/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_context.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "id_context.h" #include "id_objects.h" static void identity_destroy(struct pipe_context *_pipe) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->destroy(pipe); FREE(id_pipe); } static void identity_draw_vbo(struct pipe_context *_pipe, const struct pipe_draw_info *info) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->draw_vbo(pipe, info); } static struct pipe_query * identity_create_query(struct pipe_context *_pipe, unsigned query_type) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_query(pipe, query_type); } static void identity_destroy_query(struct pipe_context *_pipe, struct pipe_query *query) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->destroy_query(pipe, query); } static void identity_begin_query(struct pipe_context *_pipe, struct pipe_query *query) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->begin_query(pipe, query); } static void identity_end_query(struct pipe_context *_pipe, struct pipe_query *query) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->end_query(pipe, query); } static boolean identity_get_query_result(struct pipe_context *_pipe, struct pipe_query *query, boolean wait, union pipe_query_result *result) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->get_query_result(pipe, query, wait, result); } static void * identity_create_blend_state(struct pipe_context *_pipe, const struct pipe_blend_state *blend) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_blend_state(pipe, blend); } static void identity_bind_blend_state(struct pipe_context *_pipe, void *blend) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->bind_blend_state(pipe, blend); } static void identity_delete_blend_state(struct pipe_context *_pipe, void *blend) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->delete_blend_state(pipe, blend); } static void * identity_create_sampler_state(struct pipe_context *_pipe, const struct pipe_sampler_state *sampler) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_sampler_state(pipe, sampler); } static void identity_bind_sampler_states(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num_samplers, void **samplers) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; /* remove this when we have pipe->bind_sampler_states(..., start, ...) */ assert(start == 0); switch (shader) { case PIPE_SHADER_VERTEX: pipe->bind_vertex_sampler_states(pipe, num_samplers, samplers); break; case PIPE_SHADER_GEOMETRY: pipe->bind_geometry_sampler_states(pipe, num_samplers, samplers); break; case PIPE_SHADER_FRAGMENT: pipe->bind_fragment_sampler_states(pipe, num_samplers, samplers); break; default: debug_error("Unexpected shader in identity_bind_sampler_states()"); } } static void identity_bind_fragment_sampler_states(struct pipe_context *_pipe, unsigned num_samplers, void **samplers) { identity_bind_sampler_states(_pipe, PIPE_SHADER_FRAGMENT, 0, num_samplers, samplers); } static void identity_bind_vertex_sampler_states(struct pipe_context *_pipe, unsigned num_samplers, void **samplers) { identity_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, 0, num_samplers, samplers); } static void identity_delete_sampler_state(struct pipe_context *_pipe, void *sampler) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->delete_sampler_state(pipe, sampler); } static void * identity_create_rasterizer_state(struct pipe_context *_pipe, const struct pipe_rasterizer_state *rasterizer) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_rasterizer_state(pipe, rasterizer); } static void identity_bind_rasterizer_state(struct pipe_context *_pipe, void *rasterizer) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->bind_rasterizer_state(pipe, rasterizer); } static void identity_delete_rasterizer_state(struct pipe_context *_pipe, void *rasterizer) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->delete_rasterizer_state(pipe, rasterizer); } static void * identity_create_depth_stencil_alpha_state(struct pipe_context *_pipe, const struct pipe_depth_stencil_alpha_state *depth_stencil_alpha) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_depth_stencil_alpha_state(pipe, depth_stencil_alpha); } static