/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef IRIS_BINDER_DOT_H #define IRIS_BINDER_DOT_H #include #include #include "compiler/shader_enums.h" struct iris_bo; struct iris_batch; struct iris_bufmgr; struct iris_compiled_shader; struct iris_context; struct iris_binder { struct iris_bo *bo; void *map; /** Insert new entries at this offset (in bytes) */ uint32_t insert_point; /** * Last assigned offset for each shader stage's binding table. * Zero is considered invalid and means there's no binding table. */ uint32_t bt_offset[MESA_SHADER_STAGES]; }; void iris_init_binder(struct iris_binder *binder, struct iris_bufmgr *bufmgr); bool iris_binder_is_empty(struct iris_binder *binder); void iris_destroy_binder(struct iris_binder *binder); uint32_t iris_binder_reserve(struct iris_batch *batch, unsigned size); void iris_binder_reserve_3d(struct iris_batch *batch, struct iris_context *ice); #endif