/* * Copyright (c) 2011-2013 Luc Verhaegen * Copyright (c) 2017-2019 Lima Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #include "util/u_math.h" #include "util/u_format.h" #include "util/u_debug.h" #include "util/u_half.h" #include "util/u_helpers.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" #include "util/hash_table.h" #include "util/u_upload_mgr.h" #include "util/u_prim.h" #include "util/u_vbuf.h" #include "lima_context.h" #include "lima_screen.h" #include "lima_resource.h" #include "lima_program.h" #include "lima_bo.h" #include "lima_submit.h" #include "lima_texture.h" #include "lima_util.h" #include "lima_fence.h" #include "lima_format.h" #include struct lima_gp_frame_reg { uint32_t vs_cmd_start; uint32_t vs_cmd_end; uint32_t plbu_cmd_start; uint32_t plbu_cmd_end; uint32_t tile_heap_start; uint32_t tile_heap_end; }; struct lima_pp_frame_reg { uint32_t plbu_array_address; uint32_t render_address; uint32_t unused_0; uint32_t flags; uint32_t clear_value_depth; uint32_t clear_value_stencil; uint32_t clear_value_color; uint32_t clear_value_color_1; uint32_t clear_value_color_2; uint32_t clear_value_color_3; uint32_t width; uint32_t height; uint32_t fragment_stack_address; uint32_t fragment_stack_size; uint32_t unused_1; uint32_t unused_2; uint32_t one; uint32_t supersampled_height; uint32_t dubya; uint32_t onscreen; uint32_t blocking; uint32_t scale; uint32_t foureight; }; struct lima_pp_wb_reg { uint32_t type; uint32_t address; uint32_t pixel_format; uint32_t downsample_factor; uint32_t pixel_layout; uint32_t pitch; uint32_t mrt_bits; uint32_t mrt_pitch; uint32_t zero; uint32_t unused0; uint32_t unused1; uint32_t unused2; }; struct lima_render_state { uint32_t blend_color_bg; uint32_t blend_color_ra; uint32_t alpha_blend; uint32_t depth_test; uint32_t depth_range; uint32_t stencil_front; uint32_t stencil_back; uint32_t stencil_test; uint32_t multi_sample; uint32_t shader_address; uint32_t varying_types; uint32_t uniforms_address; uint32_t textures_address; uint32_t aux0; uint32_t aux1; uint32_t varyings_address; }; /* plbu commands */ #define PLBU_CMD_BEGIN(max) { \ int i = 0, max_n = max; \ uint32_t *plbu_cmd = util_dynarray_ensure_cap(&ctx->plbu_cmd_array, ctx->plbu_cmd_array.size + max_n * 4); #define PLBU_CMD_END() \ assert(i <= max_n); \ ctx->plbu_cmd_array.size += i * 4; \ } #define PLBU_CMD(v1, v2) \ do { \ plbu_cmd[i++] = v1; \ plbu_cmd[i++] = v2; \ } while (0) #define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \ PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C) #define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \ PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109) #define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD((block_w) & 0xff, 0x30000000) #define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \ PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1) #define PLBU_CMD_VIEWPORT_LEFT(v) PLBU_CMD(v, 0x10000107) #define PLBU_CMD_VIEWPORT_RIGHT(v) PLBU_CMD(v, 0x10000108) #define PLBU_CMD_VIEWPORT_BOTTOM(v) PLBU_CMD(v, 0x10000105) #define PLBU_CMD_VIEWPORT_TOP(v) PLBU_CMD(v, 0x10000106) #define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000) #define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000) #define PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, index_size) \ PLBU_CMD(((low_prim) ? 0x00003200 : 0x00002200) | (cull) | ((index_size) << 9), 0x1000010B) #define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \ PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4)) #define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \ PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \ 0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2)) #define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A) #define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B) #define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D) #define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E) #define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F) #define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100) #define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101) #define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \ PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8)) #define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \ PLBU_CMD(((count) << 24) | (start), \ 0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8)) /* vs commands */ #define VS_CMD_BEGIN(max) { \ int i = 0, max_n = max; \ uint32_t *vs_cmd = util_dynarray_ensure_cap(&ctx->vs_cmd_array, ctx->vs_cmd_array.size + max_n * 4); #define VS_CMD_END() \ assert(i <= max_n); \ ctx->vs_cmd_array.size += i * 4; \ } #define VS_CMD(v1, v2) \ do { \ vs_cmd[i++] = v1; \ vs_cmd[i++] = v2; \ } while (0) #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000) #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000) #define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \ VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000) #define VS_CMD_UNIFORMS_ADDRESS(addr, size) \ VS_CMD(addr, 0x30000000 | ((size) << 12)) #define VS_CMD_SHADER_ADDRESS(addr, size) \ VS_CMD(addr, 0x40000000 | ((size) << 12)) #define VS_CMD_SHADER_INFO(prefetch, size) \ VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040) #define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \ VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042) #define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041) #define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000) #define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \ VS_CMD(addr, 0x20000000 | ((na) << 17)) #define VS_CMD_VARYINGS_ADDRESS(addr, nv) \ VS_CMD(addr, 0x20000008 | ((nv) << 17)) #define