/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_3D_H #define ILO_3D_H #include "ilo_common.h" #include "ilo_cp.h" struct ilo_3d_pipeline; struct ilo_context; struct ilo_query; /** * 3D context. */ struct ilo_3d { struct ilo_cp *cp; struct ilo_cp_owner owner; int owner_reserve; bool new_batch; struct { struct intel_bo *bo; unsigned used, size; } kernel; struct { struct pipe_query *query; unsigned mode; bool cond; } render_condition; struct list_head occlusion_queries; struct list_head time_elapsed_queries; struct list_head prim_generated_queries; struct list_head prim_emitted_queries; struct ilo_3d_pipeline *pipeline; }; struct ilo_3d * ilo_3d_create(struct ilo_cp *cp, const struct ilo_dev_info *dev); void ilo_3d_destroy(struct ilo_3d *hw3d); void ilo_3d_cp_flushed(struct ilo_3d *hw3d); void ilo_3d_begin_query(struct ilo_context *ilo, struct ilo_query *q); void ilo_3d_end_query(struct ilo_context *ilo, struct ilo_query *q); void ilo_3d_process_query(struct ilo_context *ilo, struct ilo_query *q); bool ilo_3d_pass_render_condition(struct ilo_context *ilo); void ilo_init_3d_functions(struct ilo_context *ilo); #endif /* ILO_3D_H */