/* * Copyright 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef IRIS_RESOURCE_H #define IRIS_RESOURCE_H #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_range.h" #include "intel/isl/isl.h" struct iris_batch; struct iris_context; #define IRIS_MAX_MIPLEVELS 15 struct iris_format_info { enum isl_format fmt; struct isl_swizzle swizzle; }; #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) enum gen9_astc5x5_wa_tex_type { GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0, GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1, }; /** * Resources represent a GPU buffer object or image (mipmap tree). * * They contain the storage (BO) and layout information (ISL surface). */ struct iris_resource { struct pipe_resource base; enum pipe_format internal_format; /** * The ISL surface layout information for this resource. * * This is not filled out for PIPE_BUFFER resources, but is guaranteed * to be zeroed. Note that this also guarantees that res->surf.tiling * will be ISL_TILING_LINEAR, so it's safe to check that. */ struct isl_surf surf; /** Backing storage for the resource */ struct iris_bo *bo; /** offset at which data starts in the BO */ uint64_t offset; /** * A bitfield of PIPE_BIND_* indicating how this resource was bound * in the past. Only meaningful for PIPE_BUFFER; used for flushing. */ unsigned bind_history; /** * A bitfield of MESA_SHADER_* stages indicating where this resource * was bound. */ unsigned bind_stages; /** * For PIPE_BUFFER resources, a range which may contain valid data. * * This is a conservative estimate of what part of the buffer contains * valid data that we have to preserve. The rest of the buffer is * considered invalid, and we can promote writes to that region to * be unsynchronized writes, avoiding blit copies. */ struct util_range valid_buffer_range; /** * Auxiliary buffer information (CCS, MCS, or HiZ). */ struct { /** The surface layout for the auxiliary buffer. */ struct isl_surf surf; /** The buffer object containing the auxiliary data. */ struct iris_bo *bo; /** Offset into 'bo' where the auxiliary surface starts. */ uint32_t offset; struct { struct isl_surf surf; /** The buffer object containing the auxiliary data. */ struct iris_bo *bo; /** Offset into 'bo' where the auxiliary surface starts. */ uint32_t offset; } extra_aux; /** * Fast clear color for this surface. For depth surfaces, the clear * value is stored as a float32 in the red component. */ union isl_color_value clear_color; /** Buffer object containing the indirect clear color. */ struct iris_bo *clear_color_bo; /** Offset into bo where the clear color can be found. */ uint64_t clear_color_offset; /** * \brief The type of auxiliary compression used by this resource. * * This describes the type of auxiliary compression that is intended to * be used by this resource. An aux usage of ISL_AUX_USAGE_NONE means * that auxiliary compression is permanently disabled. An aux usage * other than ISL_AUX_USAGE_NONE does not imply that auxiliary * compression will always be enabled for this surface. */ enum isl_aux_usage usage; /** * A bitfield of ISL_AUX_* modes that might this resource might use. * * For example, a surface might use both CCS_E and CCS_D at times. */ unsigned possible_usages; /** * Same as possible_usages, but only with modes supported for sampling. */ unsigned sampler_usages; /** * \brief Maps miptree slices to their current aux state. * * This two-dimensional array is indexed as [level][layer] and stores an * aux state for each slice. */ enum isl_aux_state **state; /** * If (1 << level) is set, HiZ is enabled for that miplevel. */ uint16_t has_hiz; } aux; /** * For external surfaces, this is DRM format modifier that was used to * create or import the surface. For internal surfaces, this will always * be DRM_FORMAT_MOD_INVALID. */ const struct isl_drm_modifier_info *mod_info; }; /** * A simple tuple for storing a reference to a * piece of state stored in a GPU buffer object. */ struct iris_state_ref { struct pipe_resource *res; uint32_t offset; }; /** * Gallium CSO for sampler views (texture views). * * In addition to the normal pipe_resource, this adds an ISL view * which may reinterpret the format or restrict levels/layers. * * These can also be linear texture buffers. */ struct iris_sampler_view { struct pipe_sampler_view base; struct isl_view view; union isl_color_value clear_color; /* A short-cut (not a reference) to the actual resource being viewed. * Multi-planar (or depth+stencil) images may have multiple resources * chained together; this skips having to traverse base->texture->*. */ struct iris_resource *res; /** The resource (BO) holding our SURFACE_STATE. */ struct iris_state_ref surface_state; }; /** * Image view representation. */ struct iris_image_view { struct pipe_image_view base; /** The resource (BO) holding our SURFACE_STATE. */ struct iris_state_ref surface_state; }; /** * Gallium CSO for surfaces (framebuffer attachments). * * A view of a surface that can be bound to a color render target or * depth/stencil attachment. */ struct iris_surface { struct pipe_surface base; struct isl_view view; struct isl_view read_view; union isl_color_value clear_color; /** The resource (BO) holding our SURFACE_STATE. */ struct iris_state_ref surface_state; /** The resource (BO) holding our SURFACE_STATE for read. */ struct iris_state_ref surface_state_read; }; /** * Transfer object - information about a buffer mapping. */ struct iris_transfer { struct pipe_transfer base; struct pipe_debug_callback *dbg; void *buffer; void *ptr; /** A linear staging resource for GPU-based copy_region transfers. */ struct pipe_resource *staging; struct blorp_context *blorp; struct iris_batch *batch; bool dest_had_defined_contents; void (*unmap)(struct iris_transfer *); }; /** * Unwrap a pipe_resource to get the underlying iris_bo (for convenience). */ static inline struct iris_bo * iris_resource_bo(struct pipe_resource *p_res) { struct iris_resource *res = (void *) p_res; return res->bo; } struct iris_format_info iris_format_for_usage(const struct gen_device_info *, enum pipe_format pf, isl_surf_usage_flags_t usage); struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *); void iris_get_depth_stencil_resources(struct pipe_resource *res, struct iris_resource **out_z, struct iris_resource **out_s); bool iris_resource_set_clear_color(struct iris_context *ice, struct iris_resource *res, union isl_color_value color); union isl_color_value iris_resource_get_clear_color(const struct iris_resource *res, struct iris_bo **clear_color_bo, uint64_t *clear_color_offset); void iris_init_screen_resource_functions(struct pipe_screen *pscreen); void iris_dirty_for_history(struct iris_context *ice, struct iris_resource *res); uint32_t iris_flush_bits_for_history(struct iris_resource *res); void iris_flush_and_dirty_for_history(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, uint32_t extra_flags, const char *reason); unsigned iris_get_num_logical_layers(const struct iris_resource *res, unsigned level); void iris_resource_disable_aux(struct iris_resource *res); #define INTEL_REMAINING_LAYERS UINT32_MAX #define INTEL_REMAINING_LEVELS UINT32_MAX void iris_hiz_exec(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, unsigned int level, unsigned int start_layer, unsigned int num_layers, enum isl_aux_op op, bool update_clear_depth); /** * Prepare a miptree for access * * This function should be called prior to any access to miptree in order to * perform any needed resolves. * * \param[in] start_level The first mip level to be accessed * * \param[in] num_levels The number of miplevels to be accessed or * INTEL_REMAINING_LEVELS to indicate every level * above start_level will be accessed * * \param[in] start_layer The first array slice or 3D layer to be accessed * * \param[in] num_layers The number of array slices or 3D layers be * accessed or INTEL_REMAINING_LAYERS to indicate * every layer above start_layer will be accessed * * \param[in] aux_supported Whether or not the access will support the * miptree's auxiliary compression format; this * must be false for uncompressed miptrees * * \param[in] fast_clear_supported Whether or not the access will support * fast clears in the miptree's auxiliary * compression format */ void iris_resource_prepare_access(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, uint32_t start_level, uint32_t num_levels, uint32_t start_layer, uint32_t num_layers, enum isl_aux_usage aux_usage, bool fast_clear_supported); /** * Complete a write operation * * This function should be called after any operation