/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Blend LLVM IR generation -- AoS layout. * * AoS blending is in general much slower than SoA, but there are some cases * where it might be faster. In particular, if a pixel is rendered only once * then the overhead of tiling and untiling will dominate over the speedup that * SoA gives. So we might want to detect such cases and fallback to AoS in the * future, but for now this function is here for historical/benchmarking * purposes. * * Run lp_blend_test after any change to this file. * * @author Jose Fonseca */ #include "pipe/p_state.h" #include "util/u_debug.h" #include "util/u_format.h" #include "gallivm/lp_bld_type.h" #include "gallivm/lp_bld_const.h" #include "gallivm/lp_bld_arit.h" #include "gallivm/lp_bld_logic.h" #include "gallivm/lp_bld_swizzle.h" #include "gallivm/lp_bld_bitarit.h" #include "gallivm/lp_bld_debug.h" #include "lp_bld_blend.h" /** * We may the same values several times, so we keep them here to avoid * recomputing them. Also reusing the values allows us to do simplifications * that LLVM optimization passes wouldn't normally be able to do. */ struct lp_build_blend_aos_context { struct lp_build_context base; LLVMValueRef src; LLVMValueRef dst; LLVMValueRef const_; LLVMValueRef inv_src; LLVMValueRef inv_dst; LLVMValueRef inv_const; LLVMValueRef saturate; LLVMValueRef rgb_src_factor; LLVMValueRef alpha_src_factor; LLVMValueRef rgb_dst_factor; LLVMValueRef alpha_dst_factor; }; static LLVMValueRef lp_build_blend_factor_unswizzled(struct lp_build_blend_aos_context *bld, unsigned factor, boolean alpha) { switch (factor) { case PIPE_BLENDFACTOR_ZERO: return bld->base.zero; case PIPE_BLENDFACTOR_ONE: return bld->base.one; case PIPE_BLENDFACTOR_SRC_COLOR: case PIPE_BLENDFACTOR_SRC_ALPHA: return bld->src; case PIPE_BLENDFACTOR_DST_COLOR: case PIPE_BLENDFACTOR_DST_ALPHA: return bld->dst; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: if(alpha) return bld->base.one; else { if(!bld->inv_dst) bld->inv_dst = lp_build_comp(&bld->base, bld->dst); if(!bld->saturate) bld->saturate = lp_build_min(&bld->base, bld->src, bld->inv_dst); return bld->saturate; } case PIPE_BLENDFACTOR_CONST_COLOR: case PIPE_BLENDFACTOR_CONST_ALPHA: return bld->const_; case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: /* TODO */ assert(0); return bld->base.zero; case PIPE_BLENDFACTOR_INV_SRC_COLOR: case PIPE_BLENDFACTOR_INV_SRC_ALPHA: if(!bld->inv_src) bld->inv_src = lp_build_comp(&bld->base, bld->src); return bld->inv_src; case PIPE_BLENDFACTOR_INV_DST_COLOR: case PIPE_BLENDFACTOR_INV_DST_ALPHA: if(!bld->inv_dst) bld->inv_dst = lp_build_comp(&bld->base, bld->dst); return bld->inv_dst; case PIPE_BLENDFACTOR_INV_CONST_COLOR: case PIPE_BLENDFACTOR_INV_CONST_ALPHA: if(!bld->inv_const) bld->inv_const = lp_build_comp(&bld->base, bld->const_); return bld->inv_const; case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: /* TODO */ assert(0); return bld->base.zero; default: assert(0); return bld->base.zero; } } enum lp_build_blend_swizzle { LP_BUILD_BLEND_SWIZZLE_RGBA = 0, LP_BUILD_BLEND_SWIZZLE_AAAA = 1 }; /** * How should we shuffle the base factor. */ static enum lp_build_blend_swizzle lp_build_blend_factor_swizzle(unsigned factor) { switch (factor) { case PIPE_BLENDFACTOR_ONE: case PIPE_BLENDFACTOR_ZERO: case PIPE_BLENDFACTOR_SRC_COLOR: case PIPE_BLENDFACTOR_DST_COLOR: case PIPE_BLENDFACTOR_CONST_COLOR: case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC_COLOR: case PIPE_BLENDFACTOR_INV_DST_COLOR: case PIPE_BLENDFACTOR_INV_CONST_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return LP_BUILD_BLEND_SWIZZLE_RGBA; case PIPE_BLENDFACTOR_SRC_ALPHA: case PIPE_BLENDFACTOR_DST_ALPHA: case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: case PIPE_BLENDFACTOR_SRC1_ALPHA: case PIPE_BLENDFACTOR_CONST_ALPHA: case PIPE_BLENDFACTOR_INV_SRC_ALPHA: case PIPE_BLENDFACTOR_INV_DST_ALPHA: case PIPE_BLENDFACTOR_INV_CONST_ALPHA: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return LP_BUILD_BLEND_SWIZZLE_AAAA; default: assert(0); return