/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef IRIS_CONTEXT_H #define IRIS_CONTEXT_H #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/u_debug.h" #include "intel/blorp/blorp.h" #include "intel/common/gen_debug.h" #include "intel/compiler/brw_compiler.h" #include "iris_batch.h" #include "iris_resource.h" #include "iris_screen.h" struct iris_bo; struct iris_context; struct blorp_batch; struct blorp_params; #define IRIS_MAX_TEXTURE_SAMPLERS 32 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */ #define IRIS_MAX_ABOS 16 #define IRIS_MAX_SSBOS 16 #define IRIS_MAX_VIEWPORTS 16 /** * Dirty flags. When state changes, we flag some combination of these * to indicate that particular GPU commands need to be re-emitted. * * Each bit typically corresponds to a single 3DSTATE_* command packet, but * in rare cases they map to a group of related packets that need to be * emitted together. * * See iris_upload_render_state(). */ #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0) #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1) #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2) #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3) #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4) #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5) #define IRIS_DIRTY_PS_BLEND (1ull << 6) #define IRIS_DIRTY_BLEND_STATE (1ull << 7) #define IRIS_DIRTY_RASTER (1ull << 8) #define IRIS_DIRTY_CLIP (1ull << 9) #define IRIS_DIRTY_SBE (1ull << 10) #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11) #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12) #define IRIS_DIRTY_MULTISAMPLE (1ull << 13) #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14) #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15) #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16) #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17) #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18) #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19) #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20) #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21) #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22) #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23) #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24) #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25) #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26) #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27) #define IRIS_DIRTY_VS (1ull << 28) #define IRIS_DIRTY_TCS (1ull << 29) #define IRIS_DIRTY_TES (1ull << 30) #define IRIS_DIRTY_GS (1ull << 31) #define IRIS_DIRTY_FS (1ull << 32) #define IRIS_DIRTY_CS (1ull << 33) #define IRIS_DIRTY_URB (1ull << 34) #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35) #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36) #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37) #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38) #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39) #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 40) #define IRIS_DIRTY_WM (1ull << 41) #define IRIS_DIRTY_BINDINGS_VS (1ull << 42) #define IRIS_DIRTY_BINDINGS_TCS (1ull << 43) #define IRIS_DIRTY_BINDINGS_TES (1ull << 44) #define IRIS_DIRTY_BINDINGS_GS (1ull << 45) #define IRIS_DIRTY_BINDINGS_FS (1ull << 46) #define IRIS_DIRTY_BINDINGS_CS (1ull << 47) #define IRIS_DIRTY_SO_BUFFERS (1ull << 48) #define IRIS_DIRTY_SO_DECL_LIST (1ull << 49) #define IRIS_DIRTY_STREAMOUT (1ull << 50) #define IRIS_DIRTY_VF_SGVS (1ull << 51) /** * Non-orthogonal state (NOS) dependency flags. * * Shader programs may depend on non-orthogonal state. These flags are * used to indicate that a shader's key depends on the state provided by * a certain Gallium CSO. Changing any CSOs marked as a dependency will * cause the driver to re-compute the shader key, possibly triggering a * shader recompile. */ enum iris_nos_dep { IRIS_NOS_FRAMEBUFFER, IRIS_NOS_DEPTH_STENCIL_ALPHA, IRIS_NOS_RASTERIZER, IRIS_NOS_BLEND, IRIS_NOS_LAST_VUE_MAP, IRIS_NOS_COUNT, }; struct iris_depth_stencil_alpha_state; /** * Cache IDs for the in-memory program cache (ice->shaders.cache). */ enum iris_program_cache_id { IRIS_CACHE_VS = MESA_SHADER_VERTEX, IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL, IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL, IRIS_CACHE_GS = MESA_SHADER_GEOMETRY, IRIS_CACHE_FS = MESA_SHADER_FRAGMENT, IRIS_CACHE_CS = MESA_SHADER_COMPUTE, IRIS_CACHE_BLORP, }; /** @{ * * Defines for PIPE_CONTROL operations, which trigger cache flushes, * synchronization, pipelined memory writes, and so on. * * The bits here are not the actual hardware values. The actual fields * move between various generations, so we just have flags for each * potential operation, and use genxml to encode the actual packet. */ enum pipe_control_flags { PIPE_CONTROL_FLUSH_LLC = (1 << 1), PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2), PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3), PIPE_CONTROL_CS_STALL = (1 << 4), PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5), PIPE_CONTROL_SYNC_GFDT = (1 << 