/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * Copyright 2008 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Keith Whitwell */ #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "lp_clear.h" #include "lp_context.h" #include "lp_flush.h" #include "lp_prim_vbuf.h" #include "lp_state.h" #include "lp_surface.h" #include "lp_texture.h" #include "lp_winsys.h" #include "lp_query.h" static void llvmpipe_destroy( struct pipe_context *pipe ) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); uint i; if (llvmpipe->draw) draw_destroy( llvmpipe->draw ); if (llvmpipe->setup) lp_setup_destroy( llvmpipe->setup ); for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); } pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { pipe_texture_reference(&llvmpipe->texture[i], NULL); } for (i = 0; i < Elements(llvmpipe->constants); i++) { if (llvmpipe->constants[i].buffer) { pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); } } align_free( llvmpipe ); } static unsigned int llvmpipe_is_texture_referenced( struct pipe_context *pipe, struct pipe_texture *texture, unsigned face, unsigned level) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); unsigned i; if (lp_setup_is_active(llvmpipe->setup)) { for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) { if(llvmpipe->framebuffer.cbufs[i] && llvmpipe->framebuffer.cbufs[i]->texture == texture) return PIPE_REFERENCED_FOR_WRITE; } if(llvmpipe->framebuffer.zsbuf && llvmpipe->framebuffer.zsbuf->texture == texture) return PIPE_REFERENCED_FOR_WRITE; } return PIPE_UNREFERENCED; } static unsigned int llvmpipe_is_buffer_referenced( struct pipe_context *pipe, struct pipe_buffer *buf) { return PIPE_UNREFERENCED; } struct pipe_context * llvmpipe_create( struct pipe_screen *screen ) { struct llvmpipe_context *llvmpipe; uint i; llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); if (!llvmpipe) return NULL; util_init_math(); memset(llvmpipe, 0, sizeof *llvmpipe); llvmpipe->pipe.winsys = screen->winsys; llvmpipe->pipe.screen = screen; llvmpipe->pipe.destroy = llvmpipe_destroy; /* state setters */ llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures; llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags; llvmpipe->pipe.clear = llvmpipe_clear; llvmpipe->pipe.flush = llvmpipe_flush; llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; llvmpipe_init_query_funcs( llvmpipe ); llvmpipe_init_texture_funcs( llvmpipe ); /* vertex shader samplers */ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples; llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX; llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i]; } /* fragment shader samplers */ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples; llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT; llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i]; } /* * Create drawing context and plug our rendering stage into it. */ llvmpipe->draw = draw_create(); if (!llvmpipe->draw) goto fail; draw_texture_samplers(llvmpipe->draw, PIPE_MAX_SAMPLERS, (struct tgsi_sampler **) llvmpipe->tgsi.vert_samplers_list); if (debug_get_bool_option( "LP_NO_RAST", FALSE )) llvmpipe->no_rast = TRUE; llvmpipe->vbuf_backend = lp_create_vbuf_backend(llvmpipe); if (!llvmpipe->vbuf_backend) goto fail; llvmpipe->vbuf = draw_vbuf_stage(llvmpipe->draw, llvmpipe->vbuf_backend); if (!llvmpipe->vbuf) goto fail; draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->vbuf); draw_set_render(llvmpipe->draw, llvmpipe->vbuf_backend); /* plug in AA line/point stages */ draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); #if USE_DRAW_STAGE_PSTIPPLE /* Do polygon stipple w/ texture map + frag prog? */ draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); #endif lp_init_surface_functions(llvmpipe); return &llvmpipe->pipe; fail: llvmpipe_destroy(&llvmpipe->pipe); return NULL; }