/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_RENDER_GEN_H #define ILO_RENDER_GEN_H #include "core/ilo_builder.h" #include "core/ilo_builder_3d.h" #include "core/ilo_builder_render.h" #include "core/ilo_state_raster.h" #include "ilo_common.h" #include "ilo_state.h" #include "ilo_render.h" struct ilo_bo; struct ilo_blitter; struct ilo_render; struct ilo_state_vector; /** * Render Engine. */ struct ilo_render { const struct ilo_dev *dev; struct ilo_builder *builder; struct intel_bo *workaround_bo; uint32_t sample_pattern_1x; uint32_t sample_pattern_2x; uint32_t sample_pattern_4x; uint32_t sample_pattern_8x[2]; uint32_t sample_pattern_16x[4]; bool hw_ctx_changed; /* * Any state that involves resources needs to be re-emitted when the * batch bo changed. This is because we do not pin the resources and * their offsets (or existence) may change between batch buffers. */ bool batch_bo_changed; bool state_bo_changed; bool instruction_bo_changed; /** * HW states. */ struct ilo_render_state { /* * When a WA is needed before some command, we always emit the WA right * before the command. Knowing what have already been done since last * 3DPRIMITIVE allows us to skip some WAs. */ uint32_t current_pipe_control_dw1; /* * When a WA is needed after some command, we may have the WA follow the * command immediately or defer it. If this is non-zero, a PIPE_CONTROL * will be emitted before 3DPRIMITIVE. */ uint32_t deferred_pipe_control_dw1; bool primitive_restart; int reduced_prim; int so_max_vertices; struct ilo_state_raster rs; struct ilo_state_cc cc; uint32_t SF_VIEWPORT; uint32_t CLIP_VIEWPORT; uint32_t SF_CLIP_VIEWPORT; /* GEN7+ */ uint32_t CC_VIEWPORT; uint32_t COLOR_CALC_STATE; uint32_t BLEND_STATE; uint32_t DEPTH_STENCIL_STATE; uint32_t SCISSOR_RECT; struct { uint32_t BINDING_TABLE_STATE; uint32_t SURFACE_STATE[ILO_MAX_SURFACES]; uint32_t SAMPLER_STATE; uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS]; uint32_t PUSH_CONSTANT_BUFFER; int PUSH_CONSTANT_BUFFER_size; } vs; struct { uint32_t BINDING_TABLE_STATE; uint32_t SURFACE_STATE[ILO_MAX_SURFACES]; bool active; } gs; struct { uint32_t BINDING_TABLE_STATE; uint32_t SURFACE_STATE[ILO_MAX_SURFACES]; uint32_t SAMPLER_STATE; uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS]; uint32_t PUSH_CONSTANT_BUFFER; int PUSH_CONSTANT_BUFFER_size; } wm; struct { uint32_t BINDING_TABLE_STATE; uint32_t SURFACE_STATE[ILO_MAX_SURFACES]; uint32_t SAMPLER_STATE; uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS]; uint32_t PUSH_CONSTANT_BUFFER; int PUSH_CONSTANT_BUFFER_size; } cs; } state; }; struct ilo_render_draw_session { uint32_t pipe_dirty; /* commands */ int reduced_prim; bool prim_changed; bool primitive_restart_changed; struct ilo_state_raster_delta rs_delta; struct ilo_state_viewport_delta vp_delta; struct ilo_state_cc_delta cc_delta; /* dynamic states */ bool viewport_changed; bool scissor_changed; bool cc_changed; bool dsa_changed; bool blend_changed; bool sampler_vs_changed; bool sampler_gs_changed; bool sampler_fs_changed; bool pcb_vs_changed; bool pcb_gs_changed; bool pcb_fs_changed; /* surface states */ bool binding_table_vs_changed; bool binding_table_gs_changed; bool binding_table_fs_changed; }; struct ilo_render_rectlist_session { uint32_t vb_start; uint32_t vb_end; }; struct ilo_render_launch_grid_session { const unsigned *thread_group_offset; const unsigned *thread_group_dim; unsigned thread_group_size; const struct pipe_constant_buffer *input; uint32_t pc; uint32_t idrt; int idrt_size; }; int ilo_render_get_draw_commands_len_gen6(const struct ilo_render *render, const struct ilo_state_vector *vec); int ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render, const struct ilo_state_vector *vec); int ilo_render_get_draw_commands_len_gen8(const struct ilo_render *render, const struct ilo_state_vector *vec); static inline int ilo_render_get_draw_commands_len(const struct ilo_render *render, const struct ilo_state_vector *vec) { if (ilo_dev_gen(render->dev) >= ILO_GEN(8)) return ilo_render_get_draw_commands_len_gen8(render, vec); else if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) return ilo_render_get_draw_commands_len_gen7(render, vec); else return ilo_render_get_draw_commands_len_gen6(render, vec); } void ilo_render_emit_draw_commands_gen6(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void ilo_render_emit_draw_commands_gen7(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void ilo_render_emit_draw_commands_gen8(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); static inline void ilo_render_emit_draw_commands(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const unsigned batch_used = ilo_builder_batch_used(render->builder); if (ilo_dev_gen(render->dev) >= ILO_GEN(8)) ilo_render_emit_draw_commands_gen8(render, vec, session); else if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) ilo_render_emit_draw_commands_gen7(render, vec, session); else ilo_render_emit_draw_commands_gen6(render, vec, session); assert(ilo_builder_batch_used(render->builder) <= batch_used + ilo_render_get_draw_commands_len(render, vec)); } int ilo_render_get_rectlist_commands_len_gen6(const struct ilo_render *render, const struct ilo_blitter *blitter); int ilo_render_get_rectlist_commands_len_gen8(const struct ilo_render *render, const struct ilo_blitter *blitter); static inline int ilo_render_get_rectlist_commands_len(const struct ilo_render *render, const