/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "util/u_format_s3tc.h" #include "vl/vl_decoder.h" #include "vl/vl_video_buffer.h" #include "intel_chipset.h" #include "intel_reg.h" /* for TIMESTAMP */ #include "intel_winsys.h" #include "ilo_context.h" #include "ilo_format.h" #include "ilo_resource.h" #include "ilo_public.h" #include "ilo_screen.h" int ilo_debug; static const struct debug_named_value ilo_debug_flags[] = { { "3d", ILO_DEBUG_3D, "Dump 3D commands and states" }, { "vs", ILO_DEBUG_VS, "Dump vertex shaders" }, { "gs", ILO_DEBUG_GS, "Dump geometry shaders" }, { "fs", ILO_DEBUG_FS, "Dump fragment shaders" }, { "cs", ILO_DEBUG_CS, "Dump compute shaders" }, { "nohw", ILO_DEBUG_NOHW, "Do not send commands to HW" }, { "nocache", ILO_DEBUG_NOCACHE, "Always invalidate HW caches" }, DEBUG_NAMED_VALUE_END }; static float ilo_get_paramf(struct pipe_screen *screen, enum pipe_capf param) { switch (param) { case PIPE_CAPF_MAX_LINE_WIDTH: /* in U3.7, defined in 3DSTATE_SF */ return 7.0f; case PIPE_CAPF_MAX_LINE_WIDTH_AA: /* line width minus one, which is reserved for AA region */ return 6.0f; case PIPE_CAPF_MAX_POINT_WIDTH: /* in U8.3, defined in 3DSTATE_SF */ return 255.0f; case PIPE_CAPF_MAX_POINT_WIDTH_AA: /* same as point width, as we ignore rasterizer->point_smooth */ return 255.0f; case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: /* [2.0, 16.0], defined in SAMPLER_STATE */ return 16.0f; case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: /* [-16.0, 16.0), defined in SAMPLER_STATE */ return 15.0f; case PIPE_CAPF_GUARD_BAND_LEFT: case PIPE_CAPF_GUARD_BAND_TOP: case PIPE_CAPF_GUARD_BAND_RIGHT: case PIPE_CAPF_GUARD_BAND_BOTTOM: /* what are these for? */ return 0.0f; default: return 0.0f; } } static int ilo_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) { switch (shader) { case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: break; default: return 0; } switch (param) { /* the limits are copied from the classic driver */ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 16384; case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0; case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0; case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return (shader == PIPE_SHADER_FRAGMENT) ? 1024 : 0; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return UINT_MAX; case PIPE_SHADER_CAP_MAX_INPUTS: /* this is limited by how many attributes SF can remap */ return 16; case PIPE_SHADER_CAP_MAX_CONSTS: return 1024; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return ILO_MAX_CONST_BUFFERS; case PIPE_SHADER_CAP_MAX_TEMPS: return 256; case PIPE_SHADER_CAP_MAX_ADDRS: return (shader == PIPE_SHADER_FRAGMENT) ? 0 : 1; case PIPE_SHADER_CAP_MAX_PREDS: return 0; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: return 0; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: return 0; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: return (shader == PIPE_SHADER_FRAGMENT) ? 0 : 1; case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 0; case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return ILO_MAX_SAMPLERS; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 1; default: return 0; } } static int ilo_get_video_param(struct pipe_screen *screen, enum pipe_video_profile profile, enum pipe_video_cap param) { switch (param) { case PIPE_VIDEO_CAP_SUPPORTED: return vl_profile_supported(screen, profile); case PIPE_VIDEO_CAP_NPOT_TEXTURES: return 1; case PIPE_VIDEO_CAP_MAX_WIDTH: case PIPE_VIDEO_CAP_MAX_HEIGHT: return vl_video_buffer_max_size(screen); case