/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_memory.h" #include "lp_state.h" #include "lp_quad.h" #include "lp_rast.h" #include "lp_rast_priv.h" #include "lp_tile_soa.h" #include "lp_bld_debug.h" struct lp_rasterizer *lp_rast_create( void ) { struct lp_rasterizer *rast; rast = CALLOC_STRUCT(lp_rasterizer); if(!rast) return NULL; rast->tile.color = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 ); rast->tile.depth = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 ); return rast; } void lp_rast_bind_surfaces( struct lp_rasterizer *rast, struct pipe_surface *cbuf, struct pipe_surface *zsbuf, const float *clear_color, double clear_depth, unsigned clear_stencil) { pipe_surface_reference(&rast->state.cbuf, cbuf); pipe_surface_reference(&rast->state.zsbuf, zsbuf); } /* Begining of each tile: */ void lp_rast_start_tile( struct lp_rasterizer *rast, unsigned x, unsigned y ) { rast->x = x; rast->y = y; } void lp_rast_clear_color( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg ) { const unsigned clear_color = arg->clear.clear_color; unsigned i, j; if (clear_color[0] == clear_color[1] && clear_color[1] == clear_color[2] && clear_color[2] == clear_color[3]) { memset(rast->tile.color, clear_color[0], TILE_SIZE * TILE_SIZE * 4); } else { for (y = 0; y < TILE_SIZE; y++) for (x = 0; x < TILE_SIZE; x++) for (chan = 0; chan < 4; ++chan) TILE_PIXEL(rast->tile.color, x, y, chan) = clear_color[chan]; } } void lp_rast_clear_zstencil( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg) { const unsigned clear_zstencil = arg->clear.clear_zstencil; unsigned i, j; for (i = 0; i < TILE_SIZE; i++) for (j = 0; j < TILE_SIZE; j++) rast->tile.depth[i*TILE_SIZE + j] = clear_zstencil; } void lp_rast_load_color( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg) { /* call u_tile func to load colors from surface */ } void lp_rast_load_zstencil( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg ) { /* call u_tile func to load depth (and stencil?) from surface */ } /* Within a tile: */ void lp_rast_set_state( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg ) { rast->shader_state = arg->set_state; } void lp_rast_shade_tile( struct lp_rasterizer *rast, const union lp_rast_cmd_arg *arg, const struct lp_rast_shader_inputs *inputs ) { const uint32_t masks[4] = {~0, ~0, ~0, ~0}; unsigned i, j; /* Use the existing preference for 8x2 (four quads) shading: */ for (i = 0; i < TILE_SIZE; i += 8) for (j = 0; j < TILE_SIZE; j += 2) lp_rast_shade_quads( rast, inputs, i, j, &masks); } void lp_rast_shade_quads( struct lp_rasterizer *rast, const struct lp_rast_shader_inputs *inputs, unsigned x, unsigned y, const unsigned *masks) { const struct lp_rast_state *state = rast->shader_state; struct lp_rast_tile *tile = &rast->tile; uint8_t *color; uint8_t *depth; uint32_t ALIGN16_ATTRIB mask[4][NUM_CHANNELS]; unsigned chan_index; unsigned q; /* Sanity checks */ assert(x % TILE_VECTOR_WIDTH == 0); assert(y % TILE_VECTOR_HEIGHT == 0); /* mask */ for (q = 0; q < 4; ++q) for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index) mask[q][chan_index] = masks[q] & (1 << chan_index) ? ~0 : 0; /* color buffer */ color = &TILE_PIXEL(tile->color, x, y, 0); /* depth buffer */ assert((x % 2) == 0); assert((y % 2) == 0); depth = tile->depth + y*TILE_SIZE + 2*x; /* XXX: This will most likely fail on 32bit x86 without -mstackrealign */ assert(lp_check_alignment(mask, 16)); assert(lp_check_alignment(depth, 16)); assert(lp_check_alignment(color, 16)); assert(lp_check_alignment(state->jc.blend_color, 16)); /* run shader */ state->shader( &state->jc, x, y, inputs->a0, inputs->dadx, inputs->dady, &mask[0][0], color, depth); } /* End of tile: */ void lp_rast_end_tile( struct lp_rasterizer *rast, boolean write_depth ) { struct pipe_surface *surface; struct pipe_screen *screen; struct pipe_transfer *transfer; const unsigned x = rast->x; const unsigned y = rast->y; unsigned w = TILE_SIZE; unsigned h = TILE_SIZE; void *map; surface = rast->state.cbuf; if(!surface) return; screen = surface->texture->screen; if(x + w > surface->width) w = surface->width - x; if(y + h > surface->height) h = surface->height - x; transfer = screen->get_tex_transfer(screen, surface->texture, surface->face, surface->level, surface->zslice, PIPE_TRANSFER_READ_WRITE, x, y, w, h); if(!transfer) return; map = screen->transfer_map(screen, transfer); if(map) { lp_tile_write_4ub(transfer->format, rast->tile.color, map, transfer->stride, x, y, w, h); screen->transfer_unmap(screen, transfer); } screen->tex_transfer_destroy(transfer); if (write_depth) { /* FIXME: call u_tile func to store depth/stencil to surface */ } } /* Shutdown: */ void lp_rast_destroy( struct lp_rasterizer *rast ) { align_free(rast->tile.depth); align_free(rast->tile.color); FREE(rast); }