VS_CMD_DRAW(num, index_draw) \ VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8)) static inline bool lima_ctx_dirty(struct lima_context *ctx) { return ctx->plbu_cmd_array.size; } static inline struct lima_damage_region * lima_ctx_get_damage(struct lima_context *ctx) { if (!ctx->framebuffer.base.nr_cbufs) return NULL; struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]); struct lima_resource *res = lima_resource(surf->base.texture); return &res->damage; } static bool lima_fb_need_reload(struct lima_context *ctx) { /* Depth buffer is always discarded */ if (!ctx->framebuffer.base.nr_cbufs) return false; struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]); struct lima_resource *res = lima_resource(surf->base.texture); if (res->damage.region) { /* for EGL_KHR_partial_update, when EGL_EXT_buffer_age is enabled, * we need to reload damage region, otherwise just want to reload * the region not aligned to tile boundary */ //if (!res->damage.aligned) // return true; return true; } else if (surf->reload) return true; return false; } static void lima_pack_reload_plbu_cmd(struct lima_context *ctx) { #define lima_reload_render_state_offset 0x0000 #define lima_reload_gl_pos_offset 0x0040 #define lima_reload_varying_offset 0x0080 #define lima_reload_tex_desc_offset 0x00c0 #define lima_reload_tex_array_offset 0x0100 #define lima_reload_buffer_size 0x0140 void *cpu; unsigned offset; struct pipe_resource *pres = NULL; u_upload_alloc(ctx->uploader, 0, lima_reload_buffer_size, 0x40, &offset, &pres, &cpu); struct lima_resource *res = lima_resource(pres); uint32_t va = res->bo->va + offset; struct lima_screen *screen = lima_screen(ctx->base.screen); uint32_t reload_shader_first_instr_size = ((uint32_t *)(screen->pp_buffer->map + pp_reload_program_offset))[0] & 0x1f; uint32_t reload_shader_va = screen->pp_buffer->va + pp_reload_program_offset; struct lima_render_state reload_render_state = { .alpha_blend = 0xf03b1ad2, .depth_test = 0x0000000e, .depth_range = 0xffff0000, .stencil_front = 0x00000007, .stencil_back = 0x00000007, .multi_sample = 0x0000f007, .shader_address = reload_shader_va | reload_shader_first_instr_size, .varying_types = 0x00000001, .textures_address = va + lima_reload_tex_array_offset, .aux0 = 0x00004021, .varyings_address = va + lima_reload_varying_offset, }; memcpy(cpu + lima_reload_render_state_offset, &reload_render_state, sizeof(reload_render_state)); struct lima_context_framebuffer *fb = &ctx->framebuffer; lima_tex_desc *td = cpu + lima_reload_tex_desc_offset; memset(td, 0, lima_min_tex_desc_size); lima_texture_desc_set_res(ctx, td, fb->base.cbufs[0]->texture, 0, 0); td->unnorm_coords = 1; td->texture_2d = 1; td->min_img_filter_nearest = 1; td->mag_img_filter_nearest = 1; td->wrap_s_clamp_to_edge = 1; td->wrap_t_clamp_to_edge = 1; td->unknown_2_2 = 0x1; uint32_t *ta = cpu + lima_reload_tex_array_offset; ta[0] = va + lima_reload_tex_desc_offset; float reload_gl_pos[] = { fb->base.width, 0, 0, 1, 0, 0, 0, 1, 0, fb->base.height, 0, 1, }; memcpy(cpu + lima_reload_gl_pos_offset, reload_gl_pos, sizeof(reload_gl_pos)); float reload_varying[] = { fb->base.width, 0, 0, 0, 0, fb->base.height, 0, 0, }; memcpy(cpu + lima_reload_varying_offset, reload_varying, sizeof(reload_varying)); lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ); pipe_resource_reference(&pres, NULL); PLBU_CMD_BEGIN(20); PLBU_CMD_VIEWPORT_LEFT(0); PLBU_CMD_VIEWPORT_RIGHT(fui(fb->base.width)); PLBU_CMD_VIEWPORT_BOTTOM(0); PLBU_CMD_VIEWPORT_TOP(fui(fb->base.height)); PLBU_CMD_RSW_VERTEX_ARRAY( va + lima_reload_render_state_offset, va + lima_reload_gl_pos_offset); PLBU_CMD_UNKNOWN2(); PLBU_CMD_UNKNOWN1(); PLBU_CMD_INDICES(screen->pp_buffer->va + pp_shared_index_offset); PLBU_CMD_INDEXED_DEST(va + lima_reload_gl_pos_offset); PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3); PLBU_CMD_END(); } static void lima_pack_head_plbu_cmd(struct lima_context *ctx) { /* first draw need create a PLBU command header */ if (lima_ctx_dirty(ctx)) return; struct lima_context_framebuffer *fb = &ctx->framebuffer; PLBU_CMD_BEGIN(10); PLBU_CMD_UNKNOWN2(); PLBU_CMD_BLOCK_STEP(fb->shift_min, fb->shift_h, fb->shift_w); PLBU_CMD_TILED_DIMENSIONS(fb->tiled_w, fb->tiled_h); PLBU_CMD_BLOCK_STRIDE(fb->block_w); PLBU_CMD_ARRAY_ADDRESS( ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size, fb->block_w * fb->block_h); PLBU_CMD_END(); if (lima_fb_need_reload(ctx)) lima_pack_reload_plbu_cmd(ctx); } static bool lima_is_scissor_zero(struct lima_context *ctx) { if (!ctx->rasterizer || !ctx->rasterizer->base.scissor) return false; struct pipe_scissor_state *scissor = &ctx->scissor; return scissor->minx == scissor->maxx && scissor->miny == scissor->maxy; } static void hilbert_rotate(int n, int *x, int *y, int rx, int ry) { if (ry == 0) { if (rx == 1) { *x = n-1 - *x; *y = n-1 - *y; } /* Swap x and y */ int t = *x; *x = *y; *y = t; } } static void hilbert_coords(int n, int d, int *x, int *y) { int rx, ry, i, t=d; *x = *y = 0; for (i = 0; (1 << i) < n; i++) { rx = 1 & (t / 2); ry = 1 & (t ^ rx); hilbert_rotate(1 << i, x, y, rx, ry); *x += rx << i; *y += ry << i; t /= 4; } } static int lima_get_pp_stream_size(int num_pp, int tiled_w, int tiled_h, uint32_t *off) { /* carefully calculate each stream start address: * 1. overflow: each stream size may be different due to * fb->tiled_w * fb->tiled_h can't be divided by num_pp, * extra size should be added to the preceeding stream * 2. alignment: each stream address should be 0x20 aligned */ int delta = tiled_w * tiled_h / num_pp * 16 + 8; int remain = tiled_w * tiled_h % num_pp; int offset = 0; for (int i = 0; i < num_pp; i++) { off[i] = offset; offset += delta; if (remain) { offset += 16; remain--; } offset = align(offset, 0x20); } return