/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/ralloc.h" #include "intel/blorp/blorp.h" #include "iris_context.h" #include "iris_resource.h" #include "iris_screen.h" /** * Helper function for handling mirror image blits. * * If coord0 > coord1, swap them and return "true" (mirrored). */ static bool apply_mirror(float *coord0, float *coord1) { if (*coord0 > *coord1) { float tmp = *coord0; *coord0 = *coord1; *coord1 = tmp; return true; } return false; } /** * Compute the number of pixels to clip for each side of a rect * * \param x0 The rect's left coordinate * \param y0 The rect's bottom coordinate * \param x1 The rect's right coordinate * \param y1 The rect's top coordinate * \param min_x The clipping region's left coordinate * \param min_y The clipping region's bottom coordinate * \param max_x The clipping region's right coordinate * \param max_y The clipping region's top coordinate * \param clipped_x0 The number of pixels to clip from the left side * \param clipped_y0 The number of pixels to clip from the bottom side * \param clipped_x1 The number of pixels to clip from the right side * \param clipped_y1 The number of pixels to clip from the top side * * \return false if we clip everything away, true otherwise */ static inline bool compute_pixels_clipped(float x0, float y0, float x1, float y1, float min_x, float min_y, float max_x, float max_y, float *clipped_x0, float *clipped_y0, float *clipped_x1, float *clipped_y1) { /* If we are going to clip everything away, stop. */ if (!(min_x <= max_x && min_y <= max_y && x0 <= max_x && y0 <= max_y && min_x <= x1 && min_y <= y1 && x0 <= x1 && y0 <= y1)) { return false; } if (x0 < min_x) *clipped_x0 = min_x - x0; else *clipped_x0 = 0; if (max_x < x1) *clipped_x1 = x1 - max_x; else *clipped_x1 = 0; if (y0 < min_y) *clipped_y0 = min_y - y0; else *clipped_y0 = 0; if (max_y < y1) *clipped_y1 = y1 - max_y; else *clipped_y1 = 0; return true; } /** * Clips a coordinate (left, right, top or bottom) for the src or dst rect * (whichever requires the largest clip) and adjusts the coordinate * for the other rect accordingly. * * \param mirror true if mirroring is required * \param src the source rect coordinate (for example src_x0) * \param dst0 the dst rect coordinate (for example dst_x0) * \param dst1 the opposite dst rect coordinate (for example dst_x1) * \param clipped_dst0 number of pixels to clip from the dst coordinate * \param clipped_dst1 number of pixels to clip from the opposite dst coordinate * \param scale the src vs dst scale involved for that coordinate * \param is_left_or_bottom true if we are clipping the left or bottom sides * of the rect. */ static void clip_coordinates(bool mirror, float *src, float *dst0, float *dst1, float clipped_dst0, float clipped_dst1, float scale, bool is_left_or_bottom) { /* When clipping we need to add or subtract pixels from the original * coordinates depending on whether we are acting on the left/bottom * or right/top sides of the rect respectively. We assume we have to * add them in the code below, and multiply by -1 when we should * subtract. */ int mult = is_left_or_bottom ? 1 : -1; if (!mirror) { *dst0 += clipped_dst0 * mult; *src += clipped_dst0 * scale * mult; } else { *dst1 -= clipped_dst1 * mult; *src += clipped_dst1 * scale * mult; } } /** * Apply a scissor rectangle to blit coordinates. * * Returns true if the blit was entirely scissored away. */ static bool apply_blit_scissor(const struct pipe_scissor_state *scissor, float *src_x0, float *src_y0, float *src_x1, float *src_y1, float *dst_x0, float *dst_y0, float *dst_x1, float *dst_y1, bool mirror_x, bool mirror_y) { float clip_dst_x0, clip_dst_x1, clip_dst_y0, clip_dst_y1; /* Compute number of pixels to scissor away. */ if (!compute_pixels_clipped(*dst_x0, *dst_y0, *dst_x1, *dst_y1, scissor->minx, scissor->miny, scissor->maxx, scissor->maxy, &clip_dst_x0, &clip_dst_y0, &clip_dst_x1, &clip_dst_y1)) return true; // XXX: comments assume source clipping, which we don't do /* When clipping any of the two rects we need to adjust the coordinates * in the other rect