/* * Mesa 3-D graphics library * * Copyright (C) 2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_LAYOUT_H #define ILO_LAYOUT_H #include "intel_winsys.h" #include "ilo_common.h" struct pipe_resource; enum ilo_layout_walk_type { /* * Array layers of an LOD are packed together vertically. This maps to * ARYSPC_LOD0 for non-mipmapped 2D textures, and is extended to support * mipmapped stencil textures and HiZ on GEN6. */ ILO_LAYOUT_WALK_LOD, /* * LODs of an array layer are packed together. This maps to ARYSPC_FULL * and is used for mipmapped 2D textures. */ ILO_LAYOUT_WALK_LAYER, /* * 3D slices of an LOD are packed together, horizontally with wrapping. * Used for 3D textures. */ ILO_LAYOUT_WALK_3D, }; enum ilo_layout_aux_type { ILO_LAYOUT_AUX_NONE, ILO_LAYOUT_AUX_HIZ, ILO_LAYOUT_AUX_MCS, }; struct ilo_layout_lod { /* physical position */ unsigned x; unsigned y; /* * Physical size of an LOD slice. There may be multiple slices when the * walk type is not ILO_LAYOUT_WALK_LAYER. */ unsigned slice_width; unsigned slice_height; }; /** * Texture layout. */ struct ilo_layout { enum ilo_layout_aux_type aux; /* physical width0, height0, and format */ unsigned width0; unsigned height0; enum pipe_format format; bool separate_stencil; /* * width, height, and size of pixel blocks, for conversion between 2D * coordinates and memory offsets */ unsigned block_width; unsigned block_height; unsigned block_size; enum ilo_layout_walk_type walk; bool interleaved_samples; /* bitmask of valid tiling modes */ unsigned valid_tilings; enum intel_tiling_mode tiling; /* mipmap alignments */ unsigned align_i; unsigned align_j; struct ilo_layout_lod lods[PIPE_MAX_TEXTURE_LEVELS]; /* physical height of layers for ILO_LAYOUT_WALK_LAYER */ unsigned layer_height; /* distance in bytes between two pixel block rows */ unsigned bo_stride; /* number of pixel block rows */ unsigned bo_height; /* bitmask of levels that can use aux */ unsigned aux_enables; unsigned aux_offsets[PIPE_MAX_TEXTURE_LEVELS]; unsigned aux_layer_height; unsigned aux_stride; unsigned aux_height; }; void ilo_layout_init(struct ilo_layout *layout, const struct ilo_dev_info *dev, const struct pipe_resource *templ); bool ilo_layout_update_for_imported_bo(struct ilo_layout *layout, enum intel_tiling_mode tiling, unsigned bo_stride); /** * Convert from pixel position to 2D memory offset. */ static inline void ilo_layout_pos_to_mem(const struct ilo_layout *layout, unsigned pos_x, unsigned pos_y, unsigned *mem_x, unsigned *mem_y) { assert(pos_x % layout->block_width == 0); assert(pos_y % layout->block_height == 0); *mem_x = pos_x / layout->block_width * layout->block_size; *mem_y = pos_y / layout->block_height; } /** * Convert from 2D memory offset to linear offset. */ static inline unsigned ilo_layout_mem_to_linear(const struct ilo_layout *layout, unsigned mem_x, unsigned mem_y) { return mem_y * layout->bo_stride + mem_x; } /** * Convert from 2D memory offset to raw offset. */ static inline unsigned ilo_layout_mem_to_raw(const struct ilo_layout *layout, unsigned mem_x, unsigned mem_y) { unsigned tile_w, tile_h; switch (layout->tiling) { case INTEL_TILING_NONE: if (layout->format == PIPE_FORMAT_S8_UINT) { /* W-tile */ tile_w = 64; tile_h = 64; } else { tile_w = 1; tile_h = 1; } break; case INTEL_TILING_X: tile_w = 512; tile_h = 8; break; case INTEL_TILING_Y: tile_w = 128; tile_h = 32; break; default: assert(!"unknown tiling"); tile_w = 1; tile_h = 1; break; } assert(mem_x % tile_w == 0); assert(mem_y % tile_h == 0); return mem_y * layout->bo_stride + mem_x * tile_h; } /** * Return the stride, in bytes, between slices within a level. */ static inline unsigned ilo_layout_get_slice_stride(const struct ilo_layout *layout, unsigned level) { unsigned h; switch (layout->walk) { case ILO_LAYOUT_WALK_LOD: h = layout->lods[level].slice_height; break; case ILO_LAYOUT_WALK_LAYER: h = layout->layer_height; break; case ILO_LAYOUT_WALK_3D: if (level == 0) { h = layout->lods[0].slice_height; break; } /* fall through */ default: assert(!"no single stride to walk across slices"); h = 0; break; } assert(h % layout->block_height == 0); return (h / layout->block_height) * layout->bo_stride; } /** * Return the physical size, in bytes, of a slice in a level. */ static inline unsigned ilo_layout_get_slice_size(const struct ilo_layout *layout, unsigned level) { const unsigned w = layout->lods[level].slice_width; const unsigned h = layout->lods[level].slice_height; assert(w % layout->block_width == 0); assert(h % layout->block_height == 0); return (w / layout->block_width * layout->block_size) * (h / layout->block_height); } /** * Return the pixel position of a slice. */ static inline void ilo_layout_get_slice_pos(const struct ilo_layout *layout, unsigned level, unsigned slice, unsigned *x, unsigned *y) { switch (layout->walk) { case ILO_LAYOUT_WALK_LOD: *x = layout->lods[level].x; *y = layout->lods[level].y + layout->lods[level].slice_height * slice; break; case ILO_LAYOUT_WALK_LAYER: *x = layout->lods[level].x; *y = layout->lods[level].y + layout->layer_height * slice; break; case ILO_LAYOUT_WALK_3D: { /* slices are packed horizontally with wrapping */ const unsigned sx = slice & ((1 << level) - 1); const unsigned sy = slice >> level; *x = layout->lods[level].x + layout->lods[level].slice_width * sx; *y = layout->lods[level].y + layout->lods[level].slice_height * sy; /* should not overlap with the next level */ if (level + 1 < Elements(layout->lods) && layout->lods[level + 1].y) { assert(*y + layout->lods[level].slice_height <= layout->lods[level + 1].y); } break; } default: assert(!"unknown layout walk type"); *x = 0; *y = 0; break; } /* should not exceed the bo size */ assert(*y + layout->lods[level].slice_height <= layout->bo_height * layout->block_height); } #endif /* ILO_LAYOUT_H */