offset; } static bool inside_damage_region(int x, int y, struct lima_damage_region *ds) { if (!ds || !ds->region) return true; for (int i = 0; i < ds->num_region; i++) { struct pipe_scissor_state *ss = ds->region + i; if (x >= ss->minx && x < ss->maxx && y >= ss->miny && y < ss->maxy) return true; } return false; } static void lima_update_pp_stream(struct lima_context *ctx, int off_x, int off_y, int tiled_w, int tiled_h) { struct lima_pp_stream_state *ps = &ctx->pp_stream; struct lima_context_framebuffer *fb = &ctx->framebuffer; struct lima_damage_region *damage = lima_ctx_get_damage(ctx); struct lima_screen *screen = lima_screen(ctx->base.screen); int i, num_pp = screen->num_pp; /* use hilbert_coords to generates 1D to 2D relationship. * 1D for pp stream index and 2D for plb block x/y on framebuffer. * if multi pp, interleave the 1D index to make each pp's render target * close enough which should result close workload */ int max = MAX2(tiled_w, tiled_h); int dim = util_logbase2_ceil(max); int count = 1 << (dim + dim); int index = 0; uint32_t *stream[4]; int si[4] = {0}; for (i = 0; i < num_pp; i++) stream[i] = ps->bo->map + ps->bo_offset + ps->offset[i]; for (i = 0; i < count; i++) { int x, y; hilbert_coords(max, i, &x, &y); if (x < tiled_w && y < tiled_h) { x += off_x; y += off_y; if (!inside_damage_region(x, y, damage)) continue; int pp = index % num_pp; int offset = ((y >> fb->shift_h) * fb->block_w + (x >> fb->shift_w)) * LIMA_CTX_PLB_BLK_SIZE; int plb_va = ctx->plb[ctx->plb_index]->va + offset; stream[pp][si[pp]++] = 0; stream[pp][si[pp]++] = 0xB8000000 | x | (y << 8); stream[pp][si[pp]++] = 0xE0000002 | ((plb_va >> 3) & ~0xE0000003); stream[pp][si[pp]++] = 0xB0000000; index++; } } for (i = 0; i < num_pp; i++) { stream[i][si[i]++] = 0; stream[i][si[i]++] = 0xBC000000; lima_dump_command_stream_print( stream[i], si[i] * 4, false, "pp plb stream %d at va %x\n", i, ps->bo->va + ps->bo_offset + ps->offset[i]); } } static void lima_update_damage_pp_stream(struct lima_context *ctx) { struct lima_damage_region *ds = lima_ctx_get_damage(ctx); struct pipe_scissor_state *bound = &ds->bound; int tiled_w = bound->maxx - bound->minx; int tiled_h = bound->maxy - bound->miny; struct lima_screen *screen = lima_screen(ctx->base.screen); int size = lima_get_pp_stream_size( screen->num_pp, tiled_w, tiled_h, ctx->pp_stream.offset); void *cpu; unsigned offset; struct pipe_resource *pres = NULL; u_upload_alloc(ctx->uploader, 0, size, 0x40, &offset, &pres, &cpu); struct lima_resource *res = lima_resource(pres); ctx->pp_stream.bo = res->bo; ctx->pp_stream.bo_offset = offset; lima_update_pp_stream(ctx, bound->minx, bound->miny, tiled_w, tiled_h); lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ); pipe_resource_reference(&pres, NULL); } static void lima_update_full_pp_stream(struct lima_context *ctx) { struct lima_context_framebuffer *fb = &ctx->framebuffer; struct lima_ctx_plb_pp_stream_key key = { .plb_index = ctx->plb_index, .tiled_w = fb->tiled_w, .tiled_h = fb->tiled_h, }; struct hash_entry *entry = _mesa_hash_table_search(ctx->plb_pp_stream, &key); struct lima_ctx_plb_pp_stream *s = entry->data; if (s->bo) { ctx->pp_stream.bo = s->bo; ctx->pp_stream.bo_offset = 0; memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset)); } else { struct lima_screen *screen = lima_screen(ctx->base.screen); int size = lima_get_pp_stream_size( screen->num_pp, fb->tiled_w, fb->tiled_h, s->offset); s->bo = lima_bo_create(screen, size, 0); lima_bo_map(s->bo); ctx->pp_stream.bo = s->bo; ctx->pp_stream.bo_offset = 0; memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset)); lima_update_pp_stream(ctx, 0, 0, fb->tiled_w, fb->tiled_h); } lima_submit_add_bo(ctx->pp_submit, s->bo, LIMA_SUBMIT_BO_READ); } static void lima_update_submit_bo(struct lima_context *ctx) { if (lima_ctx_dirty(ctx)) return; struct lima_screen *screen = lima_screen(ctx->base.screen); lima_submit_add_bo(ctx->gp_submit, ctx->plb_gp_stream, LIMA_SUBMIT_BO_READ); lima_submit_add_bo(ctx->gp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_WRITE); lima_submit_add_bo(ctx->gp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_WRITE); lima_dump_command_stream_print( ctx->plb_gp_stream->map + ctx->plb_index * ctx->plb_gp_size, ctx->plb_gp_size, false, "gp plb stream at va %x\n", ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size); struct lima_damage_region *damage = lima_ctx_get_damage(ctx); if (damage && damage->region) lima_update_damage_pp_stream(ctx); else if (ctx->plb_pp_stream) lima_update_full_pp_stream(ctx); else ctx->pp_stream.bo = NULL; if (ctx->framebuffer.base.nr_cbufs) { struct lima_resource *res = lima_resource(ctx->framebuffer.base.cbufs[0]->texture); lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE); } if (ctx->framebuffer.base.zsbuf) { struct lima_resource *res = lima_resource(ctx->framebuffer.base.zsbuf->texture); lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE); } lima_submit_add_bo(ctx->pp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_READ); lima_submit_add_bo(ctx->pp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_READ); lima_submit_add_bo(ctx->pp_submit, screen->pp_buffer, LIMA_SUBMIT_BO_READ); } static void lima_clear(struct pipe_context *pctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct lima_context *ctx = lima_context(pctx); lima_flush(ctx); /* no need to reload if cleared */ if (ctx->framebuffer.base.nr_cbufs && (buffers & PIPE_CLEAR_COLOR0)) { struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]); surf->reload = false; } struct lima_context_clear *clear = &ctx->clear; clear->buffers = buffers; if (buffers & PIPE_CLEAR_COLOR0) { clear->color_8pc = ((uint32_t)float_to_ubyte(color->f[3]) << 24) | ((uint32_t)float_to_ubyte(color->f[2]) << 