/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_CONTEXT_H #define ILO_CONTEXT_H #include "pipe/p_context.h" #include "util/u_slab.h" #include "ilo_common.h" #include "ilo_cp.h" #include "ilo_draw.h" #include "ilo_state.h" struct u_upload_mgr; struct intel_winsys; struct ilo_blitter; struct ilo_render; struct ilo_screen; struct ilo_shader_cache; struct ilo_context { struct pipe_context base; struct intel_winsys *winsys; struct ilo_dev_info *dev; struct util_slab_mempool transfer_mempool; struct ilo_cp *cp; struct ilo_shader_cache *shader_cache; struct ilo_blitter *blitter; struct ilo_render *render; struct u_upload_mgr *uploader; struct ilo_state_vector state_vector; struct { struct pipe_query *query; bool condition; unsigned mode; } render_condition; struct { struct ilo_cp_owner cp_owner; struct list_head queries; } draw; }; static inline struct ilo_context * ilo_context(struct pipe_context *pipe) { return (struct ilo_context *) pipe; } void ilo_init_context_functions(struct ilo_screen *is); bool ilo_skip_rendering(struct ilo_context *ilo); #endif /* ILO_CONTEXT_H */