/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Blend LLVM IR generation. * * This code is generic -- it should be able to cope both with floating point * and integer inputs in AOS form. * * @author Jose Fonseca */ #include "pipe/p_state.h" #include "lp_bld.h" #include "lp_bld_type.h" #include "lp_bld_const.h" #include "lp_bld_arit.h" /** * We may the same values several times, so we keep them here to avoid * recomputing them. Also reusing the values allows us to do simplifications * that LLVM optimization passes wouldn't normally be able to do. */ struct lp_build_blend_context { struct lp_build_context base; LLVMValueRef src; LLVMValueRef dst; LLVMValueRef const_; LLVMValueRef inv_src; LLVMValueRef inv_dst; LLVMValueRef inv_const; LLVMValueRef saturate; LLVMValueRef rgb_src_factor; LLVMValueRef alpha_src_factor; LLVMValueRef rgb_dst_factor; LLVMValueRef alpha_dst_factor; }; static LLVMValueRef lp_build_blend_factor_unswizzled(struct lp_build_blend_context *bld, unsigned factor, boolean alpha) { switch (factor) { case PIPE_BLENDFACTOR_ZERO: return bld->base.zero; case PIPE_BLENDFACTOR_ONE: return bld->base.one; case PIPE_BLENDFACTOR_SRC_COLOR: case PIPE_BLENDFACTOR_SRC_ALPHA: return bld->src; case PIPE_BLENDFACTOR_DST_COLOR: case PIPE_BLENDFACTOR_DST_ALPHA: return bld->dst; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: if(alpha) return bld->base.one; else { if(!bld->inv_dst) bld->inv_dst = lp_build_comp(&bld->base, bld->dst); if(!bld->saturate) bld->saturate = lp_build_min(&bld->base, bld->src, bld->inv_dst); return bld->saturate; } case PIPE_BLENDFACTOR_CONST_COLOR: case PIPE_BLENDFACTOR_CONST_ALPHA: return bld->const_; case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: /* TODO */ assert(0); return bld->base.zero; case PIPE_BLENDFACTOR_INV_SRC_COLOR: case PIPE_BLENDFACTOR_INV_SRC_ALPHA: if(!bld->inv_src) bld->inv_src = lp_build_comp(&bld->base, bld->src); return bld->inv_src; case PIPE_BLENDFACTOR_INV_DST_COLOR: case PIPE_BLENDFACTOR_INV_DST_ALPHA: if(!bld->inv_dst) bld->inv_dst = lp_build_comp(&bld->base, bld->dst); return bld->inv_dst; case PIPE_BLENDFACTOR_INV_CONST_COLOR: case PIPE_BLENDFACTOR_INV_CONST_ALPHA: if(!bld->inv_const) bld->inv_const = lp_build_comp(&bld->base, bld->const_); return bld->inv_const; case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: /* TODO */ assert(0); return bld->base.zero; default: assert(0); return bld->base.zero; } } enum lp_build_blend_swizzle { LP_BUILD_BLEND_SWIZZLE_RGBA = 0, LP_BUILD_BLEND_SWIZZLE_AAAA = 1, }; /** * How should we shuffle the base factor. */ static enum lp_build_blend_swizzle lp_build_blend_factor_swizzle(unsigned factor) { switch (factor) { case PIPE_BLENDFACTOR_ONE: case PIPE_BLENDFACTOR_ZERO: case PIPE_BLENDFACTOR_SRC_COLOR: case PIPE_BLENDFACTOR_DST_COLOR: case PIPE_BLENDFACTOR_CONST_COLOR: case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC_COLOR: case PIPE_BLENDFACTOR_INV_DST_COLOR: case PIPE_BLENDFACTOR_INV_CONST_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return LP_BUILD_BLEND_SWIZZLE_RGBA; case PIPE_BLENDFACTOR_SRC_ALPHA: case PIPE_BLENDFACTOR_DST_ALPHA: case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: case PIPE_BLENDFACTOR_SRC1_ALPHA: case PIPE_BLENDFACTOR_CONST_ALPHA: case PIPE_BLENDFACTOR_INV_SRC_ALPHA: case PIPE_BLENDFACTOR_INV_DST_ALPHA: case PIPE_BLENDFACTOR_INV_CONST_ALPHA: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return LP_BUILD_BLEND_SWIZZLE_AAAA; default: assert(0); return LP_BUILD_BLEND_SWIZZLE_RGBA; } } static LLVMValueRef lp_build_blend_swizzle(struct lp_build_blend_context *bld, LLVMValueRef rgb, LLVMValueRef alpha, enum lp_build_blend_swizzle rgb_swizzle, unsigned alpha_swizzle) { const unsigned n = bld->base.type.length; LLVMValueRef swizzles[LP_MAX_VECTOR_LENGTH]; unsigned i, j; if(rgb == alpha) { if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_RGBA) return rgb; alpha = bld->base.undef; } if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_RGBA && !bld->base.type.floating) { #if 0 /* Use a select */ /* FIXME: Unfortunetaly select of vectors do not work */ for(j = 0; j < n; j += 4) for(i = 0; i < 4; ++i) swizzles[j + i] = LLVMConstInt(LLVMInt1Type(), i == alpha_swizzle ? 