16) | ((uint32_t)float_to_ubyte(color->f[1]) << 8) | float_to_ubyte(color->f[0]); clear->color_16pc = ((uint64_t)float_to_ushort(color->f[3]) << 48) | ((uint64_t)float_to_ushort(color->f[2]) << 32) | ((uint64_t)float_to_ushort(color->f[1]) << 16) | float_to_ushort(color->f[0]); } if (buffers & PIPE_CLEAR_DEPTH) clear->depth = util_pack_z(PIPE_FORMAT_Z24X8_UNORM, depth); if (buffers & PIPE_CLEAR_STENCIL) clear->stencil = stencil; lima_update_submit_bo(ctx); lima_pack_head_plbu_cmd(ctx); ctx->dirty |= LIMA_CONTEXT_DIRTY_CLEAR; } enum lima_attrib_type { LIMA_ATTRIB_FLOAT = 0x000, /* todo: find out what lives here. */ LIMA_ATTRIB_I16 = 0x004, LIMA_ATTRIB_U16 = 0x005, LIMA_ATTRIB_I8 = 0x006, LIMA_ATTRIB_U8 = 0x007, LIMA_ATTRIB_I8N = 0x008, LIMA_ATTRIB_U8N = 0x009, LIMA_ATTRIB_I16N = 0x00A, LIMA_ATTRIB_U16N = 0x00B, /* todo: where is the 32 int */ /* todo: find out what lives here. */ LIMA_ATTRIB_FIXED = 0x101 }; static enum lima_attrib_type lima_pipe_format_to_attrib_type(enum pipe_format format) { const struct util_format_description *desc = util_format_description(format); int i = util_format_get_first_non_void_channel(format); const struct util_format_channel_description *c = desc->channel + i; switch (c->type) { case UTIL_FORMAT_TYPE_FLOAT: return LIMA_ATTRIB_FLOAT; case UTIL_FORMAT_TYPE_FIXED: return LIMA_ATTRIB_FIXED; case UTIL_FORMAT_TYPE_SIGNED: if (c->size == 8) { if (c->normalized) return LIMA_ATTRIB_I8N; else return LIMA_ATTRIB_I8; } else if (c->size == 16) { if (c->normalized) return LIMA_ATTRIB_I16N; else return LIMA_ATTRIB_I16; } break; case UTIL_FORMAT_TYPE_UNSIGNED: if (c->size == 8) { if (c->normalized) return LIMA_ATTRIB_U8N; else return LIMA_ATTRIB_U8; } else if (c->size == 16) { if (c->normalized) return LIMA_ATTRIB_U16N; else return LIMA_ATTRIB_U16; } break; } return LIMA_ATTRIB_FLOAT; } static void lima_pack_vs_cmd(struct lima_context *ctx, const struct pipe_draw_info *info) { VS_CMD_BEGIN(24); if (!info->index_size) { VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1(); VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2(); } int uniform_size = ctx->vs->uniform_pending_offset + ctx->vs->constant_size + 32; VS_CMD_UNIFORMS_ADDRESS( lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, LIMA_CTX_BUFF_SUBMIT_GP), align(uniform_size, 16)); VS_CMD_SHADER_ADDRESS(ctx->vs->bo->va, ctx->vs->shader_size); VS_CMD_SHADER_INFO(ctx->vs->prefetch, ctx->vs->shader_size); int num_varryings = ctx->vs->num_varying; int num_attributes = ctx->vertex_elements->num_elements; VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, num_attributes); VS_CMD_UNKNOWN1(); VS_CMD_ATTRIBUTES_ADDRESS( lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, LIMA_CTX_BUFF_SUBMIT_GP), num_attributes); VS_CMD_VARYINGS_ADDRESS( lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, LIMA_CTX_BUFF_SUBMIT_GP), num_varryings); unsigned num = info->index_size ? (ctx->max_index - ctx->min_index + 1) : info->count; VS_CMD_DRAW(num, info->index_size); VS_CMD_UNKNOWN2(); VS_CMD_ARRAYS_SEMAPHORE_END(info->index_size); VS_CMD_END(); } static void lima_pack_plbu_cmd(struct lima_context *ctx, const struct pipe_draw_info *info) { struct lima_context_framebuffer *fb = &ctx->framebuffer; lima_pack_head_plbu_cmd(ctx); /* If it's zero scissor, we skip adding all other commands */ if (lima_is_scissor_zero(ctx)) return; PLBU_CMD_BEGIN(30); PLBU_CMD_VIEWPORT_LEFT(fui(ctx->viewport.left)); PLBU_CMD_VIEWPORT_RIGHT(fui(ctx->viewport.right)); PLBU_CMD_VIEWPORT_BOTTOM(fui(ctx->viewport.bottom)); PLBU_CMD_VIEWPORT_TOP(fui(ctx->viewport.top)); if (!info->index_size) PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN(); bool low_prim = info->mode < PIPE_PRIM_TRIANGLES; int cf = ctx->rasterizer->base.cull_face; int ccw = ctx->rasterizer->base.front_ccw; uint32_t cull = 0; if (cf != PIPE_FACE_NONE) { if (cf & PIPE_FACE_FRONT) cull |= ccw ? 0x00040000 : 0x00020000; if (cf & PIPE_FACE_BACK) cull |= ccw ? 0x00020000 : 0x00040000; } PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, info->index_size); uint32_t gl_position_va = lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP); PLBU_CMD_RSW_VERTEX_ARRAY( lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, LIMA_CTX_BUFF_SUBMIT_PP), gl_position_va); /* TODO * - we should set it only for the first draw that enabled the scissor and for * latter draw only if scissor is dirty */ if (ctx->rasterizer->base.scissor) { struct pipe_scissor_state *scissor = &ctx->scissor; PLBU_CMD_SCISSORS(scissor->minx, scissor->maxx, scissor->miny, scissor->maxy); } else { PLBU_CMD_SCISSORS(0, fb->base.width, 0, fb->base.height); } PLBU_CMD_UNKNOWN1(); PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx->viewport.near)); PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far)); if (low_prim) { uint32_t v = info->mode == PIPE_PRIM_POINTS ? fui(ctx->rasterizer->base.point_size) : fui(ctx->rasterizer->base.line_width); PLBU_CMD_LOW_PRIM_SIZE(v); } if (info->index_size) { PLBU_CMD_INDEXED_DEST(gl_position_va); struct pipe_resource *indexbuf = NULL; unsigned index_offset = 0; struct lima_resource *res; if (info->has_user_indices) { util_upload_index_buffer(&ctx->base, info, &indexbuf, &index_offset); res = lima_resource(indexbuf); } else res = lima_resource(info->index.resource); lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ); PLBU_CMD_INDICES(res->bo->va + info->start * info->index_size + index_offset); if (indexbuf) pipe_resource_reference(&indexbuf, NULL); } else { /* can this make the attribute info static? */ PLBU_CMD_DRAW_ARRAYS(info->mode, info->start, info->count); } PLBU_CMD_ARRAYS_SEMAPHORE_END(); if (info->index_size) PLBU_CMD_DRAW_ELEMENTS(info->mode, ctx->min_index, info->count); PLBU_CMD_END(); } static