/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef LP_CONTEXT_H #define LP_CONTEXT_H #include "pipe/p_context.h" #include "draw/draw_vertex.h" #include "util/u_blitter.h" #include "lp_tex_sample.h" #include "lp_jit.h" #include "lp_setup.h" #include "lp_state_fs.h" #include "lp_state_setup.h" struct llvmpipe_vbuf_render; struct draw_context; struct draw_stage; struct lp_fragment_shader; struct lp_vertex_shader; struct lp_blend_state; struct lp_setup_context; struct lp_setup_variant; struct lp_velems_state; struct llvmpipe_context { struct pipe_context pipe; /**< base class */ /** Constant state objects */ const struct pipe_blend_state *blend; struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_alpha_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; struct lp_fragment_shader *fs; const struct lp_vertex_shader *vs; const struct lp_geometry_shader *gs; const struct lp_velems_state *velems; const struct lp_so_state *so; /** Other rendering state */ struct pipe_blend_color blend_color; struct pipe_stencil_ref stencil_ref; struct pipe_clip_state clip; struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS]; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS]; struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; struct pipe_index_buffer index_buffer; struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned num_samplers[PIPE_SHADER_TYPES]; unsigned num_sampler_views[PIPE_SHADER_TYPES]; unsigned num_vertex_buffers; struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; int num_so_targets; unsigned so_append_bitmask; struct pipe_query_data_so_statistics so_stats; unsigned num_primitives_generated; struct pipe_query_data_pipeline_statistics pipeline_statistics; unsigned active_statistics_queries; unsigned dirty; /**< Mask of LP_NEW_x flags */ unsigned active_occlusion_query; /** Mapped vertex buffers */ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; /** Vertex format */ struct vertex_info vertex_info; /** Which vertex shader output slot contains color */ int color_slot[2]; /** Which vertex shader output slot contains bcolor */ int bcolor_slot[2]; /** Which vertex shader output slot contains point size */ int psize_slot; /** Which vertex shader output slot contains viewport index */ int viewport_index_slot; /** Which geometry shader output slot contains layer */ int layer_slot; /**< minimum resolvable depth value, for polygon offset */ double mrd; /** The tiling engine */ struct lp_setup_context *setup; struct lp_setup_variant setup_variant; /** The primitive drawing context */ struct draw_context *draw; struct blitter_context *blitter; unsigned tex_timestamp; boolean no_rast; /** List of all fragment shader variants */ struct lp_fs_variant_list_item fs_variants_list; unsigned nr_fs_variants; unsigned nr_fs_instrs; struct lp_setup_variant_list_item setup_variants_list; unsigned nr_setup_variants; /** Conditional query object and mode */ struct pipe_query *render_cond_query; uint render_cond_mode; boolean render_cond_cond; }; /** * Fragment and setup variant count, used to trigger garbage collection. * This is global since all variants in all contexts will be free when * we do garbage collection. */ extern unsigned llvmpipe_variant_count; struct pipe_context * llvmpipe_create_context( struct pipe_screen *screen, void *priv ); struct pipe_resource * llvmpipe_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned bind_flags); static INLINE struct llvmpipe_context * llvmpipe_context( struct pipe_context *pipe ) { return (struct llvmpipe_context *)pipe; } #endif /* LP_CONTEXT_H */