/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * Copyright 2008 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Keith Whitwell */ #include "draw/draw_context.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "lp_clear.h" #include "lp_context.h" #include "lp_flush.h" #include "lp_prim_setup.h" #include "lp_prim_vbuf.h" #include "lp_state.h" #include "lp_surface.h" #include "lp_tile_cache.h" #include "lp_texture.h" #include "lp_winsys.h" #include "lp_query.h" /** * Map any drawing surfaces which aren't already mapped */ void llvmpipe_map_transfers(struct llvmpipe_context *lp) { unsigned i; for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { lp_tile_cache_map_transfers(lp->cbuf_cache[i]); } lp_tile_cache_map_transfers(lp->zsbuf_cache); } /** * Unmap any mapped drawing surfaces */ void llvmpipe_unmap_transfers(struct llvmpipe_context *lp) { uint i; for (i = 0; i < lp->framebuffer.nr_cbufs; i++) lp_flush_tile_cache(lp, lp->cbuf_cache[i]); lp_flush_tile_cache(lp, lp->zsbuf_cache); for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]); } lp_tile_cache_unmap_transfers(lp->zsbuf_cache); } static void llvmpipe_destroy( struct pipe_context *pipe ) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); uint i; if (llvmpipe->draw) draw_destroy( llvmpipe->draw ); for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { llvmpipe->quad[i].polygon_stipple->destroy( llvmpipe->quad[i].polygon_stipple ); llvmpipe->quad[i].earlyz->destroy( llvmpipe->quad[i].earlyz ); llvmpipe->quad[i].shade->destroy( llvmpipe->quad[i].shade ); llvmpipe->quad[i].alpha_test->destroy( llvmpipe->quad[i].alpha_test ); llvmpipe->quad[i].depth_test->destroy( llvmpipe->quad[i].depth_test ); llvmpipe->quad[i].stencil_test->destroy( llvmpipe->quad[i].stencil_test ); llvmpipe->quad[i].occlusion->destroy( llvmpipe->quad[i].occlusion ); llvmpipe->quad[i].coverage->destroy( llvmpipe->quad[i].coverage ); llvmpipe->quad[i].blend->destroy( llvmpipe->quad[i].blend ); llvmpipe->quad[i].colormask->destroy( llvmpipe->quad[i].colormask ); llvmpipe->quad[i].output->destroy( llvmpipe->quad[i].output ); } for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]); lp_destroy_tile_cache(llvmpipe->zsbuf_cache); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) lp_destroy_tile_cache(llvmpipe->tex_cache[i]); for (i = 0; i < Elements(llvmpipe->constants); i++) { if (llvmpipe->constants[i].buffer) { pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); } } FREE( llvmpipe ); } static unsigned int llvmpipe_is_texture_referenced( struct pipe_context *pipe, struct pipe_texture *texture, unsigned face, unsigned level) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); unsigned i; if(llvmpipe->dirty_render_cache) { for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) { if(llvmpipe->framebuffer.cbufs[i] && llvmpipe->framebuffer.cbufs[i]->texture == texture) return PIPE_REFERENCED_FOR_WRITE; } if(llvmpipe->framebuffer.zsbuf && llvmpipe->framebuffer.zsbuf->texture == texture) return PIPE_REFERENCED_FOR_WRITE; } /* FIXME: we also need to do the same for the texture cache */ return PIPE_UNREFERENCED; } static unsigned int llvmpipe_is_buffer_referenced( struct pipe_context *pipe, struct pipe_buffer *buf) { return PIPE_UNREFERENCED; } struct pipe_context * llvmpipe_create( struct pipe_screen *screen ) { struct llvmpipe_context *llvmpipe = CALLOC_STRUCT(llvmpipe_context); uint i; util_init_math(); #ifdef PIPE_ARCH_X86 llvmpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE ); #else llvmpipe->use_sse = FALSE; #endif llvmpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE ); llvmpipe->pipe.winsys = screen->winsys; llvmpipe->pipe.screen = screen; llvmpipe->pipe.destroy = llvmpipe_destroy; /* state setters */ llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures; llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags; llvmpipe->pipe.clear = llvmpipe_clear; llvmpipe->pipe.flush = llvmpipe_flush; llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; llvmpipe_init_query_funcs( llvmpipe ); llvmpipe_init_texture_funcs( llvmpipe ); /* * Alloc caches for accessing drawing surfaces and textures. * Must be before quad stage setup! */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen ); llvmpipe->zsbuf_cache = lp_create_tile_cache( screen ); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) llvmpipe->tex_cache[i] = lp_create_tile_cache( screen ); /* setup quad rendering stages */ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { llvmpipe->quad[i].polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe); llvmpipe->quad[i].earlyz = lp_quad_earlyz_stage(llvmpipe); llvmpipe->quad[i].shade = lp_quad_shade_stage(llvmpipe); llvmpipe->quad[i].alpha_test = lp_quad_alpha_test_stage(llvmpipe); llvmpipe->quad[i].depth_test = lp_quad_depth_test_stage(llvmpipe); llvmpipe->quad[i].stencil_test = lp_quad_stencil_test_stage(llvmpipe); llvmpipe->quad[i].occlusion = lp_quad_occlusion_stage(llvmpipe); llvmpipe->quad[i].coverage = lp_quad_coverage_stage(llvmpipe); llvmpipe->quad[i].blend = lp_quad_blend_stage(llvmpipe); llvmpipe->quad[i].colormask = lp_quad_colormask_stage(llvmpipe); llvmpipe->quad[i].output = lp_quad_output_stage(llvmpipe); } /* vertex shader samplers */ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex; llvmpipe->tgsi.vert_samplers[i].unit = i; llvmpipe->tgsi.vert_samplers[i].lp = llvmpipe; llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i]; llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i]; } /* fragment shader samplers */ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment; llvmpipe->tgsi.frag_samplers[i].unit = i; llvmpipe->tgsi.frag_samplers[i].lp = llvmpipe; llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i]; llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i]; } /* * Create drawing context and plug our rendering stage into it. */ llvmpipe->draw = draw_create(); if (!llvmpipe->draw) goto fail; draw_texture_samplers(llvmpipe->draw, PIPE_MAX_SAMPLERS, (struct tgsi_sampler **) llvmpipe->tgsi.vert_samplers_list); llvmpipe->setup = lp_draw_render_stage(llvmpipe); if (!llvmpipe->setup) goto fail; if (debug_get_bool_option( "SP_NO_RAST", FALSE )) llvmpipe->no_rast = TRUE; if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) { /* Deprecated path -- vbuf is the intended interface to the draw module: */ draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup); } else { lp_init_vbuf(llvmpipe); } /* plug in AA line/point stages */ draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); #if USE_DRAW_STAGE_PSTIPPLE /* Do polygon stipple w/ texture map + frag prog? */ draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); #endif lp_init_surface_functions(llvmpipe); return &llvmpipe->pipe; fail: llvmpipe_destroy(&llvmpipe->pipe); return NULL; }