int lima_blend_func(enum pipe_blend_func pipe) { switch (pipe) { case PIPE_BLEND_ADD: return 2; case PIPE_BLEND_SUBTRACT: return 0; case PIPE_BLEND_REVERSE_SUBTRACT: return 1; case PIPE_BLEND_MIN: return 4; case PIPE_BLEND_MAX: return 5; } return -1; } static int lima_blend_factor(enum pipe_blendfactor pipe) { switch (pipe) { case PIPE_BLENDFACTOR_ONE: return 11; case PIPE_BLENDFACTOR_SRC_COLOR: return 0; case PIPE_BLENDFACTOR_SRC_ALPHA: return 16; case PIPE_BLENDFACTOR_DST_ALPHA: return 17; case PIPE_BLENDFACTOR_DST_COLOR: return 1; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return 7; case PIPE_BLENDFACTOR_CONST_COLOR: return 2; case PIPE_BLENDFACTOR_CONST_ALPHA: return 18; case PIPE_BLENDFACTOR_ZERO: return 3; case PIPE_BLENDFACTOR_INV_SRC_COLOR: return 8; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return 24; case PIPE_BLENDFACTOR_INV_DST_ALPHA: return 25; case PIPE_BLENDFACTOR_INV_DST_COLOR: return 9; case PIPE_BLENDFACTOR_INV_CONST_COLOR: return 10; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return 26; case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return -1; /* not support */ } return -1; } static int lima_calculate_alpha_blend(enum pipe_blend_func rgb_func, enum pipe_blend_func alpha_func, enum pipe_blendfactor rgb_src_factor, enum pipe_blendfactor rgb_dst_factor, enum pipe_blendfactor alpha_src_factor, enum pipe_blendfactor alpha_dst_factor) { return lima_blend_func(rgb_func) | (lima_blend_func(alpha_func) << 3) | (lima_blend_factor(rgb_src_factor) << 6) | (lima_blend_factor(rgb_dst_factor) << 11) | ((lima_blend_factor(alpha_src_factor) & 0xF) << 16) | ((lima_blend_factor(alpha_dst_factor) & 0xF) << 20) | 0x0C000000; /* need check if this GLESv1 glAlphaFunc */ } #if 0 static int lima_stencil_op(enum pipe_stencil_op pipe) { switch (pipe) { case PIPE_STENCIL_OP_KEEP: return 0; case PIPE_STENCIL_OP_ZERO: return 2; case PIPE_STENCIL_OP_REPLACE: return 1; case PIPE_STENCIL_OP_INCR: return 6; case PIPE_STENCIL_OP_DECR: return 7; case PIPE_STENCIL_OP_INCR_WRAP: return 4; case PIPE_STENCIL_OP_DECR_WRAP: return 5; case PIPE_STENCIL_OP_INVERT: return 3; } return -1; } #endif static int lima_calculate_depth_test(struct pipe_depth_state *depth, struct pipe_rasterizer_state *rst) { enum pipe_compare_func func = (depth->enabled ? depth->func : PIPE_FUNC_ALWAYS); int offset_scale = 0; //TODO: implement polygon offset #if 0 if (rst->offset_scale < -32) offset_scale = -32; else if (rst->offset_scale > 31) offset_scale = 31; else offset_scale = rst->offset_scale * 4; if (offset_scale < 0) offset_scale = 0x100 + offset_scale; #endif return (depth->enabled && depth->writemask) | ((int)func << 1) | (offset_scale << 16) | 0x30; /* find out what is this */ } static void lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *info) { struct lima_render_state *render = lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_plb_rsw, sizeof(*render), true); /* do hw support RGBA independ blend? * PIPE_CAP_INDEP_BLEND_ENABLE * * how to handle the no cbuf only zbuf case? */ struct pipe_rt_blend_state *rt = ctx->blend->base.rt; render->blend_color_bg = float_to_ubyte(ctx->blend_color.color[2]) | (float_to_ubyte(ctx->blend_color.color[1]) << 16); render->blend_color_ra = float_to_ubyte(ctx->blend_color.color[0]) | (float_to_ubyte(ctx->blend_color.color[3]) << 16); if (rt->blend_enable) { render->alpha_blend = lima_calculate_alpha_blend(rt->rgb_func, rt->alpha_func, rt->rgb_src_factor, rt->rgb_dst_factor, rt->alpha_src_factor, rt->alpha_dst_factor); } else { /* * Special handling for blending disabled. * Binary driver is generating the same alpha_value, * as when we would just enable blending, without changing/setting any blend equation/params. * Normaly in this case mesa would set all rt fields (func/factor) to zero. */ render->alpha_blend = lima_calculate_alpha_blend(PIPE_BLEND_ADD, PIPE_BLEND_ADD, PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO); } render->alpha_blend |= (rt->colormask & PIPE_MASK_RGBA) << 28; struct pipe_rasterizer_state *rst = &ctx->rasterizer->base; struct pipe_depth_state *depth = &ctx->zsa->base.depth; render->depth_test = lima_calculate_depth_test(depth, rst); /* overlap with plbu? any place can remove one? */ render->depth_range = float_to_ushort(ctx->viewport.near) | (float_to_ushort(ctx->viewport.far) << 16); #if 0 struct pipe_stencil_state *stencil = ctx->zsa->base.stencil; struct pipe_stencil_ref *ref = &ctx->stencil_ref; render->stencil_front = stencil[0].func | (lima_stencil_op(stencil[0].fail_op) << 3) | (lima_stencil_op(stencil[0].zfail_op) << 6) | (lima_stencil_op(stencil[0].zpass_op) << 9) | (ref->ref_value[0] << 16) | (stencil[0].valuemask << 24); render->stencil_back = stencil[1].func | (lima_stencil_op(stencil[1].fail_op) << 3) | (lima_stencil_op(stencil[1].zfail_op) << 6) | (lima_stencil_op(stencil[1].zpass_op) << 9) | (ref->ref_value[1] << 16) | (stencil[1].valuemask << 24); #else render->stencil_front = 0xff000007; render->stencil_back = 0xff000007; #endif /* seems not correct? */ //struct pipe_alpha_state *alpha = &ctx->zsa->base.alpha; render->stencil_test = 0; //(stencil->enabled ? 