void identity_bind_depth_stencil_alpha_state(struct pipe_context *_pipe, void *depth_stencil_alpha) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->bind_depth_stencil_alpha_state(pipe, depth_stencil_alpha); } static void identity_delete_depth_stencil_alpha_state(struct pipe_context *_pipe, void *depth_stencil_alpha) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->delete_depth_stencil_alpha_state(pipe, depth_stencil_alpha); } static void * identity_create_fs_state(struct pipe_context *_pipe, const struct pipe_shader_state *fs) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_fs_state(pipe, fs); } static void identity_bind_fs_state(struct pipe_context *_pipe, void *fs) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->bind_fs_state(pipe, fs); } static void identity_delete_fs_state(struct pipe_context *_pipe, void *fs) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->delete_fs_state(pipe, fs); } static void * identity_create_vs_state(struct pipe_context *_pipe, const struct pipe_shader_state *vs) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_vs_state(pipe, vs); } static void identity_bind_vs_state(struct pipe_context *_pipe, void *vs) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->bind_vs_state(pipe, vs); } static void identity_delete_vs_state(struct pipe_context *_pipe, void *vs) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->delete_vs_state(pipe, vs); } static void * identity_create_vertex_elements_state(struct pipe_context *_pipe, unsigned num_elements, const struct pipe_vertex_element *vertex_elements) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; return pipe->create_vertex_elements_state(pipe, num_elements, vertex_elements); } static void identity_bind_vertex_elements_state(struct pipe_context *_pipe, void *velems) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->bind_vertex_elements_state(pipe, velems); } static void identity_delete_vertex_elements_state(struct pipe_context *_pipe, void *velems) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->delete_vertex_elements_state(pipe, velems); } static void identity_set_blend_color(struct pipe_context *_pipe, const struct pipe_blend_color *blend_color) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->set_blend_color(pipe, blend_color); } static void identity_set_stencil_ref(struct pipe_context *_pipe, const struct pipe_stencil_ref *stencil_ref) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->set_stencil_ref(pipe, stencil_ref); } static void identity_set_clip_state(struct pipe_context *_pipe, const struct pipe_clip_state *clip) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->set_clip_state(pipe, clip); } static void identity_set_sample_mask(struct pipe_context *_pipe, unsigned sample_mask) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->set_sample_mask(pipe, sample_mask); } static void identity_set_constant_buffer(struct pipe_context *_pipe, uint shader, uint index, struct pipe_constant_buffer *_cb) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; struct pipe_constant_buffer cb; /* XXX hmm? unwrap the input state */ if (_cb) { cb = *_cb; cb.buffer = identity_resource_unwrap(_cb->buffer); } pipe->set_constant_buffer(pipe, shader, index, _cb ? &cb : NULL); } static void identity_set_framebuffer_state(struct pipe_context *_pipe, const struct pipe_framebuffer_state *_state) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; struct pipe_framebuffer_state unwrapped_state; struct pipe_framebuffer_state *state = NULL; unsigned i; /* unwrap the input state */ if (_state) { memcpy(&unwrapped_state, _state, sizeof(unwrapped_state)); for(i = 0; i < _state->nr_cbufs; i++) unwrapped_state.cbufs[i] = identity_surface_unwrap(_state->cbufs[i]); for (; i < PIPE_MAX_COLOR_BUFS; i++) unwrapped_state.cbufs[i] = NULL; unwrapped_state.zsbuf = identity_surface_unwrap(_state->zsbuf); state = &unwrapped_state; } pipe->set_framebuffer_state(pipe, state); } static void identity_set_polygon_stipple(struct pipe_context *_pipe, const struct pipe_poly_stipple *poly_stipple) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->set_polygon_stipple(pipe, poly_stipple); } static void