/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef IRIS_BUFMGR_H #define IRIS_BUFMGR_H #include #include #include #include #include "util/macros.h" #include "util/u_atomic.h" #include "util/list.h" #include "pipe/p_defines.h" struct gen_device_info; struct pipe_debug_callback; /** * Memory zones. When allocating a buffer, you can request that it is * placed into a specific region of the virtual address space (PPGTT). * * Most buffers can go anywhere (IRIS_MEMZONE_OTHER). Some buffers are * accessed via an offset from a base address. STATE_BASE_ADDRESS has * a maximum 4GB size for each region, so we need to restrict those * buffers to be within 4GB of the base. Each memory zone corresponds * to a particular base address. * * We lay out the virtual address space as follows: * * - [0, 4K): Nothing (empty page for null address) * - [4K, 4G): Shaders (Instruction Base Address) * - [4G, 8G): Surfaces & Binders (Surface State Base Address, Bindless ...) * - [8G, 12G): Dynamic (Dynamic State Base Address) * - [12G, *): Other (everything else in the full 48-bit VMA) * * A special buffer for border color lives at the start of the dynamic state * memory zone. This unfortunately has to be handled specially because the * SAMPLER_STATE "Indirect State Pointer" field is only a 24-bit pointer. * * Each GL context uses a separate GEM context, which technically gives them * each a separate VMA. However, we assign address globally, so buffers will * have the same address in all GEM contexts. This lets us have a single BO * field for the address, which is easy and cheap. */ enum iris_memory_zone { IRIS_MEMZONE_SHADER, IRIS_MEMZONE_BINDER, IRIS_MEMZONE_SURFACE, IRIS_MEMZONE_DYNAMIC, IRIS_MEMZONE_OTHER, IRIS_MEMZONE_BORDER_COLOR_POOL, }; /* Intentionally exclude single buffer "zones" */ #define IRIS_MEMZONE_COUNT (IRIS_MEMZONE_OTHER + 1) #define IRIS_BINDER_SIZE (64 * 1024) #define IRIS_MAX_BINDERS 100 #define IRIS_MEMZONE_SHADER_START (0ull * (1ull << 32)) #define IRIS_MEMZONE_BINDER_START (1ull * (1ull << 32)) #define IRIS_MEMZONE_SURFACE_START (IRIS_MEMZONE_BINDER_START + IRIS_MAX_BINDERS * IRIS_BINDER_SIZE) #define IRIS_MEMZONE_DYNAMIC_START (2ull * (1ull << 32)) #define IRIS_MEMZONE_OTHER_START (3ull * (1ull << 32)) #define IRIS_BORDER_COLOR_POOL_ADDRESS IRIS_MEMZONE_DYNAMIC_START #define IRIS_BORDER_COLOR_POOL_SIZE (64 * 1024) struct iris_bo { /** * Size in bytes of the buffer object. * * The size may be larger than the size originally requested for the * allocation, such as being aligned to page size. */ uint64_t size; /** Buffer manager context associated with this buffer object */ struct iris_bufmgr *bufmgr; /** The GEM handle for this buffer object. */ uint32_t gem_handle; /** * Virtual address of the buffer inside the PPGTT (Per-Process Graphics * Translation Table). * * Although each hardware context has its own VMA, we assign BO's to the * same address in all contexts, for simplicity. */ uint64_t gtt_offset; /** * The validation list index for this buffer, or -1 when not in a batch. * Note that a single buffer may be in multiple batches (contexts), and * this is a global field, which refers to the last batch using the BO. * It should not be considered authoritative, but can be used to avoid a * linear walk of the validation list in the common case by guessing that * exec_bos[bo->index] == bo and confirming whether that's the case. * * XXX: this is not ideal now that we have more than one batch per context, * XXX: as the index will flop back and forth between the render index and * XXX: compute index... */ unsigned index; /** * Boolean of whether the GPU is definitely not accessing the buffer. * * This is only valid when reusable, since non-reusable * buffers are those that have been shared with other * processes, so we don't know their state. */ bool idle; int refcount; const char *name; uint64_t kflags; /** * Kenel-assigned global name for this object * * List contains both flink named and prime fd'd objects */ unsigned global_name; /** * Current tiling mode */ uint32_t tiling_mode; uint32_t swizzle_mode; uint32_t stride; time_t free_time; /** Mapped address for the buffer, saved across map/unmap cycles */ void *map_cpu; /** GTT virtual address for the buffer, saved across map/unmap cycles */ void *map_gtt; /** WC CPU address for the buffer, saved across map/unmap cycles */ void *map_wc; /** BO cache list */ struct list_head head; /** * Boolean of whether this buffer can be re-used */ bool reusable; /** * Boolean of whether this buffer has been shared with an external client. */ bool external; /** * Boolean of whether this buffer is cache coherent */ bool cache_coherent; /** * Boolean of whether this buffer points into user memory */ bool userptr; /** Pre-computed hash using _mesa_hash_pointer for cache tracking sets */ uint32_t hash; }; #define BO_ALLOC_ZEROED (1<<0) #define BO_ALLOC_COHERENT (1<<1) /** * Allocate a buffer object. * * Buffer objects are not necessarily initially mapped into CPU virtual * address space or graphics device