/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_FORMAT_H #define ILO_FORMAT_H #include "brw_defines.h" #include "ilo_common.h" struct ilo_screen; void ilo_init_format_functions(struct ilo_screen *is); int ilo_translate_color_format(enum pipe_format format); /** * Translate a pipe format to a hardware surface format suitable for * the given purpose. Return -1 on errors. * * This is an inline function not only for performance reasons. There are * caveats that the callers should that before calling this function. */ static inline int ilo_translate_format(enum pipe_format format, unsigned bind) { switch (bind) { case PIPE_BIND_RENDER_TARGET: /* * Some RGBX formats are not supported as render target formats. But we * can use their RGBA counterparts and force the destination alpha to be * one when blending is enabled. */ switch (format) { case PIPE_FORMAT_B8G8R8X8_UNORM: return BRW_SURFACEFORMAT_B8G8R8A8_UNORM; default: return ilo_translate_color_format(format); } break; case PIPE_BIND_SAMPLER_VIEW: /* * For depth formats, we want the depth values to be returned as R * values. But we assume in many places that the depth values are * returned as I values (util_make_fragment_tex_shader_writedepth() is * one such example). We have to live with that at least for now. */ switch (format) { case PIPE_FORMAT_Z16_UNORM: return BRW_SURFACEFORMAT_I16_UNORM; case PIPE_FORMAT_Z32_FLOAT: return BRW_SURFACEFORMAT_I32_FLOAT; case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_Z24_UNORM_S8_UINT: return BRW_SURFACEFORMAT_I24X8_UNORM; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return BRW_SURFACEFORMAT_I32X32_FLOAT; default: return ilo_translate_color_format(format); } break; case PIPE_BIND_VERTEX_BUFFER: /* * Some 3-component formats are not supported as vertex element formats. * But since we move between vertices using vb->stride, we should be * good to use their 4-component counterparts if we force the W * component to be one. The only exception is that the vb boundary * check for the last vertex may fail. */ switch (format) { case PIPE_FORMAT_R16G16B16_FLOAT: return BRW_SURFACEFORMAT_R16G16B16A16_FLOAT; case PIPE_FORMAT_R16G16B16_UINT: return BRW_SURFACEFORMAT_R16G16B16A16_UINT; case PIPE_FORMAT_R16G16B16_SINT: return BRW_SURFACEFORMAT_R16G16B16A16_SINT; case PIPE_FORMAT_R8G8B8_UINT: return BRW_SURFACEFORMAT_R8G8B8A8_UINT; case PIPE_FORMAT_R8G8B8_SINT: return BRW_SURFACEFORMAT_R8G8B8A8_SINT; default: return ilo_translate_color_format(format); } break; default: assert(!"cannot translate format"); break; } return -1; } static inline int ilo_translate_render_format(enum pipe_format format) { return ilo_translate_format(format, PIPE_BIND_RENDER_TARGET); } static inline int ilo_translate_texture_format(enum pipe_format format) { return ilo_translate_format(format, PIPE_BIND_SAMPLER_VIEW); } static inline int ilo_translate_vertex_format(enum pipe_format format) { return ilo_translate_format(format, PIPE_BIND_VERTEX_BUFFER); } #endif /* ILO_FORMAT_H */