writes to a miptree. * This will update the miptree's compression state so that future resolves * happen correctly. Technically, this function can be called before the * write occurs but the caller must ensure that they don't interlace * iris_resource_prepare_access and iris_resource_finish_write calls to * overlapping layer/level ranges. * * \param[in] level The mip level that was written * * \param[in] start_layer The first array slice or 3D layer written * * \param[in] num_layers The number of array slices or 3D layers * written or INTEL_REMAINING_LAYERS to indicate * every layer above start_layer was written * * \param[in] written_with_aux Whether or not the write was done with * auxiliary compression enabled */ void iris_resource_finish_write(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_usage aux_usage); /** Get the auxiliary compression state of a miptree slice */ enum isl_aux_state iris_resource_get_aux_state(const struct iris_resource *res, uint32_t level, uint32_t layer); /** * Set the auxiliary compression state of a miptree slice range * * This function directly sets the auxiliary compression state of a slice * range of a miptree. It only modifies data structures and does not do any * resolves. This should only be called by code which directly performs * compression operations such as fast clears and resolves. Most code should * use iris_resource_prepare_access or iris_resource_finish_write. */ void iris_resource_set_aux_state(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_state aux_state); /** * Prepare a miptree for raw access * * This helper prepares the miptree for access that knows nothing about any * sort of compression whatsoever. This is useful when mapping the surface or * using it with the blitter. */ static inline void iris_resource_access_raw(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, uint32_t level, uint32_t layer, uint32_t num_layers, bool write) { iris_resource_prepare_access(ice, batch, res, level, 1, layer, num_layers, ISL_AUX_USAGE_NONE, false); if (write) { iris_resource_finish_write(ice, res, level, layer, num_layers, ISL_AUX_USAGE_NONE); } } enum isl_dim_layout iris_get_isl_dim_layout(const struct gen_device_info *devinfo, enum isl_tiling tiling, enum pipe_texture_target target); enum isl_surf_dim target_to_isl_surf_dim(enum pipe_texture_target target); uint32_t iris_resource_get_tile_offsets(const struct iris_resource *res, uint32_t level, uint32_t z, uint32_t *tile_x, uint32_t *tile_y); enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice, const struct iris_resource *res, enum isl_format view_fmt, enum gen9_astc5x5_wa_tex_type); void iris_resource_prepare_texture(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, enum isl_format view_format, uint32_t start_level, uint32_t num_levels, uint32_t start_layer, uint32_t num_layers, enum gen9_astc5x5_wa_tex_type); static inline bool iris_resource_unfinished_aux_import(struct iris_resource *res) { return res->base.next != NULL && res->mod_info && res->mod_info->aux_usage != ISL_AUX_USAGE_NONE; } void iris_resource_finish_aux_import(struct pipe_screen *pscreen, struct iris_resource *res); bool iris_has_color_unresolved(const struct iris_resource *res, unsigned start_level, unsigned num_levels, unsigned start_layer, unsigned num_layers); void iris_resource_check_level_layer(const struct iris_resource *res, uint32_t level, uint32_t layer); bool iris_resource_level_has_hiz(const struct iris_resource *res, uint32_t level); bool iris_has_color_unresolved(const struct iris_resource *res, unsigned start_level, unsigned num_levels, unsigned start_layer, unsigned num_layers); enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice, struct iris_resource *res, enum isl_format render_fmt, bool blend_enabled, bool draw_aux_disabled); void iris_resource_prepare_render(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t layer_count, enum isl_aux_usage aux_usage); void iris_resource_finish_render(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t layer_count, enum isl_aux_usage aux_usage); void iris_resource_prepare_depth(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t layer_count); void iris_resource_finish_depth(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t layer_count, bool depth_written); #endif