/* * Mesa 3-D graphics library * * Copyright (C) 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "genhw/genhw.h" #include "core/ilo_builder_3d.h" #include "core/ilo_builder_render.h" #include "ilo_blitter.h" #include "ilo_resource.h" #include "ilo_shader.h" #include "ilo_state.h" #include "ilo_render_gen.h" static void gen8_wa_pre_depth(struct ilo_render *r) { ILO_DEV_ASSERT(r->dev, 8, 8); /* * From the Ivy Bridge PRM, volume 2 part 1, page 315: * * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit * set), followed by a pipelined depth cache flush (PIPE_CONTROL with * Depth Flush Bit set, followed by another pipelined depth stall * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise * guarantee that the pipeline from WM onwards is already flushed * (e.g., via a preceding MI_FLUSH)." */ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL); ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH); ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL); } #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) static void gen8_draw_sf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_RASTER */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_RASTER) gen8_3DSTATE_RASTER(r->builder, &vec->rasterizer->rs); /* 3DSTATE_SBE and 3DSTATE_SBE_SWIZ */ if (DIRTY(FS)) { const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs); gen8_3DSTATE_SBE(r->builder, sbe); gen8_3DSTATE_SBE_SWIZ(r->builder, sbe); } /* 3DSTATE_SF */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs); } static void gen8_draw_wm(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs); const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs); /* 3DSTATE_WM */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) gen8_3DSTATE_WM(r->builder, &vec->rasterizer->rs); if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_WM_DEPTH_STENCIL) gen8_3DSTATE_WM_DEPTH_STENCIL(r->builder, &vec->blend->cc); /* 3DSTATE_WM_HZ_OP and 3DSTATE_WM_CHROMAKEY */ if (r->hw_ctx_changed) { gen8_disable_3DSTATE_WM_HZ_OP(r->builder); gen8_3DSTATE_WM_CHROMAKEY(r->builder); } /* 3DSTATE_BINDING_TABLE_POINTERS_PS */ if (session->binding_table_fs_changed) { gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder, r->state.wm.BINDING_TABLE_STATE); } /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */ if (session->sampler_fs_changed) { gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder, r->state.wm.SAMPLER_STATE); } /* 3DSTATE_CONSTANT_PS */ if (session->pcb_fs_changed) { gen7_3DSTATE_CONSTANT_PS(r->builder, &r->state.wm.PUSH_CONSTANT_BUFFER, &r->state.wm.PUSH_CONSTANT_BUFFER_size, 1); } /* 3DSTATE_PS */ if (DIRTY(FS) || r->instruction_bo_changed) gen8_3DSTATE_PS(r->builder, &cso->ps, kernel_offset); /* 3DSTATE_PS_EXTRA */ if (DIRTY(FS)) gen8_3DSTATE_PS_EXTRA(r->builder, &cso->ps); /* 3DSTATE_PS_BLEND */ if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_PS_BLEND) gen8_3DSTATE_PS_BLEND(r->builder, &vec->blend->cc); /* 3DSTATE_SCISSOR_STATE_POINTERS */ if (session->scissor_changed) { gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder, r->state.SCISSOR_RECT); } /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ if (DIRTY(FB) || r->batch_bo_changed) { const struct ilo_state_zs *zs; uint32_t clear_params; if (vec->fb.state.zsbuf) { const struct ilo_surface_cso *surface = (const struct ilo_surface_cso *) vec->fb.state.zsbuf; const struct ilo_texture_slice *slice = ilo_texture_get_slice(ilo_texture(surface->base.texture), surface->base.u.tex.level, surface->base.u.tex.first_layer); assert(!surface->is_rt); zs = &surface->u.zs; clear_params = slice->clear_value; } else { zs = &vec->fb.null_zs; clear_params = 0; } gen8_wa_pre_depth(r); gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs); gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs); gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs); gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params); } } static void gen8_draw_wm_sample_pattern(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_SAMPLE_PATTERN */ if (r->hw_ctx_changed) gen8_3DSTATE_SAMPLE_PATTERN(r->builder, &r->sample_pattern); } static void gen8_draw_wm_multisample(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_MULTISAMPLE */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_MULTISAMPLE) gen8_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs); /* 3DSTATE_SAMPLE_MASK */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK) gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs); } static void gen8_draw_vf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_INDEX_BUFFER */ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) || DIRTY(IB) || r->batch_bo_changed) gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib); /* 3DSTATE_VF */ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF) gen75_3DSTATE_VF(r->builder, &vec->ve->vf); /* 3DSTATE_VERTEX_BUFFERS */ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) || DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) { gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf, vec->vb.vb, vec->ve->vb_count); } /* 3DSTATE_VERTEX_ELEMENTS */ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS) gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf); gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw_info.topology); if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_INSTANCING) { const uint8_t attr_count = ilo_state_vf_get_attr_count(&vec->ve->vf); uint8_t i; for (i = 0; i < attr_count; i++) gen8_3DSTATE_VF_INSTANCING(r->builder, &vec->ve->vf, i); } if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_SGVS) gen8_3DSTATE_VF_SGVS(r->builder, &vec->ve->vf); } void ilo_render_emit_draw_commands_gen8(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { ILO_DEV_ASSERT(render->dev, 8, 8); /* * We try to keep the order of the commands match, as closely as possible, * that of the classic i965 driver. It allows us to compare the command * streams easily. */ gen6_draw_common_select(render, vec, session); gen6_draw_common_sip(render, vec, session); gen6_draw_vf_statistics(render, vec, session); gen8_draw_wm_sample_pattern(render, vec, session); gen6_draw_common_base_address(render, vec, session); gen7_draw_common_pointers_1(render, vec, session); gen7_draw_common_pcb_alloc(render, vec, session); gen7_draw_common_urb(render, vec, session); gen7_draw_common_pointers_2(render, vec, session); gen8_draw_wm_multisample(render, vec, session); gen7_draw_gs(render, vec, session); gen7_draw_hs(render, vec, session); gen7_draw_te(render, vec, session); gen7_draw_ds(render, vec, session); gen7_draw_vs(render, vec, session); gen7_draw_sol(render, vec, session); gen6_draw_clip(render, vec, session); gen8_draw_sf(render, vec, session); gen8_draw_wm(render, vec, session); gen6_draw_wm_raster(render, vec, session); gen6_draw_sf_rect(render, vec, session); gen8_draw_vf(render, vec, session); ilo_render_3dprimitive(render, &vec->draw_info); } int ilo_render_get_draw_commands_len_gen8(const struct ilo_render *render, const struct ilo_state_vector *vec) { static int len; ILO_DEV_ASSERT(render->dev, 8, 8); if (!len) { len += GEN7_3DSTATE_URB_ANY__SIZE * 4; len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5; len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5; len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4); len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4; len += GEN6_PIPE_CONTROL__SIZE * 5; len += GEN6_STATE_BASE_ADDRESS__SIZE + GEN6_STATE_SIP__SIZE + GEN6_3DSTATE_VF_STATISTICS__SIZE + GEN6_PIPELINE_SELECT__SIZE + GEN6_3DSTATE_CLEAR_PARAMS__SIZE + GEN6_3DSTATE_DEPTH_BUFFER__SIZE + GEN6_3DSTATE_STENCIL_BUFFER__SIZE + GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE + GEN6_3DSTATE_VERTEX_BUFFERS__SIZE + GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE + GEN6_3DSTATE_INDEX_BUFFER__SIZE + GEN75_3DSTATE_VF__SIZE + GEN6_3DSTATE_VS__SIZE + GEN6_3DSTATE_GS__SIZE + GEN6_3DSTATE_CLIP__SIZE + GEN6_3DSTATE_SF__SIZE + GEN6_3DSTATE_WM__SIZE + GEN6_3DSTATE_SAMPLE_MASK__SIZE + GEN7_3DSTATE_HS__SIZE + GEN7_3DSTATE_TE__SIZE + GEN7_3DSTATE_DS__SIZE + GEN7_3DSTATE_STREAMOUT__SIZE + GEN7_3DSTATE_SBE__SIZE + GEN7_3DSTATE_PS__SIZE + GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE + GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE + GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE + GEN6_3DSTATE_LINE_STIPPLE__SIZE + GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE + GEN6_3DSTATE_MULTISAMPLE__SIZE + GEN7_3DSTATE_SO_DECL_LIST__SIZE + GEN6_3DPRIMITIVE__SIZE; len += GEN8_3DSTATE_VF_INSTANCING__SIZE * 33 + GEN8_3DSTATE_VF_SGVS__SIZE + GEN8_3DSTATE_VF_TOPOLOGY__SIZE + GEN8_3DSTATE_SBE_SWIZ__SIZE + GEN8_3DSTATE_RASTER__SIZE + GEN8_3DSTATE_WM_CHROMAKEY__SIZE + GEN8_3DSTATE_WM_DEPTH_STENCIL__SIZE + GEN8_3DSTATE_WM_HZ_OP__SIZE + GEN8_3DSTATE_PS_EXTRA__SIZE + GEN8_3DSTATE_PS_BLEND__SIZE + GEN8_3DSTATE_SAMPLE_PATTERN__SIZE; } return len; } int ilo_render_get_rectlist_commands_len_gen8(const struct ilo_render *render, const struct ilo_blitter *blitter) { ILO_DEV_ASSERT(render->dev, 8, 8); return 96; } void ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 8, 8); gen8_wa_pre_depth(r); if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH | ILO_BLITTER_USE_FB_STENCIL)) gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) { gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); } if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) { gen6_3DSTATE_STENCIL_BUFFER(r->builder, &blitter->fb.dst.u.zs); } gen7_3DSTATE_CLEAR_PARAMS(r->builder, blitter->depth_clear_value); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); gen8_3DSTATE_WM_HZ_OP(r->builder, &blitter->fb.rs, blitter->fb.width, blitter->fb.height); ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_WRITE_IMM); gen8_disable_3DSTATE_WM_HZ_OP(r->builder); }