6), PIPE_CONTROL_TLB_INVALIDATE = (1 << 7), PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8), PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9), PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10), PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11), PIPE_CONTROL_DEPTH_STALL = (1 << 12), PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13), PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14), PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15), PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16), PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17), PIPE_CONTROL_FLUSH_ENABLE = (1 << 18), PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19), PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20), PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21), PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22), PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23), PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24), }; #define PIPE_CONTROL_CACHE_FLUSH_BITS \ (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \ PIPE_CONTROL_DATA_CACHE_FLUSH | \ PIPE_CONTROL_RENDER_TARGET_FLUSH) #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \ (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \ PIPE_CONTROL_CONST_CACHE_INVALIDATE | \ PIPE_CONTROL_VF_CACHE_INVALIDATE | \ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \ PIPE_CONTROL_INSTRUCTION_INVALIDATE) /** @} */ /** * A compiled shader variant, containing a pointer to the GPU assembly, * as well as program data and other packets needed by state upload. * * There can be several iris_compiled_shader variants per API-level shader * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key). */ struct iris_compiled_shader { /** Reference to the uploaded assembly. */ struct iris_state_ref assembly; /** Pointer to the assembly in the BO's map. */ void *map; /** The program data (owned by the program cache hash table) */ struct brw_stage_prog_data *prog_data; /** * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets * (the VUE-based information for transform feedback outputs). */ uint32_t *streamout; /** * Shader packets and other data derived from prog_data. These must be * completely determined from prog_data. */ uint8_t derived_data[0]; }; /** * Constant buffer (UBO) information. See iris_set_const_buffer(). */ struct iris_const_buffer { /** The resource and offset for the actual constant data */ struct iris_state_ref data; /** The resource and offset for the SURFACE_STATE for pull access. */ struct iris_state_ref surface_state; }; /** * API context state that is replicated per shader stage. */ struct iris_shader_state { struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS]; struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS]; struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS]; }; /** * Virtual table for generation-specific (genxml) function calls. */ struct iris_vtable { void (*destroy_state)(struct iris_context *ice); void (*init_render_context)(struct iris_screen *screen, struct iris_batch *batch, struct iris_vtable *vtbl, struct pipe_debug_callback *dbg); void (*upload_render_state)(struct iris_context *ice, struct iris_batch *batch, const struct pipe_draw_info *draw); void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags, struct iris_bo *bo, uint32_t offset, uint64_t imm); unsigned (*derived_program_state_size)(enum iris_program_cache_id id); void (*store_derived_program_state)(const struct gen_device_info *devinfo, enum iris_program_cache_id cache_id, struct iris_compiled_shader *shader); uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol, const struct brw_vue_map *vue_map); void (*populate_vs_key)(const struct iris_context *ice, struct brw_vs_prog_key *key); void (*populate_tcs_key)(const struct iris_context *ice, struct brw_tcs_prog_key *key); void (*populate_tes_key)(const struct iris_context *ice, struct brw_tes_prog_key *key); void (*populate_gs_key)(const struct iris_context *ice, struct brw_gs_prog_key *key); void (*populate_fs_key)(const struct iris_context *ice, struct brw_wm_prog_key *key); }; /** * A pool containing SAMPLER_BORDER_COLOR_STATE entries. * * See iris_border_color.c for more information. */ struct iris_border_color_pool { struct iris_bo *bo; void *map; unsigned insert_point; /** Map from border colors to offsets in the buffer. */ struct hash_table *ht; }; /** * The API context (derived from pipe_context). * * Most driver state is tracked here. */ struct iris_context { struct pipe_context ctx; /** A debug callback for KHR_debug output. */ struct pipe_debug_callback dbg; /** Slab allocator for iris_transfer_map objects. */ struct slab_child_pool transfer_pool; struct iris_vtable vtbl; struct blorp_context blorp; /** The main batch for rendering. */ struct iris_batch render_batch; struct { struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES]; struct iris_compiled_shader *prog[MESA_SHADER_STAGES]; struct brw_vue_map *last_vue_map; struct iris_shader_state state[MESA_SHADER_STAGES]; struct u_upload_mgr *uploader; struct hash_table *cache; unsigned urb_size; } shaders; struct { uint64_t dirty; uint64_t dirty_for_nos[IRIS_NOS_COUNT]; unsigned num_viewports; unsigned sample_mask; struct iris_blend_state *cso_blend; struct iris_rasterizer_state *cso_rast; struct iris_depth_stencil_alpha_state *cso_zsa; struct iris_vertex_element_state *cso_vertex_elements; struct pipe_blend_color blend_color; struct pipe_poly_stipple poly_stipple; struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS]; struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS]; struct pipe_stencil_ref stencil_ref; struct pipe_framebuffer_state framebuffer; /** GenX-specific current state */ struct iris_genx_state *genx; struct iris_state_ref sampler_table[MESA_SHADER_STAGES]; bool need_border_colors; struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS]; struct iris_sampler_view *textures[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS]; unsigned num_samplers[MESA_SHADER_STAGES]; unsigned num_textures[MESA_SHADER_STAGES]; struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS]; bool streamout_active; /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */ uint32_t *streamout; /** The SURFACE_STATE for a 1x1x1 null surface. */ struct iris_state_ref unbound_tex; /** The SURFACE_STATE for a framebuffer-sized null surface. */ struct iris_state_ref null_fb; struct u_upload_mgr *surface_uploader; // XXX: may want a separate uploader for "hey I made a CSO!" vs // "I'm streaming this out at draw time and never want it again!" struct u_upload_mgr *dynamic_uploader; struct iris_border_color_pool border_color_pool; /** * Resources containing streamed state which our render context * currently points to. Used to re-add these to the validation * list when we start a new batch and haven't resubmitted commands. */ struct { struct pipe_resource *cc_vp; struct pipe_resource *sf_cl_vp; struct pipe_resource *color_calc; struct pipe_resource *scissor; struct pipe_resource *blend; } last_res; } state; }; #define perf_debug(dbg, ...) do { \ if (INTEL_DEBUG & DEBUG_PERF) \ dbg_printf(__VA_ARGS__); \ if (unlikely(dbg)) \ pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \ } while(0) double get_time(void); struct pipe_context * iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags); void iris_init_blit_functions(struct pipe_context *ctx); void iris_init_clear_functions(struct pipe_context *ctx); void iris_init_program_functions(struct pipe_context *ctx); void iris_init_resource_functions(struct pipe_context *ctx); void iris_init_query_functions(struct pipe_context *ctx); void iris_update_compiled_shaders(struct iris_context *ice); /* iris_blit.c */ void iris_blorp_surf_for_resource(struct blorp_surf *surf, struct pipe_resource *p_res, enum isl_aux_usage aux_usage, bool is_render_target); /* iris_draw.c */ void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); /* iris_pipe_control.c */ void iris_emit_pipe_control_flush(struct iris_batch *batch, uint32_t flags); void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags, struct iris_bo *bo, uint32_t offset, uint64_t imm); void iris_emit_end_of_pipe_sync(struct iris_batch *batch, uint32_t flags); void iris_cache_sets_clear(struct iris_batch *batch); void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo); void iris_cache_flush_for_render(struct iris_batch *batch, struct iris_bo *bo, enum isl_format format, enum isl_aux_usage aux_usage); void iris_render_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo, enum isl_format format, enum isl_aux_usage aux_usage); void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo); void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo); void iris_init_flush_functions(struct pipe_context *ctx); /* iris_blorp.c */ void gen9_init_blorp(struct iris_context *ice); void gen10_init_blorp(struct iris_context *ice); /* iris_border_color.c */ void iris_init_border_color_pool(struct iris_context *ice); void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count); uint32_t iris_upload_border_color(struct iris_context *ice, union pipe_color_union *color); /* iris_state.c */ void gen9_init_state(struct iris_context *ice); void gen10_init_state(struct iris_context *ice); /* iris_program.c */ const struct shader_info *iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage); /* iris_program_cache.c */ void iris_init_program_cache(struct iris_context *ice); void iris_destroy_program_cache(struct iris_context *ice); void iris_print_program_cache(struct iris_context *ice); bool iris_bind_cached_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, const void *key); void iris_unbind_shader(struct iris_context *ice, enum iris_program_cache_id cache_id); void iris_upload_and_bind_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, const void *key, const void *assembly, struct brw_stage_prog_data *prog_data, uint32_t *streamout); const void *iris_find_previous_compile(const struct iris_context *ice, enum iris_program_cache_id cache_id, unsigned program_string_id); bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out); bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out); #endif