/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #include "util/u_upload_mgr.h" #include "util/ralloc.h" #include "iris_context.h" #include "iris_resource.h" #include "iris_screen.h" #include "intel/compiler/brw_compiler.h" #include "util/format_srgb.h" static bool iris_is_color_fast_clear_compatible(struct iris_context *ice, enum isl_format format, const union isl_color_value color) { struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; const struct gen_device_info *devinfo = &batch->screen->devinfo; if (isl_format_has_int_channel(format)) { perf_debug(&ice->dbg, "Integer fast clear not enabled for %s", isl_format_get_name(format)); return false; } for (int i = 0; i < 4; i++) { if (!isl_format_has_color_component(format, i)) { continue; } if (devinfo->gen < 9 && color.f32[i] != 0.0f && color.f32[i] != 1.0f) { return false; } } return true; } static bool can_fast_clear_color(struct iris_context *ice, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, enum isl_format format, enum isl_format render_format, union isl_color_value color) { struct iris_resource *res = (void *) p_res; if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR) return false; if (!isl_aux_usage_has_fast_clears(res->aux.usage)) return false; /* Check for partial clear */ if (box->x > 0 || box->y > 0 || box->width < minify(p_res->width0, level) || box->height < minify(p_res->height0, level)) { return false; } /* We store clear colors as floats or uints as needed. If there are * texture views in play, the formats will not properly be respected * during resolves because the resolve operations only know about the * resource and not the renderbuffer. */ if (isl_format_srgb_to_linear(render_format) != isl_format_srgb_to_linear(format)) { return false; } /* XXX: if (irb->mt->supports_fast_clear) * see intel_miptree_create_for_dri_image() */ if (!iris_is_color_fast_clear_compatible(ice, format, color)) return false; return true; } static union isl_color_value convert_fast_clear_color(struct iris_context *ice, struct iris_resource *res, enum isl_format render_format, const union isl_color_value color) { union isl_color_value override_color = color; struct pipe_resource *p_res = (void *) res; const enum pipe_format format = p_res->format; const struct util_format_description *desc = util_format_description(format); unsigned colormask = util_format_colormask(desc); if (util_format_is_intensity(format) || util_format_is_luminance(format) || util_format_is_luminance_alpha(format)) { override_color.u32[1] = override_color.u32[0]; override_color.u32[2] = override_color.u32[0]; if (util_format_is_intensity(format)) override_color.u32[3] = override_color.u32[0]; } else { for (int chan = 0; chan < 3; chan++) { if (!(colormask & (1 << chan))) override_color.u32[chan] = 0; } } if (util_format_is_unorm(format)) { for (int i = 0; i < 4; i++) override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f); } else if (util_format_is_snorm(format)) { for (int i = 0; i < 4; i++) override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f); } else if (util_format_is_pure_uint(format)) { for (int i = 0; i < 4; i++) { unsigned bits = util_format_get_component_bits( format, UTIL_FORMAT_COLORSPACE_RGB, i); if (bits < 32) { uint32_t max = (1u << bits) - 1; override_color.u32[i] = MIN2(override_color.u32[i], max); } } } else if (util_format_is_pure_sint(format)) { for (int i = 0; i < 4; i++) { unsigned bits = util_format_get_component_bits( format, UTIL_FORMAT_COLORSPACE_RGB, i); if (bits < 32) { int32_t max = (1 << (bits - 1)) - 1; int32_t min = -(1 << (bits - 1)); override_color.i32[i] = CLAMP(override_color.i32[i], min, max); } } } else if (format == PIPE_FORMAT_R11G11B10_FLOAT || format == PIPE_FORMAT_R9G9B9E5_FLOAT) { /* these packed float formats only store unsigned values */ for (int i = 0; i < 4; i++) override_color.f32[i] = MAX2(override_color.f32[i], 0.0f); } if (!(colormask & 1 << 3)) { if (util_format_is_pure_integer(format)) override_color.u32[3] = 1; else override_color.f32[3] = 1.0f; } /* Handle linear to SRGB conversion */ if (isl_format_is_srgb(render_format)) { for (int i = 0; i < 3; i++) { override_color.f32[i] = util_format_linear_to_srgb_float(override_color.f32[i]); } } return override_color; } static void fast_clear_color(struct iris_context *ice, struct iris_resource *res, unsigned level, const struct pipe_box *box, enum isl_format format, union isl_color_value color, enum blorp_batch_flags blorp_flags) { struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; struct pipe_resource *p_res = (void *) res; const enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, box->z); color = convert_fast_clear_color(ice, res, format, color); bool color_changed = !!memcmp(&res->aux.clear_color, &color, sizeof(color)); if (color_changed) { /* We decided that we are going to fast clear, and the color is * changing. But if we have a predicate bit set, the predication * affects whether we should clear or not, and if we shouldn't, we * also shouldn't update the clear color. * * However, we can't simply predicate-update the clear color (the * commands don't support that). And we would lose track of the * color, preventing us from doing some optimizations later. * * Since changing the clear color when the predication bit is enabled * is not something that should happen often, we stall on the CPU here * to resolve the predication, and then proceed. */ batch->screen->vtbl.resolve_conditional_render(ice); if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) return; /* If we are clearing to a new clear value, we need to resolve fast * clears from other levels/layers first, since we can't have different * levels/layers with different fast clear colors. */ for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) { const unsigned level_layers = iris_get_num_logical_layers(res, res_lvl); for (unsigned layer = 0; layer < level_layers; layer++) { if (res_lvl == level && layer >= box->z && layer < box->z + box->depth) { /* We're going to clear this layer anyway. Leave it alone. */ continue; } enum isl_aux_state aux_state = iris_resource_get_aux_state(res, res_lvl, layer); if (aux_state != ISL_AUX_STATE_CLEAR && aux_state != ISL_AUX_STATE_PARTIAL_CLEAR && aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { /* This slice doesn't have any fast-cleared bits. */ continue; } /* If we got here, then the level may have fast-clear bits that use * the old clear value. We need to do a color resolve to get rid * of their use of the clear color before we can change it. * Fortunately, few applications ever change their clear color at * different levels/layers, so this shouldn't happen often. */ iris_resource_prepare_access(ice, batch, res, res_lvl, 1, layer, 1, res->aux.usage, false); perf_debug(&ice->dbg, "Resolving resource (%p) level %d, layer %d: color changing from " "(%0.2f, %0.2f, %0.2f, %0.2f) to " "(%0.2f, %0.2f, %0.2f, %0.2f)\n", res, res_lvl, layer, res->aux.clear_color.f32[0], res->aux.clear_color.f32[1], res->aux.clear_color.f32[2], res->aux.clear_color.f32[3], color.f32[0], color.f32[1], color.f32[2], color.f32[3]); } } } iris_resource_set_clear_color(ice, res, color); /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't * changed, the clear is redundant and can be skipped. */ if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR) return; /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)": * * "Any transition from any value in {Clear, Render, Resolve} to a * different value in {Clear, Render, Resolve} requires end of pipe * synchronization." * * In other words, fast clear ops are not properly synchronized with * other drawing. We need to use a PIPE_CONTROL to ensure that the * contents of the previous draw hit the render target before we resolve * and again afterwards to ensure that the resolve is complete before we * do any more regular drawing. */ iris_emit_end_of_pipe_sync(batch, "fast clear: pre-flush", PIPE_CONTROL_RENDER_TARGET_FLUSH); /* If we reach this point, we need to fast clear to change the state to * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both). */ blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR; struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); struct blorp_surf surf; iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, p_res, res->aux.usage, level, true); /* In newer gens (> 9), the hardware will do a linear -> sRGB conversion of * the clear color during the fast clear, if the surface format is of sRGB * type. We use the linear version of the surface format here to prevent * that from happening, since we already do our own linear -> sRGB * conversion in convert_fast_clear_color(). */ blorp_fast_clear(&blorp_batch, &surf, isl_format_srgb_to_linear(format), ISL_SWIZZLE_IDENTITY, level, box->z, box->depth, box->x, box->y, box->x + box->width, box->y + box->height); blorp_batch_finish(&blorp_batch); iris_emit_end_of_pipe_sync(batch, "fast clear: post flush", PIPE_CONTROL_RENDER_TARGET_FLUSH); iris_resource_set_aux_state(ice, res, level, box->z, box->depth, ISL_AUX_STATE_CLEAR); ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS; return; } static void clear_color(struct iris_context *ice, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, bool render_condition_enabled, enum isl_format format, struct isl_swizzle