/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_atomic.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "intel/compiler/brw_compiler.h" #include "intel/compiler/brw_nir.h" #include "iris_context.h" static unsigned get_new_program_id(struct iris_screen *screen) { return p_atomic_inc_return(&screen->program_id); } struct iris_uncompiled_shader { struct pipe_shader_state base; unsigned program_id; }; // XXX: need unify_interfaces() at link time... static void * iris_create_shader_state(struct pipe_context *ctx, const struct pipe_shader_state *state) { //struct iris_context *ice = (struct iris_context *)ctx; struct iris_screen *screen = (struct iris_screen *)ctx->screen; assert(state->type == PIPE_SHADER_IR_NIR); nir_shader *nir = state->ir.nir; struct iris_uncompiled_shader *ish = calloc(1, sizeof(struct iris_uncompiled_shader)); if (!ish) return NULL; nir = brw_preprocess_nir(screen->compiler, nir); #if 0 /* Reassign uniform locations using type_size_scalar_bytes instead of * the slot based calculation that st_nir uses. */ nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, type_size_scalar_bytes); nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0); #endif nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0); ish->program_id = get_new_program_id(screen); ish->base.type = PIPE_SHADER_IR_NIR; ish->base.ir.nir = nir; return ish; } static void iris_delete_shader_state(struct pipe_context *ctx, void *hwcso) { struct iris_uncompiled_shader *ish = hwcso; ralloc_free(ish->base.ir.nir); free(ish); } static void iris_bind_vs_state(struct pipe_context *ctx, void *hwcso) { struct iris_context *ice = (struct iris_context *)ctx; ice->shaders.uncompiled[MESA_SHADER_VERTEX] = hwcso; ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS; } static void iris_bind_tcs_state(struct pipe_context *ctx, void *hwcso) { struct iris_context *ice = (struct iris_context *)ctx; ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL] = hwcso; ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TCS; } static void iris_bind_tes_state(struct pipe_context *ctx, void *hwcso) { struct iris_context *ice = (struct iris_context *)ctx; if (!!hwcso != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) ice->state.dirty |= IRIS_DIRTY_URB; ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL] = hwcso; ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TES; } static void iris_bind_gs_state(struct pipe_context *ctx, void *hwcso) { struct iris_context *ice = (struct iris_context *)ctx; if (!!hwcso != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) ice->state.dirty |= IRIS_DIRTY_URB; ice->shaders.uncompiled[MESA_SHADER_GEOMETRY] = hwcso; ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_GS; } static void iris_bind_fs_state(struct pipe_context *ctx, void *hwcso) { struct iris_context *ice = (struct iris_context *)ctx; ice->shaders.uncompiled[MESA_SHADER_FRAGMENT] = hwcso; ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_FS; } /** * Sets up the starting offsets for the groups of binding table entries * common to all pipeline stages. * * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're * unused but also make sure that addition of small offsets to them will * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES. */ static uint32_t assign_common_binding_table_offsets(const struct gen_device_info *devinfo, const struct shader_info *info, struct brw_stage_prog_data *prog_data, uint32_t next_binding_table_offset) { prog_data->binding_table.texture_start = next_binding_table_offset; prog_data->binding_table.gather_texture_start = next_binding_table_offset; next_binding_table_offset += info->num_textures; if (info->num_ubos) { //assert(info->num_ubos <= BRW_MAX_UBO); prog_data->binding_table.ubo_start = next_binding_table_offset; next_binding_table_offset += info->num_ubos; } else { prog_data->binding_table.ubo_start = 0xd0d0d0d0; } if (info->num_ssbos || info->num_abos) { //assert(info->num_abos <= BRW_MAX_ABO); //assert(info->num_ssbos <= BRW_MAX_SSBO); prog_data->binding_table.ssbo_start = next_binding_table_offset; next_binding_table_offset += info->num_abos + info->num_ssbos; } else { prog_data->binding_table.ssbo_start = 0xd0d0d0d0; } prog_data->binding_table.shader_time_start = 0xd0d0d0d0; if (info->num_images) { prog_data->binding_table.image_start = next_binding_table_offset; next_binding_table_offset += info->num_images; } else { prog_data->binding_table.image_start = 0xd0d0d0d0; } /* This may or may not be used depending on how the compile goes. */ prog_data->binding_table.pull_constants_start = next_binding_table_offset; next_binding_table_offset++; /* Plane 0 is just the regular texture section */ prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start; prog_data->binding_table.plane_start[1] = next_binding_table_offset; next_binding_table_offset += info->num_textures; prog_data->binding_table.plane_start[2] = next_binding_table_offset; next_binding_table_offset += info->num_textures; /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */ //assert(next_binding_table_offset <= BRW_MAX_SURFACES); return next_binding_table_offset; } static void iris_setup_uniforms(void *mem_ctx, nir_shader *nir, struct brw_stage_prog_data *prog_data) { prog_data->nr_params = nir->num_uniforms * 4; prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params); nir->num_uniforms *= 16; nir_foreach_variable(var, &nir->uniforms) { /* UBO's, atomics and samplers don't take up space */ //if (var->interface_type != NULL || var->type->contains_atomic()) //continue; const unsigned components = glsl_get_components(var->type); for (unsigned i = 0; i < 4; i++) { prog_data->param[var->data.driver_location] = i < components ? BRW_PARAM_PARAMETER(var->data.driver_location, i) : BRW_PARAM_BUILTIN_ZERO; } } } static bool iris_compile_vs(struct iris_context *ice, struct iris_uncompiled_shader *ish, const struct brw_vs_prog_key *key) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct brw_compiler *compiler = screen->compiler; const struct gen_device_info *devinfo = &screen->devinfo; void *mem_ctx = ralloc_context(NULL); struct brw_vs_prog_data *vs_prog_data = rzalloc(mem_ctx, struct brw_vs_prog_data); struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base; struct brw_stage_prog_data *prog_data = &vue_prog_data->base; assert(ish->base.type == PIPE_SHADER_IR_NIR); nir_shader *nir = ish->base.ir.nir; // XXX: alt mode assign_common_binding_table_offsets(devinfo, &nir->info, prog_data, 0); brw_compute_vue_map(devinfo, &vue_prog_data->vue_map, nir->info.outputs_written, nir->info.separate_shader); char *error_str = NULL; const unsigned *program = brw_compile_vs(compiler, &ice->dbg, mem_ctx, key, vs_prog_data, nir, -1, &error_str); if (program == NULL) { dbg_printf("Failed to compile vertex shader: %s\n", error_str); ralloc_free(mem_ctx); return false; } iris_upload_and_bind_shader(ice, IRIS_CACHE_VS, key, program, prog_data); ralloc_free(mem_ctx); return true; } static void iris_update_compiled_vs(struct iris_context *ice) { struct brw_vs_prog_key key; ice->state.populate_vs_key(ice, &key); if (iris_bind_cached_shader(ice, IRIS_CACHE_VS, &key)) return; UNUSED bool success = iris_compile_vs(ice, ice->shaders.uncompiled[MESA_SHADER_VERTEX], &key); } static void iris_update_compiled_tcs(struct iris_context *ice) { // XXX: TCS } static void iris_update_compiled_tes(struct iris_context *ice) { // XXX: TES } static void iris_update_compiled_gs(struct iris_context *ice) { // XXX: GS } static bool