considering the scaling factor involved. To obtain * the best precision we want to make sure that we only clip once per * side to avoid accumulating errors due to the scaling adjustment. * * For example, if src_x0 and dst_x0 need both to be clipped we want to * avoid the situation where we clip src_x0 first, then adjust dst_x0 * accordingly but then we realize that the resulting dst_x0 still needs * to be clipped, so we clip dst_x0 and adjust src_x0 again. Because we are * applying scaling factors to adjust the coordinates in each clipping * pass we lose some precision and that can affect the results of the * blorp blit operation slightly. What we want to do here is detect the * rect that we should clip first for each side so that when we adjust * the other rect we ensure the resulting coordinate does not need to be * clipped again. * * The code below implements this by comparing the number of pixels that * we need to clip for each side of both rects considering the scales * involved. For example, clip_src_x0 represents the number of pixels * to be clipped for the src rect's left side, so if clip_src_x0 = 5, * clip_dst_x0 = 4 and scale_x = 2 it means that we are clipping more * from the dst rect so we should clip dst_x0 only and adjust src_x0. * This is because clipping 4 pixels in the dst is equivalent to * clipping 4 * 2 = 8 > 5 in the src. */ float scale_x = (float) (*src_x1 - *src_x0) / (*dst_x1 - *dst_x0); float scale_y = (float) (*src_y1 - *src_y0) / (*dst_y1 - *dst_y0); /* Clip left side */ clip_coordinates(mirror_x, src_x0, dst_x0, dst_x1, clip_dst_x0, clip_dst_x1, scale_x, true); /* Clip right side */ clip_coordinates(mirror_x, src_x1, dst_x1, dst_x0, clip_dst_x1, clip_dst_x0, scale_x, false); /* Clip bottom side */ clip_coordinates(mirror_y, src_y0, dst_y0, dst_y1, clip_dst_y0, clip_dst_y1, scale_y, true); /* Clip top side */ clip_coordinates(mirror_y, src_y1, dst_y1, dst_y0, clip_dst_y1, clip_dst_y0, scale_y, false); return false; } void iris_blorp_surf_for_resource(struct blorp_surf *surf, struct pipe_resource *p_res, enum isl_aux_usage aux_usage, bool is_render_target) { struct iris_resource *res = (void *) p_res; *surf = (struct blorp_surf) { .surf = &res->surf, .addr = (struct blorp_address) { .buffer = res->bo, .offset = 0, // XXX: ??? .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0, .mocs = I915_MOCS_CACHED, // XXX: BDW MOCS, PTE MOCS }, .aux_usage = aux_usage, }; assert(surf->aux_usage == ISL_AUX_USAGE_NONE); } /** * The pipe->blit() driver hook. * * This performs a blit between two surfaces, which copies data but may * also perform format conversion, scaling, flipping, and so on. */ static void iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct iris_context *ice = (void *) ctx; struct iris_screen *screen = (struct iris_screen *)ctx->screen; const struct gen_device_info *devinfo = &screen->devinfo; struct blorp_surf src_surf, dst_surf; iris_blorp_surf_for_resource(&src_surf, info->src.resource, ISL_AUX_USAGE_NONE, false); iris_blorp_surf_for_resource(&dst_surf, info->dst.resource, ISL_AUX_USAGE_NONE, true); struct iris_format_info src_fmt = iris_format_for_usage(devinfo, info->src.format, ISL_SURF_USAGE_TEXTURE_BIT); struct iris_format_info dst_fmt = iris_format_for_usage(devinfo, info->dst.format, ISL_SURF_USAGE_RENDER_TARGET_BIT); float src_x0 = info->src.box.x; float src_x1 = info->src.box.x + info->src.box.width; float src_y0 = info->src.box.y; float src_y1 = info->src.box.y + info->src.box.height; float dst_x0 = info->dst.box.x; float dst_x1 = info->dst.box.x + info->dst.box.width; float dst_y0 = info->dst.box.y; float dst_y1 = info->dst.box.y + info->dst.box.height; bool mirror_x = apply_mirror(&src_x0, &src_x1); bool mirror_y = apply_mirror(&src_y0, &src_y1); enum blorp_filter filter; if (info->scissor_enable) { bool noop = apply_blit_scissor(&info->scissor, &src_x0, &src_y0, &src_x1, &src_y1, &dst_x0, &dst_y0, &dst_x1, &dst_y1, mirror_x, mirror_y); if (noop) return; } if (abs(info->dst.box.width) == abs(info->src.box.width) && abs(info->dst.box.height) == abs(info->src.box.height)) { if (src_surf.surf->samples > 1 && dst_surf.surf->samples <= 1) { /* The OpenGL ES 3.2 specification, section 16.2.1, says: * * "If the read framebuffer is multisampled (its effective * value of SAMPLE_BUFFERS is one) and the draw framebuffer * is not (its value of SAMPLE_BUFFERS is zero), the samples * corresponding to each pixel location in the source are * converted to a single sample before being written to the * destination. The filter parameter is ignored. If the * source formats are integer types or stencil values, a * single sample’s value is selected for each pixel. If the * source formats are floating-point or normalized types, * the sample values for each pixel are resolved in an * implementation-dependent manner. If the source formats * are depth values, sample values are resolved in an * implementation-dependent manner where the result will be * between the minimum and maximum depth values in the pixel." * * When selecting a single sample, we always choose sample 0. */ if (util_format_is_depth_or_stencil(info->src.format) || util_format_is_pure_integer(info->src.format)) { filter = BLORP_FILTER_SAMPLE_0; } else { filter = BLORP_FILTER_AVERAGE; } } else { /* The OpenGL 4.6 specification, section 18.3.1, says: * * "If the source and destination dimensions are identical, * no filtering is applied." * * Using BLORP_FILTER_NONE will also handle the upsample case by * replicating the one value in the source to all values in the * destination. */ filter = BLORP_FILTER_NONE; } } else if (info->filter == PIPE_TEX_FILTER_LINEAR) { filter = BLORP_FILTER_BILINEAR; } else { filter = BLORP_FILTER_NEAREST; } struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0); for (int slice = 0; slice < info->dst.box.depth; slice++) { iris_batch_maybe_flush(batch, 1500); blorp_blit(&blorp_batch, &src_surf, info->src.level, info->src.box.z + slice, src_fmt.fmt, src_fmt.swizzle, &dst_surf, info->dst.level, info->dst.box.z + slice, dst_fmt.fmt, ISL_SWIZZLE_IDENTITY, src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, filter, mirror_x, mirror_y); } if (util_format_is_depth_and_stencil(info->dst.format) && util_format_has_stencil(util_format_description(info->src.format))) { struct iris_resource *src_res, *dst_res, *junk; iris_get_depth_stencil_resources(info->src.resource, &junk, &src_res); iris_get_depth_stencil_resources(info->dst.resource, &junk, &dst_res); iris_blorp_surf_for_resource(&src_surf, &src_res->base, ISL_AUX_USAGE_NONE, false); iris_blorp_surf_for_resource(&dst_surf, &dst_res->base, ISL_AUX_USAGE_NONE, true); for (int slice = 0; slice < info->dst.box.depth; slice++) { iris_batch_maybe_flush(batch, 1500); blorp_blit(&blorp_batch, &src_surf, info->src.level, info->src.box.z + slice, ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY, &dst_surf, info->dst.level, info->dst.box.z + slice, ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY, src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, filter, mirror_x, mirror_y); } } blorp_batch_finish(&blorp_batch); } /** * The pipe->resource_copy_region() driver hook. * * This implements ARB_copy_image semantics - a raw memory copy between * compatible view classes. */ static void iris_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct iris_context *ice = (void *) ctx; struct blorp_surf src_surf, dst_surf; iris_blorp_surf_for_resource(&src_surf, src, ISL_AUX_USAGE_NONE, false); iris_blorp_surf_for_resource(&dst_surf, dst, ISL_AUX_USAGE_NONE, true); // XXX: ??? unsigned dst_layer = dstz; unsigned src_layer = src_box->z; assert(src_box->depth == 1); struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; iris_batch_maybe_flush(batch, 1500); struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0); blorp_copy(&blorp_batch, &src_surf, src_level, src_layer, &dst_surf, dst_level, dst_layer, src_box->x, src_box->y, dstx, dsty, src_box->width, src_box->height); blorp_batch_finish(&blorp_batch); } void iris_init_blit_functions(struct pipe_context *ctx) { ctx->blit = iris_blit; ctx->resource_copy_region = iris_resource_copy_region; }