swizzle, union isl_color_value color) { struct iris_resource *res = (void *) p_res; struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; const struct gen_device_info *devinfo = &batch->screen->devinfo; enum blorp_batch_flags blorp_flags = 0; if (render_condition_enabled) { if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) return; if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE; } if (p_res->target == PIPE_BUFFER) util_range_add(&res->base, &res->valid_buffer_range, box->x, box->x + box->width); iris_batch_maybe_flush(batch, 1500); bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box, res->surf.format, format, color); if (can_fast_clear) { fast_clear_color(ice, res, level, box, format, color, blorp_flags); return; } bool color_write_disable[4] = { false, false, false, false }; enum isl_aux_usage aux_usage = iris_resource_render_aux_usage(ice, res, format, false, false); iris_resource_prepare_render(ice, batch, res, level, box->z, box->depth, aux_usage); struct blorp_surf surf; iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, p_res, aux_usage, level, true); struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); if (!isl_format_supports_rendering(devinfo, format) && isl_format_is_rgbx(format)) format = isl_format_rgbx_to_rgba(format); blorp_clear(&blorp_batch, &surf, format, swizzle, level, box->z, box->depth, box->x, box->y, box->x + box->width, box->y + box->height, color, color_write_disable); blorp_batch_finish(&blorp_batch); iris_flush_and_dirty_for_history(ice, batch, res, PIPE_CONTROL_RENDER_TARGET_FLUSH, "cache history: post color clear"); iris_resource_finish_render(ice, res, level, box->z, box->depth, aux_usage); } static bool can_fast_clear_depth(struct iris_context *ice, struct iris_resource *res, unsigned level, const struct pipe_box *box, float depth) { struct pipe_resource *p_res = (void *) res; struct pipe_context *ctx = (void *) ice; struct iris_screen *screen = (void *) ctx->screen; const struct gen_device_info *devinfo = &screen->devinfo; if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR) return false; /* Check for partial clears */ if (box->x > 0 || box->y > 0 || box->width < u_minify(p_res->width0, level) || box->height < u_minify(p_res->height0, level)) { return false; } if (!(res->aux.has_hiz & (1 << level))) return false; return blorp_can_hiz_clear_depth(devinfo, &res->surf, res->aux.usage, level, box->z, box->x, box->y, box->x + box->width, box->y + box->height); } static void fast_clear_depth(struct iris_context *ice, struct iris_resource *res, unsigned level, const struct pipe_box *box, float depth) { struct pipe_resource *p_res = (void *) res; struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; /* Quantize the clear value to what can be stored in the actual depth * buffer. This makes the following check more accurate because it now * checks if the actual depth bits will match. It also prevents us from * getting a too-accurate depth value during depth testing or when sampling * with HiZ enabled. */ const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24; const uint32_t depth_max = (1 << nbits) - 1; depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth : (unsigned)(depth * depth_max) / (float)depth_max; bool update_clear_depth = false; /* If we're clearing to a new clear value, then we need to resolve any clear * flags out of the HiZ buffer into the real depth buffer. */ if (res->aux.clear_color.f32[0] != depth) { /* We decided that we are going to fast clear, and the color is * changing. But if we have a predicate bit set, the predication * affects whether we should clear or not, and if we shouldn't, we * also shouldn't update the clear color. * * However, we can't simply predicate-update the clear color (the * commands don't support that). And we would lose track of the * color, preventing us from doing some optimizations later. * * For depth clears, things are even more complicated, because here we * resolve the other levels/layers if they have a different color than * the current one. That resolve can be predicated, but we also set those * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated. * Keeping track of the aux state when predication is involved is just * even more complex, so the easiest thing to do when the fast clear * depth is changing is to stall on the CPU and resolve the predication. */ batch->screen->vtbl.resolve_conditional_render(ice); if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) return; for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) { if (!