/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_draw.c * * The main driver hooks for drawing and launching compute shaders. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_inlines.h" #include "util/u_transfer.h" #include "intel/compiler/brw_compiler.h" #include "iris_context.h" /** * Record the current primitive mode and restart information, flagging * related packets as dirty if necessary. */ static void iris_update_draw_info(struct iris_context *ice, const struct pipe_draw_info *info) { if (ice->state.prim_mode != info->mode || ice->state.vertices_per_patch != info->vertices_per_patch) { ice->state.prim_mode = info->mode; ice->state.vertices_per_patch = info->vertices_per_patch; ice->state.dirty |= IRIS_DIRTY_VF_TOPOLOGY; } if (ice->state.primitive_restart != info->primitive_restart || ice->state.cut_index != info->restart_index) { ice->state.dirty |= IRIS_DIRTY_VF; ice->state.primitive_restart = info->primitive_restart; ice->state.cut_index = info->restart_index; } } /** * The pipe->draw_vbo() driver hook. Performs a draw on the GPU. */ void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) { struct iris_context *ice = (struct iris_context *) ctx; struct iris_batch *batch = &ice->render_batch; if (unlikely(INTEL_DEBUG & DEBUG_REEMIT)) ice->state.dirty |= ~0ull; iris_batch_maybe_flush(batch, 1500); iris_update_draw_info(ice, info); iris_update_compiled_shaders(ice); iris_predraw_resolve_inputs(ice, batch); iris_predraw_resolve_framebuffer(ice, batch); iris_binder_reserve_3d(ice); ice->vtbl.update_surface_base_address(batch, &ice->state.binder); ice->vtbl.upload_render_state(ice, batch, info); ice->state.dirty = 0ull; iris_postdraw_update_resolve_tracking(ice, batch); }