/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "i915_surface.h" #include "i915_resource.h" #include "i915_blit.h" #include "i915_reg.h" #include "i915_screen.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_pack_color.h" /* Assumes all values are within bounds -- no checking at this level - * do it higher up if required. */ static void i915_surface_copy(struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_subresource subdst, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, struct pipe_subresource subsrc, unsigned srcx, unsigned srcy, unsigned srcz, unsigned width, unsigned height) { struct i915_texture *dst_tex = i915_texture(dst); struct i915_texture *src_tex = i915_texture(src); struct pipe_resource *dpt = &dst_tex->b.b; struct pipe_resource *spt = &src_tex->b.b; unsigned dst_offset, src_offset; /* in bytes */ if (dst->target == PIPE_TEXTURE_CUBE) { dst_offset = i915_texture_offset(dst_tex, subdst.level, subdst.face); } else if (dst->target == PIPE_TEXTURE_3D) { dst_offset = i915_texture_offset(dst_tex, subdst.level, dstz); } else { dst_offset = i915_texture_offset(dst_tex, subdst.level, 0); assert(subdst.face == 0); assert(dstz == 0); } if (src->target == PIPE_TEXTURE_CUBE) { src_offset = i915_texture_offset(src_tex, subsrc.level, subsrc.face); } else if (src->target == PIPE_TEXTURE_3D) { src_offset = i915_texture_offset(src_tex, subsrc.level, srcz); } else { src_offset = i915_texture_offset(src_tex, subsrc.level, 0); assert(subsrc.face == 0); assert(srcz == 0); } assert( dst != src ); assert( util_format_get_blocksize(dpt->format) == util_format_get_blocksize(spt->format) ); assert( util_format_get_blockwidth(dpt->format) == util_format_get_blockwidth(spt->format) ); assert( util_format_get_blockheight(dpt->format) == util_format_get_blockheight(spt->format) ); assert( util_format_get_blockwidth(dpt->format) == 1 ); assert( util_format_get_blockheight(dpt->format) == 1 ); i915_copy_blit( i915_context(pipe), util_format_get_blocksize(dpt->format), (unsigned short) src_tex->stride, src_tex->buffer, src_offset, (unsigned short) dst_tex->stride, dst_tex->buffer, dst_offset, (short) srcx, (short) srcy, (short) dstx, (short) dsty, (short) width, (short) height ); } static void i915_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct i915_texture *tex = i915_texture(dst->texture); struct pipe_resource *pt = &tex->b.b; union util_color uc; assert(util_format_get_blockwidth(pt->format) == 1); assert(util_format_get_blockheight(pt->format) == 1); util_pack_color(rgba, dst->format, &uc); i915_fill_blit( i915_context(pipe), util_format_get_blocksize(pt->format), XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB, (unsigned short) tex->stride, tex->buffer, dst->offset, (short) dstx, (short) dsty, (short) width, (short) height, uc.ui ); } static void i915_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct i915_texture *tex = i915_texture(dst->texture); struct pipe_resource *pt = &tex->b.b; unsigned packedds; unsigned mask = 0; assert(util_format_get_blockwidth(pt->format) == 1); assert(util_format_get_blockheight(pt->format) == 1); packedds = util_pack_z_stencil(dst->format, depth, stencil); if (clear_flags & PIPE_CLEAR_DEPTH) mask |= XY_COLOR_BLT_WRITE_RGB; /* XXX presumably this does read-modify-write (otherwise this won't work anyway). Hence will only want to do it if really have stencil and it isn't cleared */ if ((clear_flags & PIPE_CLEAR_STENCIL) || (dst->format != PIPE_FORMAT_Z24_UNORM_S8_USCALED)) mask |= XY_COLOR_BLT_WRITE_ALPHA; i915_fill_blit( i915_context(pipe), util_format_get_blocksize(pt->format), mask, (unsigned short) tex->stride, tex->buffer, dst->offset, (short) dstx, (short) dsty, (short) width, (short) height, packedds ); } /* * Screen surface functions */ static struct pipe_surface * i915_get_tex_surface(struct pipe_screen *screen, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct i915_texture *tex = i915_texture(pt); struct pipe_surface *ps; unsigned offset; /* in bytes */ if (pt->target == PIPE_TEXTURE_CUBE) { offset = i915_texture_offset(tex, level, face); } else if (pt->target == PIPE_TEXTURE_3D) { offset = i915_texture_offset(tex, level, zslice); } else { offset = i915_texture_offset(tex, level, 0); assert(face == 0); assert(zslice == 0); } ps = CALLOC_STRUCT(pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->format = pt->format; ps->width = u_minify(pt->width0, level); ps->height = u_minify(pt->height0, level); ps->offset = offset; ps->usage = flags; ps->zslice = zslice; ps->level = level; ps->face = face; } return ps; } static void i915_tex_surface_destroy(struct pipe_surface *surf) { pipe_resource_reference(&surf->texture, NULL); FREE(surf); } void i915_init_surface_functions(struct i915_context *i915) { i915->base.resource_copy_region = i915_surface_copy; i915->base.clear_render_target = i915_clear_render_target; i915->base.clear_depth_stencil = i915_clear_depth_stencil; } /* No good reason for these to be in the screen. */ void i915_init_screen_surface_functions(struct i915_screen *is) { is->base.get_tex_surface = i915_get_tex_surface; is->base.tex_surface_destroy = i915_tex_surface_destroy; }