0 : 1, 0); return LLVMBuildSelect(bld->base.builder, LLVMConstVector(swizzles, n), rgb, alpha, ""); #else /* XXX: Use a bitmask, as byte shuffles often end up being translated * into many PEXTRB. Ideally LLVM X86 code generation should pick this * automatically for us. */ for(j = 0; j < n; j += 4) for(i = 0; i < 4; ++i) swizzles[j + i] = LLVMConstInt(LLVMIntType(bld->base.type.width), i == alpha_swizzle ? 0 : ~0, 0); /* TODO: Unfortunately constant propagation prevents from using PANDN. And * on SSE4 we have even better -- PBLENDVB */ return LLVMBuildOr(bld->base.builder, LLVMBuildAnd(bld->base.builder, rgb, LLVMConstVector(swizzles, n), ""), LLVMBuildAnd(bld->base.builder, alpha, LLVMBuildNot(bld->base.builder, LLVMConstVector(swizzles, n), ""), ""), ""); #endif } for(j = 0; j < n; j += 4) { for(i = 0; i < 4; ++i) { unsigned swizzle; if(i == alpha_swizzle && alpha != bld->base.undef) { /* Take the alpha from the second shuffle argument */ swizzle = n + j + alpha_swizzle; } else if (rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_AAAA) { /* Take the alpha from the first shuffle argument */ swizzle = j + alpha_swizzle; } else { swizzle = j + i; } swizzles[j + i] = LLVMConstInt(LLVMInt32Type(), swizzle, 0); } } return LLVMBuildShuffleVector(bld->base.builder, rgb, alpha, LLVMConstVector(swizzles, n), ""); } /** * @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml */ static LLVMValueRef lp_build_blend_factor(struct lp_build_blend_context *bld, LLVMValueRef factor1, unsigned rgb_factor, unsigned alpha_factor, unsigned alpha_swizzle) { LLVMValueRef rgb_factor_; LLVMValueRef alpha_factor_; LLVMValueRef factor2; enum lp_build_blend_swizzle rgb_swizzle; rgb_factor_ = lp_build_blend_factor_unswizzled(bld, rgb_factor, FALSE); alpha_factor_ = lp_build_blend_factor_unswizzled(bld, alpha_factor, TRUE); rgb_swizzle = lp_build_blend_factor_swizzle(rgb_factor); factor2 = lp_build_blend_swizzle(bld, rgb_factor_, alpha_factor_, rgb_swizzle, alpha_swizzle); return lp_build_mul(&bld->base, factor1, factor2); } /** * @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml */ static LLVMValueRef lp_build_blend_func(struct lp_build_blend_context *bld, unsigned func, LLVMValueRef term1, LLVMValueRef term2) { switch (func) { case PIPE_BLEND_ADD: return lp_build_add(&bld->base, term1, term2); break; case PIPE_BLEND_SUBTRACT: return lp_build_sub(&bld->base, term1, term2); case PIPE_BLEND_REVERSE_SUBTRACT: return lp_build_sub(&bld->base, term2, term1); case PIPE_BLEND_MIN: return lp_build_min(&bld->base, term1, term2); case PIPE_BLEND_MAX: return lp_build_max(&bld->base, term1, term2); default: assert(0); return bld->base.zero; } } LLVMValueRef lp_build_blend(LLVMBuilderRef builder, const struct pipe_blend_state *blend, union lp_type type, LLVMValueRef src, LLVMValueRef dst, LLVMValueRef const_, unsigned alpha_swizzle) { struct lp_build_blend_context bld; LLVMValueRef src_term; LLVMValueRef dst_term; /* It makes no sense to blend unless values are normalized */ assert(type.norm); /* Setup build context */ memset(&bld, 0, sizeof bld); bld.base.builder = builder; bld.base.type = type; bld.base.undef = lp_build_undef(type); bld.base.zero = lp_build_zero(type); bld.base.one = lp_build_one(type); bld.src = src; bld.dst = dst; bld.const_ = const_; /* TODO: There are still a few optimization oportunities here. For certain * combinations it is possible to reorder the operations and therefor saving * some instructions. */ src_term = lp_build_blend_factor(&bld, src, blend->rgb_src_factor, blend->alpha_src_factor, alpha_swizzle); dst_term = lp_build_blend_factor(&bld, dst, blend->rgb_dst_factor, blend->alpha_dst_factor, alpha_swizzle); #ifdef DEBUG LLVMSetValueName(src_term, "src_term"); LLVMSetValueName(dst_term, "dst_term"); #endif if(blend->rgb_func == blend->alpha_func) { return lp_build_blend_func(&bld, blend->rgb_func, src_term, dst_term); } else { /* Seperate RGB / A functions */ LLVMValueRef rgb; LLVMValueRef alpha; rgb = lp_build_blend_func(&bld, blend->rgb_func, src_term, dst_term); alpha = lp_build_blend_func(&bld, blend->alpha_func, src_term, dst_term); return lp_build_blend_swizzle(&bld, rgb, alpha, LP_BUILD_BLEND_SWIZZLE_RGBA, alpha_swizzle); } }