/* * Mesa 3-D graphics library * * Copyright (C) 2012-2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "ilo_common.h" #include "ilo_blitter.h" #include "ilo_builder_3d.h" #include "ilo_state.h" #include "ilo_render_gen.h" #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) static void gen6_emit_draw_surface_rt(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const struct ilo_shader_state *fs = vec->fs; const struct ilo_fb_state *fb = &vec->fb; uint32_t *surface_state; int base, count, i; ILO_DEV_ASSERT(r->dev, 6, 8); if (!DIRTY(FS) && !DIRTY(FB)) return; if (!fs) return; session->binding_table_fs_changed = true; base = ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_SURFACE_RT_BASE); count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_SURFACE_RT_COUNT); /* SURFACE_STATEs for render targets */ surface_state = &r->state.wm.SURFACE_STATE[base]; for (i = 0; i < count; i++) { if (i < fb->state.nr_cbufs && fb->state.cbufs[i]) { const struct ilo_surface_cso *surface = (const struct ilo_surface_cso *) fb->state.cbufs[i]; assert(surface->is_rt); surface_state[i] = gen6_SURFACE_STATE(r->builder, &surface->u.rt, true); } else { surface_state[i] = gen6_SURFACE_STATE(r->builder, &fb->null_rt, true); } } } static void gen6_emit_draw_surface_so(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const struct ilo_shader_state *vs = vec->vs; const struct ilo_shader_state *gs = vec->gs; const struct ilo_so_state *so = &vec->so; const struct pipe_stream_output_info *so_info; uint32_t *surface_state; int base, count, i; ILO_DEV_ASSERT(r->dev, 6, 6); if (!DIRTY(VS) && !DIRTY(GS) && !DIRTY(SO)) return; if (gs) { so_info = ilo_shader_get_kernel_so_info(gs); base = ilo_shader_get_kernel_param(gs, ILO_KERNEL_GS_GEN6_SURFACE_SO_BASE); count = ilo_shader_get_kernel_param(gs, ILO_KERNEL_GS_GEN6_SURFACE_SO_COUNT); } else if (vs) { so_info = ilo_shader_get_kernel_so_info(vs); base = 0; count = ilo_shader_get_kernel_param(vs, ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT); } else { return; } session->binding_table_gs_changed = true; /* SURFACE_STATEs for stream output targets */ surface_state = &r->state.gs.SURFACE_STATE[base]; for (i = 0; i < count; i++) { if (so_info && i < so_info->num_outputs && so_info->output[i].output_buffer < so->count && so->states[so_info->output[i].output_buffer]) { const struct pipe_stream_output_target *so_target = so->states[so_info->output[i].output_buffer]; surface_state[i] = gen6_so_SURFACE_STATE(r->builder, so_target, so_info, i); } else { surface_state[i] = 0; } } } static void gen6_emit_draw_surface_view(struct ilo_render *r, const struct ilo_state_vector *vec, int shader_type, struct ilo_render_draw_session *session) { const struct ilo_view_state *view = &vec->view[shader_type]; const struct ilo_shader_state *sh; uint32_t *surface_state; int base, count, i; ILO_DEV_ASSERT(r->dev, 6, 8); switch (shader_type) { case PIPE_SHADER_VERTEX: if (!DIRTY(VS) && !DIRTY(VIEW_VS)) return; if (!vec->vs) return; sh = vec->vs; surface_state = r->state.vs.SURFACE_STATE; session->binding_table_vs_changed = true; break; case PIPE_SHADER_FRAGMENT: if (!DIRTY(FS) && !DIRTY(VIEW_FS)) return; if (!vec->fs) return; sh = vec->fs; surface_state = r->state.wm.SURFACE_STATE; session->binding_table_fs_changed = true; break; default: return; break; } base = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_TEX_BASE); count = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_TEX_COUNT); /* SURFACE_STATEs for sampler views */ surface_state += base; for (i = 0; i < count; i++) { if (i < view->count && view->states[i]) { const struct ilo_view_cso *cso = (const struct ilo_view_cso *) view->states[i]; surface_state[i] = gen6_SURFACE_STATE(r->builder, &cso->surface, false); } else { surface_state[i] = 0; } } } static void gen6_emit_draw_surface_const(struct ilo_render *r, const struct ilo_state_vector *vec, int shader_type, struct ilo_render_draw_session *session) { const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type]; const struct ilo_shader_state *sh; uint32_t *surface_state; int base, count, i; ILO_DEV_ASSERT(r->dev, 6, 8); switch (shader_type) { case PIPE_SHADER_VERTEX: if (!DIRTY(VS) && !DIRTY(CBUF)) return; if (!vec->vs) return; sh = vec->vs; surface_state = r->state.vs.SURFACE_STATE; session->binding_table_vs_changed = true; break; case PIPE_SHADER_FRAGMENT: if (!DIRTY(FS) && !DIRTY(CBUF)) return; if (!vec->fs) return; sh = vec->fs; surface_state = r->state.wm.SURFACE_STATE; session->binding_table_fs_changed = true; break; default: return; break; } base = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_CONST_BASE); count = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_CONST_COUNT); /* SURFACE_STATEs for constant buffers */ surface_state += base; for (i = 0; i < count; i++) { const struct ilo_cbuf_cso *cso = &cbuf->cso[i]; if (cso->resource) { surface_state[i] = gen6_SURFACE_STATE(r->builder, &cso->surface, false); } else { surface_state[i] = 0; } } } static void gen6_emit_draw_surface_binding_tables(struct ilo_render *r, const struct ilo_state_vector *vec, int shader_type, struct ilo_render_draw_session *session) { int count; ILO_DEV_ASSERT(r->dev, 6, 8); /* BINDING_TABLE_STATE */ switch (shader_type) { case PIPE_SHADER_VERTEX: if (!session->binding_table_vs_changed) return; if (!vec->vs) return; count = ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_SURFACE_TOTAL_COUNT); r->state.vs.BINDING_TABLE_STATE = gen6_BINDING_TABLE_STATE(r->builder, r->state.vs.SURFACE_STATE, count); break; case PIPE_SHADER_GEOMETRY: if (!session->binding_table_gs_changed) return; if (vec->gs) { count = ilo_shader_get_kernel_param(vec->gs, ILO_KERNEL_SURFACE_TOTAL_COUNT); } else if (ilo_dev_gen(r->dev) == ILO_GEN(6) && vec->vs) { count = ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT); } else { return; } r->state.gs.BINDING_TABLE_STATE = gen6_BINDING_TABLE_STATE(r->builder, r->state.gs.SURFACE_STATE, count); break; case PIPE_SHADER_FRAGMENT: if (!session->binding_table_fs_changed) return; if (!vec->fs) return; count = ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_SURFACE_TOTAL_COUNT); r->state.wm.BINDING_TABLE_STATE = gen6_BINDING_TABLE_STATE(r->builder, r->state.wm.SURFACE_STATE, count); break; default: break; } } #undef DIRTY int ilo_render_get_draw_surface_states_len(const struct ilo_render *render, const struct ilo_state_vector *vec) { int sh_type, len; ILO_DEV_ASSERT(render->dev, 6, 8); len = 0; for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) { const int alignment = (ilo_dev_gen(render->dev) >= ILO_GEN(8) ? 64 : 32) / 4; int num_surfaces = 0; switch (sh_type) { case PIPE_SHADER_VERTEX: if (vec->vs) { num_surfaces = ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_SURFACE_TOTAL_COUNT); if (ilo_dev_gen(render->dev) == ILO_GEN(6)) { num_surfaces += ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT); } } break; case PIPE_SHADER_GEOMETRY: if (vec->gs) { num_surfaces = ilo_shader_get_kernel_param(vec->gs, ILO_KERNEL_SURFACE_TOTAL_COUNT); } break; case PIPE_SHADER_FRAGMENT: if (vec->fs) { num_surfaces = ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_SURFACE_TOTAL_COUNT); } break; default: break; } /* BINDING_TABLE_STATE and SURFACE_STATEs */ if (num_surfaces) { len += align(num_surfaces, alignment) + align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces; } } return len; } void ilo_render_emit_draw_surface_states(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const unsigned surface_used = ilo_builder_surface_used(render->builder); int shader_type; ILO_DEV_ASSERT(render->dev, 6, 8); /* * upload all SURAFCE_STATEs together so that we know there are minimal * paddings */ gen6_emit_draw_surface_rt(render, vec, session); if (ilo_dev_gen(render->dev) == ILO_GEN(6)) gen6_emit_draw_surface_so(render, vec, session); for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { gen6_emit_draw_surface_view(render, vec, shader_type, session); gen6_emit_draw_surface_const(render, vec, shader_type, session); } /* this must be called after all SURFACE_STATEs have been uploaded */ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { gen6_emit_draw_surface_binding_tables(render, vec, shader_type, session); } assert(ilo_builder_surface_used(render->builder) <= surface_used + ilo_render_get_draw_surface_states_len(render, vec)); } static void gen6_emit_launch_grid_surface_view(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session) { const struct ilo_shader_state *cs = vec->cs; const struct ilo_view_state *view = &vec->view[PIPE_SHADER_COMPUTE]; uint32_t *surface_state = r->state.cs.SURFACE_STATE; int base, count, i; ILO_DEV_ASSERT(r->dev, 7, 7.5); base = ilo_shader_get_kernel_param(cs, ILO_KERNEL_SURFACE_TEX_BASE); count = ilo_shader_get_kernel_param(cs, ILO_KERNEL_SURFACE_TEX_COUNT); /* SURFACE_STATEs for sampler views */ surface_state += base; for (i = 0; i < count; i++) { if (i < view->count && view->states[i]) { const struct ilo_view_cso *cso = (const struct ilo_view_cso *) view->states[i]; surface_state[i] = gen6_SURFACE_STATE(r->builder, &cso->surface, false); } else { surface_state[i] = 0; } } } static void gen6_emit_launch_grid_surface_const(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session) { const struct ilo_shader_state *cs = vec->cs; uint32_t *surface_state = r->state.cs.SURFACE_STATE; struct ilo_view_surface view; int base, count; ILO_DEV_ASSERT(r->dev, 7, 7.5); base = ilo_shader_get_kernel_param(cs, ILO_KERNEL_SURFACE_CONST_BASE); count = ilo_shader_get_kernel_param(cs, ILO_KERNEL_SURFACE_CONST_COUNT); if (!count) return; ilo_gpe_init_view_surface_for_buffer(r->dev, ilo_buffer(session->input->buffer), session->input->buffer_offset, session->input->buffer_size, 1, PIPE_FORMAT_NONE, false, false, &view); assert(count == 1 && session->input->buffer); surface_state[base] = gen6_SURFACE_STATE(r->builder, &view, false); } static void gen6_emit_launch_grid_surface_cs_resource(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session) { ILO_DEV_ASSERT(r->dev, 7, 7.5); /* TODO */ assert(!vec->cs_resource.count); } static void gen6_emit_launch_grid_surface_global(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session) { const struct ilo_shader_state *cs = vec->cs; const struct ilo_global_binding_cso *bindings = util_dynarray_begin(&vec->global_binding.bindings); uint32_t *surface_state = r->state.cs.SURFACE_STATE; int base, count, i; ILO_DEV_ASSERT(r->dev, 7, 7.5); base = ilo_shader_get_kernel_param(cs, ILO_KERNEL_CS_SURFACE_GLOBAL_BASE); count = ilo_shader_get_kernel_param(cs, ILO_KERNEL_CS_SURFACE_GLOBAL_COUNT); if (!count) return; if (base + count > Elements(r->state.cs.SURFACE_STATE)) { ilo_warn("too many global bindings\n"); count = Elements(r->state.cs.SURFACE_STATE) - base; } /* SURFACE_STATEs for global bindings */ surface_state += base; for (i = 0; i < count; i++) { if (i < vec->global_binding.count && bindings[i].resource) { const struct ilo_buffer *buf = ilo_buffer(bindings[i].resource); struct ilo_view_surface view; assert(bindings[i].resource->target == PIPE_BUFFER); ilo_gpe_init_view_surface_for_buffer(r->dev, buf, 0, buf->bo_size, 1, PIPE_FORMAT_NONE, true, true, &view); surface_state[i] = gen6_SURFACE_STATE(r->builder, &view, true); } else { surface_state[i] = 0; } } } static void gen6_emit_launch_grid_surface_binding_table(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session) { const struct ilo_shader_state *cs = vec->cs; int count; ILO_DEV_ASSERT(r->dev, 7, 7.5); count = ilo_shader_get_kernel_param(cs, ILO_KERNEL_SURFACE_TOTAL_COUNT); if (count) { r->state.cs.BINDING_TABLE_STATE = gen6_BINDING_TABLE_STATE(r->builder, r->state.cs.SURFACE_STATE, count); } } int ilo_render_get_launch_grid_surface_states_len(const struct ilo_render *render, const struct ilo_state_vector *vec) { const int alignment = 32 / 4; int num_surfaces; int len = 0; ILO_DEV_ASSERT(render->dev, 7, 7.5); num_surfaces = ilo_shader_get_kernel_param(vec->cs, ILO_KERNEL_SURFACE_TOTAL_COUNT); /* BINDING_TABLE_STATE and SURFACE_STATEs */ if (num_surfaces) { len += align(num_surfaces, alignment) + align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces; } return len; } void ilo_render_emit_launch_grid_surface_states(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session) { const unsigned surface_used = ilo_builder_surface_used(render->builder); ILO_DEV_ASSERT(render->dev, 7, 7.5); /* idrt depends on the binding table */ assert(!session->idrt_size); gen6_emit_launch_grid_surface_view(render, vec, session); gen6_emit_launch_grid_surface_const(render, vec, session); gen6_emit_launch_grid_surface_cs_resource(render, vec, session); gen6_emit_launch_grid_surface_global(render, vec, session); gen6_emit_launch_grid_surface_binding_table(render, vec, session); assert(ilo_builder_surface_used(render->builder) <= surface_used + ilo_render_get_launch_grid_surface_states_len(render, vec)); }