LP_BUILD_BLEND_SWIZZLE_RGBA; } } static LLVMValueRef lp_build_blend_swizzle(struct lp_build_blend_aos_context *bld, LLVMValueRef rgb, LLVMValueRef alpha, enum lp_build_blend_swizzle rgb_swizzle, unsigned alpha_swizzle) { LLVMValueRef swizzled_rgb; switch (rgb_swizzle) { case LP_BUILD_BLEND_SWIZZLE_RGBA: swizzled_rgb = rgb; break; case LP_BUILD_BLEND_SWIZZLE_AAAA: swizzled_rgb = lp_build_swizzle_scalar_aos(&bld->base, rgb, alpha_swizzle); break; default: assert(0); swizzled_rgb = bld->base.undef; } if (rgb != alpha) { swizzled_rgb = lp_build_select_aos(&bld->base, 1 << alpha_swizzle, alpha, swizzled_rgb); } return swizzled_rgb; } /** * @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml */ static LLVMValueRef lp_build_blend_factor(struct lp_build_blend_aos_context *bld, unsigned rgb_factor, unsigned alpha_factor, unsigned alpha_swizzle) { LLVMValueRef rgb_factor_, alpha_factor_; enum lp_build_blend_swizzle rgb_swizzle; rgb_factor_ = lp_build_blend_factor_unswizzled(bld, rgb_factor, FALSE); if (alpha_swizzle != UTIL_FORMAT_SWIZZLE_NONE) { rgb_swizzle = lp_build_blend_factor_swizzle(rgb_factor); alpha_factor_ = lp_build_blend_factor_unswizzled(bld, alpha_factor, TRUE); return lp_build_blend_swizzle(bld, rgb_factor_, alpha_factor_, rgb_swizzle, alpha_swizzle); } else { return rgb_factor_; } } /** * Performs blending of src and dst pixels * * @param blend the blend state of the shader variant * @param cbuf_format format of the colour buffer * @param type data type of the pixel vector * @param rt rt number * @param src blend src * @param dst blend dst * @param mask optional mask to apply to the blending result * @param const_ const blend color * @param swizzle swizzle values for RGBA * * @return the result of blending src and dst */ LLVMValueRef lp_build_blend_aos(struct gallivm_state *gallivm, const struct pipe_blend_state *blend, const enum pipe_format *cbuf_format, struct lp_type type, unsigned rt, LLVMValueRef src, LLVMValueRef dst, LLVMValueRef mask, LLVMValueRef const_, const unsigned char swizzle[4]) { const struct pipe_rt_blend_state * state = &blend->rt[rt]; struct lp_build_blend_aos_context bld; LLVMValueRef src_factor, dst_factor; LLVMValueRef result; unsigned alpha_swizzle = swizzle[3]; boolean fullcolormask; /* Setup build context */ memset(&bld, 0, sizeof bld); lp_build_context_init(&bld.base, gallivm, type); bld.src = src; bld.dst = dst; bld.const_ = const_; if (swizzle[3] > UTIL_FORMAT_SWIZZLE_W || swizzle[3] == swizzle[0]) alpha_swizzle = UTIL_FORMAT_SWIZZLE_NONE; if (!state->blend_enable) { result = src; } else { boolean rgb_alpha_same = state->rgb_src_factor == state->rgb_dst_factor && state->alpha_src_factor == state->alpha_dst_factor; assert(rgb_alpha_same || alpha_swizzle != UTIL_FORMAT_SWIZZLE_NONE); src_factor = lp_build_blend_factor(&bld, state->rgb_src_factor, state->alpha_src_factor, alpha_swizzle); dst_factor = lp_build_blend_factor(&bld, state->rgb_dst_factor, state->alpha_dst_factor, alpha_swizzle); result = lp_build_blend(&bld.base, state->rgb_func, state->rgb_src_factor, state->rgb_dst_factor, src, dst, src_factor, dst_factor, rgb_alpha_same, false); if(state->rgb_func != state->alpha_func && alpha_swizzle != UTIL_FORMAT_SWIZZLE_NONE) { LLVMValueRef alpha; alpha = lp_build_blend(&bld.base, state->alpha_func, state->alpha_src_factor, state->alpha_dst_factor, src, dst, src_factor, dst_factor, rgb_alpha_same, false); result = lp_build_blend_swizzle(&bld, result, alpha, LP_BUILD_BLEND_SWIZZLE_RGBA, alpha_swizzle); } } /* Check if color mask is necessary */ fullcolormask = util_format_colormask_full(util_format_description(cbuf_format[rt]), state->colormask); if (!fullcolormask) { LLVMValueRef color_mask; color_mask = lp_build_const_mask_aos_swizzled(gallivm, bld.base.type, state->colormask, swizzle); lp_build_name(color_mask, "color_mask"); /* Combine with input mask if necessary */ if (mask) { mask = lp_build_and(&bld.base, color_mask, mask); } else { mask = color_mask; } } /* Apply mask, if one exists */ if (mask) { result = lp_build_select(&bld.base, mask, result, dst); } return result; }