/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "id_public.h" #include "id_screen.h" #include "id_context.h" #include "id_objects.h" static void identity_screen_destroy(struct pipe_screen *_screen) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; screen->destroy(screen); FREE(id_screen); } static const char * identity_screen_get_name(struct pipe_screen *_screen) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->get_name(screen); } static const char * identity_screen_get_vendor(struct pipe_screen *_screen) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->get_vendor(screen); } static int identity_screen_get_param(struct pipe_screen *_screen, enum pipe_cap param) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->get_param(screen, param); } static int identity_screen_get_shader_param(struct pipe_screen *_screen, unsigned shader, enum pipe_shader_cap param) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->get_shader_param(screen, shader, param); } static float identity_screen_get_paramf(struct pipe_screen *_screen, enum pipe_capf param) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->get_paramf(screen, param); } static boolean identity_screen_is_format_supported(struct pipe_screen *_screen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned tex_usage) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->is_format_supported(screen, format, target, sample_count, tex_usage); } static struct pipe_context * identity_screen_context_create(struct pipe_screen *_screen, void *priv) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; struct pipe_context *result; result = screen->context_create(screen, priv); if (result) return identity_context_create(_screen, result); return NULL; } static struct pipe_resource * identity_screen_resource_create(struct pipe_screen *_screen, const struct pipe_resource *templat) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; struct pipe_resource *result; result = screen->resource_create(screen, templat); if (result) return identity_resource_create(id_screen, result); return NULL; } static struct pipe_resource * identity_screen_resource_from_handle(struct pipe_screen *_screen, const struct pipe_resource *templ, struct winsys_handle *handle) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; struct pipe_resource *result; /* TODO trace call */ result = screen->resource_from_handle(screen, templ, handle); result = identity_resource_create(identity_screen(_screen), result); return result; } static boolean identity_screen_resource_get_handle(struct pipe_screen *_screen, struct pipe_resource *_resource, struct winsys_handle *handle) { struct identity_screen *id_screen = identity_screen(_screen); struct identity_resource *id_resource = identity_resource(_resource); struct pipe_screen *screen = id_screen->screen; struct pipe_resource *resource = id_resource->resource; /* TODO trace call */ return screen->resource_get_handle(screen, resource, handle); } static void identity_screen_resource_destroy(struct pipe_screen *screen, struct pipe_resource *_resource) { identity_resource_destroy(identity_resource(_resource)); } static struct pipe_resource * identity_screen_user_buffer_create(struct pipe_screen *_screen, void *ptr, unsigned bytes, unsigned usage) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; struct pipe_resource *result; result = screen->user_buffer_create(screen, ptr, bytes, usage); if (result) return identity_resource_create(id_screen, result); return NULL; } static void identity_screen_flush_frontbuffer(struct pipe_screen *_screen, struct pipe_resource *_resource, unsigned level, unsigned layer, void *context_private) { struct identity_screen *id_screen = identity_screen(_screen); struct identity_resource *id_resource = identity_resource(_resource); struct pipe_screen *screen = id_screen->screen; struct pipe_resource *resource = id_resource->resource; screen->flush_frontbuffer(screen, resource, level, layer, context_private); } static void identity_screen_fence_reference(struct pipe_screen *_screen, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; screen->fence_reference(screen, ptr, fence); } static boolean identity_screen_fence_signalled(struct pipe_screen *_screen, struct pipe_fence_handle *fence) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->fence_signalled(screen, fence); } static boolean identity_screen_fence_finish(struct pipe_screen *_screen, struct pipe_fence_handle *fence, uint64_t timeout) { struct identity_screen *id_screen = identity_screen(_screen); struct pipe_screen *screen = id_screen->screen; return screen->fence_finish(screen, fence, timeout); } struct pipe_screen * identity_screen_create(struct pipe_screen *screen) { struct identity_screen *id_screen; id_screen = CALLOC_STRUCT(identity_screen); if (!id_screen) { return NULL; } id_screen->base.winsys = NULL; id_screen->base.destroy = identity_screen_destroy; id_screen->base.get_name = identity_screen_get_name; id_screen->base.get_vendor = identity_screen_get_vendor; id_screen->base.get_param = identity_screen_get_param; id_screen->base.get_shader_param = identity_screen_get_shader_param; id_screen->base.get_paramf = identity_screen_get_paramf; id_screen->base.is_format_supported = identity_screen_is_format_supported; id_screen->base.context_create = identity_screen_context_create; id_screen->base.resource_create = identity_screen_resource_create; id_screen->base.resource_from_handle = identity_screen_resource_from_handle; id_screen->base.resource_get_handle = identity_screen_resource_get_handle; id_screen->base.resource_destroy = identity_screen_resource_destroy; id_screen->base.user_buffer_create = identity_screen_user_buffer_create; id_screen->base.flush_frontbuffer = identity_screen_flush_frontbuffer; id_screen->base.fence_reference = identity_screen_fence_reference; id_screen->base.fence_signalled = identity_screen_fence_signalled; id_screen->base.fence_finish = identity_screen_fence_finish; id_screen->screen = screen; return &id_screen->base; }