/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_RESOURCE_H #define ILO_RESOURCE_H #include "intel_winsys.h" #include "ilo_common.h" struct ilo_screen; struct winsys_handle; /* * TODO we should have * * ilo_resource, inherited by * - ilo_buffer * - ilo_texture * - ilo_global_binding */ struct ilo_resource { struct pipe_resource base; struct winsys_handle *handle; enum pipe_format bo_format; struct intel_bo *bo; /* * These are the values passed to or returned from winsys for bo * allocation. As such, * * - width and height are in blocks, * - cpp is the block size in bytes, and * - stride is the distance in bytes between two block rows. */ int bo_width, bo_height, bo_cpp, bo_stride; enum intel_tiling_mode tiling; bool compressed; unsigned block_width; unsigned block_height; /* true if the mip level alignments are stricter */ bool halign_8, valign_4; /* true if space is reserved between layers */ bool array_spacing_full; /* true if samples are interleaved */ bool interleaved; /* 2D offsets into a layer/slice/face */ struct { unsigned x; unsigned y; } *slice_offsets[PIPE_MAX_TEXTURE_LEVELS]; }; static inline struct ilo_resource * ilo_resource(struct pipe_resource *res) { return (struct ilo_resource *) res; } void ilo_init_resource_functions(struct ilo_screen *is); bool ilo_resource_alloc_bo(struct ilo_resource *res); unsigned ilo_resource_get_slice_offset(const struct ilo_resource *res, int level, int slice, bool tile_aligned, unsigned *x_offset, unsigned *y_offset); #endif /* ILO_RESOURCE_H */