PIPE_VIDEO_CAP_PREFERED_FORMAT: return PIPE_FORMAT_NV12; case PIPE_VIDEO_CAP_PREFERS_INTERLACED: return 1; case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE: return 1; case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED: return 0; default: return 0; } } static int ilo_get_compute_param(struct pipe_screen *screen, enum pipe_compute_cap param, void *ret) { union { const char *ir_target; uint64_t grid_dimension; uint64_t max_grid_size[3]; uint64_t max_block_size[3]; uint64_t max_threads_per_block; uint64_t max_global_size; uint64_t max_local_size; uint64_t max_private_size; uint64_t max_input_size; uint64_t max_mem_alloc_size; } val; const void *ptr; int size; /* XXX some randomly chosen values */ switch (param) { case PIPE_COMPUTE_CAP_IR_TARGET: val.ir_target = "ilog"; ptr = val.ir_target; size = strlen(val.ir_target) + 1; break; case PIPE_COMPUTE_CAP_GRID_DIMENSION: val.grid_dimension = Elements(val.max_grid_size); ptr = &val.grid_dimension; size = sizeof(val.grid_dimension); break; case PIPE_COMPUTE_CAP_MAX_GRID_SIZE: val.max_grid_size[0] = 65535; val.max_grid_size[1] = 65535; val.max_grid_size[2] = 1; ptr = &val.max_grid_size; size = sizeof(val.max_grid_size); break; case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE: val.max_block_size[0] = 512; val.max_block_size[1] = 512; val.max_block_size[2] = 512; ptr = &val.max_block_size; size = sizeof(val.max_block_size); break; case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK: val.max_threads_per_block = 512; ptr = &val.max_threads_per_block; size = sizeof(val.max_threads_per_block); break; case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: val.max_global_size = 4; ptr = &val.max_global_size; size = sizeof(val.max_global_size); break; case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: val.max_local_size = 64 * 1024; ptr = &val.max_local_size; size = sizeof(val.max_local_size); break; case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: val.max_private_size = 32768; ptr = &val.max_private_size; size = sizeof(val.max_private_size); break; case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: val.max_input_size = 256; ptr = &val.max_input_size; size = sizeof(val.max_input_size); break; case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: val.max_mem_alloc_size = 128 * 1024 * 1024; ptr = &val.max_mem_alloc_size; size = sizeof(val.max_mem_alloc_size); break; default: ptr = NULL; size = 0; break; } if (ret) memcpy(ret, ptr, size); return size; } static int ilo_get_param(struct pipe_screen *screen, enum pipe_cap param) { struct ilo_screen *is = ilo_screen(screen); switch (param) { case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_TWO_SIDED_STENCIL: return true; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: return 0; /* TODO */ case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_POINT_SPRITE: return true; case PIPE_CAP_MAX_RENDER_TARGETS: return ILO_MAX_DRAW_BUFFERS; case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_QUERY_TIME_ELAPSED: case PIPE_CAP_TEXTURE_SHADOW_MAP: case PIPE_CAP_TEXTURE_SWIZZLE: /* must be supported for shadow map */ return true; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: /* * As defined in SURFACE_STATE, we have * * Max WxHxD for 2D and CUBE Max WxHxD for 3D * GEN6 8192x8192x512 2048x2048x2048 * GEN7 16384x16384x2048 2048x2048x2048 * * However, when the texutre size is large, things become unstable. We * require the maximum texture size to be 2^30 bytes in * screen->can_create_resource(). Since the maximum pixel size is 2^4 * bytes (PIPE_FORMAT_R32G32B32A32_FLOAT), textures should not have more * than 2^26 pixels. * * For 3D textures, we have to set the maximum number of levels to 9, * which has at most 2^24 pixels. For 2D textures, we set it to 14, * which has at most 2^26 pixels. And for cube textures, we has to set * it to 12. */ return 14; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return 9; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 12; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return false; case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_SM3: return true; case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: if (is->dev.gen >= ILO_GEN(7) && !is->dev.has_gen7_sol_reset) return 0; return ILO_MAX_SO_BUFFERS; case PIPE_CAP_PRIMITIVE_RESTART: return true; case PIPE_CAP_MAX_COMBINED_SAMPLERS: return ILO_MAX_SAMPLERS * 2; case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: return true; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return (is->dev.gen >= ILO_GEN(7)) ? 2048 : 512; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_DEPTH_CLIP_DISABLE: return true; case PIPE_CAP_SHADER_STENCIL_EXPORT: return false; case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: return true; case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: return false; case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: return true; case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_SCALED_RESOLVE: return true; case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: return true; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: return ILO_MAX_SO_BINDINGS / ILO_MAX_SO_BUFFERS; case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return ILO_MAX_SO_BINDINGS; case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: if (is->dev.gen >= ILO_GEN(7)) return is->dev.has_gen7_sol_reset; else return false; /* TODO */ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: return false; case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: return true; case PIPE_CAP_VERTEX_COLOR_CLAMPED: return false; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 140; case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_USER_VERTEX_BUFFERS: return false; case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: return false; case PIPE_CAP_COMPUTE: return false; /* TODO */ case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_USER_CONSTANT_BUFFERS: return true; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: /* imposed by OWord (Dual) Block Read */ return 16; case PIPE_CAP_START_INSTANCE: case PIPE_CAP_QUERY_TIMESTAMP: return true; case PIPE_CAP_TEXTURE_MULTISAMPLE: return false; /* TODO */ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return 0; case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: return true; case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return 1; case PIPE_CAP_TGSI_TEXCOORD: return false; case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: return true; case PIPE_CAP_QUERY_PIPELINE_STATISTICS: return false; /* TODO */ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: return 0; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: /* a BRW_SURFACE_BUFFER can have up to 2^27 elements */ return 1 << 27; case PIPE_CAP_MAX_VIEWPORTS: return ILO_MAX_VIEWPORTS; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; default: return 0; } } static const char * ilo_get_vendor(struct pipe_screen *screen) { return "LunarG, Inc."; } static const char * ilo_get_name(struct pipe_screen *screen) { struct ilo_screen *is = ilo_screen(screen); const char *chipset; /* stolen from classic i965 */ switch (is->dev.devid) { case PCI_CHIP_SANDYBRIDGE_GT1: case PCI_CHIP_SANDYBRIDGE_GT2: case PCI_CHIP_SANDYBRIDGE_GT2_PLUS: chipset = "Intel(R) Sandybridge Desktop"; break; case PCI_CHIP_SANDYBRIDGE_M_GT1: case PCI_CHIP_SANDYBRIDGE_M_GT2: case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS: chipset = "Intel(R) Sandybridge Mobile"; break; case PCI_CHIP_SANDYBRIDGE_S: chipset = "Intel(R) Sandybridge Server"; break; case PCI_CHIP_IVYBRIDGE_GT1: case PCI_CHIP_IVYBRIDGE_GT2: chipset = "Intel(R) Ivybridge Desktop"; break; case PCI_CHIP_IVYBRIDGE_M_GT1: case PCI_CHIP_IVYBRIDGE_M_GT2: chipset = "Intel(R) Ivybridge Mobile"; break; case PCI_CHIP_IVYBRIDGE_S_GT1: case PCI_CHIP_IVYBRIDGE_S_GT2: chipset = "Intel(R) Ivybridge Server"; break; case PCI_CHIP_BAYTRAIL_M_1: case PCI_CHIP_BAYTRAIL_M_2: case PCI_CHIP_BAYTRAIL_M_3: case PCI_CHIP_BAYTRAIL_M_4: case PCI_CHIP_BAYTRAIL_D: chipset = "Intel(R) Bay Trail"; break; case PCI_CHIP_HASWELL_GT1: case PCI_CHIP_HASWELL_GT2: case PCI_CHIP_HASWELL_GT3: case PCI_CHIP_HASWELL_SDV_GT1: case PCI_CHIP_HASWELL_SDV_GT2: case PCI_CHIP_HASWELL_SDV_GT3: case PCI_CHIP_HASWELL_ULT_GT1: case PCI_CHIP_HASWELL_ULT_GT2: case PCI_CHIP_HASWELL_ULT_GT3: case PCI_CHIP_HASWELL_CRW_GT1: case PCI_CHIP_HASWELL_CRW_GT2: case PCI_CHIP_HASWELL_CRW_GT3: chipset = "Intel(R) Haswell Desktop"; break; case PCI_CHIP_HASWELL_M_GT1: case PCI_CHIP_HASWELL_M_GT2: case PCI_CHIP_HASWELL_M_GT3: case PCI_CHIP_HASWELL_SDV_M_GT1: case PCI_CHIP_HASWELL_SDV_M_GT2: case PCI_CHIP_HASWELL_SDV_M_GT3: case PCI_CHIP_HASWELL_ULT_M_GT1: case PCI_CHIP_HASWELL_ULT_M_GT2: case PCI_CHIP_HASWELL_ULT_M_GT3: case PCI_CHIP_HASWELL_CRW_M_GT1: case PCI_CHIP_HASWELL_CRW_M_GT2: case PCI_CHIP_HASWELL_CRW_M_GT3: chipset = "Intel(R) Haswell Mobile"; break; case PCI_CHIP_HASWELL_S_GT1: case PCI_CHIP_HASWELL_S_GT2: case PCI_CHIP_HASWELL_S_GT3: case PCI_CHIP_HASWELL_SDV_S_GT1: case PCI_CHIP_HASWELL_SDV_S_GT2: case PCI_CHIP_HASWELL_SDV_S_GT3: case PCI_CHIP_HASWELL_ULT_S_GT1: case PCI_CHIP_HASWELL_ULT_S_GT2: case PCI_CHIP_HASWELL_ULT_S_GT3: case PCI_CHIP_HASWELL_CRW_S_GT1: case PCI_CHIP_HASWELL_CRW_S_GT2: case PCI_CHIP_HASWELL_CRW_S_GT3: chipset = "Intel(R) Haswell Server"; break; default: chipset = "Unknown Intel Chipset"; break; } return chipset; } static uint64_t ilo_get_timestamp(struct pipe_screen *screen) { struct ilo_screen *is = ilo_screen(screen); union { uint64_t val; uint32_t dw[2]; } timestamp; intel_winsys_read_reg(is->winsys, TIMESTAMP, ×tamp.val); /* * From the Ivy Bridge PRM, volume 1 part 3, page 107: * * "Note: This timestamp register reflects the value of the PCU TSC. * The PCU TSC counts 10ns increments; this timestamp reflects bits * 38:3 of the TSC (i.e. 80ns granularity, rolling over every 1.5 * hours)." * * However, it seems dw[0] is garbage and dw[1] contains the lower 32 bits * of the timestamp. We will have to live with a timestamp that rolls over * every ~343 seconds. * * See also brw_get_timestamp(). */ return (uint64_t) timestamp.dw[1] * 80; } static void ilo_fence_reference(struct pipe_screen *screen, struct pipe_fence_handle **p, struct pipe_fence_handle *f) { struct ilo_fence **ptr = (struct ilo_fence **) p; struct ilo_fence *fence = ilo_fence(f); if (!ptr) { /* still need to reference fence */ if (fence) pipe_reference(NULL, &fence->reference); return; } /* reference fence and dereference the one pointed to by ptr */ if (*ptr && pipe_reference(&(*ptr)->reference, &fence->reference)) { struct ilo_fence *old = *ptr; if (old->bo) intel_bo_unreference(old->bo); FREE(old); } *ptr = fence; } static boolean ilo_fence_signalled(struct pipe_screen *screen, struct pipe_fence_handle *f) { struct ilo_fence *fence = ilo_fence(f); /* mark signalled if the bo is idle */ if (fence->bo && !intel_bo_is_busy(fence->bo)) { intel_bo_unreference(fence->bo); fence->bo = NULL; } return (fence->bo == NULL); } static boolean ilo_fence_finish(struct pipe_screen *screen, struct pipe_fence_handle *f, uint64_t timeout) { struct ilo_fence *fence = ilo_fence(f); const int64_t wait_timeout = (timeout > INT64_MAX) ? -1 : timeout; /* already signalled */ if (!fence->bo) return true; /* wait and see if it returns error */ if (intel_bo_wait(fence->bo, wait_timeout)) return false; /* mark signalled */ intel_bo_unreference(fence->bo); fence->bo = NULL; return true; } static void ilo_screen_destroy(struct pipe_screen *screen) { struct ilo_screen *is = ilo_screen(screen); /* as it seems, winsys is owned by the screen */ intel_winsys_destroy(is->winsys); FREE(is); } static bool init_dev(struct ilo_dev_info *dev, const struct intel_winsys_info *info) { dev->devid = info->devid; dev->has_llc = info->has_llc; dev->has_gen7_sol_reset = info->has_gen7_sol_reset; dev->has_address_swizzling = info->has_address_swizzling; /* * From the Sandy Bridge PRM, volume 4 part 2, page 18: * * "[DevSNB]: The GT1 product's URB provides 32KB of storage, arranged * as 1024 256-bit rows. The GT2 product's URB provides 64KB of * storage, arranged as 2048 256-bit rows. A row corresponds in size * to an EU GRF register. Read/write access to the URB is generally * supported on a row-granular basis." * * From the Ivy Bridge PRM, volume 4 part 2, page 17: * * "URB Size URB Rows URB Rows when SLM Enabled * 128k 4096 2048 * 256k 8096 4096" */ if (IS_HASWELL(info->devid)) { dev->gen = ILO_GEN(7.5); if (IS_HSW_GT3(info->devid)) { dev->gt = 3; dev->urb_size = 512 * 1024; } else if (IS_HSW_GT2(info->devid)) { dev->gt = 2; dev->urb_size = 256 * 1024; } else { dev->gt = 1; dev->urb_size = 128 * 1024; } } else if (IS_GEN7(info->devid)) { dev->gen = ILO_GEN(7); if (IS_IVB_GT2(info->devid)) { dev->gt = 2; dev->urb_size = 256 * 1024; } else { dev->gt = 1; dev->urb_size = 128 * 1024; } } else if (IS_GEN6(info->devid)) { dev->gen = ILO_GEN(6); if (IS_SNB_GT2(info->devid)) { dev->gt = 2; dev->urb_size = 64 * 1024; } else { dev->gt = 1; dev->urb_size = 32 * 1024; } } else { ilo_err("unknown GPU generation\n"); return false; } return true; } struct pipe_screen * ilo_screen_create(struct intel_winsys *ws) { struct ilo_screen *is; const struct intel_winsys_info *info; ilo_debug = debug_get_flags_option("ILO_DEBUG", ilo_debug_flags, 0); is = CALLOC_STRUCT(ilo_screen); if (!is) return NULL; is->winsys = ws; intel_winsys_enable_reuse(is->winsys); info = intel_winsys_get_info(is->winsys); if (!init_dev(&is->dev, info)) { FREE(is); return NULL; } util_format_s3tc_init(); is->base.destroy = ilo_screen_destroy; is->base.get_name = ilo_get_name; is->base.get_vendor = ilo_get_vendor; is->base.get_param = ilo_get_param; is->base.get_paramf = ilo_get_paramf; is->base.get_shader_param = ilo_get_shader_param; is->base.get_video_param = ilo_get_video_param; is->base.get_compute_param = ilo_get_compute_param; is->base.get_timestamp = ilo_get_timestamp; is->base.flush_frontbuffer = NULL; is->base.fence_reference = ilo_fence_reference; is->base.fence_signalled = ilo_fence_signalled; is->base.fence_finish = ilo_fence_finish; is->base.get_driver_query_info = NULL; ilo_init_format_functions(is); ilo_init_context_functions(is); ilo_init_resource_functions(is); return &is->base; }