/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "genhw/genhw.h" /* for SBE setup */ #include "tgsi/tgsi_parse.h" #include "intel_winsys.h" #include "shader/ilo_shader_internal.h" #include "ilo_builder.h" #include "ilo_state.h" #include "ilo_state_gen.h" #include "ilo_shader.h" struct ilo_shader_cache { struct list_head shaders; struct list_head changed; }; /** * Create a shader cache. A shader cache can manage shaders and upload them * to a bo as a whole. */ struct ilo_shader_cache * ilo_shader_cache_create(void) { struct ilo_shader_cache *shc; shc = CALLOC_STRUCT(ilo_shader_cache); if (!shc) return NULL; list_inithead(&shc->shaders); list_inithead(&shc->changed); return shc; } /** * Destroy a shader cache. */ void ilo_shader_cache_destroy(struct ilo_shader_cache *shc) { FREE(shc); } /** * Add a shader to the cache. */ void ilo_shader_cache_add(struct ilo_shader_cache *shc, struct ilo_shader_state *shader) { struct ilo_shader *sh; shader->cache = shc; LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) sh->uploaded = false; list_add(&shader->list, &shc->changed); } /** * Remove a shader from the cache. */ void ilo_shader_cache_remove(struct ilo_shader_cache *shc, struct ilo_shader_state *shader) { list_del(&shader->list); shader->cache = NULL; } /** * Notify the cache that a managed shader has changed. */ static void ilo_shader_cache_notify_change(struct ilo_shader_cache *shc, struct ilo_shader_state *shader) { if (shader->cache == shc) { list_del(&shader->list); list_add(&shader->list, &shc->changed); } } /** * Upload managed shaders to the bo. Only shaders that are changed or added * after the last upload are uploaded. */ void ilo_shader_cache_upload(struct ilo_shader_cache *shc, struct ilo_builder *builder) { struct ilo_shader_state *shader, *next; LIST_FOR_EACH_ENTRY_SAFE(shader, next, &shc->changed, list) { struct ilo_shader *sh; LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) { if (sh->uploaded) continue; sh->cache_offset = ilo_builder_instruction_write(builder, sh->kernel_size, sh->kernel); sh->uploaded = true; } list_del(&shader->list); list_add(&shader->list, &shc->shaders); } } /** * Invalidate all shaders so that they get uploaded in next * ilo_shader_cache_upload(). */ void ilo_shader_cache_invalidate(struct ilo_shader_cache *shc) { struct ilo_shader_state *shader, *next; LIST_FOR_EACH_ENTRY_SAFE(shader, next, &shc->shaders, list) { list_del(&shader->list); list_add(&shader->list, &shc->changed); } LIST_FOR_EACH_ENTRY(shader, &shc->changed, list) { struct ilo_shader *sh; LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) sh->uploaded = false; } } /** * Initialize a shader variant. */ void ilo_shader_variant_init(struct ilo_shader_variant *variant, const struct ilo_shader_info *info, const struct ilo_state_vector *vec) { int num_views, i; memset(variant, 0, sizeof(*variant)); switch (info->type) { case PIPE_SHADER_VERTEX: variant->u.vs.rasterizer_discard = vec->rasterizer->state.rasterizer_discard; variant->u.vs.num_ucps = util_last_bit(vec->rasterizer->state.clip_plane_enable); break; case PIPE_SHADER_GEOMETRY: variant->u.gs.rasterizer_discard = vec->rasterizer->state.rasterizer_discard; variant->u.gs.num_inputs = vec->vs->shader->out.count; for (i = 0; i < vec->vs->shader->out.count; i++) { variant->u.gs.semantic_names[i] = vec->vs->shader->out.semantic_names[i]; variant->u.gs.semantic_indices[i] = vec->vs->shader->out.semantic_indices[i]; } break; case PIPE_SHADER_FRAGMENT: variant->u.fs.flatshade = (info->has_color_interp && vec->rasterizer->state.flatshade); variant->u.fs.fb_height = (info->has_pos) ? vec->fb.state.height : 1; variant->u.fs.num_cbufs = vec->fb.state.nr_cbufs; break; default: assert(!"unknown shader type"); break; } /* use PCB unless constant buffer 0 is not in user buffer */ if ((vec->cbuf[info->type].enabled_mask & 0x1) && !vec->cbuf[info->type].cso[0].user_buffer) variant->use_pcb = false; else variant->use_pcb = true; num_views = vec->view[info->type].count; assert(info->num_samplers <= num_views); variant->num_sampler_views = info->num_samplers; for (i = 0; i < info->num_samplers; i++) { const struct pipe_sampler_view *view = vec->view[info->type].states[i]; const struct ilo_sampler_cso *sampler = vec->sampler[info->type].cso[i]; if (view) { variant->sampler_view_swizzles[i].r = view->swizzle_r; variant->sampler_view_swizzles[i].g = view->swizzle_g; variant->sampler_view_swizzles[i].b = view->swizzle_b; variant->sampler_view_swizzles[i].a = view->swizzle_a; } else if (info->shadow_samplers & (1 << i)) { variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ONE; } else { variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_GREEN; variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_BLUE; variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ALPHA; } /* * When non-nearest filter and PIPE_TEX_WRAP_CLAMP wrap mode is used, * the HW wrap mode is set to GEN6_TEXCOORDMODE_CLAMP_BORDER, and we * need to manually saturate the texture coordinates. */ if (sampler) { variant->saturate_tex_coords[0] |= sampler->saturate_s << i; variant->saturate_tex_coords[1] |= sampler->saturate_t << i; variant->saturate_tex_coords[2] |= sampler->saturate_r << i; } } } /** * Guess the shader variant, knowing that the context may still change. */ static void ilo_shader_variant_guess(struct ilo_shader_variant *variant, const struct ilo_shader_info *info, const struct ilo_state_vector *vec) { int i; memset(variant, 0, sizeof(*variant)); switch (info->type) { case PIPE_SHADER_VERTEX: break; case PIPE_SHADER_GEOMETRY: break; case PIPE_SHADER_FRAGMENT: variant->u.fs.flatshade = false; variant->u.fs.fb_height = (info->has_pos) ? vec->fb.state.height : 1; variant->u.fs.num_cbufs = 1; break; default: assert(!"unknown shader type"); break; } variant->use_pcb = true; variant->num_sampler_views = info->num_samplers; for (i = 0; i < info->num_samplers; i++) { if (info->shadow_samplers & (1 << i)) { variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ONE; } else { variant->sampler_view_swizzles[i].r = PIPE_SWIZZLE_RED; variant->sampler_view_swizzles[i].g = PIPE_SWIZZLE_GREEN; variant->sampler_view_swizzles[i].b = PIPE_SWIZZLE_BLUE; variant->sampler_view_swizzles[i].a = PIPE_SWIZZLE_ALPHA; } } } /** * Parse a TGSI instruction for the shader info. */ static void ilo_shader_info_parse_inst(struct ilo_shader_info *info, const struct tgsi_full_instruction *inst) { int i; /* look for edgeflag passthrough */ if (info->edgeflag_out >= 0 && inst->Instruction.Opcode == TGSI_OPCODE_MOV && inst->Dst[0].Register.File == TGSI_FILE_OUTPUT && inst->Dst[0].Register.Index == info->edgeflag_out) { assert(inst->Src[0].Register.File == TGSI_FILE_INPUT); info->edgeflag_in = inst->Src[0].Register.Index; } if (inst->Instruction.Texture) { bool shadow; switch (inst->Texture.Texture) { case TGSI_TEXTURE_SHADOW1D: case TGSI_TEXTURE_SHADOW2D: case TGSI_TEXTURE_SHADOWRECT: case TGSI_TEXTURE_SHADOW1D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY: case TGSI_TEXTURE_SHADOWCUBE: case TGSI_TEXTURE_SHADOWCUBE_ARRAY: shadow = true; break; default: shadow = false; break; } for (i = 0; i < inst->Instruction.NumSrcRegs; i++) { const struct tgsi_full_src_register *src = &inst->Src[i]; if (src->Register.File == TGSI_FILE_SAMPLER) { const int idx = src->Register.Index; if (idx >= info->num_samplers) info->num_samplers = idx + 1; if (shadow) info->shadow_samplers |= 1 << idx; } } } } /** * Parse a TGSI property for the shader info. */ static void ilo_shader_info_parse_prop(struct ilo_shader_info *info, const struct tgsi_full_property *prop) { switch (prop->Property.PropertyName) { case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS: info->fs_color0_writes_all_cbufs = prop->u[0].Data; break; default: break; } } /** * Parse a TGSI declaration for the shader info. */ static void ilo_shader_info_parse_decl(struct ilo_shader_info *info, const struct tgsi_full_declaration *decl) { switch (decl->Declaration.File) { case TGSI_FILE_INPUT: if (decl->Declaration.Interpolate && decl->Interp.Interpolate == TGSI_INTERPOLATE_COLOR) info->has_color_interp = true; if (decl->Declaration.Semantic && decl->Semantic.Name == TGSI_SEMANTIC_POSITION) info->has_pos = true; break; case TGSI_FILE_OUTPUT: if (decl->Declaration.Semantic && decl->Semantic.Name == TGSI_SEMANTIC_EDGEFLAG) info->edgeflag_out = decl->Range.First; break; case TGSI_FILE_SYSTEM_VALUE: if (decl->Declaration.Semantic && decl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) info->has_instanceid = true; if (decl->Declaration.Semantic && decl->Semantic.Name == TGSI_SEMANTIC_VERTEXID) info->has_vertexid = true; break; default: break; } } static void ilo_shader_info_parse_tokens(struct ilo_shader_info *info) { struct tgsi_parse_context parse; info->edgeflag_in = -1; info->edgeflag_out = -1; tgsi_parse_init(&parse, info->tokens); while (!tgsi_parse_end_of_tokens(&parse)) { const union tgsi_full_token *token; tgsi_parse_token(&parse); token = &parse.FullToken; switch (token->Token.Type) { case TGSI_TOKEN_TYPE_DECLARATION: ilo_shader_info_parse_decl(info, &token->FullDeclaration); break; case TGSI_TOKEN_TYPE_INSTRUCTION: ilo_shader_info_parse_inst(info, &token->FullInstruction); break; case TGSI_TOKEN_TYPE_PROPERTY: ilo_shader_info_parse_prop(info, &token->FullProperty); break; default: break; } } tgsi_parse_free(&parse); } /** * Create a shader state. */ static struct ilo_shader_state * ilo_shader_state_create(const struct ilo_dev_info *dev, const struct ilo_state_vector *vec, int type, const void *templ) { struct ilo_shader_state *state; struct ilo_shader_variant variant; state = CALLOC_STRUCT(ilo_shader_state); if (!state) return NULL; state->info.dev = dev; state->info.type = type; if (type == PIPE_SHADER_COMPUTE) { const struct pipe_compute_state *c = (const struct pipe_compute_state *) templ; state->info.tokens = tgsi_dup_tokens(c->prog); state->info.compute.req_local_mem = c->req_local_mem; state->info.compute.req_private_mem = c->req_private_mem; state->info.compute.req_input_mem = c->req_input_mem; } else { const struct pipe_shader_state *s = (const struct pipe_shader_state *) templ; state->info.tokens = tgsi_dup_tokens(s->tokens); state->info.stream_output = s->stream_output; } list_inithead(&state->variants); ilo_shader_info_parse_tokens(&state->info); /* guess and compile now */ ilo_shader_variant_guess(&variant, &state->info, vec); if (!ilo_shader_state_use_variant(state, &variant)) { ilo_shader_destroy(state); return NULL; } return state; } /** * Add a compiled shader to the shader state. */ static void ilo_shader_state_add_shader(struct ilo_shader_state *state, struct ilo_shader *sh) { list_add(&sh->list, &state->variants); state->num_variants++; state->total_size += sh->kernel_size; if (state->cache) ilo_shader_cache_notify_change(state->cache, state); } /** * Remove