/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_RESOURCE_H #define ILO_RESOURCE_H #include "intel_winsys.h" #include "ilo_common.h" #include "ilo_screen.h" enum ilo_texture_flags { /* * Possible writers of a texture. There can be at most one writer at any * time. * * Wine set in resolve flags (in ilo_blit_resolve_slices()), they indicate * the new writer. When set in slice flags (ilo_texture_slice::flags), * they indicate the writer since last resolve. */ ILO_TEXTURE_RENDER_WRITE = 1 << 0, ILO_TEXTURE_BLT_WRITE = 1 << 1, ILO_TEXTURE_CPU_WRITE = 1 << 2, /* * Possible readers of a texture. There may be multiple readers at any * time. * * When set in resolve flags, they indicate the new readers. They are * never set in slice flags. */ ILO_TEXTURE_RENDER_READ = 1 << 3, ILO_TEXTURE_BLT_READ = 1 << 4, ILO_TEXTURE_CPU_READ = 1 << 5, /* * Set when the texture is cleared. * * When set in resolve flags, the new writer will clear. When set in slice * flags, the slice has been cleared to ilo_texture_slice::clear_value. */ ILO_TEXTURE_CLEAR = 1 << 6, /* * Set when HiZ can be enabled. * * It is never set in resolve flags. When set in slice flags, the slice * can have HiZ enabled. It is to be noted that this bit is always set for * either all or none of the slices in a level, allowing quick check in * case of layered rendering. */ ILO_TEXTURE_HIZ = 1 << 7, }; struct ilo_buffer { struct pipe_resource base; struct intel_bo *bo; unsigned bo_size; }; /** * A 3D image slice, cube face, or array layer. */ struct ilo_texture_slice { /* 2D offset to the slice */ unsigned x, y; unsigned flags; /* * Slice clear value. It is served for two purposes * * - the clear value used in commands such as 3DSTATE_CLEAR_PARAMS * - the clear value when ILO_TEXTURE_CLEAR is set * * Since commands such as 3DSTATE_CLEAR_PARAMS expect a single clear value * for all slices, ilo_blit_resolve_slices() will silently make all slices * to have the same clear value. */ uint32_t clear_value; }; struct ilo_texture { struct pipe_resource base; bool imported; enum pipe_format bo_format; struct intel_bo *bo; enum intel_tiling_mode tiling; unsigned long bo_stride; /* distance between two block rows in bytes */ unsigned long bo_height; unsigned block_width; unsigned block_height; unsigned block_size; /* true if the mip level alignments are stricter */ bool halign_8, valign_4; /* true if space is reserved between layers */ bool array_spacing_full; /* true if samples are interleaved */ bool interleaved; struct ilo_texture_slice *slices[PIPE_MAX_TEXTURE_LEVELS]; struct ilo_texture *separate_s8; struct { struct intel_bo *bo; unsigned long bo_stride; } hiz; }; static inline struct ilo_buffer * ilo_buffer(struct pipe_resource *res) { return (struct ilo_buffer *) ((res && res->target == PIPE_BUFFER) ? res : NULL); } static inline struct ilo_texture * ilo_texture(struct pipe_resource *res) { return (struct ilo_texture *) ((res && res->target != PIPE_BUFFER) ? res : NULL); } void ilo_init_resource_functions(struct ilo_screen *is); bool ilo_buffer_rename_bo(struct ilo_buffer *buf); bool ilo_texture_rename_bo(struct ilo_texture *tex); static inline struct ilo_texture_slice * ilo_texture_get_slice(const struct ilo_texture *tex, unsigned level, unsigned slice) { assert(level <= tex->base.last_level); assert(slice < ((tex->base.target == PIPE_TEXTURE_3D) ? u_minify(tex->base.depth0, level) : tex->base.array_size)); return &tex->slices[level][slice]; } unsigned ilo_texture_get_slice_offset(const struct ilo_texture *tex, unsigned level, unsigned slice, unsigned *x_offset, unsigned *y_offset); static inline void ilo_texture_set_slice_flags(struct ilo_texture *tex, unsigned level, unsigned first_slice, unsigned num_slices, unsigned mask, unsigned value) { const struct ilo_texture_slice *last = ilo_texture_get_slice(tex, level, first_slice + num_slices - 1); struct ilo_texture_slice *slice = ilo_texture_get_slice(tex, level, first_slice); while (slice <= last) { slice->flags = (slice->flags & ~mask) | (value & mask); slice++; } } static inline void ilo_texture_set_slice_clear_value(struct ilo_texture *tex, unsigned level, unsigned first_slice, unsigned num_slices, uint32_t clear_value) { const struct ilo_texture_slice *last = ilo_texture_get_slice(tex, level, first_slice + num_slices - 1); struct ilo_texture_slice *slice = ilo_texture_get_slice(tex, level, first_slice); while (slice <= last) { slice->clear_value = clear_value; slice++; } } static inline bool ilo_texture_can_enable_hiz(const struct ilo_texture *tex, unsigned level, unsigned first_slice, unsigned num_slices) { const struct ilo_screen *is = ilo_screen(tex->base.screen); const struct ilo_texture_slice *slice = ilo_texture_get_slice(tex, level, first_slice); if (!tex->hiz.bo) return false; /* we can adjust 3DSTATE_DEPTH_BUFFER for the first slice */ if (level == 0 && first_slice == 0 && num_slices == 1) return true; /* HiZ is non-mipmapped and non-array on GEN6 */ assert(is->dev.gen > ILO_GEN(6)); /* * Either all or none of the slices in the same level have ILO_TEXTURE_HIZ * set. It suffices to check only the first slice. */ return (slice->flags & ILO_TEXTURE_HIZ); } #endif /* ILO_RESOURCE_H */