/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "util/u_prim.h" #include "intel_winsys.h" #include "ilo_3d_pipeline.h" #include "ilo_blit.h" #include "ilo_context.h" #include "ilo_cp.h" #include "ilo_query.h" #include "ilo_shader.h" #include "ilo_state.h" #include "ilo_3d.h" static void process_query_for_occlusion_counter(struct ilo_3d *hw3d, struct ilo_query *q) { uint64_t *vals, depth_count = 0; int i; /* in pairs */ assert(q->reg_read % 2 == 0); vals = intel_bo_map(q->bo, false); for (i = 1; i < q->reg_read; i += 2) depth_count += vals[i] - vals[i - 1]; intel_bo_unmap(q->bo); /* accumulate so that the query can be resumed if wanted */ q->data.u64 += depth_count; q->reg_read = 0; } static uint64_t timestamp_to_ns(uint64_t timestamp) { /* see ilo_get_timestamp() */ return (timestamp & 0xffffffff) * 80; } static void process_query_for_timestamp(struct ilo_3d *hw3d, struct ilo_query *q) { uint64_t *vals, timestamp; assert(q->reg_read == 1); vals = intel_bo_map(q->bo, false); timestamp = vals[0]; intel_bo_unmap(q->bo); q->data.u64 = timestamp_to_ns(timestamp); q->reg_read = 0; } static void process_query_for_time_elapsed(struct ilo_3d *hw3d, struct ilo_query *q) { uint64_t *vals, elapsed = 0; int i; /* in pairs */ assert(q->reg_read % 2 == 0); vals = intel_bo_map(q->bo, false); for (i = 1; i < q->reg_read; i += 2) elapsed += vals[i] - vals[i - 1]; intel_bo_unmap(q->bo); /* accumulate so that the query can be resumed if wanted */ q->data.u64 += timestamp_to_ns(elapsed); q->reg_read = 0; } static void ilo_3d_resume_queries(struct ilo_3d *hw3d) { struct ilo_query *q; /* resume occlusion queries */ LIST_FOR_EACH_ENTRY(q, &hw3d->occlusion_queries, list) { /* accumulate the result if the bo is alreay full */ if (q->reg_read >= q->reg_total) process_query_for_occlusion_counter(hw3d, q); ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline, q->bo, q->reg_read++); } /* resume timer queries */ LIST_FOR_EACH_ENTRY(q, &hw3d->time_elapsed_queries, list) { /* accumulate the result if the bo is alreay full */ if (q->reg_read >= q->reg_total) process_query_for_time_elapsed(hw3d, q); ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline, q->bo, q->reg_read++); } } static void ilo_3d_pause_queries(struct ilo_3d *hw3d) { struct ilo_query *q; /* pause occlusion queries */ LIST_FOR_EACH_ENTRY(q, &hw3d->occlusion_queries, list) { assert(q->reg_read < q->reg_total); ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline, q->bo, q->reg_read++); } /* pause timer queries */ LIST_FOR_EACH_ENTRY(q, &hw3d->time_elapsed_queries, list) { assert(q->reg_read < q->reg_total); ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline, q->bo, q->reg_read++); } } static void ilo_3d_release_render_ring(struct ilo_cp *cp, void *data) { struct ilo_3d *hw3d = data; ilo_3d_pause_queries(hw3d); } void ilo_3d_own_render_ring(struct ilo_3d *hw3d) { ilo_cp_set_ring(hw3d->cp, INTEL_RING_RENDER); if (ilo_cp_set_owner(hw3d->cp, &hw3d->owner, hw3d->owner_reserve)) ilo_3d_resume_queries(hw3d); } /** * Begin a query. */ void ilo_3d_begin_query(struct ilo_context *ilo, struct ilo_query *q) { struct ilo_3d *hw3d = ilo->hw3d; ilo_3d_own_render_ring(hw3d); switch (q->type) { case PIPE_QUERY_OCCLUSION_COUNTER: /* reserve some space for pausing the query */ q->reg_cmd_size = ilo_3d_pipeline_estimate_size(hw3d->pipeline, ILO_3D_PIPELINE_WRITE_DEPTH_COUNT, NULL); hw3d->owner_reserve += q->reg_cmd_size; ilo_cp_set_owner(hw3d->cp, &hw3d->owner, hw3d->owner_reserve); q->data.u64 = 0; if (ilo_query_alloc_bo(q, 2, -1, hw3d->cp->winsys)) { /* XXX we should check the aperture size */ ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline, q->bo, q->reg_read++); list_add(&q->list, &hw3d->occlusion_queries); } break; case PIPE_QUERY_TIMESTAMP: /* nop */ break; case PIPE_QUERY_TIME_ELAPSED: /* reserve some space for pausing the query */ q->reg_cmd_size = ilo_3d_pipeline_estimate_size(hw3d->pipeline, ILO_3D_PIPELINE_WRITE_TIMESTAMP, NULL); hw3d->owner_reserve += q->reg_cmd_size; ilo_cp_set_owner(hw3d->cp, &hw3d->owner, hw3d->owner_reserve); q->data.u64 = 0; if (ilo_query_alloc_bo(q, 2, -1, hw3d->cp->winsys)) { /* XXX we should check the aperture size */ ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline, q->bo, q->reg_read++); list_add(&q->list, &hw3d->time_elapsed_queries); } break; case PIPE_QUERY_PRIMITIVES_GENERATED: q->data.u64 = 0; list_add(&q->list, &hw3d->prim_generated_queries); break; case PIPE_QUERY_PRIMITIVES_EMITTED: q->data.u64 = 0; list_add(&q->list, &hw3d->prim_emitted_queries); break; default: assert(!"unknown query type"); break; } } /** * End a query. */ void ilo_3d_end_query(struct ilo_context *ilo, struct ilo_query *q) { struct ilo_3d *hw3d = ilo->hw3d; ilo_3d_own_render_ring(hw3d); switch (q->type) { case PIPE_QUERY_OCCLUSION_COUNTER: list_del(&q->list); assert(q->reg_read < q->reg_total); hw3d->owner_reserve -= q->reg_cmd_size; ilo_cp_set_owner(hw3d->cp, &hw3d->owner, hw3d->owner_reserve); ilo_3d_pipeline_emit_write_depth_count(hw3d->pipeline, q->bo, q->reg_read++); break; case PIPE_QUERY_TIMESTAMP: q->data.u64 = 0; if (ilo_query_alloc_bo(q, 1, 1, hw3d->cp->winsys)) { ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline, q->bo, q->reg_read++); } break; case PIPE_QUERY_TIME_ELAPSED: list_del(&q->list); assert(q->reg_read < q->reg_total); hw3d->owner_reserve -= q->reg_cmd_size; ilo_cp_set_owner(hw3d->cp, &hw3d->owner, hw3d->owner_reserve); ilo_3d_pipeline_emit_write_timestamp(hw3d->pipeline, q->bo, q->reg_read++); break; case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: list_del(&q->list); break; default: assert(!"unknown query type"); break; } } /** * Process the raw query data. */ void ilo_3d_process_query(struct ilo_context *ilo, struct ilo_query *q) { struct ilo_3d *hw3d = ilo->hw3d; switch (q->type) { case PIPE_QUERY_OCCLUSION_COUNTER: if (q->bo) process_query_for_occlusion_counter(hw3d, q); break; case PIPE_QUERY_TIMESTAMP: if (q->bo) process_query_for_timestamp(hw3d, q); break; case PIPE_QUERY_TIME_ELAPSED: if (q->bo) process_query_for_time_elapsed(hw3d, q); break; case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: break; default: assert(!"unknown query type"); break; } } /** * Hook for CP new-batch. */ void ilo_3d_cp_flushed(struct ilo_3d *hw3d) { if (ilo_debug & ILO_DEBUG_3D) ilo_3d_pipeline_dump(hw3d->pipeline); /* invalidate the pipeline */ ilo_3d_pipeline_invalidate(hw3d->pipeline, ILO_3D_PIPELINE_INVALIDATE_BATCH_BO | ILO_3D_PIPELINE_INVALIDATE_STATE_BO); hw3d->new_batch = true; } /** * Create a 3D context. */ struct ilo_3d * ilo_3d_create(struct ilo_cp *cp, const struct ilo_dev_info *dev) { struct ilo_3d *hw3d; hw3d = CALLOC_STRUCT(ilo_3d); if (!hw3d) return NULL; hw3d->cp = cp; hw3d->owner.release_callback = ilo_3d_release_render_ring; hw3d->owner.release_data = hw3d; hw3d->new_batch = true; list_inithead(&hw3d->occlusion_queries); list_inithead(&hw3d->time_elapsed_queries); list_inithead(&hw3d->prim_generated_queries); list_inithead(&hw3d->prim_emitted_queries); hw3d->pipeline = ilo_3d_pipeline_create(cp, dev); if (!hw3d->pipeline) { FREE(hw3d); return NULL; } return hw3d; } /** * Destroy a 3D context. */ void ilo_3d_destroy(struct ilo_3d *hw3d) { ilo_3d_pipeline_destroy(hw3d->pipeline); if (hw3d->kernel.bo) intel_bo_unreference(hw3d->kernel.bo); FREE(hw3d); } static bool draw_vbo(struct ilo_3d *hw3d, const struct ilo_context *ilo, int *prim_generated, int *prim_emitted) { bool need_flush = false; int max_len; ilo_3d_own_render_ring(hw3d); if (!hw3d->new_batch) { /* * Without a better tracking mechanism, when the framebuffer changes, we * have to assume that the old framebuffer may be sampled from. If that * happens in the middle of a batch buffer, we need to insert manual * flushes. */ need_flush = (ilo->dirty & ILO_DIRTY_FB); /* same to SO target changes */ need_flush |= (ilo->dirty & ILO_DIRTY_SO); } /* make sure there is enough room first */ max_len = ilo_3d_pipeline_estimate_size(hw3d->pipeline, ILO_3D_PIPELINE_DRAW, ilo); if (need_flush) { max_len += ilo_3d_pipeline_estimate_size(hw3d->pipeline, ILO_3D_PIPELINE_FLUSH, NULL); } if (max_len > ilo_cp_space(hw3d->cp)) { ilo_cp_flush(hw3d->cp, "out of space"); need_flush = false; assert(max_len <= ilo_cp_space(hw3d->cp)); } if (need_flush) ilo_3d_pipeline_emit_flush(hw3d->pipeline); return ilo_3d_pipeline_emit_draw(hw3d->pipeline, ilo, prim_generated, prim_emitted); } static void update_prim_count(struct ilo_3d *hw3d, int generated, int emitted) { struct ilo_query *q; LIST_FOR_EACH_ENTRY(q, &hw3d->prim_generated_queries, list) q->data.u64 += generated; LIST_FOR_EACH_ENTRY(q, &hw3d->prim_emitted_queries, list) q->data.u64 += emitted; } bool ilo_3d_pass_render_condition(struct ilo_context *ilo) { struct ilo_3d *hw3d = ilo->hw3d; uint64_t result; bool wait; if (!hw3d->render_condition.query) return true; switch (hw3d->render_condition.mode) { case PIPE_RENDER_COND_WAIT: case PIPE_RENDER_COND_BY_REGION_WAIT: wait = true; break; case PIPE_RENDER_COND_NO_WAIT: case PIPE_RENDER_COND_BY_REGION_NO_WAIT: default: wait = false; break; } if (ilo->base.get_query_result(&ilo->base, hw3d->render_condition.query, wait, (union pipe_query_result *) &result)) return (!result == hw3d->render_condition.cond); else return true; } #define UPDATE_MIN2(a, b) (a) = MIN2((a), (b)) #define UPDATE_MAX2(a, b) (a) = MAX2((a), (b)) /** * \see find_sub_primitives() from core mesa */ static int ilo_find_sub_primitives(const void *elements, unsigned element_size, const struct pipe_draw_info *orig_info, struct pipe_draw_info *info) { const unsigned max_prims = orig_info->count - orig_info->start; unsigned i, cur_start, cur_count; int scan_index; unsigned scan_num; cur_start = orig_info->start; cur_count = 0; scan_num = 0; #define IB_INDEX_READ(TYPE, INDEX) (((const TYPE *) elements)[INDEX]) #define SCAN_ELEMENTS(TYPE) \ info[scan_num] = *orig_info; \ info[scan_num].primitive_restart = false; \ for (i = orig_info->start; i < orig_info->count; i++) { \ scan_index = IB_INDEX_READ(TYPE, i); \ if (scan_index == orig_info->restart_index) { \ if (cur_count > 0) { \ assert(scan_num < max_prims); \ info[scan_num].start = cur_start; \ info[scan_num].count = cur_count; \ scan_num++; \ info[scan_num] = *orig_info; \ info[scan_num].primitive_restart = false; \ } \ cur_start = i + 1; \ cur_count = 0; \ } \ else { \ UPDATE_MIN2(info[scan_num].min_index, scan_index); \ UPDATE_MAX2(info[scan_num].max_index, scan_index); \ cur_count++; \ } \ } \ if (cur_count > 0) { \ assert(scan_num < max_prims); \ info[scan_num].start = cur_start; \ info[scan_num].count = cur_count; \ scan_num++; \ } switch (element_size) { case 1: SCAN_ELEMENTS(uint8_t); break; case 2: SCAN_ELEMENTS(uint16_t); break; case 4: SCAN_ELEMENTS(uint32_t); break; default: assert(0 && "bad index_size in find_sub_primitives()"); } #undef SCAN_ELEMENTS return scan_num; } static inline bool ilo_check_restart_index(const struct ilo_context *ilo, unsigned restart_index) { /* * Haswell (GEN(7.5)) supports an arbitrary cut index, check everything * older. */ if (ilo->dev->gen >= ILO_GEN(7.5)) return true; /* Note: indices must be unsigned byte, unsigned short or unsigned int */ switch (ilo->ib.index_size) { case 1: return ((restart_index & 0xff) == 0xff); break; case 2: return ((restart_index & 0xffff) == 0xffff); break; case 4: return (restart_index == 0xffffffff); break; } return false; } static inline bool ilo_check_restart_prim_type(const struct ilo_context *ilo, unsigned prim) { switch (prim) { case PIPE_PRIM_POINTS: case PIPE_PRIM_LINES: case PIPE_PRIM_LINE_STRIP: case PIPE_PRIM_TRIANGLES: case PIPE_PRIM_TRIANGLE_STRIP: /* All 965 GEN graphics support a cut index for these primitive types */ return true; break; case PIPE_PRIM_LINE_LOOP: case PIPE_PRIM_POLYGON: case PIPE_PRIM_QUAD_STRIP: case PIPE_PRIM_QUADS: case PIPE_PRIM_TRIANGLE_FAN: if (ilo->dev->gen >= ILO_GEN(7.5)) { /* Haswell and newer parts can handle these prim types. */ return true; } break; } return false; } /* * Handle VBOs using primitive restart. * Verify that restart index and primitive type can be handled by the HW. * Return true if this routine did the rendering * Return false if this routine did NOT render because restart can be handled * in HW. */ static void ilo_draw_vbo_with_sw_restart(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct ilo_context *ilo = ilo_context(pipe); struct pipe_draw_info *restart_info = NULL; int sub_prim_count = 1; /* * We have to break up the primitive into chunks manually * Worst case, every other index could be a restart index so * need to have space for that many primitives */ restart_info = MALLOC(((info->count + 1) / 2) * sizeof(*info)); if (NULL == restart_info) { /* If we can't get memory for this, bail out */ ilo_err("%s:%d - Out of memory", __FILE__, __LINE__); return; } if (ilo->ib.buffer) { struct pipe_transfer *transfer; const void *map; map = pipe_buffer_map(pipe, ilo->ib.buffer, PIPE_TRANSFER_READ, &transfer); sub_prim_count = ilo_find_sub_primitives(map + ilo->ib.offset, ilo->ib.index_size, info, restart_info); pipe_buffer_unmap(pipe, transfer); } else { sub_prim_count = ilo_find_sub_primitives(ilo->ib.user_buffer, ilo->ib.index_size, info, restart_info); } info = restart_info; while (sub_prim_count > 0) { pipe->draw_vbo(pipe, info); sub_prim_count--; info++; } FREE(restart_info); } static bool upload_shaders(struct ilo_3d *hw3d, struct ilo_shader_cache *shc) { bool incremental = true; int upload; upload = ilo_shader_cache_upload(shc, NULL, hw3d->kernel.used, incremental); if (!upload) return true; /* * Allocate a new bo. When this is a new batch, assume the bo is still in * use by the previous batch and force allocation. * * Does it help to make shader cache upload with unsynchronized mapping, * and remove the check for new batch here? */ if (hw3d->kernel.used + upload > hw3d->kernel.size || hw3d->new_batch) { unsigned new_size = (hw3d->kernel.size) ? hw3d->kernel.size : (8 * 1024); while (hw3d->kernel.used + upload > new_size) new_size *= 2; if (hw3d->kernel.bo) intel_bo_unreference(hw3d->kernel.bo); hw3d->kernel.bo = intel_winsys_alloc_buffer(hw3d->cp->winsys, "kernel bo", new_size, INTEL_DOMAIN_CPU); if (!hw3d->kernel.bo) { ilo_err("failed to allocate kernel bo\n"); return false; } hw3d->kernel.used = 0; hw3d->kernel.size = new_size; incremental = false; assert(new_size >= ilo_shader_cache_upload(shc, NULL, hw3d->kernel.used, incremental)); ilo_3d_pipeline_invalidate(hw3d->pipeline, ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO); } upload = ilo_shader_cache_upload(shc, hw3d->kernel.bo, hw3d->kernel.used, incremental); if (upload < 0) { ilo_err("failed to upload shaders\n"); return false; } hw3d->kernel.used += upload; assert(hw3d->kernel.used <= hw3d->kernel.size); return true; } static void ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct ilo_context *ilo = ilo_context(pipe); struct ilo_3d *hw3d = ilo->hw3d; int prim_generated, prim_emitted; if (ilo_debug & ILO_DEBUG_DRAW) { if (info->indexed) { ilo_printf("indexed draw %s: " "index start %d, count %d, vertex range [%d, %d]\n", u_prim_name(info->mode), info->start, info->count, info->min_index, info->max_index); } else { ilo_printf("draw %s: vertex start %d, count %d\n", u_prim_name(info->mode), info->start, info->count); } ilo_dump_dirty_flags(ilo->dirty); } if (!ilo_3d_pass_render_condition(ilo)) return; if (info->primitive_restart && info->indexed) { /* * Want to draw an indexed primitive using primitive restart * Check that HW can handle the request and fall to SW if not. */ if (!ilo_check_restart_index(ilo, info->restart_index) || !ilo_check_restart_prim_type(ilo, info->mode)) { ilo_draw_vbo_with_sw_restart(pipe, info); return; } } ilo_finalize_3d_states(ilo, info); if (!upload_shaders(hw3d, ilo->shader_cache)) return; ilo_blit_resolve_framebuffer(ilo); /* If draw_vbo ever fails, return immediately. */ if (!draw_vbo(hw3d, ilo, &prim_generated, &prim_emitted)) return; /* clear dirty status */ ilo->dirty = 0x0; hw3d->new_batch = false; /* avoid dangling pointer reference */ ilo->draw = NULL; update_prim_count(hw3d, prim_generated, prim_emitted); if (ilo_debug & ILO_DEBUG_NOCACHE) ilo_3d_pipeline_emit_flush(hw3d->pipeline); } static void ilo_render_condition(struct pipe_context *pipe, struct pipe_query *query, boolean condition, uint mode) { struct ilo_context *ilo = ilo_context(pipe); struct ilo_3d *hw3d = ilo->hw3d; /* reference count? */ hw3d->render_condition.query = query; hw3d->render_condition.mode = mode; hw3d->render_condition.cond = condition; } static void ilo_texture_barrier(struct pipe_context *pipe) { struct ilo_context *ilo = ilo_context(pipe); struct ilo_3d *hw3d = ilo->hw3d; if (ilo->cp->ring != INTEL_RING_RENDER) return; ilo_3d_pipeline_emit_flush(hw3d->pipeline); /* don't know why */ if (ilo->dev->gen >= ILO_GEN(7)) ilo_cp_flush(hw3d->cp, "texture barrier"); } static void ilo_get_sample_position(struct pipe_context *pipe, unsigned sample_count, unsigned sample_index, float *out_value) { struct ilo_context *ilo = ilo_context(pipe); struct ilo_3d *hw3d = ilo->hw3d; ilo_3d_pipeline_get_sample_position(hw3d->pipeline, sample_count, sample_index, &out_value[0], &out_value[1]); } /** * Initialize 3D-related functions. */ void ilo_init_3d_functions(struct ilo_context *ilo) { ilo->base.draw_vbo = ilo_draw_vbo; ilo->base.render_condition = ilo_render_condition; ilo->base.texture_barrier = ilo_texture_barrier; ilo->base.get_sample_position = ilo_get_sample_position; }