a compiled shader from the shader state. */ static void ilo_shader_state_remove_shader(struct ilo_shader_state *state, struct ilo_shader *sh) { list_del(&sh->list); state->num_variants--; state->total_size -= sh->kernel_size; } /** * Garbage collect shader variants in the shader state. */ static void ilo_shader_state_gc(struct ilo_shader_state *state) { /* activate when the variants take up more than 4KiB of space */ const int limit = 4 * 1024; struct ilo_shader *sh, *next; if (state->total_size < limit) return; /* remove from the tail as the most recently ones are at the head */ LIST_FOR_EACH_ENTRY_SAFE_REV(sh, next, &state->variants, list) { ilo_shader_state_remove_shader(state, sh); ilo_shader_destroy_kernel(sh); if (state->total_size <= limit / 2) break; } } /** * Search for a shader variant. */ static struct ilo_shader * ilo_shader_state_search_variant(struct ilo_shader_state *state, const struct ilo_shader_variant *variant) { struct ilo_shader *sh = NULL, *tmp; LIST_FOR_EACH_ENTRY(tmp, &state->variants, list) { if (memcmp(&tmp->variant, variant, sizeof(*variant)) == 0) { sh = tmp; break; } } return sh; } static void copy_so_info(struct ilo_shader *sh, const struct pipe_stream_output_info *so_info) { unsigned i, attr; if (!so_info->num_outputs) return; sh->so_info = *so_info; for (i = 0; i < so_info->num_outputs; i++) { /* figure out which attribute is sourced */ for (attr = 0; attr < sh->out.count; attr++) { const int reg_idx = sh->out.register_indices[attr]; if (reg_idx == so_info->output[i].register_index) break; } if (attr < sh->out.count) { sh->so_info.output[i].register_index = attr; } else { assert(!"stream output an undefined register"); sh->so_info.output[i].register_index = 0; } /* PSIZE is at W channel */ if (sh->out.semantic_names[attr] == TGSI_SEMANTIC_PSIZE) { assert(so_info->output[i].start_component == 0); assert(so_info->output[i].num_components == 1); sh->so_info.output[i].start_component = 3; } } } /** * Add a shader variant to the shader state. */ static struct ilo_shader * ilo_shader_state_add_variant(struct ilo_shader_state *state, const struct ilo_shader_variant *variant) { struct ilo_shader *sh; switch (state->info.type) { case PIPE_SHADER_VERTEX: sh = ilo_shader_compile_vs(state, variant); break; case PIPE_SHADER_FRAGMENT: sh = ilo_shader_compile_fs(state, variant); break; case PIPE_SHADER_GEOMETRY: sh = ilo_shader_compile_gs(state, variant); break; case PIPE_SHADER_COMPUTE: sh = ilo_shader_compile_cs(state, variant); break; default: sh = NULL; break; } if (!sh) { assert(!"failed to compile shader"); return NULL; } sh->variant = *variant; copy_so_info(sh, &state->info.stream_output); ilo_shader_state_add_shader(state, sh); return sh; } /** * Update state->shader to point to a variant. If the variant does not exist, * it will be added first. */ bool ilo_shader_state_use_variant(struct ilo_shader_state *state, const struct ilo_shader_variant *variant) { struct ilo_shader *sh; bool construct_cso = false; sh = ilo_shader_state_search_variant(state, variant); if (!sh) { ilo_shader_state_gc(state); sh = ilo_shader_state_add_variant(state, variant); if (!sh) return false; construct_cso = true; } /* move to head */ if (state->variants.next != &sh->list) { list_del(&sh->list); list_add(&sh->list, &state->variants); } state->shader = sh; if (construct_cso) { switch (state->info.type) { case PIPE_SHADER_VERTEX: ilo_gpe_init_vs_cso(state->info.dev, state, &sh->cso); break; case PIPE_SHADER_GEOMETRY: ilo_gpe_init_gs_cso(state->info.dev, state, &sh->cso); break; case PIPE_SHADER_FRAGMENT: ilo_gpe_init_fs_cso(state->info.dev, state, &sh->cso); break; default: break; } } return true; } struct ilo_shader_state * ilo_shader_create_vs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; shader = ilo_shader_state_create(dev, precompile, PIPE_SHADER_VERTEX, state); /* states used in ilo_shader_variant_init() */ shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_VS | ILO_DIRTY_RASTERIZER | ILO_DIRTY_CBUF; return shader; } struct ilo_shader_state * ilo_shader_create_gs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; shader = ilo_shader_state_create(dev, precompile, PIPE_SHADER_GEOMETRY, state); /* states used in ilo_shader_variant_init() */ shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_GS | ILO_DIRTY_VS | ILO_DIRTY_RASTERIZER | ILO_DIRTY_CBUF; return shader; } struct ilo_shader_state * ilo_shader_create_fs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; shader = ilo_shader_state_create(dev, precompile, PIPE_SHADER_FRAGMENT, state); /* states used in ilo_shader_variant_init() */ shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_FS | ILO_DIRTY_RASTERIZER | ILO_DIRTY_FB | ILO_DIRTY_CBUF; return shader; } struct ilo_shader_state * ilo_shader_create_cs(const struct ilo_dev_info *dev, const struct pipe_compute_state *state, const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; shader = ilo_shader_state_create(dev, precompile, PIPE_SHADER_COMPUTE, state); shader->info.non_orthogonal_states = 0; return shader; } /** * Destroy a shader state. */ void ilo_shader_destroy(struct ilo_shader_state *shader) { struct ilo_shader *sh, *next; LIST_FOR_EACH_ENTRY_SAFE(sh, next, &shader->variants, list) ilo_shader_destroy_kernel(sh); FREE((struct tgsi_token *) shader->info.tokens); FREE(shader); } /** * Return the type (PIPE_SHADER_x) of the shader. */ int ilo_shader_get_type(const struct ilo_shader_state *shader) { return shader->info.type; } /** * Select a kernel for the given context. This will compile a new kernel if * none of the existing kernels work with the context. * * \param ilo the context * \param dirty states of the context that are considered changed * \return true if a different kernel is selected */ bool ilo_shader_select_kernel(struct ilo_shader_state *shader, const struct ilo_state_vector *vec, uint32_t dirty) { const struct ilo_shader * const cur = shader->shader; struct ilo_shader_variant variant; if (!(shader->info.non_orthogonal_states & dirty)) return false; ilo_shader_variant_init(&variant, &shader->info, vec); ilo_shader_state_use_variant(shader, &variant); return (shader->shader != cur); } static int route_attr(const int *semantics, const int *indices, int len, int semantic, int index) { int i; for (i = 0; i < len; i++) { if (semantics[i] == semantic && indices[i] == index) return i; } /* failed to match for COLOR, try BCOLOR */ if (semantic == TGSI_SEMANTIC_COLOR) { for (i = 0; i < len; i++) { if (semantics[i] == TGSI_SEMANTIC_BCOLOR && indices[i] == index) return i; } } return -1; } /** * Select a routing for the given source shader and rasterizer state. * * \return true if a different routing is selected */ bool ilo_shader_select_kernel_routing(struct ilo_shader_state *shader, const struct ilo_shader_state *source, const struct ilo_rasterizer_state *rasterizer) { const uint32_t sprite_coord_enable = rasterizer->state.sprite_coord_enable; const bool light_twoside = rasterizer->state.light_twoside; struct ilo_shader *kernel = shader->shader; struct ilo_kernel_routing *routing = &kernel->routing; const int *src_semantics, *src_indices; int src_len, max_src_slot; int dst_len, dst_slot; /* we are constructing 