iris_compile_fs(struct iris_context *ice, struct iris_uncompiled_shader *ish, const struct brw_wm_prog_key *key, struct brw_vue_map *vue_map) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct brw_compiler *compiler = screen->compiler; const struct gen_device_info *devinfo = &screen->devinfo; void *mem_ctx = ralloc_context(NULL); struct brw_wm_prog_data *fs_prog_data = rzalloc(mem_ctx, struct brw_wm_prog_data); struct brw_stage_prog_data *prog_data = &fs_prog_data->base; assert(ish->base.type == PIPE_SHADER_IR_NIR); nir_shader *nir = ish->base.ir.nir; // XXX: alt mode assign_common_binding_table_offsets(devinfo, &nir->info, prog_data, MAX2(key->nr_color_regions, 1)); iris_setup_uniforms(mem_ctx, nir, prog_data); char *error_str = NULL; const unsigned *program = brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data, nir, NULL, -1, -1, -1, true, false, vue_map, &error_str); if (program == NULL) { dbg_printf("Failed to compile fragment shader: %s\n", error_str); ralloc_free(mem_ctx); return false; } //brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch); iris_upload_and_bind_shader(ice, IRIS_CACHE_FS, key, program, prog_data); ralloc_free(mem_ctx); return true; } static void iris_update_compiled_fs(struct iris_context *ice) { struct brw_wm_prog_key key; ice->state.populate_fs_key(ice, &key); if (iris_bind_cached_shader(ice, IRIS_CACHE_FS, &key)) return; UNUSED bool success = iris_compile_fs(ice, ice->shaders.uncompiled[MESA_SHADER_FRAGMENT], &key, ice->shaders.last_vue_map); } static void update_last_vue_map(struct iris_context *ice) { struct brw_stage_prog_data *prog_data; if (ice->shaders.prog[MESA_SHADER_GEOMETRY]) prog_data = ice->shaders.prog[MESA_SHADER_GEOMETRY]->prog_data; else if (ice->shaders.prog[MESA_SHADER_TESS_EVAL]) prog_data = ice->shaders.prog[MESA_SHADER_TESS_EVAL]->prog_data; else prog_data = ice->shaders.prog[MESA_SHADER_VERTEX]->prog_data; struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; ice->shaders.last_vue_map = &vue_prog_data->vue_map; } static struct brw_vue_prog_data * get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage) { if (!ice->shaders.prog[stage]) return NULL; return (void *) ice->shaders.prog[stage]->prog_data; } void iris_update_compiled_shaders(struct iris_context *ice) { struct brw_vue_prog_data *old_prog_datas[4]; if (!(ice->state.dirty & IRIS_DIRTY_URB)) { for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) old_prog_datas[i] = get_vue_prog_data(ice, i); } iris_update_compiled_vs(ice); iris_update_compiled_tcs(ice); iris_update_compiled_tes(ice); iris_update_compiled_gs(ice); update_last_vue_map(ice); iris_update_compiled_fs(ice); // ... if (!(ice->state.dirty & IRIS_DIRTY_URB)) { for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { struct brw_vue_prog_data *old = old_prog_datas[i]; struct brw_vue_prog_data *new = get_vue_prog_data(ice, i); if (!!old != !!new || (new && new->urb_entry_size != old->urb_entry_size)) { ice->state.dirty |= IRIS_DIRTY_URB; break; } } } } void iris_init_program_functions(struct pipe_context *ctx) { ctx->create_vs_state = iris_create_shader_state; ctx->create_tcs_state = iris_create_shader_state; ctx->create_tes_state = iris_create_shader_state; ctx->create_gs_state = iris_create_shader_state; ctx->create_fs_state = iris_create_shader_state; ctx->delete_vs_state = iris_delete_shader_state; ctx->delete_tcs_state = iris_delete_shader_state; ctx->delete_tes_state = iris_delete_shader_state; ctx->delete_gs_state = iris_delete_shader_state; ctx->delete_fs_state = iris_delete_shader_state; ctx->bind_vs_state = iris_bind_vs_state; ctx->bind_tcs_state = iris_bind_tcs_state; ctx->bind_tes_state = iris_bind_tes_state; ctx->bind_gs_state = iris_bind_gs_state; ctx->bind_fs_state = iris_bind_fs_state; }