/* * Mesa 3-D graphics library * * Copyright (C) 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_RENDER_H #define ILO_RENDER_H #include "ilo_common.h" #include "ilo_state.h" struct intel_bo; struct ilo_blitter; struct ilo_cp; struct ilo_query; struct ilo_state_vector; /** * Render Engine. */ struct ilo_render { const struct ilo_dev_info *dev; struct ilo_builder *builder; struct intel_bo *workaround_bo; uint32_t packed_sample_position_1x; uint32_t packed_sample_position_4x; uint32_t packed_sample_position_8x[2]; bool hw_ctx_changed; /* * Any state that involves resources needs to be re-emitted when the * batch bo changed. This is because we do not pin the resources and * their offsets (or existence) may change between batch buffers. */ bool batch_bo_changed; bool state_bo_changed; bool instruction_bo_changed; /** * HW states. */ struct ilo_render_state { /* * When a WA is needed before some command, we always emit the WA right * before the command. Knowing what have already been done since last * 3DPRIMITIVE allows us to skip some WAs. */ uint32_t current_pipe_control_dw1; /* * When a WA is needed after some command, we may have the WA follow the * command immediately or defer it. If this is non-zero, a PIPE_CONTROL * will be emitted before 3DPRIMITIVE. */ uint32_t deferred_pipe_control_dw1; bool primitive_restart; int reduced_prim; int so_max_vertices; uint32_t SF_VIEWPORT; uint32_t CLIP_VIEWPORT; uint32_t SF_CLIP_VIEWPORT; /* GEN7+ */ uint32_t CC_VIEWPORT; uint32_t COLOR_CALC_STATE; uint32_t BLEND_STATE; uint32_t DEPTH_STENCIL_STATE; uint32_t SCISSOR_RECT; struct { uint32_t BINDING_TABLE_STATE; int BINDING_TABLE_STATE_size; uint32_t SURFACE_STATE[ILO_MAX_VS_SURFACES]; uint32_t SAMPLER_STATE; uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS]; uint32_t PUSH_CONSTANT_BUFFER; int PUSH_CONSTANT_BUFFER_size; } vs; struct { uint32_t BINDING_TABLE_STATE; int BINDING_TABLE_STATE_size; uint32_t SURFACE_STATE[ILO_MAX_GS_SURFACES]; bool active; } gs; struct { uint32_t BINDING_TABLE_STATE; int BINDING_TABLE_STATE_size; uint32_t SURFACE_STATE[ILO_MAX_WM_SURFACES]; uint32_t SAMPLER_STATE; uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS]; uint32_t PUSH_CONSTANT_BUFFER; int PUSH_CONSTANT_BUFFER_size; } wm; } state; }; struct ilo_render * ilo_render_create(struct ilo_builder *builder); void ilo_render_destroy(struct ilo_render *render); /** * Estimate the size of an action. */ void ilo_render_get_sample_position(const struct ilo_render *render, unsigned sample_count, unsigned sample_index, float *x, float *y); void ilo_render_invalidate_hw(struct ilo_render *render); void ilo_render_invalidate_builder(struct ilo_render *render); int ilo_render_get_flush_len(const struct ilo_render *render); void ilo_render_emit_flush(struct ilo_render *render); int ilo_render_get_query_len(const struct ilo_render *render, unsigned query_type); void ilo_render_emit_query(struct ilo_render *render, struct ilo_query *q, uint32_t offset); int ilo_render_get_rectlist_len(const struct ilo_render *render, const struct ilo_blitter *blitter); void ilo_render_emit_rectlist(struct ilo_render *render, const struct ilo_blitter *blitter); int ilo_render_get_draw_len(const struct ilo_render *render, const struct ilo_state_vector *vec); void ilo_render_emit_draw(struct ilo_render *render, const struct ilo_state_vector *vec); #endif /* ILO_RENDER_H */