#ifndef BRW_DEBUG_H #define BRW_DEBUG_H /* ================================================================ * Debugging: */ #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 #define DEBUG_IOCTL 0x4 #define DEBUG_BLIT 0x8 #define DEBUG_CURBE 0x10 #define DEBUG_FALLBACKS 0x20 #define DEBUG_VERBOSE 0x40 #define DEBUG_BATCH 0x80 #define DEBUG_PIXEL 0x100 #define DEBUG_BUFMGR 0x200 #define DEBUG_MIN_URB 0x400 #define DEBUG_unused2 0x800 #define DEBUG_unused3 0x1000 #define DEBUG_SYNC 0x2000 #define DEBUG_PRIMS 0x4000 #define DEBUG_VERTS 0x8000 #define DEBUG_unused4 0x10000 #define DEBUG_DMA 0x20000 #define DEBUG_SANITY 0x40000 #define DEBUG_SLEEP 0x80000 #define DEBUG_STATS 0x100000 #define DEBUG_unused5 0x200000 #define DEBUG_SINGLE_THREAD 0x400000 #define DEBUG_WM 0x800000 #define DEBUG_URB 0x1000000 #define DEBUG_VS 0x2000000 #ifdef DEBUG extern int BRW_DEBUG; #else #define BRW_DEBUG 0 #endif #endif