identity_set_scissor_states(struct pipe_context *_pipe, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissor) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->set_scissor_states(pipe, start_slot, num_scissors, scissor); } static void identity_set_viewport_states(struct pipe_context *_pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewport) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->set_viewport_states(pipe, start_slot, num_viewports, viewport); } static void identity_set_sampler_views(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **_views) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS]; struct pipe_sampler_view **views = NULL; unsigned i; /* remove this when we have pipe->set_sampler_views(..., start, ...) */ assert(start == 0); if (_views) { for (i = 0; i < num; i++) unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]); for (; i < PIPE_MAX_SAMPLERS; i++) unwrapped_views[i] = NULL; views = unwrapped_views; } switch (shader) { case PIPE_SHADER_VERTEX: pipe->set_vertex_sampler_views(pipe, num, views); break; case PIPE_SHADER_GEOMETRY: pipe->set_geometry_sampler_views(pipe, num, views); break; case PIPE_SHADER_FRAGMENT: pipe->set_fragment_sampler_views(pipe, num, views); break; default: debug_error("Unexpected shader in identity_set_sampler_views()"); } } static void identity_set_fragment_sampler_views(struct pipe_context *_pipe, unsigned num, struct pipe_sampler_view **_views) { identity_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, 0, num, _views); } static void identity_set_vertex_sampler_views(struct pipe_context *_pipe, unsigned num, struct pipe_sampler_view **_views) { identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views); } static void identity_set_vertex_buffers(struct pipe_context *_pipe, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *_buffers) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; struct pipe_vertex_buffer unwrapped_buffers[PIPE_MAX_SHADER_INPUTS]; struct pipe_vertex_buffer *buffers = NULL; unsigned i; if (num_buffers) { memcpy(unwrapped_buffers, _buffers, num_buffers * sizeof(*_buffers)); for (i = 0; i < num_buffers; i++) unwrapped_buffers[i].buffer = identity_resource_unwrap(_buffers[i].buffer); buffers = unwrapped_buffers; } pipe->set_vertex_buffers(pipe, start_slot, num_buffers, buffers); } static void identity_set_index_buffer(struct pipe_context *_pipe, const struct pipe_index_buffer *_ib) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; struct pipe_index_buffer unwrapped_ib, *ib = NULL; if (_ib) { unwrapped_ib = *_ib; unwrapped_ib.buffer = identity_resource_unwrap(_ib->buffer); ib = &unwrapped_ib; } pipe->set_index_buffer(pipe, ib); } static void identity_resource_copy_region(struct pipe_context *_pipe, struct pipe_resource *_dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *_src, unsigned src_level, const struct pipe_box *src_box) { struct identity_context *id_pipe = identity_context(_pipe); struct identity_resource *id_resource_dst = identity_resource(_dst); struct identity_resource *id_resource_src = identity_resource(_src); struct pipe_context *pipe = id_pipe->pipe; struct pipe_resource *dst = id_resource_dst->resource; struct pipe_resource *src = id_resource_src->resource; pipe->resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); } static void identity_blit(struct pipe_context *_pipe, const struct pipe_blit_info *info) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; struct pipe_blit_info blit = *info; blit.src.resource = identity_resource(blit.src.resource)->resource; blit.dst.resource = identity_resource(blit.dst.resource)->resource; pipe->blit(pipe, &blit); } static void identity_clear(struct pipe_context *_pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->clear(pipe, buffers, color, depth, stencil); } static void identity_clear_render_target(struct pipe_context *_pipe, struct pipe_surface *_dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct identity_context *id_pipe = identity_context(_pipe); struct identity_surface *id_surface_dst = identity_surface(_dst); struct pipe_context *pipe = id_pipe->pipe; struct pipe_surface *dst = id_surface_dst->surface; pipe->clear_render_target(pipe, dst, color, dstx, dsty, width, height); } static