/* * Copyright 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef IRIS_RESOURCE_H #define IRIS_RESOURCE_H #include "pipe/p_state.h" #include "util/u_inlines.h" #include "intel/isl/isl.h" struct iris_batch; struct iris_context; struct iris_format_info { enum isl_format fmt; struct isl_swizzle swizzle; }; #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) /** * Resources represent a GPU buffer object or image (mipmap tree). * * They contain the storage (BO) and layout information (ISL surface). */ struct iris_resource { struct pipe_resource base; enum pipe_format internal_format; /** * The ISL surface layout information for this resource. * * This is not filled out for PIPE_BUFFER resources, but is guaranteed * to be zeroed. Note that this also guarantees that res->surf.tiling * will be ISL_TILING_LINEAR, so it's safe to check that. */ struct isl_surf surf; /** Backing storage for the resource */ struct iris_bo *bo; /** * A bitfield of PIPE_BIND_* indicating how this resource was bound * in the past. Only meaningful for PIPE_BUFFER; used for flushing. */ unsigned bind_history; }; /** * A simple tuple for storing a reference to a * piece of state stored in a GPU buffer object. */ struct iris_state_ref { struct pipe_resource *res; uint32_t offset; }; /** * Gallium CSO for sampler views (texture views). * * In addition to the normal pipe_resource, this adds an ISL view * which may reinterpret the format or restrict levels/layers. * * These can also be linear texture buffers. */ struct iris_sampler_view { struct pipe_sampler_view base; struct isl_view view; /* A short-cut (not a reference) to the actual resource being viewed. * Multi-planar (or depth+stencil) images may have multiple resources * chained together; this skips having to traverse base->texture->*. */ struct iris_resource *res; /** The resource (BO) holding our SURFACE_STATE. */ struct iris_state_ref surface_state; }; /** * Gallium CSO for surfaces (framebuffer attachments). * * A view of a surface that can be bound to a color render target or * depth/stencil attachment. */ struct iris_surface { struct pipe_surface base; struct isl_view view; /** The resource (BO) holding our SURFACE_STATE. */ struct iris_state_ref surface_state; }; /** * Transfer object - information about a buffer mapping. */ struct iris_transfer { struct pipe_transfer base; struct pipe_debug_callback *dbg; void *buffer; void *ptr; void (*unmap)(struct iris_transfer *); }; /** * Unwrap a pipe_resource to get the underlying iris_bo (for convenience). */ static inline struct iris_bo * iris_resource_bo(struct pipe_resource *p_res) { struct iris_resource *res = (void *) p_res; return res->bo; } struct iris_format_info iris_format_for_usage(const struct gen_device_info *, enum pipe_format pf, isl_surf_usage_flags_t usage); struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *); void iris_get_depth_stencil_resources(struct pipe_resource *res, struct iris_resource **out_z, struct iris_resource **out_s); void iris_init_screen_resource_functions(struct pipe_screen *pscreen); void iris_flush_and_dirty_for_history(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res); #endif