/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_BLIT_H #define ILO_BLIT_H #include "ilo_common.h" #include "ilo_context.h" #include "ilo_state.h" #include "ilo_resource.h" void ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo, struct pipe_resource *res, unsigned level, unsigned first_slice, unsigned num_slices, unsigned resolve_flags); static inline void ilo_blit_resolve_slices(struct ilo_context *ilo, struct pipe_resource *res, unsigned level, unsigned first_slice, unsigned num_slices, unsigned resolve_flags) { struct ilo_texture *tex; unsigned slice_mask; if (res->target == PIPE_BUFFER) return; tex = ilo_texture(res); /* * This function is called frequently and we need to make it run faster. * As it is only used to resolve HiZ right now, return early when there is * no HiZ. */ if (!ilo_image_can_enable_aux(&tex->image, level)) return; if (ilo_image_can_enable_aux(&tex->image, level)) { ilo_blit_resolve_slices_for_hiz(ilo, res, level, first_slice, num_slices, resolve_flags); } slice_mask = ILO_TEXTURE_CPU_WRITE | ILO_TEXTURE_BLT_WRITE | ILO_TEXTURE_RENDER_WRITE; /* when there is a new writer, we may need to clear ILO_TEXTURE_CLEAR */ if (resolve_flags & slice_mask) slice_mask |= ILO_TEXTURE_CLEAR; ilo_texture_set_slice_flags(tex, level, first_slice, num_slices, slice_mask, resolve_flags); } static inline void ilo_blit_resolve_resource(struct ilo_context *ilo, struct pipe_resource *res, unsigned resolve_flags) { unsigned lv; for (lv = 0; lv <= res->last_level; lv++) { const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ? u_minify(res->depth0, lv) : res->array_size; ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, resolve_flags); } } static inline void ilo_blit_resolve_surface(struct ilo_context *ilo, struct pipe_surface *surf, unsigned resolve_flags) { if (surf->texture->target == PIPE_BUFFER) return; ilo_blit_resolve_slices(ilo, surf->texture, surf->u.tex.level, surf->u.tex.first_layer, surf->u.tex.last_layer - surf->u.tex.first_layer + 1, resolve_flags); } static inline void ilo_blit_resolve_transfer(struct ilo_context *ilo, const struct pipe_transfer *xfer) { unsigned resolve_flags = 0; if (xfer->resource->target == PIPE_BUFFER) return; if (xfer->usage & PIPE_TRANSFER_READ) resolve_flags |= ILO_TEXTURE_CPU_READ; if (xfer->usage & PIPE_TRANSFER_WRITE) resolve_flags |= ILO_TEXTURE_CPU_WRITE; ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level, xfer->box.z, xfer->box.depth, resolve_flags); } static inline void ilo_blit_resolve_view(struct ilo_context *ilo, const struct pipe_sampler_view *view) { const unsigned resolve_flags = ILO_TEXTURE_RENDER_READ; unsigned lv; if (view->texture->target == PIPE_BUFFER) return; for (lv = view->u.tex.first_level; lv <= view->u.tex.last_level; lv++) { unsigned first_slice, num_slices; if (view->texture->target == PIPE_TEXTURE_3D) { first_slice = 0; num_slices = u_minify(view->texture->depth0, lv); } else { first_slice = view->u.tex.first_layer; num_slices = view->u.tex.last_layer - view->u.tex.first_layer + 1; } ilo_blit_resolve_slices(ilo, view->texture, lv, first_slice, num_slices, resolve_flags); } } static inline void ilo_blit_resolve_framebuffer(struct ilo_context *ilo) { struct ilo_state_vector *vec = &ilo->state_vector; const struct pipe_framebuffer_state *fb = &vec->fb.state; unsigned sh, i; /* Not all bound views are sampled by the shaders. How do we tell? */ for (sh = 0; sh < Elements(vec->view); sh++) { for (i = 0; i < vec->view[sh].count; i++) { if (vec->view[sh].states[i]) ilo_blit_resolve_view(ilo, vec->view[sh].states[i]); } } for (i = 0; i < fb->nr_cbufs; i++) { struct pipe_surface *surf = fb->cbufs[i]; if (surf) ilo_blit_resolve_surface(ilo, surf, ILO_TEXTURE_RENDER_WRITE); } if (fb->zsbuf) ilo_blit_resolve_surface(ilo, fb->zsbuf, ILO_TEXTURE_RENDER_WRITE); } void ilo_init_blit_functions(struct ilo_context *ilo); #endif /* ILO_BLIT_H */