/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * The rast code is concerned with rasterization of command bins. * Each screen tile has a bin associated with it. To render the * scene we iterate over the tile bins and execute the commands * in each bin. * We'll do that with multiple threads... */ #ifndef LP_RAST_H #define LP_RAST_H #include "pipe/p_compiler.h" #include "lp_jit.h" /* Initially create and program a single rasterizer directly. Later * will want multiple of these, one or two per core. At that stage * will probably pass command buffers into the rasterizers rather than * individual function calls like this. */ struct lp_rasterizer; struct lp_bins; struct lp_bins_queue; struct cmd_bin; struct pipe_screen; #define FIXED_ORDER 4 #define FIXED_ONE (1<