0xFF : 0x00) | (float_to_ubyte(alpha->ref_value) << 16) /* need more investigation */ if (info->mode == PIPE_PRIM_POINTS) render->multi_sample = 0x0000F007; else if (info->mode < PIPE_PRIM_TRIANGLES) render->multi_sample = 0x0000F407; else render->multi_sample = 0x0000F807; if (ctx->framebuffer.base.samples) render->multi_sample |= 0x68; render->shader_address = ctx->fs->bo->va | (((uint32_t *)ctx->fs->bo->map)[0] & 0x1F); /* seems not needed */ render->uniforms_address = 0x00000000; render->textures_address = 0x00000000; /* more investigation */ render->aux0 = 0x00000300 | (ctx->vs->varying_stride >> 3); render->aux1 = 0x00003000; if (ctx->tex_stateobj.num_samplers) { render->textures_address = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_tex_desc, LIMA_CTX_BUFF_SUBMIT_PP); render->aux0 |= ctx->tex_stateobj.num_samplers << 14; render->aux0 |= 0x20; } if (ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer) { render->uniforms_address = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, LIMA_CTX_BUFF_SUBMIT_PP); uint32_t size = ctx->buffer_state[lima_ctx_buff_pp_uniform].size; uint32_t bits = 0; if (size >= 8) { bits = util_last_bit(size >> 3) - 1; bits += size & u_bit_consecutive(0, bits + 3) ? 1 : 0; } render->uniforms_address |= bits > 0xf ? 0xf : bits; render->aux0 |= 0x80; render->aux1 |= 0x10000; } if (ctx->vs->num_varying > 1) { render->varying_types = 0x00000000; render->varyings_address = lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_PP); for (int i = 1; i < ctx->vs->num_varying; i++) { int val; struct lima_varying_info *v = ctx->vs->varying + i; if (v->component_size == 4) val = v->components > 2 ? 0 : 1; else val = v->components > 2 ? 2 : 3; int index = i - 1; if (index < 10) render->varying_types |= val << (3 * index); else if (index == 10) { render->varying_types |= val << 30; render->varyings_address |= val >> 2; } else if (index == 11) render->varyings_address |= val << 1; } } else { render->varying_types = 0x00000000; render->varyings_address = 0x00000000; } lima_dump_command_stream_print( render, sizeof(*render), false, "add render state at va %x\n", lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, 0)); } static void lima_update_gp_attribute_info(struct lima_context *ctx, const struct pipe_draw_info *info) { struct lima_vertex_element_state *ve = ctx->vertex_elements; struct lima_context_vertex_buffer *vb = &ctx->vertex_buffers; uint32_t *attribute = lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_attribute_info, ve->num_elements * 8, true); int n = 0; for (int i = 0; i < ve->num_elements; i++) { struct pipe_vertex_element *pve = ve->pipe + i; assert(pve->vertex_buffer_index < vb->count); assert(vb->enabled_mask & (1 << pve->vertex_buffer_index)); struct pipe_vertex_buffer *pvb = vb->vb + pve->vertex_buffer_index; struct lima_resource *res = lima_resource(pvb->buffer.resource); lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ); unsigned start = info->index_size ? ctx->min_index : info->start; attribute[n++] = res->bo->va + pvb->buffer_offset + pve->src_offset + start * pvb->stride; attribute[n++] = (pvb->stride << 11) | (lima_pipe_format_to_attrib_type(pve->src_format) << 2) | (util_format_get_nr_components(pve->src_format) - 1); } lima_dump_command_stream_print( attribute, n * 4, false, "update attribute info at va %x\n", lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, 0)); } static void lima_update_gp_uniform(struct lima_context *ctx) { struct lima_context_constant_buffer *ccb = ctx->const_buffer + PIPE_SHADER_VERTEX; struct lima_vs_shader_state *vs = ctx->vs; int size = vs->uniform_pending_offset + vs->constant_size + 32; void *vs_const_buff = lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_uniform, size, true); if (ccb->buffer) memcpy(vs_const_buff, ccb->buffer, ccb->size); memcpy(vs_const_buff + vs->uniform_pending_offset, ctx->viewport.transform.scale, sizeof(ctx->viewport.transform.scale)); memcpy(vs_const_buff + vs->uniform_pending_offset + 16, ctx->viewport.transform.translate, sizeof(ctx->viewport.transform.translate)); if (vs->constant) memcpy(vs_const_buff + vs->uniform_pending_offset + 32, vs->constant, vs->constant_size); lima_dump_command_stream_print( vs_const_buff, size, true, "update gp uniform at va %x\n", lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, 0)); } static void lima_update_pp_uniform(struct lima_context *ctx) { const float *const_buff = ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer; size_t const_buff_size = ctx->const_buffer[PIPE_SHADER_FRAGMENT].size / sizeof(float); if (!const_buff) return; uint16_t *fp16_const_buff = lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform, const_buff_size * sizeof(uint16_t), true); uint32_t *array = lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform_array, 4, true); for (int i = 0; i < const_buff_size; i++) fp16_const_buff[i] = util_float_to_half(const_buff[i]); *array = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, LIMA_CTX_BUFF_SUBMIT_PP); lima_dump_command_stream_print( fp16_const_buff, const_buff_size * 2, false, "add pp uniform data at va %x\n", lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, 0)); lima_dump_command_stream_print( array, 4, false, "add pp uniform info at va %x\n", lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, 0)); } static void lima_update_varying(struct lima_context *ctx, const struct pipe_draw_info *info) { struct lima_vs_shader_state *vs = ctx->vs; uint32_t *varying = lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_varying_info, vs->num_varying * 8, true); int n = 0; /* should be LIMA_SUBMIT_BO_WRITE for GP, but each draw will use * different part of this bo, so no need to set exclusive constraint */ lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_gl_pos, 4 * 4 * info->count, false); /* for gl_Position */ varying[n++] = lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP); varying[n++] = 0x8020; int offset = 0; for (int i = 1; i < vs->num_varying; i++) { struct lima_varying_info *v = vs->varying + i; int size = v->component_size * 4; /* does component_size == 2 need to be 16 aligned? */ if (v->component_size == 4) offset = align(offset, 16); v->offset = offset; offset += size; } vs->varying_stride = align(offset, 16); if (vs->num_varying > 1) lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_varying, vs->varying_stride * info->count, false); for (int i = 1; i < vs->num_varying; i++) { struct lima_varying_info *v = vs->varying + i; varying[n++] = lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_GP) + v->offset; varying[n++] = (vs->varying_stride << 11) | (v->components - 1) | (v->component_size == 2 ? 