/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef IRIS_PIPE_H #define IRIS_PIPE_H #include "pipe/p_defines.h" #include "compiler/shader_enums.h" static gl_shader_stage stage_from_pipe(enum pipe_shader_type pstage) { static const gl_shader_stage stages[PIPE_SHADER_TYPES] = { [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL, [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL, [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY, [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE, }; return stages[pstage]; } #endif