/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "util/u_surface.h" #include "ilo_blitter.h" #include "ilo_context.h" #include "ilo_blit.h" static void ilo_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct ilo_context *ilo = ilo_context(pipe); if (ilo_blitter_blt_copy_resource(ilo->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box)) return; if (ilo_blitter_pipe_copy_resource(ilo->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box)) return; util_resource_copy_region(&ilo->base, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); } static void ilo_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct ilo_context *ilo = ilo_context(pipe); struct ilo_state_vector *vec = &ilo->state_vector; if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && vec->fb.state.zsbuf) { if (ilo_blitter_rectlist_clear_zs(ilo->blitter, vec->fb.state.zsbuf, buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil)) buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; if (!buffers) return; } ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil); } static void ilo_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct ilo_context *ilo = ilo_context(pipe); if (!width || !height || dstx >= dst->width || dsty >= dst->height) return; if (dstx + width > dst->width) width = dst->width - dstx; if (dsty + height > dst->height) height = dst->height - dsty; if (ilo_blitter_blt_clear_rt(ilo->blitter, dst, color, dstx, dsty, width, height)) return; ilo_blitter_pipe_clear_rt(ilo->blitter, dst, color, dstx, dsty, width, height); } static void ilo_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct ilo_context *ilo = ilo_context(pipe); if (!width || !height || dstx >= dst->width || dsty >= dst->height) return; if (dstx + width > dst->width) width = dst->width - dstx; if (dsty + height > dst->height) height = dst->height - dsty; if (ilo_blitter_blt_clear_zs(ilo->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height)) return; ilo_blitter_pipe_clear_zs(ilo->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); } static void ilo_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct ilo_context *ilo = ilo_context(pipe); ilo_blitter_pipe_blit(ilo->blitter, info); } static void ilo_flush_resource(struct pipe_context *pipe, struct pipe_resource *res) { struct ilo_context *ilo = ilo_context(pipe); const unsigned flags = ILO_TEXTURE_CPU_READ | ILO_TEXTURE_BLT_READ | ILO_TEXTURE_RENDER_READ; ilo_blit_resolve_resource(ilo, res, flags); } void ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo, struct pipe_resource *res, unsigned level, unsigned first_slice, unsigned num_slices, unsigned resolve_flags) { struct ilo_texture *tex = ilo_texture(res); const unsigned any_reader = ILO_TEXTURE_RENDER_READ | ILO_TEXTURE_BLT_READ | ILO_TEXTURE_CPU_READ; const unsigned other_writers = ILO_TEXTURE_BLT_WRITE | ILO_TEXTURE_CPU_WRITE; unsigned i; assert(tex->base.target != PIPE_BUFFER && ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices)); if (resolve_flags & ILO_TEXTURE_RENDER_WRITE) { /* * When ILO_TEXTURE_RENDER_WRITE is set, there can be no reader. We * need to perform a HiZ Buffer Resolve in case the resource was * previously written by another writer, unless this is a clear. * * When slices have different clear values, we perform a Depth Buffer * Resolve on all slices not sharing the clear value of the first slice. * After resolving, those slices do not use 3DSTATE_CLEAR_PARAMS and can * be made to have the same clear value as the first slice does. This * way, * * - 3DSTATE_CLEAR_PARAMS can be set to the clear value of any slice * - we will not resolve unnecessarily next time this function is * called * * Since slice clear value is the value the slice is cleared to when * ILO_TEXTURE_CLEAR is set, the bit needs to be unset. */ assert(!(resolve_flags & (other_writers | any_reader))); if (!(resolve_flags & ILO_TEXTURE_CLEAR)) { bool set_clear_value = false; uint32_t first_clear_value; for (i = 0; i < num_slices; i++) { const struct ilo_texture_slice *slice = ilo_texture_get_slice(tex, level, first_slice + i); if (slice->flags & other_writers) { ilo_blitter_rectlist_resolve_hiz(ilo->blitter, res, level, first_slice + i); } else if (i == 0) { first_clear_value = slice->clear_value; } else if (slice->clear_value != first_clear_value && (slice->flags & ILO_TEXTURE_RENDER_WRITE)) { ilo_blitter_rectlist_resolve_z(ilo->blitter, res, level, first_slice + i); set_clear_value = true; } } if (set_clear_value) { /* ILO_TEXTURE_CLEAR will be cleared later */ ilo_texture_set_slice_clear_value(tex, level, first_slice, num_slices, first_clear_value); } } } else if ((resolve_flags & any_reader) || ((resolve_flags & other_writers) && !(resolve_flags & ILO_TEXTURE_CLEAR))) { /* * When there is at least a reader or writer, we need to perform a * Depth Buffer Resolve in case the resource was previously written * by ILO_TEXTURE_RENDER_WRITE. */ for (i = 0; i < num_slices; i++) { const struct ilo_texture_slice *slice = ilo_texture_get_slice(tex, level, first_slice + i); if (slice->flags & ILO_TEXTURE_RENDER_WRITE) { ilo_blitter_rectlist_resolve_z(ilo->blitter, &tex->base, level, first_slice + i); } } } } /** * Initialize blit-related functions. */ void ilo_init_blit_functions(struct ilo_context *ilo) { ilo->base.resource_copy_region = ilo_resource_copy_region; ilo->base.blit = ilo_blit; ilo->base.flush_resource = ilo_flush_resource; ilo->base.clear = ilo_clear; ilo->base.clear_render_target = ilo_clear_render_target; ilo->base.clear_depth_stencil = ilo_clear_depth_stencil; }