0x0C : 0); } lima_dump_command_stream_print( varying, n * 4, false, "update varying info at va %x\n", lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, 0)); } static void lima_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) { /* check if draw mode and vertex/index count match, * otherwise gp will hang */ if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count)) { debug_printf("draw mode and vertex/index count mismatch\n"); return; } struct lima_context *ctx = lima_context(pctx); if (!ctx->vs || !ctx->fs) { debug_warn_once("no shader, skip draw\n"); return; } if (!lima_update_vs_state(ctx) || !lima_update_fs_state(ctx)) return; lima_dump_command_stream_print( ctx->vs->bo->map, ctx->vs->shader_size, false, "add vs at va %x\n", ctx->vs->bo->va); lima_dump_command_stream_print( ctx->fs->bo->map, ctx->fs->shader_size, false, "add fs at va %x\n", ctx->fs->bo->va); lima_submit_add_bo(ctx->gp_submit, ctx->vs->bo, LIMA_SUBMIT_BO_READ); lima_submit_add_bo(ctx->pp_submit, ctx->fs->bo, LIMA_SUBMIT_BO_READ); lima_update_submit_bo(ctx); /* Mali Utgard GPU always need min/max index info for index draw, * compute it if upper layer does not do for us */ if (info->index_size && info->max_index == ~0u) u_vbuf_get_minmax_index(pctx, info, &ctx->min_index, &ctx->max_index); else { ctx->min_index = info->min_index; ctx->max_index = info->max_index; } lima_update_gp_attribute_info(ctx, info); if ((ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF && ctx->const_buffer[PIPE_SHADER_VERTEX].dirty) || ctx->dirty & LIMA_CONTEXT_DIRTY_VIEWPORT || ctx->dirty & LIMA_CONTEXT_DIRTY_SHADER_VERT) { lima_update_gp_uniform(ctx); ctx->const_buffer[PIPE_SHADER_VERTEX].dirty = false; } lima_update_varying(ctx, info); /* If it's zero scissor, don't build vs cmd list */ if (!lima_is_scissor_zero(ctx)) lima_pack_vs_cmd(ctx, info); if (ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF && ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty) { lima_update_pp_uniform(ctx); ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty = false; } if (ctx->dirty & LIMA_CONTEXT_DIRTY_TEXTURES) lima_update_textures(ctx); lima_pack_render_state(ctx, info); lima_pack_plbu_cmd(ctx, info); ctx->dirty = 0; } static void lima_finish_plbu_cmd(struct lima_context *ctx) { int i = 0; uint32_t *plbu_cmd = util_dynarray_ensure_cap(&ctx->plbu_cmd_array, ctx->plbu_cmd_array.size + 2 * 4); plbu_cmd[i++] = 0x00000000; plbu_cmd[i++] = 0x50000000; /* END */ ctx->plbu_cmd_array.size += i * 4; } static void lima_pack_wb_zsbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx) { struct lima_context_framebuffer *fb = &ctx->framebuffer; struct lima_resource *res = lima_resource(fb->base.zsbuf->texture); int level = fb->base.zsbuf->u.tex.level; uint32_t format = lima_format_get_pixel(fb->base.zsbuf->format); struct lima_pp_wb_reg *wb = (void *)wb_reg; wb[wb_idx].type = 0x01; /* 1 for depth, stencil */ wb[wb_idx].address = res->bo->va + res->levels[level].offset; wb[wb_idx].pixel_format = format; if (res->tiled) { wb[wb_idx].pixel_layout = 0x2; wb[wb_idx].pitch = fb->tiled_w; } else { wb[wb_idx].pixel_layout = 0x0; wb[wb_idx].pitch = res->levels[level].stride / 8; } wb[wb_idx].mrt_bits = 0; } static void lima_pack_wb_cbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx) { struct lima_context_framebuffer *fb = &ctx->framebuffer; struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture); int level = fb->base.cbufs[0]->u.tex.level; uint32_t format = lima_format_get_pixel(fb->base.cbufs[0]->format); bool swap_channels = lima_format_get_swap_rb(fb->base.cbufs[0]->format); struct lima_pp_wb_reg *wb = (void *)wb_reg; wb[wb_idx].type = 0x02; /* 2 for color buffer */ wb[wb_idx].address = res->bo->va + res->levels[level].offset; wb[wb_idx].pixel_format = format; if (res->tiled) { wb[wb_idx].pixel_layout = 0x2; wb[wb_idx].pitch = fb->tiled_w; } else { wb[wb_idx].pixel_layout = 0x0; wb[wb_idx].pitch = res->levels[level].stride / 8; } wb[wb_idx].mrt_bits = swap_channels ? 0x4 : 0x0; } static void lima_pack_pp_frame_reg(struct lima_context *ctx, uint32_t *frame_reg, uint32_t *wb_reg) { struct lima_context_framebuffer *fb = &ctx->framebuffer; struct lima_pp_frame_reg *frame = (void *)frame_reg; struct lima_screen *screen = lima_screen(ctx->base.screen); int wb_idx = 0; frame->render_address = screen->pp_buffer->va + pp_frame_rsw_offset; frame->flags = 0x02; frame->clear_value_depth = ctx->clear.depth; frame->clear_value_stencil = ctx->clear.stencil; frame->clear_value_color = ctx->clear.color_8pc; frame->clear_value_color_1 = ctx->clear.color_8pc; frame->clear_value_color_2 = ctx->clear.color_8pc; frame->clear_value_color_3 = ctx->clear.color_8pc; frame->one = 1; frame->width = fb->base.width - 1; frame->height = fb->base.height - 1; /* frame->fragment_stack_address is overwritten per-pp in the kernel * by the values of pp_frame.fragment_stack_address[i] */ /* These are "stack size" and "stack offset" shifted, * here they are assumed to be always the same. */ uint32_t fs_stack_size = ctx->fs ? ctx->fs->stack_size : 0; frame->fragment_stack_size = fs_stack_size << 16 | fs_stack_size; /* related with MSAA and different value when r4p0/r7p0 */ frame->supersampled_height = fb->base.height * 2 - 1; frame->scale = 0xE0C; frame->dubya = 0x77; frame->onscreen = 1; frame->blocking = (fb->shift_min << 28) | (fb->shift_h << 16) | fb->shift_w; frame->foureight = 