/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * C - JIT interfaces * * @author Jose Fonseca */ #ifndef LP_JIT_H #define LP_JIT_H #include "lp_bld_struct.h" struct tgsi_sampler; struct llvmpipe_screen; /** * This structure is passed directly to the generated fragment shader. * * It contains the derived state. * * Changes here must be reflected in the lp_jit_context_* macros and * lp_jit_init_types function. Changes to the ordering should be avoided. * * Only use types with a clear size and padding here, in particular prefer the * stdint.h types to the basic integer types. */ struct lp_jit_context { const float *constants; struct tgsi_sampler **samplers; /* TODO: alpha reference value */ /* TODO: blend constant color */ }; #define lp_jit_context_constants(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 0, "context.constants") #define lp_jit_context_samplers(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 1, "context.samplers") typedef void (*lp_jit_frag_func)(struct lp_jit_context *context, uint32_t x, uint32_t y, const void *a0, const void *dadx, const void *dady, uint32_t *mask, void *color, void *depth); void lp_jit_screen_cleanup(struct llvmpipe_screen *screen); void lp_jit_screen_init(struct llvmpipe_screen *screen); #endif /* LP_JIT_H */