have changed some driver state. * Make sure we've processed those state changes before anything else. * * XXX this is the only place where llvmpipe_context is used in the * setup code. This may get refactored/changed... */ { struct llvmpipe_context *lp = llvmpipe_context(setup->pipe); if (lp->dirty) { llvmpipe_update_derived(lp); } if (lp->setup->dirty) { llvmpipe_update_setup(lp); } assert(setup->setup.variant); /* Will probably need to move this somewhere else, just need * to know about vertex shader point size attribute. */ setup->psize_slot = lp->psize_slot; setup->viewport_index_slot = lp->viewport_index_slot; setup->layer_slot = lp->layer_slot; setup->face_slot = lp->face_slot; assert(lp->dirty == 0); assert(lp->setup_variant.key.size == setup->setup.variant->key.size); assert(memcmp(&lp->setup_variant.key, &setup->setup.variant->key, setup->setup.variant->key.size) == 0); } if (update_scene && setup->state != SETUP_ACTIVE) { if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) return FALSE; } /* Only call into update_scene_state() if we already have a * scene: */ if (update_scene && setup->scene) { assert(setup->state == SETUP_ACTIVE); if (try_update_scene_state(setup)) return TRUE; /* Update failed, try to restart the scene. * * Cannot call lp_setup_flush_and_restart() directly here * because of potential recursion. */ if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) return FALSE; if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) return FALSE; if (!setup->scene) return FALSE; return try_update_scene_state(setup); } return TRUE; } /* Only caller is lp_setup_vbuf_destroy() */ void lp_setup_destroy( struct lp_setup_context *setup ) { uint i; lp_setup_reset( setup ); util_unreference_framebuffer_state(&setup->fb); for (i = 0; i < Elements(setup->fs.current_tex); i++) { pipe_resource_reference(&setup->fs.current_tex[i], NULL); } for (i = 0; i < Elements(setup->constants); i++) { pipe_resource_reference(&setup->constants[i].current.buffer, NULL); } /* free the scenes in the 'empty' queue */ for (i = 0; i < Elements(setup->scenes); i++) { struct lp_scene *scene = setup->scenes[i]; if (scene->fence) lp_fence_wait(scene->fence); lp_scene_destroy(scene); } lp_fence_reference(&setup->last_fence, NULL); FREE( setup ); } /** * Create a new primitive tiling engine. Plug it into the backend of * the draw module. Currently also creates a rasterizer to use with * it. */ struct lp_setup_context * lp_setup_create( struct pipe_context *pipe, struct draw_context *draw ) { struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen); struct lp_setup_context *setup; unsigned i; setup = CALLOC_STRUCT(lp_setup_context); if (!setup) { goto no_setup; } lp_setup_init_vbuf(setup); /* Used only in update_state(): */ setup->pipe = pipe; setup->num_threads = screen->num_threads; setup->vbuf = draw_vbuf_stage(draw, &setup->base); if (!setup->vbuf) { goto no_vbuf; } draw_set_rasterize_stage(draw, setup->vbuf); draw_set_render(draw, &setup->base); /* create some empty scenes */ for (i = 0; i < MAX_SCENES; i++) { setup->scenes[i] = lp_scene_create( pipe ); if (!setup->scenes[i]) { goto no_scenes; } } setup->triangle = first_triangle; setup->line = first_line; setup->point = first_point; setup->dirty = ~0; return setup; no_scenes: for (i = 0; i < MAX_SCENES; i++) { if (setup->scenes[i]) { lp_scene_destroy(setup->scenes[i]); } } setup->vbuf->destroy(setup->vbuf); no_vbuf: FREE(setup); no_setup: return NULL; } /** * Put a BeginQuery command into all bins. */ void lp_setup_begin_query(struct lp_setup_context *setup, struct llvmpipe_query *pq) { set_scene_state(setup, SETUP_ACTIVE, "begin_query"); if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER || pq->type == PIPE_QUERY_OCCLUSION_PREDICATE || pq->type == PIPE_QUERY_PIPELINE_STATISTICS)) return; /* init the query to its beginning state */ assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES); /* exceeding list size so just ignore the query */ if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) { return; } assert(setup->active_queries[setup->active_binned_queries] == NULL); setup->active_queries[setup->active_binned_queries] = pq; setup->active_binned_queries++; assert(setup->scene); if (setup->scene) { if (!lp_scene_bin_everywhere(setup->scene, LP_RAST_OP_BEGIN_QUERY, lp_rast_arg_query(pq))) { if (!lp_setup_flush_and_restart(setup)) return; if (!lp_scene_bin_everywhere(setup->scene, LP_RAST_OP_BEGIN_QUERY, lp_rast_arg_query(pq))) { return; } } setup->scene->had_queries |= TRUE; } } /** * Put an EndQuery command into all bins. */ void lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq) { set_scene_state(setup, SETUP_ACTIVE, "end_query"); assert(setup->scene); if (setup->scene) { /* pq->fence should be the fence of the *last* scene which * contributed to the query result. */ lp_fence_reference(&pq->fence, setup->scene->fence); if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER || pq->type == PIPE_QUERY_OCCLUSION_PREDICATE || pq->type == PIPE_QUERY_PIPELINE_STATISTICS || pq->type == PIPE_QUERY_TIMESTAMP) { if (pq->type == PIPE_QUERY_TIMESTAMP && !(setup->scene->tiles_x | setup->scene->tiles_y)) { /* * If there's a zero width/height framebuffer, there's no bins and * hence no rast task is ever run. So fill in something here instead. */ pq->end[0] = os_time_get_nano(); } if (!lp_scene_bin_everywhere(setup->scene, LP_RAST_OP_END_QUERY, lp_rast_arg_query(pq))) { if (!lp_setup_flush_and_restart(setup)) goto fail; if (!lp_scene_bin_everywhere(setup->scene, LP_RAST_OP_END_QUERY, lp_rast_arg_query(pq))) { goto fail; } } setup->scene->had_queries |= TRUE; } } else { lp_fence_reference(&pq->fence, setup->last_fence); } fail: /* Need to do this now not earlier since it still needs to be marked as * active when binning it would cause a flush. */ if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER || pq->type == PIPE_QUERY_OCCLUSION_PREDICATE || pq->type == PIPE_QUERY_PIPELINE_STATISTICS) { unsigned i; /* remove from active binned query list */ for (i = 0; i < setup->active_binned_queries; i++) { if (setup->active_queries[i] == pq) break; } assert(i < setup->active_binned_queries); if (i == setup->active_binned_queries) return; setup->active_binned_queries--; setup->active_queries[i] = setup->active_queries[setup->active_binned_queries]; setup->active_queries[setup->active_binned_queries] = NULL; } } boolean lp_setup_flush_and_restart(struct lp_setup_context *setup) { if (0) debug_printf("%s\n", __FUNCTION__); assert(setup->state == SETUP_ACTIVE); if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) return FALSE; if (!lp_setup_update_state(setup, TRUE)) return FALSE; return TRUE; }