/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_disk_cache.c * * Functions for interacting with the on-disk shader cache. */ #include #include #include #include #include "compiler/blob.h" #include "compiler/nir/nir.h" #include "util/build_id.h" #include "util/disk_cache.h" #include "util/mesa-sha1.h" #include "iris_context.h" static bool debug = false; /** * Compute a disk cache key for the given uncompiled shader and NOS key. */ static void iris_disk_cache_compute_key(struct disk_cache *cache, const struct iris_uncompiled_shader *ish, const void *orig_prog_key, uint32_t prog_key_size, cache_key cache_key) { /* Create a copy of the program key with program_string_id zeroed out. * It's essentially random data which we don't want to include in our * hashing and comparisons. We'll set a proper value on a cache hit. */ union brw_any_prog_key prog_key; memcpy(&prog_key, orig_prog_key, prog_key_size); prog_key.base.program_string_id = 0; uint8_t data[sizeof(prog_key) + sizeof(ish->nir_sha1)]; uint32_t data_size = prog_key_size + sizeof(ish->nir_sha1); memcpy(data, ish->nir_sha1, sizeof(ish->nir_sha1)); memcpy(data + sizeof(ish->nir_sha1), &prog_key, prog_key_size); disk_cache_compute_key(cache, data, data_size, cache_key); } /** * Store the given compiled shader in the disk cache. * * This should only be called on newly compiled shaders. No checking is * done to prevent repeated stores of the same shader. */ void iris_disk_cache_store(struct disk_cache *cache, const struct iris_uncompiled_shader *ish, const struct iris_compiled_shader *shader, const void *prog_key, uint32_t prog_key_size) { #ifdef ENABLE_SHADER_CACHE if (!cache) return; gl_shader_stage stage = ish->nir->info.stage; const struct brw_stage_prog_data *prog_data = shader->prog_data; cache_key cache_key; iris_disk_cache_compute_key(cache, ish, prog_key, prog_key_size, cache_key); if (debug) { char sha1[41]; _mesa_sha1_format(sha1, cache_key); fprintf(stderr, "[mesa disk cache] storing %s\n", sha1); } struct blob blob; blob_init(&blob); /* We write the following data to the cache blob: * * 1. Prog data (must come first because it has the assembly size) * 2. Assembly code * 3. Number of entries in the system value array * 4. System value array * 5. Legacy param array (only used for compute workgroup ID) * 6. Binding table */ blob_write_bytes(&blob, shader->prog_data, brw_prog_data_size(stage)); blob_write_bytes(&blob, shader->map, shader->prog_data->program_size); blob_write_bytes(&blob, &shader->num_system_values, sizeof(unsigned)); blob_write_bytes(&blob, shader->system_values, shader->num_system_values * sizeof(enum brw_param_builtin)); blob_write_bytes(&blob, prog_data->param, prog_data->nr_params * sizeof(uint32_t)); blob_write_bytes(&blob, &shader->bt, sizeof(shader->bt)); disk_cache_put(cache, cache_key, blob.data, blob.size, NULL); blob_finish(&blob); #endif } /** * Search for a compiled shader in the disk cache. If found, upload it * to the in-memory program cache so we can use it. */ struct iris_compiled_shader * iris_disk_cache_retrieve(struct iris_context *ice, const struct iris_uncompiled_shader *ish, const void *prog_key, uint32_t key_size) { #ifdef ENABLE_SHADER_CACHE struct iris_screen *screen = (void *) ice->ctx.screen; struct disk_cache *cache = screen->disk_cache; gl_shader_stage stage = ish->nir->info.stage; if (!cache) return NULL; cache_key cache_key; iris_disk_cache_compute_key(cache, ish, prog_key, key_size, cache_key); if (debug) { char sha1[41]; _mesa_sha1_format(sha1, cache_key); fprintf(stderr, "[mesa disk cache] retrieving %s: ", sha1); } size_t size; void *buffer = disk_cache_get(screen->disk_cache, cache_key, &size); if (debug) fprintf(stderr, "%s\n", buffer ? "found" : "missing"); if (!buffer) return NULL; const uint32_t prog_data_size = brw_prog_data_size(stage); struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size); const void *assembly; uint32_t num_system_values; uint32_t *system_values = NULL; uint32_t *so_decls = NULL; struct blob_reader blob; blob_reader_init(&blob, buffer, size); blob_copy_bytes(&blob, prog_data, prog_data_size); assembly = blob_read_bytes(&blob, prog_data->program_size); num_system_values = blob_read_uint32(&blob); if (num_system_values) { system_values = ralloc_array(NULL, enum brw_param_builtin, num_system_values); blob_copy_bytes(&blob, system_values, num_system_values * sizeof(enum brw_param_builtin)); } prog_data->param = NULL; prog_data->pull_param = NULL; assert(prog_data->nr_pull_params == 0); if (prog_data->nr_params) { prog_data->param = ralloc_array(NULL, uint32_t, prog_data->nr_params); blob_copy_bytes(&blob, prog_data->param, prog_data->nr_params * sizeof(uint32_t)); } struct iris_binding_table bt; blob_copy_bytes(&blob, &bt, sizeof(bt)); if (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY) { struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; so_decls = ice->vtbl.create_so_decl_list(&ish->stream_output, &vue_prog_data->vue_map); } /* System values and uniforms are stored in constant buffer 0, the * user-facing UBOs are indexed by one. So if any constant buffer is * needed, the constant buffer 0 will be needed, so account for it. */ unsigned num_cbufs = ish->nir->info.num_ubos; if (num_cbufs || ish->nir->num_uniforms) num_cbufs++; if (num_system_values) num_cbufs++; /* Upload our newly read shader to the in-memory program cache and * return it to the caller. */ struct iris_compiled_shader *shader = iris_upload_shader(ice, stage, key_size, prog_key, assembly, prog_data, so_decls, system_values, num_system_values, num_cbufs, &bt); free(buffer); return shader; #else return NULL; #endif } /** * Initialize the on-disk shader cache. */ void iris_disk_cache_init(struct iris_screen *screen) { #ifdef ENABLE_SHADER_CACHE if (INTEL_DEBUG & DEBUG_DISK_CACHE_DISABLE_MASK) return; /* array length = print length + nul char + 1 extra to verify it's unused */ char renderer[11]; UNUSED int len = snprintf(renderer, sizeof(renderer), "iris_%04x", screen->pci_id); assert(len == sizeof(renderer) - 2); const struct build_id_note *note = build_id_find_nhdr_for_addr(iris_disk_cache_init); assert(note && build_id_length(note) == 20); /* sha1 */ const uint8_t *id_sha1 = build_id_data(note); assert(id_sha1); char timestamp[41]; _mesa_sha1_format(timestamp, id_sha1); const uint64_t driver_flags = brw_get_compiler_config_value(screen->compiler); screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags); #endif }