/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_binder.c * * Shader programs refer to most resources via integer handles. These are * indexes (BTIs) into a "Binding Table", which is simply a list of pointers * to SURFACE_STATE entries. Each shader stage has its own binding table, * set by the 3DSTATE_BINDING_TABLE_POINTERS_* commands. Both the binding * table itself and the SURFACE_STATEs are relative to Surface State Base * Address, so they all live in IRIS_MEMZONE_SURFACE. * * Unfortunately, the hardware designers made 3DSTATE_BINDING_TABLE_POINTERS * only accept a 16-bit pointer. This means that all binding tables have to * live within the 64kB range starting at Surface State Base Address. (The * actual SURFACE_STATE entries can live anywhere in the 4GB zone, as the * binding table entries are full 32-bit pointers.) * * We stream out binding tables dynamically, storing them in a single 64kB * "binder" buffer, located at IRIS_BINDER_ADDRESS. Before emitting a draw * call, we reserve space for any new binding tables needed by bound shaders. * If there is no space, we flush the batch and swap out the binder for a * new empty BO. * * XXX: This should be fancier. We currently replace the binder with a * fresh BO on every batch, which causes the kernel to stall, trying to * pin the new buffer at the same memory address as the old one. We ought * to avoid this by using a ringbuffer, tracking the busy section of the BO, * and cycling back around where possible to avoid replacing it at all costs. * * XXX: if we do have to flush, we should emit a performance warning. * * XXX: these comments are out of date */ #include #include "util/u_math.h" #include "iris_binder.h" #include "iris_bufmgr.h" #include "iris_context.h" #define BTP_ALIGNMENT 32 /* Avoid using offset 0, tools consider it NULL */ #define INIT_INSERT_POINT BTP_ALIGNMENT static bool binder_has_space(struct iris_binder *binder, unsigned size) { return binder->insert_point + size <= IRIS_BINDER_SIZE; } static void binder_realloc(struct iris_context *ice) { struct iris_screen *screen = (void *) ice->ctx.screen; struct iris_bufmgr *bufmgr = screen->bufmgr; struct iris_binder *binder = &ice->state.binder; iris_bo_unreference(binder->bo); binder->bo = iris_bo_alloc(bufmgr, "binder", IRIS_BINDER_SIZE, IRIS_MEMZONE_BINDER); binder->map = iris_bo_map(NULL, binder->bo, MAP_WRITE); binder->insert_point = INIT_INSERT_POINT; /* Allocating a new binder requires changing Surface State Base Address, * which also invalidates all our previous binding tables - each entry * in those tables is an offset from the old base. * * We do this here so that iris_binder_reserve_3d correctly gets a new * larger total_size when making the updated reservation. */ ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS; } static uint32_t binder_insert(struct iris_binder *binder, unsigned size) { uint32_t offset = binder->insert_point; binder->insert_point = align(binder->insert_point + size, BTP_ALIGNMENT); return offset; } /** * Reserve a block of space in the binder, given the raw size in bytes. */ uint32_t iris_binder_reserve(struct iris_context *ice, unsigned size) { struct iris_binder *binder = &ice->state.binder; if (!binder_has_space(binder, size)) binder_realloc(ice); assert(size > 0); return binder_insert(binder, size); } /** * Reserve and record binder space for 3D pipeline shader stages. * * Note that you must actually populate the new binding tables after * calling this command - the new area is uninitialized. */ void iris_binder_reserve_3d(struct iris_context *ice) { struct iris_compiled_shader **shaders = ice->shaders.prog; struct iris_binder *binder = &ice->state.binder; unsigned sizes[MESA_SHADER_STAGES] = {}; unsigned total_size; /* If nothing is dirty, skip all this. */ if (!(ice->state.dirty & IRIS_ALL_DIRTY_BINDINGS)) return; /* Get the binding table sizes for each stage */ for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { if (!shaders[stage]) continue; const struct brw_stage_prog_data *prog_data = (const void *) shaders[stage]->prog_data; /* Round up the size so our next table has an aligned starting offset */ sizes[stage] = align(prog_data->binding_table.size_bytes, BTP_ALIGNMENT); } /* Make space for the new binding tables...this may take two tries. */ while (true) { total_size = 0; for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) total_size += sizes[stage]; } assert(total_size < IRIS_BINDER_SIZE); if (total_size == 0) return; if (binder_has_space(binder, total_size)) break; /* It didn't fit. Allocate a new buffer and try again. Note that * this will flag all bindings dirty, which may increase total_size * on the next iteration. */ binder_realloc(ice); } /* Assign space and record the new binding table offsets. */ uint32_t offset = binder_insert(binder, total_size); for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) { binder->bt_offset[stage] = sizes[stage] > 0 ? offset : 0; offset += sizes[stage]; } } } void iris_init_binder(struct iris_context *ice) { memset(&ice->state.binder, 0, sizeof(struct iris_binder)); binder_realloc(ice); } void iris_destroy_binder(struct iris_binder *binder) { iris_bo_unreference(binder->bo); }