3DSTATE_SBE here */ assert(ilo_dev_gen(shader->info.dev) >= ILO_GEN(6) && ilo_dev_gen(shader->info.dev) <= ILO_GEN(7.5)); assert(kernel); if (source) { assert(source->shader); src_semantics = source->shader->out.semantic_names; src_indices = source->shader->out.semantic_indices; src_len = source->shader->out.count; } else { src_semantics = kernel->in.semantic_names; src_indices = kernel->in.semantic_indices; src_len = kernel->in.count; } /* no change */ if (kernel->routing_initialized && routing->source_skip + routing->source_len <= src_len && kernel->routing_sprite_coord_enable == sprite_coord_enable && !memcmp(kernel->routing_src_semantics, &src_semantics[routing->source_skip], sizeof(kernel->routing_src_semantics[0]) * routing->source_len) && !memcmp(kernel->routing_src_indices, &src_indices[routing->source_skip], sizeof(kernel->routing_src_indices[0]) * routing->source_len)) return false; if (source) { /* skip PSIZE and POSITION (how about the optional CLIPDISTs?) */ assert(src_semantics[0] == TGSI_SEMANTIC_PSIZE); assert(src_semantics[1] == TGSI_SEMANTIC_POSITION); routing->source_skip = 2; routing->source_len = src_len - routing->source_skip; src_semantics += routing->source_skip; src_indices += routing->source_skip; } else { routing->source_skip = 0; routing->source_len = src_len; } routing->const_interp_enable = kernel->in.const_interp_enable; routing->point_sprite_enable = 0; routing->swizzle_enable = false; assert(kernel->in.count <= Elements(routing->swizzles)); dst_len = MIN2(kernel->in.count, Elements(routing->swizzles)); max_src_slot = -1; for (dst_slot = 0; dst_slot < dst_len; dst_slot++) { const int semantic = kernel->in.semantic_names[dst_slot]; const int index = kernel->in.semantic_indices[dst_slot]; int src_slot; if (semantic == TGSI_SEMANTIC_GENERIC && (sprite_coord_enable & (1 << index))) routing->point_sprite_enable |= 1 << dst_slot; if (source) { src_slot = route_attr(src_semantics, src_indices, routing->source_len, semantic, index); /* * The source shader stage does not output this attribute. The value * is supposed to be undefined, unless the attribute goes through * point sprite replacement or the attribute is * TGSI_SEMANTIC_POSITION. In all cases, we do not care which source * attribute is picked. * * We should update the kernel code and omit the output of * TGSI_SEMANTIC_POSITION here. */ if (src_slot < 0) src_slot = 0; } else { src_slot = dst_slot; } routing->swizzles[dst_slot] = src_slot; /* use the following slot for two-sided lighting */ if (semantic == TGSI_SEMANTIC_COLOR && light_twoside && src_slot + 1 < routing->source_len && src_semantics[src_slot + 1] == TGSI_SEMANTIC_BCOLOR && src_indices[src_slot + 1] == index) { routing->swizzles[dst_slot] |= GEN7_SBE_ATTR_INPUTATTR_FACING; src_slot++; } if (routing->swizzles[dst_slot] != dst_slot) routing->swizzle_enable = true; if (max_src_slot < src_slot) max_src_slot = src_slot; } memset(&routing->swizzles[dst_slot], 0, sizeof(routing->swizzles) - sizeof(routing->swizzles[0]) * dst_slot); /* * From the Sandy Bridge PRM, volume 2 part 1, page 248: * * "It is UNDEFINED to set this field (Vertex URB Entry Read Length) to * 0 indicating no Vertex URB data to be read. * * This field should be set to the minimum length required to read the * maximum source attribute. The maximum source attribute is indicated * by the maximum value of the enabled Attribute # Source Attribute if * Attribute Swizzle Enable is set, Number of Output Attributes-1 if * enable is not set. * * read_length = ceiling((max_source_attr+1)/2) * * [errata] Corruption/Hang possible if length