0x8888; if (fb->base.nr_cbufs) lima_pack_wb_cbuf_reg(ctx, wb_reg, wb_idx++); /* Mali4x0 can use on-tile buffer for depth/stencil, so to save some * memory bandwidth don't write depth/stencil back to memory if we're * rendering to scanout */ if (!lima_is_scanout(ctx) && fb->base.zsbuf) lima_pack_wb_zsbuf_reg(ctx, wb_reg, wb_idx++); } static void _lima_flush(struct lima_context *ctx, bool end_of_frame) { #define pp_stack_pp_size 0x400 lima_finish_plbu_cmd(ctx); int vs_cmd_size = ctx->vs_cmd_array.size; int plbu_cmd_size = ctx->plbu_cmd_array.size; uint32_t vs_cmd_va = 0; uint32_t plbu_cmd_va; if (vs_cmd_size) { void *vs_cmd = lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_vs_cmd, vs_cmd_size, true); memcpy(vs_cmd, util_dynarray_begin(&ctx->vs_cmd_array), vs_cmd_size); util_dynarray_clear(&ctx->vs_cmd_array); vs_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_vs_cmd, LIMA_CTX_BUFF_SUBMIT_GP); lima_dump_command_stream_print( vs_cmd, vs_cmd_size, false, "flush vs cmd at va %x\n", vs_cmd_va); } void *plbu_cmd = lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_plbu_cmd, plbu_cmd_size, true); memcpy(plbu_cmd, util_dynarray_begin(&ctx->plbu_cmd_array), plbu_cmd_size); util_dynarray_clear(&ctx->plbu_cmd_array); plbu_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_plbu_cmd, LIMA_CTX_BUFF_SUBMIT_GP); lima_dump_command_stream_print( plbu_cmd, plbu_cmd_size, false, "flush plbu cmd at va %x\n", plbu_cmd_va); struct lima_screen *screen = lima_screen(ctx->base.screen); struct drm_lima_gp_frame gp_frame; struct lima_gp_frame_reg *gp_frame_reg = (void *)gp_frame.frame; gp_frame_reg->vs_cmd_start = vs_cmd_va; gp_frame_reg->vs_cmd_end = vs_cmd_va + vs_cmd_size; gp_frame_reg->plbu_cmd_start = plbu_cmd_va; gp_frame_reg->plbu_cmd_end = plbu_cmd_va + plbu_cmd_size; gp_frame_reg->tile_heap_start = ctx->gp_tile_heap[ctx->plb_index]->va; gp_frame_reg->tile_heap_end = ctx->gp_tile_heap[ctx->plb_index]->va + gp_tile_heap_size; lima_dump_command_stream_print( &gp_frame, sizeof(gp_frame), false, "add gp frame\n"); if (!lima_submit_start(ctx->gp_submit, &gp_frame, sizeof(gp_frame))) fprintf(stderr, "gp submit error\n"); if (lima_dump_command_stream) { if (lima_submit_wait(ctx->gp_submit, PIPE_TIMEOUT_INFINITE)) { if (ctx->buffer_state[lima_ctx_buff_sh_gl_pos].res) { float *pos = lima_ctx_buff_map(ctx, lima_ctx_buff_sh_gl_pos); lima_dump_command_stream_print( pos, 4 * 4 * 16, true, "gl_pos dump at va %x\n", lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, 0)); } uint32_t *plb = lima_bo_map(ctx->plb[ctx->plb_index]); lima_dump_command_stream_print( plb, LIMA_CTX_PLB_BLK_SIZE, false, "plb dump at va %x\n", ctx->plb[ctx->plb_index]->va); } else { fprintf(stderr, "gp submit wait error\n"); exit(1); } } uint32_t pp_stack_va = 0; if (ctx->pp_max_stack_size) { lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_stack, screen->num_pp * ctx->pp_max_stack_size * pp_stack_pp_size, true); pp_stack_va = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_stack, LIMA_CTX_BUFF_SUBMIT_PP); } struct lima_pp_stream_state *ps = &ctx->pp_stream; if (screen->gpu_type == DRM_LIMA_PARAM_GPU_ID_MALI400) { struct drm_lima_m400_pp_frame pp_frame = {0}; lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb); pp_frame.num_pp = screen->num_pp; for (int i = 0; i < screen->num_pp; i++) { pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i]; if (ctx->pp_max_stack_size) pp_frame.fragment_stack_address[i] = pp_stack_va + ctx->pp_max_stack_size * pp_stack_pp_size * i; } lima_dump_command_stream_print( &pp_frame, sizeof(pp_frame), false, "add pp frame\n"); if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame))) fprintf(stderr, "pp submit error\n"); } else { struct drm_lima_m450_pp_frame pp_frame = {0}; lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb); pp_frame.num_pp = screen->num_pp; if (ctx->pp_max_stack_size) for (int i = 0; i < screen->num_pp; i++) pp_frame.fragment_stack_address[i] = pp_stack_va + ctx->pp_max_stack_size * pp_stack_pp_size * i; if (ps->bo) { for (int i = 0; i < screen->num_pp; i++) pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i]; } else { pp_frame.use_dlbu = true; struct lima_context_framebuffer *fb = &ctx->framebuffer; pp_frame.dlbu_regs[0] = ctx->plb[ctx->plb_index]->va; pp_frame.dlbu_regs[1] = ((fb->tiled_h - 1) << 16) | (fb->tiled_w - 1); unsigned s = util_logbase2(LIMA_CTX_PLB_BLK_SIZE) - 7; pp_frame.dlbu_regs[2] = (s << 28) | (fb->shift_h << 16) | fb->shift_w; pp_frame.dlbu_regs[3] = ((fb->tiled_h - 1) << 24) | ((fb->tiled_w - 1) << 16); } lima_dump_command_stream_print( &pp_frame, sizeof(pp_frame), false, "add pp frame\n"); if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame))) fprintf(stderr, "pp submit error\n"); } if (lima_dump_command_stream) { if (!lima_submit_wait(ctx->pp_submit, PIPE_TIMEOUT_INFINITE)) { fprintf(stderr, "pp wait error\n"); exit(1); } } ctx->plb_index = (ctx->plb_index + 1) % lima_ctx_num_plb; if (ctx->framebuffer.base.nr_cbufs) { /* Set reload flag for next draw. It'll be unset if buffer is cleared */ struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]); surf->reload = true; } ctx->pp_max_stack_size = 0; } void lima_flush(struct lima_context *ctx) { if (!lima_ctx_dirty(ctx)) return; _lima_flush(ctx, false); } static void lima_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence, unsigned flags) { struct lima_context *ctx = lima_context(pctx); if (lima_ctx_dirty(ctx)) _lima_flush(ctx, flags & PIPE_FLUSH_END_OF_FRAME); if (fence) { int fd; if (lima_submit_get_out_sync(ctx->pp_submit, &fd)) *fence = lima_fence_create(fd); } } void lima_draw_init(struct lima_context *ctx) { ctx->base.clear = lima_clear; ctx->base.draw_vbo = lima_draw_vbo; ctx->base.flush = lima_pipe_flush; }