aperture. They must be mapped * using iris_bo_map() to be used by the CPU. */ struct iris_bo *iris_bo_alloc(struct iris_bufmgr *bufmgr, const char *name, uint64_t size, enum iris_memory_zone memzone); /** * Allocate a tiled buffer object. * * Alignment for tiled objects is set automatically; the 'flags' * argument provides a hint about how the object will be used initially. * * Valid tiling formats are: * I915_TILING_NONE * I915_TILING_X * I915_TILING_Y */ struct iris_bo *iris_bo_alloc_tiled(struct iris_bufmgr *bufmgr, const char *name, uint64_t size, enum iris_memory_zone memzone, uint32_t tiling_mode, uint32_t pitch, unsigned flags); struct iris_bo * iris_bo_create_userptr(struct iris_bufmgr *bufmgr, const char *name, void *ptr, size_t size, enum iris_memory_zone memzone); /** Takes a reference on a buffer object */ static inline void iris_bo_reference(struct iris_bo *bo) { p_atomic_inc(&bo->refcount); } /** * Releases a reference on a buffer object, freeing the data if * no references remain. */ void iris_bo_unreference(struct iris_bo *bo); #define MAP_READ PIPE_TRANSFER_READ #define MAP_WRITE PIPE_TRANSFER_WRITE #define MAP_ASYNC PIPE_TRANSFER_UNSYNCHRONIZED #define MAP_PERSISTENT PIPE_TRANSFER_PERSISTENT #define MAP_COHERENT PIPE_TRANSFER_COHERENT /* internal */ #define MAP_INTERNAL_MASK (0xff << 24) #define MAP_RAW (0x01 << 24) /** * Maps the buffer into userspace. * * This function will block waiting for any existing execution on the * buffer to complete, first. The resulting mapping is returned. */ MUST_CHECK void *iris_bo_map(struct pipe_debug_callback *dbg, struct iris_bo *bo, unsigned flags); /** * Reduces the refcount on the userspace mapping of the buffer * object. */ static inline int iris_bo_unmap(struct iris_bo *bo) { return 0; } /** * Waits for rendering to an object by the GPU to have completed. * * This is not required for any access to the BO by bo_map, * bo_subdata, etc. It is merely a way for the driver to implement * glFinish. */ void iris_bo_wait_rendering(struct iris_bo *bo); /** * Tears down the buffer manager instance. */ void iris_bufmgr_destroy(struct iris_bufmgr *bufmgr); /** * Get the current tiling (and resulting swizzling) mode for the bo. * * \param buf Buffer to get tiling mode for * \param tiling_mode returned tiling mode * \param swizzle_mode returned swizzling mode */ int iris_bo_get_tiling(struct iris_bo *bo, uint32_t *tiling_mode, uint32_t *swizzle_mode); /** * Create a visible name for a buffer which can be used by other apps * * \param buf Buffer to create a name for * \param name Returned name */ int iris_bo_flink(struct iris_bo *bo, uint32_t *name); /** * Returns 1 if mapping the buffer for write could cause the process * to block, due to the object being active in the GPU. */ int iris_bo_busy(struct iris_bo *bo); /** * Specify the volatility of the buffer. * \param bo Buffer to create a name for * \param madv The purgeable status * * Use I915_MADV_DONTNEED to mark the buffer as purgeable, and it will be * reclaimed under memory pressure. If you subsequently require the buffer, * then you must pass I915_MADV_WILLNEED to mark the buffer as required. * * Returns 1 if the buffer was retained, or 0 if it was discarded whilst * marked as I915_MADV_DONTNEED. */ int iris_bo_madvise(struct iris_bo *bo, int madv); /* drm_bacon_bufmgr_gem.c */ struct iris_bufmgr *iris_bufmgr_init(struct gen_device_info *devinfo, int fd); struct iris_bo *iris_bo_gem_create_from_name(struct iris_bufmgr *bufmgr, const char *name, unsigned handle); void iris_bufmgr_enable_reuse(struct iris_bufmgr *bufmgr); int iris_bo_wait(struct iris_bo *bo, int64_t timeout_ns); uint32_t iris_create_hw_context(struct iris_bufmgr *bufmgr); #define IRIS_CONTEXT_LOW_PRIORITY ((I915_CONTEXT_MIN_USER_PRIORITY-1)/2) #define IRIS_CONTEXT_MEDIUM_PRIORITY (I915_CONTEXT_DEFAULT_PRIORITY) #define IRIS_CONTEXT_HIGH_PRIORITY ((I915_CONTEXT_MAX_USER_PRIORITY+1)/2) int iris_hw_context_set_priority(struct iris_bufmgr *bufmgr, uint32_t ctx_id, int priority); void iris_destroy_hw_context(struct iris_bufmgr *bufmgr, uint32_t ctx_id); int iris_bo_export_dmabuf(struct iris_bo *bo, int *prime_fd); struct iris_bo *iris_bo_import_dmabuf(struct iris_bufmgr *bufmgr, int prime_fd); uint32_t iris_bo_export_gem_handle(struct iris_bo *bo); int iris_reg_read(struct iris_bufmgr *bufmgr, uint32_t offset, uint64_t *out); int drm_ioctl(int fd, unsigned long request, void *arg); /** * Returns the BO's address relative to the appropriate base address. * * All of our base addresses are programmed to the start of a 4GB region, * so simply returning the bottom 32 bits of the BO address will give us * the offset from whatever base address corresponds to that memory region. */ static inline uint32_t iris_bo_offset_from_base_address(struct iris_bo *bo) { /* This only works for buffers in the memory zones corresponding to a * base address - the top, unbounded memory zone doesn't have a base. */ assert(bo->gtt_offset < IRIS_MEMZONE_OTHER_START); return bo->gtt_offset; } #endif /* IRIS_BUFMGR_H */