programmed larger than * recommended" */ routing->source_len = max_src_slot + 1; /* remember the states of the source */ kernel->routing_initialized = true; kernel->routing_sprite_coord_enable = sprite_coord_enable; memcpy(kernel->routing_src_semantics, src_semantics, sizeof(kernel->routing_src_semantics[0]) * routing->source_len); memcpy(kernel->routing_src_indices, src_indices, sizeof(kernel->routing_src_indices[0]) * routing->source_len); return true; } /** * Return the cache offset of the selected kernel. This must be called after * ilo_shader_select_kernel() and ilo_shader_cache_upload(). */ uint32_t ilo_shader_get_kernel_offset(const struct ilo_shader_state *shader) { const struct ilo_shader *kernel = shader->shader; assert(kernel && kernel->uploaded); return kernel->cache_offset; } /** * Query a kernel parameter for the selected kernel. */ int ilo_shader_get_kernel_param(const struct ilo_shader_state *shader, enum ilo_kernel_param param) { const struct ilo_shader *kernel = shader->shader; int val; assert(kernel); switch (param) { case ILO_KERNEL_INPUT_COUNT: val = kernel->in.count; break; case ILO_KERNEL_OUTPUT_COUNT: val = kernel->out.count; break; case ILO_KERNEL_URB_DATA_START_REG: val = kernel->in.start_grf; break; case ILO_KERNEL_SKIP_CBUF0_UPLOAD: val = kernel->skip_cbuf0_upload; break; case ILO_KERNEL_PCB_CBUF0_SIZE: val = kernel->pcb.cbuf0_size; break; case ILO_KERNEL_VS_INPUT_INSTANCEID: val = shader->info.has_instanceid; break; case ILO_KERNEL_VS_INPUT_VERTEXID: val = shader->info.has_vertexid; break; case ILO_KERNEL_VS_INPUT_EDGEFLAG: if (shader->info.edgeflag_in >= 0) { /* we rely on the state tracker here */ assert(shader->info.edgeflag_in == kernel->in.count - 1); val = true; } else { val = false; } break; case ILO_KERNEL_VS_PCB_UCP_SIZE: val = kernel->pcb.clip_state_size; break; case ILO_KERNEL_VS_GEN6_SO: val = kernel->stream_output; break; case ILO_KERNEL_VS_GEN6_SO_START_REG: val = kernel->gs_start_grf; break; case ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET: val = kernel->gs_offsets[0]; break; case ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET: val = kernel->gs_offsets[1]; break; case ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET: val = kernel->gs_offsets[2]; break; case ILO_KERNEL_GS_DISCARD_ADJACENCY: val = kernel->in.discard_adj; break; case ILO_KERNEL_GS_GEN6_SVBI_POST_INC: val = kernel->svbi_post_inc; break; case ILO_KERNEL_FS_INPUT_Z: case ILO_KERNEL_FS_INPUT_W: val = kernel->in.has_pos; break; case ILO_KERNEL_FS_OUTPUT_Z: val = kernel->out.has_pos; break; case ILO_KERNEL_FS_USE_KILL: val = kernel->has_kill; break; case ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS: val = kernel->in.barycentric_interpolation_mode; break; case ILO_KERNEL_FS_DISPATCH_16_OFFSET: val = 0; break; default: assert(!"unknown kernel parameter"); val = 0; break; } return val; } /** * Return the CSO of the selected kernel. */ const struct ilo_shader_cso * ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader) { const struct ilo_shader *kernel = shader->shader; assert(kernel); return &kernel->cso; } /** * Return the SO info of the selected kernel. */ const struct pipe_stream_output_info * ilo_shader_get_kernel_so_info(const struct ilo_shader_state *shader) { const struct ilo_shader *kernel = shader->shader; assert(kernel); return &kernel->so_info; } /** * Return the routing info of the selected kernel. */ const struct ilo_kernel_routing * ilo_shader_get_kernel_routing(const struct ilo_shader_state *shader) { const struct ilo_shader *kernel = shader->shader; assert(kernel); return &kernel->routing; }