struct ilo_blitter *blitter) { if (ilo_dev_gen(render->dev) >= ILO_GEN(8)) return ilo_render_get_rectlist_commands_len_gen8(render, blitter); else return ilo_render_get_rectlist_commands_len_gen6(render, blitter); } void ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session); void ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session); void ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session); static inline void ilo_render_emit_rectlist_commands(struct ilo_render *render, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { const unsigned batch_used = ilo_builder_batch_used(render->builder); if (ilo_dev_gen(render->dev) >= ILO_GEN(8)) ilo_render_emit_rectlist_commands_gen8(render, blitter, session); else if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) ilo_render_emit_rectlist_commands_gen7(render, blitter, session); else ilo_render_emit_rectlist_commands_gen6(render, blitter, session); assert(ilo_builder_batch_used(render->builder) <= batch_used + ilo_render_get_rectlist_commands_len(render, blitter)); } int ilo_render_get_launch_grid_commands_len(const struct ilo_render *render, const struct ilo_state_vector *vec); void ilo_render_emit_launch_grid_commands(struct ilo_render *render, const struct ilo_state_vector *vec, const struct ilo_render_launch_grid_session *session); int ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render, const struct ilo_state_vector *vec); void ilo_render_emit_draw_dynamic_states(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); int ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render, const struct ilo_blitter *blitter); void ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render, const struct ilo_blitter *blitter, struct ilo_render_rectlist_session *session); int ilo_render_get_launch_grid_dynamic_states_len(const struct ilo_render *render, const struct ilo_state_vector *vec); void ilo_render_emit_launch_grid_dynamic_states(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session); int ilo_render_get_draw_surface_states_len(const struct ilo_render *render, const struct ilo_state_vector *vec); void ilo_render_emit_draw_surface_states(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); int ilo_render_get_launch_grid_surface_states_len(const struct ilo_render *render, const struct ilo_state_vector *vec); void ilo_render_emit_launch_grid_surface_states(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_launch_grid_session *session); /** * A convenient wrapper for gen6_PIPE_CONTROL(). This should be enough for * our needs everywhere except for queries. */ static inline void ilo_render_pipe_control(struct ilo_render *r, uint32_t dw1) { const uint32_t write_mask = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK); struct intel_bo *bo = (write_mask) ? r->workaround_bo : NULL; ILO_DEV_ASSERT(r->dev, 6, 8); if (write_mask) assert(write_mask == GEN6_PIPE_CONTROL_WRITE_IMM); if (dw1 & GEN6_PIPE_CONTROL_CS_STALL) { /* CS stall cannot be set alone */ const uint32_t mask = GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH | GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH | GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL | GEN6_PIPE_CONTROL_DEPTH_STALL | GEN6_PIPE_CONTROL_WRITE__MASK; if (!(dw1 & mask)) dw1 |= GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL; } gen6_PIPE_CONTROL(r->builder, dw1, bo, 0, 0); r->state.current_pipe_control_dw1 |= dw1; r->state.deferred_pipe_control_dw1 &= ~dw1; } /** * A convenient wrapper for gen{6,7}_3DPRIMITIVE(). */ static inline void ilo_render_3dprimitive(struct ilo_render *r, const struct pipe_draw_info *info, const struct ilo_ib_state *ib) { ILO_DEV_ASSERT(r->dev, 6, 8); if (r->state.deferred_pipe_control_dw1) ilo_render_pipe_control(r, r->state.deferred_pipe_control_dw1); /* 3DPRIMITIVE */ if (ilo_dev_gen(r->dev) >= ILO_GEN(7)) gen7_3DPRIMITIVE(r->builder, info, ib); else gen6_3DPRIMITIVE(r->builder, info, ib); r->state.current_pipe_control_dw1 = 0; assert(!r->state.deferred_pipe_control_dw1); } void gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1); void gen6_draw_common_select(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_common_sip(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_common_base_address(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_vf(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_vf_statistics(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_vs(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_clip(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_sf_rect(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen6_draw_wm_raster(struct ilo_render *r, const struct ilo_state_vector *ilo, struct ilo_render_draw_session *session); void gen7_draw_common_pcb_alloc(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_common_pointers_1(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_common_urb(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_common_pointers_2(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_vs(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_ds(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_te(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_hs(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_gs(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); void gen7_draw_sol(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session); #endif /* ILO_RENDER_GEN_H */