void identity_clear_depth_stencil(struct pipe_context *_pipe, struct pipe_surface *_dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct identity_context *id_pipe = identity_context(_pipe); struct identity_surface *id_surface_dst = identity_surface(_dst); struct pipe_context *pipe = id_pipe->pipe; struct pipe_surface *dst = id_surface_dst->surface; pipe->clear_depth_stencil(pipe, dst, clear_flags, depth, stencil, dstx, dsty, width, height); } static void identity_flush(struct pipe_context *_pipe, struct pipe_fence_handle **fence, unsigned flags) { struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; pipe->flush(pipe, fence, flags); } static struct pipe_sampler_view * identity_context_create_sampler_view(struct pipe_context *_pipe, struct pipe_resource *_resource, const struct pipe_sampler_view *templ) { struct identity_context *id_context = identity_context(_pipe); struct identity_resource *id_resource = identity_resource(_resource); struct pipe_context *pipe = id_context->pipe; struct pipe_resource *resource = id_resource->resource; struct pipe_sampler_view *result; result = pipe->create_sampler_view(pipe, resource, templ); if (result) return identity_sampler_view_create(id_context, id_resource, result); return NULL; } static void identity_context_sampler_view_destroy(struct pipe_context *_pipe, struct pipe_sampler_view *_view) { identity_sampler_view_destroy(identity_context(_pipe), identity_sampler_view(_view)); } static struct pipe_surface * identity_context_create_surface(struct pipe_context *_pipe, struct pipe_resource *_resource, const struct pipe_surface *templ) { struct identity_context *id_context = identity_context(_pipe); struct identity_resource *id_resource = identity_resource(_resource); struct pipe_context *pipe = id_context->pipe; struct pipe_resource *resource = id_resource->resource; struct pipe_surface *result; result = pipe->create_surface(pipe, resource, templ); if (result) return identity_surface_create(id_context, id_resource, result); return NULL; } static void identity_context_surface_destroy(struct pipe_context *_pipe, struct pipe_surface *_surf) { identity_surface_destroy(identity_context(_pipe), identity_surface(_surf)); } static void * identity_context_transfer_map(struct pipe_context *_context, struct pipe_resource *_resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct identity_context *id_context = identity_context(_context); struct identity_resource *id_resource = identity_resource(_resource); struct pipe_context *context = id_context->pipe; struct pipe_resource *resource = id_resource->resource; struct pipe_transfer *result; void *map; map = context->transfer_map(context, resource, level, usage, box, &result); if (!map) return NULL; *transfer = identity_transfer_map(id_context, id_resource, result); return *transfer ? map : NULL; } static void identity_context_transfer_flush_region(struct pipe_context *_context, struct pipe_transfer *_transfer, const struct pipe_box *box) { struct identity_context *id_context = identity_context(_context); struct identity_transfer *id_transfer = identity_transfer(_transfer); struct pipe_context *context = id_context->pipe; struct pipe_transfer *transfer = id_transfer->transfer; context->transfer_flush_region(context, transfer, box); } static void identity_context_transfer_unmap(struct pipe_context *_context, struct pipe_transfer *_transfer) { struct identity_context *id_context = identity_context(_context); struct identity_transfer *id_transfer = identity_transfer(_transfer); struct pipe_context *context = id_context->pipe; struct pipe_transfer *transfer = id_transfer->transfer; context->transfer_unmap(context, transfer); identity_transfer_destroy(identity_context(_context), identity_transfer(_transfer)); } static void identity_context_transfer_inline_write(struct pipe_context *_context, struct pipe_resource *_resource, unsigned level, unsigned usage, const struct pipe_box *box, const void *data, unsigned stride, unsigned layer_stride) { struct identity_context *id_context = identity_context(_context); struct identity_resource *id_resource = identity_resource(_resource); struct pipe_context *context = id_context->pipe; struct pipe_resource *resource = id_resource->resource; context->transfer_inline_write(context, resource, level, usage, box, data, stride, layer_stride); } struct pipe_context * identity_context_create(struct pipe_screen *_screen, struct pipe_context *pipe) { struct identity_context *id_pipe; (void)identity_screen(_screen); id_pipe = CALLOC_STRUCT(identity_context); if (!id_pipe) { return NULL; } id_pipe->base.screen = _screen; id_pipe->base.priv = pipe->priv; /* expose wrapped data */ id_pipe->base.draw = NULL; id_pipe->base.destroy = identity_destroy; id_pipe->base.draw_vbo = identity_draw_vbo; id_pipe->base.create_query = identity_create_query; id_pipe->base.destroy_query = identity_destroy_query; id_pipe->base.begin_query = identity_begin_query; id_pipe->base.end_query = identity_end_query; id_pipe->base.get_query_result = identity_get_query_result; id_pipe->base.create_blend_state = identity_create_blend_state; id_pipe->base.bind_blend_state = identity_bind_blend_state; id_pipe->base.delete_blend_state = identity_delete_blend_state; id_pipe->base.create_sampler_state = identity_create_sampler_state; id_pipe->base.bind_fragment_sampler_states = identity_bind_fragment_sampler_states; id_pipe->base.bind_vertex_sampler_states = identity_bind_vertex_sampler_states; id_pipe->base.delete_sampler_state = identity_delete_sampler_state; id_pipe->base.create_rasterizer_state = identity_create_rasterizer_state; id_pipe->base.bind_rasterizer_state = identity_bind_rasterizer_state; id_pipe->base.delete_rasterizer_state = identity_delete_rasterizer_state; id_pipe->base.create_depth_stencil_alpha_state = identity_create_depth_stencil_alpha_state; id_pipe->base.bind_depth_stencil_alpha_state = identity_bind_depth_stencil_alpha_state; id_pipe->base.delete_depth_stencil_alpha_state = identity_delete_depth_stencil_alpha_state; id_pipe->base.create_fs_state = identity_create_fs_state; id_pipe->base.bind_fs_state = identity_bind_fs_state; id_pipe->base.delete_fs_state = identity_delete_fs_state; id_pipe->base.create_vs_state = identity_create_vs_state; id_pipe->base.bind_vs_state = identity_bind_vs_state; id_pipe->base.delete_vs_state = identity_delete_vs_state; id_pipe->base.create_vertex_elements_state = identity_create_vertex_elements_state; id_pipe->base.bind_vertex_elements_state = identity_bind_vertex_elements_state; id_pipe->base.delete_vertex_elements_state = identity_delete_vertex_elements_state; id_pipe->base.set_blend_color = identity_set_blend_color; id_pipe->base.set_stencil_ref = identity_set_stencil_ref; id_pipe->base.set_clip_state = identity_set_clip_state; id_pipe->base.set_sample_mask = identity_set_sample_mask; id_pipe->base.set_constant_buffer = identity_set_constant_buffer; id_pipe->base.set_framebuffer_state = identity_set_framebuffer_state; id_pipe->base.set_polygon_stipple = identity_set_polygon_stipple; id_pipe->base.set_scissor_states = identity_set_scissor_states; id_pipe->base.set_viewport_states = identity_set_viewport_states; id_pipe->base.set_fragment_sampler_views = identity_set_fragment_sampler_views; id_pipe->base.set_vertex_sampler_views = identity_set_vertex_sampler_views; id_pipe->base.set_vertex_buffers = identity_set_vertex_buffers; id_pipe->base.set_index_buffer = identity_set_index_buffer; id_pipe->base.resource_copy_region = identity_resource_copy_region; id_pipe->base.clear = identity_clear; id_pipe->base.clear_render_target = identity_clear_render_target; id_pipe->base.clear_depth_stencil = identity_clear_depth_stencil; id_pipe->base.flush = identity_flush; id_pipe->base.create_surface = identity_context_create_surface; id_pipe->base.surface_destroy = identity_context_surface_destroy; id_pipe->base.create_sampler_view = identity_context_create_sampler_view; id_pipe->base.sampler_view_destroy = identity_context_sampler_view_destroy; id_pipe->base.transfer_map = identity_context_transfer_map; id_pipe->base.transfer_unmap = identity_context_transfer_unmap; id_pipe->base.transfer_flush_region = identity_context_transfer_flush_region; id_pipe->base.transfer_inline_write = identity_context_transfer_inline_write; id_pipe->base.blit = identity_blit; id_pipe->pipe = pipe; return &id_pipe->base; }