/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Tiling engine. * * Builds per-tile display lists and executes them on calls to * lp_setup_flush(). */ #include "lp_setup_context.h" #include "util/u_math.h" #include "util/u_memory.h" void lp_setup_new_cmd_block( struct cmd_block_list *list ) { struct cmd_block *block = MALLOC_STRUCT(cmd_block); list->tail->next = block; list->tail = block; block->next = NULL; block->count = 0; } void lp_setup_new_data_block( struct data_block_list *list ) { struct data_block *block = MALLOC_STRUCT(data_block); list->tail->next = block; list->tail = block; block->next = NULL; block->used = 0; } static void reset_context( struct setup_context *setup ) { unsigned i, j; /* Free binner command lists: */ for (i = 0; i < setup->tiles_x; i++) { for (j = 0; j < setup->tiles_y; j++) { struct cmd_block_list *list = &setup->tile[i][j]; struct cmd_block *block; struct cmd_block *tmp; for (block = list->head; block != list->tail; block = tmp) { tmp = block->next; FREE(block); } list->head = list->tail; } } /* Free binned data: */ { struct data_block_list *list = &setup->data; struct data_block *block, *tmp; for (block = list->head; block != list->tail; block = tmp) { tmp = block->next; FREE(block); } list->head = list->tail; } /* Reset some state: */ setup->clear.flags = 0; } /* Add a command to all active bins. */ static void bin_everywhere( struct setup_context *setup, lp_rast_cmd cmd, const union lp_rast_cmd_arg *arg ) { unsigned i, j; for (i = 0; i < setup->tiles_x; i++) for (j = 0; j < setup->tiles_y; j++) bin_cmd( &setup->tile[i][j], cmd, arg ); } static void rasterize_bins( struct setup_context *setup, boolean write_depth ) { struct lp_rasterizer *rast = setup->rast; struct cmd_block *block; unsigned i,j,k; lp_rast_bind_color( rast, setup->fb.color, TRUE ); /* WRITE */ lp_rast_bind_depth( rast, setup->fb.zstencil, write_depth ); /* WRITE */ for (i = 0; i < setup->tiles_x; i++) { for (j = 0; j < setup->tiles_y; j++) { lp_rast_start_tile( rast, i * TILESIZE, j * TILESIZE ); for (block = setup->tile[i][j].head; block; block = block->next) { for (k = 0; k < block->count; k++) { block->cmd[k]( rast, block->arg[k] ); } } lp_rast_end_tile( rast ); } } reset_context( setup ); } static void begin_binning( struct setup_context *setup ) { if (setup->fb.color) { if (setup->clear.flags & PIPE_CLEAR_COLOR) bin_everywhere( setup, lp_rast_clear_color, &setup->clear.color ); else bin_everywhere( setup, lp_rast_load_color, NULL ); } if (setup->fb.zstencil) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) bin_everywhere( setup, lp_rast_clear_zstencil, &setup->clear.zstencil ); else bin_everywhere( setup, lp_rast_load_zstencil, NULL ); } } /* This basically bins and then flushes any outstanding full-screen * clears. * * TODO: fast path for fullscreen clears and no triangles. */ static void execute_clears( struct setup_context *setup ) { begin_binning( setup ); rasterize_bins( setup, TRUE ); } static void set_state( struct setup_context *setup, unsigned new_state ) { unsigned old_state = setup->state; if (old_state == new_state) return; switch (new_state) { case SETUP_ACTIVE: if (old_state == SETUP_FLUSHED) begin_binning( setup ); break; case SETUP_CLEARED: if (old_state == SETUP_ACTIVE) { assert(0); return; } break; case SETUP_FLUSHED: if (old_state == SETUP_CLEARED) execute_clears( setup ); else rasterize_bins( setup, TRUE ); break; } setup->state = new_state; } void lp_setup_flush( struct setup_context *setup, unsigned flags ) { set_state( setup, SETUP_FLUSHED ); } void lp_setup_bind_framebuffer( struct setup_context *setup, struct pipe_surface *color, struct pipe_surface *zstencil ) { unsigned width, height; set_state( setup, SETUP_FLUSHED ); pipe_surface_reference( &setup->fb.color, color ); pipe_surface_reference( &setup->fb.zstencil, zstencil ); width = MAX2( color->width, zstencil->width ); height = MAX2( color->height, zstencil->height ); setup->tiles_x = align( width, TILESIZE ) / TILESIZE; setup->tiles_y = align( height, TILESIZE ) / TILESIZE; } void lp_setup_clear( struct setup_context *setup, const float *clear_color, double clear_depth, unsigned clear_stencil, unsigned flags ) { if (setup->state == SETUP_ACTIVE) { struct lp_rast_clear_info *clear_info; clear_info = alloc_clear_info( setup ); if (flags & PIPE_CLEAR_COLOR) { pack_color( setup, clear_info->color, clear_color ); bin_everywhere(setup, lp_rast_clear_color, clear_info ); } if (flags & PIPE_CLEAR_DEPTH_STENCIL) { pack_depth_stencil( setup, clear_info->depth, clear_depth, clear_stencil ); bin_everywhere(setup, lp_rast_clear_zstencil, clear_info ); } } else { set_state( setup, SETUP_CLEARED ); setup->clear.flags |= flags; if (flags & PIPE_CLEAR_COLOR) { util_pack_color(rgba, setup->fb.cbuf->format, &setup->clear.color.clear_color ); } if (flags & PIPE_CLEAR_DEPTH_STENCIL) { setup->clear.zstencil.clear_zstencil = util_pack_z_stencil(setup->fb.zsbuf->format, depth, stencil); } } } void lp_setup_set_fs_inputs( struct setup_context *setup, const enum lp_interp *interp, unsigned nr ) { memcpy( setup->interp, interp, nr * sizeof interp[0] ); } void lp_setup_set_shader_state( struct setup_context *setup, const struct jit_context *jc ) { } static void first_triangle( struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4]) { set_state( setup, STATE_ACTIVE ); setup_choose_triangle( setup, v0, v1, v2 ); } /* Stubs for lines & points for now: */ void lp_setup_point(struct setup_context *setup, const float (*v0)[4]) { setup->point( setup, v0 ); } void lp_setup_line(struct setup_context *setup, const float (*v0)[4], const float (*v1)[4]) { setup->line( setup, v0, v1 ); } void lp_setup_tri(struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4]) { setup->triangle( setup, v0, v1, v2 ); } void setup_destroy_context( struct setup_context *setup ) { lp_rast_destroy( setup->rast ); FREE( setup ); } /** * Create a new primitive tiling engine. Currently also creates a * rasterizer to use with it. */ struct setup_context *setup_create_context( void ) { struct setup_context *setup = CALLOC_STRUCT(setup_context); setup->rast = lp_rast_create( void ); if (!setup->rast) goto fail; for (i = 0; i < TILES_X; i++) for (j = 0; j < TILES_Y; j++) setup->tile[i][j].first = setup->tile[i][j].next = CALLOC_STRUCT(cmd_block); return setup; fail: FREE(setup); return NULL; }