(res->aux.has_hiz & (1 << res_level))) continue; const unsigned level_layers = iris_get_num_logical_layers(res, res_level); for (unsigned layer = 0; layer < level_layers; layer++) { if (res_level == level && layer >= box->z && layer < box->z + box->depth) { /* We're going to clear this layer anyway. Leave it alone. */ continue; } enum isl_aux_state aux_state = iris_resource_get_aux_state(res, res_level, layer); if (aux_state != ISL_AUX_STATE_CLEAR && aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { /* This slice doesn't have any fast-cleared bits. */ continue; } /* If we got here, then the level may have fast-clear bits that * use the old clear value. We need to do a depth resolve to get * rid of their use of the clear value before we can change it. * Fortunately, few applications ever change their depth clear * value so this shouldn't happen often. */ iris_hiz_exec(ice, batch, res, res_level, layer, 1, ISL_AUX_OP_FULL_RESOLVE, false); iris_resource_set_aux_state(ice, res, res_level, layer, 1, ISL_AUX_STATE_RESOLVED); } } const union isl_color_value clear_value = { .f32 = {depth, } }; iris_resource_set_clear_color(ice, res, clear_value); update_clear_depth = true; } for (unsigned l = 0; l < box->depth; l++) { enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, box->z + l); if (update_clear_depth || aux_state != ISL_AUX_STATE_CLEAR) { if (aux_state == ISL_AUX_STATE_CLEAR) { perf_debug(&ice->dbg, "Performing HiZ clear just to update the " "depth clear value\n"); } iris_hiz_exec(ice, batch, res, level, box->z + l, 1, ISL_AUX_OP_FAST_CLEAR, update_clear_depth); } } iris_resource_set_aux_state(ice, res, level, box->z, box->depth, ISL_AUX_STATE_CLEAR); ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER; } static void clear_depth_stencil(struct iris_context *ice, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, bool render_condition_enabled, bool clear_depth, bool clear_stencil, float depth, uint8_t stencil) { struct iris_resource *res = (void *) p_res; struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; enum blorp_batch_flags blorp_flags = 0; if (render_condition_enabled) { if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) return; if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE; } iris_batch_maybe_flush(batch, 1500); struct iris_resource *z_res; struct iris_resource *stencil_res; struct blorp_surf z_surf; struct blorp_surf stencil_surf; iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res); if (z_res && clear_depth && can_fast_clear_depth(ice, z_res, level, box, depth)) { fast_clear_depth(ice, z_res, level, box, depth); iris_flush_and_dirty_for_history(ice, batch, res, 0, "cache history: post fast Z clear"); clear_depth = false; z_res = false; } /* At this point, we might have fast cleared the depth buffer. So if there's * no stencil clear pending, return early. */ if (!(clear_depth || clear_stencil)) { return; } if (clear_depth && z_res) { iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth); iris_blorp_surf_for_resource(&batch->screen->isl_dev, &z_surf, &z_res->base, z_res->aux.usage, level, true); } struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0; if (stencil_mask) { iris_resource_prepare_access(ice, batch, stencil_res, level, 1, box->z, box->depth, stencil_res->aux.usage, false); iris_blorp_surf_for_resource(&batch->screen->isl_dev, &stencil_surf, &stencil_res->base, stencil_res->aux.usage, level, true); } blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf, level, box->z, box->depth, box->x, box->y, box->x + box->width, box->y + box->height, clear_depth && z_res, depth, stencil_mask, stencil); blorp_batch_finish(&blorp_batch); iris_flush_and_dirty_for_history(ice, batch, res, 0, "cache history: post slow ZS clear"); if (clear_depth && z_res) { iris_resource_finish_depth(ice, z_res, level, box->z, box->depth, true); } if (stencil_mask) { iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth, stencil_res->aux.usage); } } /** * The pipe->clear() driver hook. * * This clears buffers attached to the current draw framebuffer. */ static void iris_clear(struct pipe_context *ctx, unsigned buffers, const struct pipe_scissor_state *scissor_state, const union pipe_color_union *p_color, double depth, unsigned stencil) { struct iris_context *ice = (void *) ctx; struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; assert(buffers != 0); struct pipe_box box = { .width = cso_fb->width, .height = cso_fb->height, }; if (scissor_state) { box.x = scissor_state->minx; box.y = scissor_state->miny; box.width = MIN2(box.width, scissor_state->maxx - scissor_state->minx); box.height = MIN2(box.height, scissor_state->maxy - scissor_state->miny); } if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { struct pipe_surface *psurf = cso_fb->zsbuf; box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1; box.z = psurf->u.tex.first_layer, clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true, buffers & PIPE_CLEAR_DEPTH, buffers & PIPE_CLEAR_STENCIL, depth, stencil); } if (buffers & PIPE_CLEAR_COLOR) { /* pipe_color_union and isl_color_value are interchangeable */ union isl_color_value *color = (void *) p_color; for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { if (buffers & (PIPE_CLEAR_COLOR0 << i)) { struct pipe_surface *psurf = cso_fb->cbufs[i]; struct iris_surface *isurf = (void *) psurf; box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1, box.z = psurf->u.tex.first_layer, clear_color(ice, psurf->texture, psurf->u.tex.level, &box, true, isurf->view.format, isurf->view.swizzle, *color); } } } } /** * The pipe->clear_texture() driver hook. * * This clears the given texture resource. */ static void iris_clear_texture(struct pipe_context *ctx, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, const void *data) { struct iris_context *ice = (void *) ctx; struct iris_screen *screen = (void *) ctx->screen; struct iris_resource *res = (void *) p_res; const struct gen_device_info *devinfo = &screen->devinfo; if (iris_resource_unfinished_aux_import(res)) iris_resource_finish_aux_import(ctx->screen, res); if (util_format_is_depth_or_stencil(p_res->format)) { const struct util_format_description *fmt_desc = util_format_description(p_res->format); float depth = 0.0; uint8_t stencil = 0; if (fmt_desc->unpack_z_float) util_format_unpack_z_float(p_res->format, &depth, data, 1); if (fmt_desc->unpack_s_8uint) util_format_unpack_s_8uint(p_res->format, &stencil, data, 1); clear_depth_stencil(ice, p_res, level, box, true, true, true, depth, stencil); } else { union isl_color_value color; struct iris_resource *res = (void *) p_res; enum isl_format format = res->surf.format; if (!isl_format_supports_rendering(devinfo, format)) { const struct isl_format_layout *fmtl = isl_format_get_layout(format); // XXX: actually just get_copy_format_for_bpb from BLORP // XXX: don't cut and paste this switch (fmtl->bpb) { case 8: format = ISL_FORMAT_R8_UINT; break; case 16: format = ISL_FORMAT_R8G8_UINT; break; case 24: format = ISL_FORMAT_R8G8B8_UINT; break; case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break; case 48: format = ISL_FORMAT_R16G16B16_UINT; break; case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break; case 96: format = ISL_FORMAT_R32G32B32_UINT; break; case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break; default: unreachable("Unknown format bpb"); } /* No aux surfaces for non-renderable surfaces */ assert(res->aux.usage == ISL_AUX_USAGE_NONE); } isl_color_value_unpack(&color, format, data); clear_color(ice, p_res, level, box, true, format, ISL_SWIZZLE_IDENTITY, color); } } /** * The pipe->clear_render_target() driver hook. * * This clears the given render target surface. */ static void iris_clear_render_target(struct pipe_context *ctx, struct pipe_surface *psurf, const union pipe_color_union *p_color, unsigned dst_x, unsigned dst_y, unsigned width, unsigned height, bool render_condition_enabled) { struct iris_context *ice = (void *) ctx; struct iris_surface *isurf = (void *) psurf; struct pipe_box box = { .x = dst_x, .y = dst_y, .z = psurf->u.tex.first_layer, .width = width, .height = height, .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1 }; /* pipe_color_union and isl_color_value are interchangeable */ union isl_color_value *color = (void *) p_color; clear_color(ice, psurf->texture, psurf->u.tex.level, &box, render_condition_enabled, isurf->view.format, isurf->view.swizzle, *color); } /** * The pipe->clear_depth_stencil() driver hook. * * This clears the given depth/stencil surface. */ static void iris_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *psurf, unsigned flags, double depth, unsigned stencil, unsigned dst_x, unsigned dst_y, unsigned width, unsigned height, bool render_condition_enabled) { struct iris_context *ice = (void *) ctx; struct pipe_box box = { .x = dst_x, .y = dst_y, .z = psurf->u.tex.first_layer, .width = width, .height = height, .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1 }; assert(util_format_is_depth_or_stencil(psurf->texture->format)); clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, render_condition_enabled, flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL, depth, stencil); } void iris_init_clear_functions(struct pipe_context *ctx) { ctx->clear = iris_clear; ctx->clear_texture = iris_clear_texture; ctx->clear_render_target = iris_clear_render_target; ctx->clear_depth_stencil = iris_clear_depth_stencil; }